zircon, what is your opinion on snubbing well known and proven artists from projects because they're not in your "in group" of friends?
Neko, assuming you're talking about yourself, you weren't snubbed. I'd say less than half of the roster were invited upfront - people that I had worked with before, and that I knew would be responsive, communicate well, and produce great material. Some of them are my friends, some are people I don't know particularly well, but I had some kinda working experience with them before. I think this is a reasonable way to start any project - with people who you *know* will deliver. There are certainly friends of mine and fellow remixers I did not invite because I felt they were not up to the challenge of producing something really great, or I knew they would not be able to meet deadlines.
After that, I asked people on the roster to give me their suggestions on who else to invite, and we got more people that way. Other remixers were people who just messaged me and said, "Can I be on the project?" I didn't say yes to everyone (some folks were really new / inexperienced remixers) but others were accepted onboard. You certainly could have messaged me and said "Hey, this sounds cool, I want to be a part of it!"
We also ran two contests to solicit remixes from ANYONE. This is how we got people like Brandon Strader, Rexy, XPRTNovice (who absolutely killed it), Anti-Syne, Radiowar, DDRKirby, Leitbur, pu_freak, Sole Signal, Willrock, Flexstyle... the list goes on. I had no idea who XPRTNovice was when he won the first contest and he ended up being an MVP on the whole thing. Anyone could have entered these, yourself included. Plenty of people were invited who didn't "win" but who we thought still had great remixes.
Worth noting, I invited some folks who were well-known and had been on previous projects, but who I hadn't previously worked with. A bunch of them sat on their claims for over a year and then finally dropped out, making life more difficult for everyone else as we had to scramble to fill in their dropped tracks. It's not fun being strung along. Recruiting a big chunk of people through contests turned out to be way more reliable, and a better predictor of mixers finishing great tracks.
At the end of the day, if you wanted to be involved, why not reach out in some way? Through a contest, through McVaffe, through djpretzel, through me, etc. I get the sense you're really bitter about the community but maybe you're being overly cynical. XPRTNovice is really a perfect example of someone who wasn't in *anyone's* circle, and he went from being a veritable nobody to being a star, all because he stepped up and showed repeatedly how he wanted to be involved. Come back and make more remixes, man.
When are you going to start shipping the physical copies? At least some kind of estimate (this month? in a couple of months? by the end of the year
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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I'd say we're within a week of starting the printing process. We had to wrap + tag all the audio first and finish artwork. Printing might be ~2-3 weeks to hit our Amazon warehouse. Fair warning, we haven't used Amazon FBA before so it might take a little bit to make sure we have everyone's info correct. We might also send out a general call for address corrections first, I'm not sure. But I think shipping by the end of the month is a possibility, certainly by next month, we just want to make sure we get it right and don't end up sending 2,500 packages to Siberia.
Is there any chance of a second print run of CDs for this album being done?
Even though we've paid fair royalties to Square Enix for this project, it's still unofficial, and we are not allowed to sell it. That doesn't preclude the possibility of another printing sometime, but we wouldn't be able to sell it even so, barring some kind of new arrangement with S-E. That being said, we printed more copies than we needed so that we could give them away at cons (MAGfest, Otakon, PAX, PAX East being a few that we hit up every year), through site contests / giveaways, and also through partners like Video Games Live.