TheIkariWarrior
Member
http://www.beyond3d.com/reviews/nvidia/g80-arch/
lots more reading. the G80 / NV50 is a complete departure from the GeForce 6 and 7 series. this is the architecture the PS3 should've used but oh well that's another discussion.
Four years and 400 million dollars in the making, NVIDIA G80 represents for the company their first brand new architecture with arguably no strong ties to anything they've ever built before. Almost entirely brand new as far as 3D functions are concerned, and designed as the flagship of their 8-series GeForce product line, their new architecture is squarely a D3D10 part but with serious D3D9 performance and image quality considerations. One doesn't beget the other in the world of programmable shading, and NVIDIA seem to want to hit the ground running. Arguably the masters of the compromise, of which all modern 3D rendering is anyway, the Cali-based graphics company has no problems loving some parts of the chip less than others, in the pursuit of the best product for the market they're addressing.
G80 itself is probably the biggest and most complex piece of mass-market silicon ever created.
Chip Details
Chip Name G80
Silicon Process 90nm (TSMC)
Transistors 681M
Die Size 484mm²
[21.5mm (w) x 22.5mm (h)]
Packaging Flipchip + HS
Pipeline Configuration 32 / 24 / 192
(Textures / Pixels / Z Samples per clock)
Memory Interface 384-bit (64x6 Crossbar)
GDDR to GDDR4
DirectX Capability DX10.0 - VS4.0 + GS4.0, PS4.0
Display None (NVIO)
Host Interface PCI Express x16
Click to enlarge
G80 Chip
Built on TSMC's 90HS process, G80 is some 681M transistors big with a rough die area of 480mm², supporting Direct3D 10 (Shader Model 4.0) and implementing a heavily threaded, unified shader architecture. NVIDIA disguise the actual die with a package that includes a heatspreader module, for more effectively getting the heat output from the GPU to the cooling solution.
lots more reading. the G80 / NV50 is a complete departure from the GeForce 6 and 7 series. this is the architecture the PS3 should've used but oh well that's another discussion.