JohnnyFootball
GerAlt-Right. Ciriously.
GSync and Freesync are standards that every gamer should be familiar with and they are amazing for keeping games smooth when framerates fall below the monitors refresh rate.
But what about when the framerate exceeds the monitors refresh rate?
Two options:
You can turn Vsync on, which caps the framerate to your monitors refresh rate or lower, this also introduces input lag. Your other option is you can leave Vsync off and have to deal with screen tearing.
I personally prefer the former over the latter. I simply cannot tolerate screen tearing in any way.
Enter Fast Sync. Fast sync gives you the benefits of Vsync and no Vsync with no screen tearing and minimal (but not nonexistent) input lag. In that fast sync sends the most recent frame to the monitor.
I'd argue it's essential for 60Hz monitors and TVs.
I can't give it justice in writing but this video tells you everything you need to know.
But what about when the framerate exceeds the monitors refresh rate?
Two options:
You can turn Vsync on, which caps the framerate to your monitors refresh rate or lower, this also introduces input lag. Your other option is you can leave Vsync off and have to deal with screen tearing.
I personally prefer the former over the latter. I simply cannot tolerate screen tearing in any way.
Enter Fast Sync. Fast sync gives you the benefits of Vsync and no Vsync with no screen tearing and minimal (but not nonexistent) input lag. In that fast sync sends the most recent frame to the monitor.
I'd argue it's essential for 60Hz monitors and TVs.
I can't give it justice in writing but this video tells you everything you need to know.