When is the update coming out? need it in the witcher
Same. Downsampling is a must in TW3, considering the temporal AA method implemented is pretty much bad. I'm replaying it at 5120x2880 starting from 1440p (only 4x factor gives the best image possible without having to use the smoothing). It does wonders I must say, my 1080ti couldn't handle that res but the 3080 can almost with no problems.When is the update coming out? need it in the witcher
Same. Downsampling is a must in TW3, considering the temporal AA method implemented is pretty much bad. I'm replaying it at 5120x2880 starting from 1440p (only 4x factor gives the best image possible without having to use the smoothing). It does wonders I must say, my 1080ti couldn't handle that res but the 3080 can almost with no problems.
At native res you still get lots of jaggies.what makes it bad?
Same. Downsampling is a must in TW3, considering the temporal AA method implemented is pretty much bad. I'm replaying it at 5120x2880 starting from 1440p (only 4x factor gives the best image possible without having to use the smoothing). It does wonders I must say, my 1080ti couldn't handle that res but the 3080 can almost with no problems.
what makes it bad?
Hope that works with Forza H5.ITs DSR but using the tensor cores to cut the load.
Think of it like Super Sampling for free....or rather free hyper quality Antialiasing.
So as per the example:
Your screen is 1080p.
With regular DSR you just activate the 2160p render resolution and the GPU renders the game at 2160p then downsamples it to 1080p....giving you a much crisper image....but this was all done on the GPU cores...to the game and the GPU the cost is the same as if you had a native 2160p screen and were rendering the game at 2160p aka it was expensive.
With this solution.
You have a 1080p screen.
You decide to super sample for the same cost as rendering the game at 1080p you get a super sampled image from 1620p down to 1080p.
Giving you an image as crisp yet cheaper than super sampling from 2160p.
Its a DSR solution so its for rendering things beyond your displays resolution.
Explain like your 5?
DLSS - Making things look native resolution from below native.
DLDSR - Making things look better than native from beyond native resolution without the cost of actually going beyond native.
On Topic
Holy shit NVIDIA just ended the game.
We could already kinda hack our way into this with DLSS at native resolution which lead to a SuperSampled image.
But now im all in on not upgrading to a 4K screen till ultrawide 2160p screens are a thing and GPUs can actually handle said resolution without breaking a sweat.
But the real news is theyve added Pascals SSRTGI, AO and DOF to the GeForce Experience.
Fuck your lazy remasters developers...GFE has got this covered.
ooooohhhhfffffff!
My points on what exactly?Yeah but it's expensive. I don't get your points on this, kinda like dismissing it.
Whatever. I'm curious to test it out.
At native res you still get lots of jaggies.
Lots of shimmering, poor AA implementation.
You could play an older game at higher res? Or just set your desktop resolution lower (or get a lower resolution monitor as a more permanent option), and thus get the higher image quality without having to do much. Or maybe it does do the upscale and downscale automatically at whatever resolution you play at anyway, and you don't need to do anything. We'll know when it releases.this thing is only useful for 4k user if they have power to spare with a 3080\3090, not for people with mid-tier gpu like me.
I barely maintain 4k60 with old but not too old games like mad max and i don't really replay very old games (especially because they usually don't have controller support and i hate m+k)You could play an older game at higher res? Or just set your desktop resolution lower (or get a lower resolution monitor as a more permanent option), and thus get the higher image quality without having to do much. Or maybe it does do the upscale and downscale automatically at whatever resolution you play at anyway, and you don't need to do anything. We'll know when it releases.
I'm confident those are just the factors and your native res determines the restSounds like driver-level DLSS for supersampling. I see in the screens from Nvidia's pre-release info that it has options for 1.78x and 2.25x at 1080p base res in this example. I wonder if those are the factors and you can use it on a 1440p screen to get 4K supersampling, or if it's just for 1080p screens?
Agreed 100%It looks much better, the image without dldrs looks washed out.
Exactly what I said. I looks better but not real. I answered that because the person said it's how it would look in real world.Mate I could take this scene into Octane and it will look much more like the second image than the first.
Light doesnt bounce infinity in any scenario unless you have a room of perfect mirrors so even with the floor being a light color, the intensity of the lights actually hitting it would dictate how much more light would bounce off.
The occluded areas say on the rafters in the library would indeed be shadowed.....would it be exactly that dark? Obviously not this is a screen space solution and doesnt even use tensor cores so it isnt going to be offline levels of accurate but its way way more accurate than everything being lit by magic lights.....even full path traced GI doesnt work like that.
Hmm, I was playing it a bit the other day from the start and can't say I noticed anything odd, but I could just be missing it, and I haven't been to any real towns/cities.
Played at 4k everything maxed as well, shrug.
Look at the grass, it shimmers everywhere.
Tree's but also grass.
It gets worse the moment u have more small detail together that moves such as grass like this.
Here's a picture
U can see it everywhere.
Did you take these? If you can tell me where on the map I'll replicate.
it's modded, start village at the start. And yes i made them.
Your game is messed up my dude. Probably a bad mod.
Some that gif reminds me of this...
NVIDIA AI Powered DLDSR Unveiled; Marty McFly's Depth-Based Filters (Including Ray Tracing) Coming to GFE
NVIDIA has announced a new AI powered version of DSR called DLDSR. Additionally, they're adding Marty McFly's depth-based filters to GFE.wccftech.com
Ah nice, should recheck my mod settings then
Do you have a grass mod installed? I recall seeing one and pretty sure it had the potential for visual issues.
I may load up a clean install, but the only real mod I remember installing was an HD texture mod, and maybe a community fixes mod, but that's it really. Nothing that should affect the AA or foliage.
I dunno but I turned it off when I played in 4K.what makes it bad?
This only works on desktop! In-game identical scaling as with old versions.
so is it basically DLSS but it ignores your monitors native resolution and goes beyond it then downsamples?
if i use DLSS now then obviously highest it will upscale is 1440p. with this it could possibly do 4K and then squeeze it down to 1440p?
It's not out yet. Should be later than 511.17Anyone knows if the driver is out yet? And which one is it?
It's out now:
GeForce Game Ready Driver | 511.23 | Windows 10 64-bit, Windows 11 | NVIDIA
Download the English (US) GeForce Game Ready Driver for Windows 10 64-bit, Windows 11 systems. Released 2022.1.14www.nvidia.com
Just tried out DLDSR and just like with DLSS there seems to be a shitty sharpening filter. I wish they would let us turn that off...
How?Try out the SSGI.
How?
I dont see it...
I didnt see anything new (didnt know them all before) trying CP 2077 and Deus Ex Mankind Divided.You don't see any new filters for geforce experience overlay? It isn't through Nvidia control panel.
I didnt see anything new (didnt know them all before) trying CP 2077 and Deus Ex Mankind Divided.
Whats the name of the new filters?
Could anybody post a screenshot from the new filters?
Is any change in the driver or geforce experience necessary?
Opened Forza Horizon 5 to see if the RT filter would work and closed it with disappointment. And how do i apply DLDSR? is it just the same DSR from the Nvidia control panel?
its under the normal DSR options, look for 2.25x DL. it says something like same quality, 2x more efficient.Where is the option for DLDSR? I only have the normal DSR options in the control panel.