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Octo Expansion is a (somewhat) overlooked gem

Aldric

Member
I don't know if it's because it was a DLC released a year after the base game but despite the impressive success of Splatoon 2 few people cite Octo Expansion as one of the best exclusives on Switch, yet it's legitimately one of the best games ever made by Nintendo. Let me tell you why (obvious, huge spoilers ahead).

The Majora's Mask of cephalopodic TPS platformers


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The game's colder aesthetics evoke a strange industrial underbelly

The first noticeable thing about the game is its atmosphere. Splatoon is a bizarre franchise in the first place but Octo Expansion cranks the weirdness up and adds a large amount of unsettling subtext to the universe. The main setting is immediately reminiscent of the Matrix with its subway, leather suits and crustacean Morpheus but it also borrows elements from movies like Battle Royale with bombs strapped to your back that explode and kill you if you fail to clear the obstacles laid in front of you. The narrative background is about Octolings being test subjects, brainwashed and manipulated by an insane sentient telephone (yes really). Your character essentially collects parts of a device throughout the game under the premise it's a teleporter that'll send you to the "promised land" except it's actually a giant blender and you're seconds away from being turned into octo smoothie. There's an absurd, subtly nightmarish undertone that permeates the adventure that's really unlike anything else and strongly contributes to its memorable identity.


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What could possibly go wrong

Nintendo EAD's design masterclass

Octo Expansion is also Nintendo perfecting the level design philosophy introduced in games like Mario Galaxy, levels centered around unique mechanics explored fully and then tossed aside. The amount of creativity in the game is staggering. There's levels where you play life sized pool with a sniper rifle. Levels where you use the special abilities of the multiplayer without limit in modern versions of Space Harrier or Super Monkey Ball. Enemy gauntlets, survival missions, classic platforming stages, puzzles and sometimes everything thrown together into a single challenge. The game often asks you to multitask which is another of its characteristics: it's probably the most challenging game developped by Nintendo's core teams since... Well since The Lost Levels really. If you're not an experienced Splatoon player with a decent grasp on the core mechanics you're going to struggle, don't even think about playing it without gyro aiming.

Following on this point another interesting aspect of the game is how it makes difficulty options diegetic. Before most missions you can choose between different weapons to use. Because of the way shooting is tied to movement in Splatoon this fundamentally changes the way players interact with the levels. A good example is the level Can't touch this Station. Like its name indicates, the challenge here is to get to the end without getting touched once by enemy ink. The recommended weapon is the Tenta Brella, which deploys a slow moving, sturdy shield protecting the player from harm and painting a path he can use to move forward. The narrow, corridor like structure of the map makes this the safest option for a first playthrough, but there's also the possibility to select a sniper rifle that sacrifices defensive options but allows precise players to kill enemies quicker and take shortcuts inaccessible to the Brella. This of course ensures massive replayability.


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This section is extremely tricky without a shield

The Grand Finale

Despite the remarkable quality of its 80 regular challenges Octo Expansion wouldn't quite be such a masterpiece if it didn't stick its landing so brilliantly. The final portion of the game builds up a perfect crescendo, starting with a stealth section making you feel powerless and gradually arming you until you're ready to face a unique mix of pixel perfect platforming, jetpack based environmental puzzles and a brilliantly recontextualized escort mission.


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That's what's called precision platforming

All of this culminating in one of the most original final bosses ever, a genius take on the game's main multiplayer mode where you're tasked to entirely cover a weaponized Statue of Liberty in ink to prevent it from destroying squid civilization. It's the kind of over the top Japanese spectacle one expects from Platinum Games, and the perfect send off for one of the most unique adventures in Nintendo's catalog...


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This is normal

Except of course things don't REALLY end here. If you've beaten all of the game's levels you get the option to fight a secret boss, the infamous Inner Agent 3. This is without a doubt the toughest challenge in any Nintendo game bar Kid Icarus Uprising's intensity 9.0 boss rush and even in the industry at large there's very few bosses in recent memory as tough as this one. Despite its obvious cheapness the fight is remarkable in the way it acts as a tutorial for high level play. Because the boss is essentially an overpowered version of the player character it evokes the feeling of facing off against top level Japanese players in online matches. You quickly realize that if you want a chance to win you'll have to apply tactics that'll be useful against good players, such as painting the floor everytime your enemies respawn giving you a few seconds of respite, using every little prop in the environment for cover, making robot bombs explode without sitting still or interrupting your shots with swim strafing and predicting where your opponent will attempt to dodge. Beating the boss isn't simply for bragging rights, it makes you a better Splatoon player.


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The DaRk SoULs of kids games (unironically harder than anything in Dark Souls)

So that's Octo Expansion. A unique blend of 3D platforming and third person shooter gameplay with fantastic art direction and level design, exceptional creativity, huge replay value and surprisingly high levels of challenge. It's the best Switch exclusive and deserves to be remembered as one of Nintendo's greatest creations.

Also Agent 8 a cute


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garballax

Member
the OST alone was well worth the price of admission for me. the victory jingle being used as a motif in one of Off the Hook's tracks is absolutely sublime. getting to say i've beaten Agent 3 feels pretty good too :messenger_sunglasses:

hopefully we get spin-off splatoon games some time. imagine the possibilities!
 

Aldric

Member
the OST alone was well worth the price of admission for me.

Yeah I forgot to talk about the OST but it definitely was one of the game's strong points too. I loved how the themes were more techno/vaporwave than the base game's punk rock style to reflect the artificial living conditions of the Octolings. It's insane how coherent and well thought out Splatoon is.

 

Jooxed

Gold Member
Thanks for posting this. Love Splatoon 2 to pick up and play some ranked matches every now and then but I have stayed away from the single player campaign. I think I will pick it up.
 

InterMusketeer

Gold Member
I really enjoyed this expansion too. It was one of the best pieces of content Nintendo's released on the Switch, and it's a bit of a shame that it's 'hidden' in a DLC pack most people won't consider. Not anymore anyway.

I liked the short nature of the challenges, which encourage quick play sessions like you'd expect for a handheld. On the other hand, a lot of these challenges are very simple and not that exciting. Same deal with re-using bosses from the vanilla single player adventure. They really took the mechanics of Splatoon to the limit, and while that makes for some real imaginative levels, not all of it ends up being good content.

What I remember most of the game was the ending, when you play actual new, large levels with new boss fights. The end game is really satisfying. I really enjoyed the difficulty of the game too, requiring just a bit more from the player. I was able to beat the secret boss too, so I think I 100% cleared the game.

One of the issues with the DLC (I think) is that Splatoon is mostly considered a multiplayer game. Sure, the base game comes with a campaign that's decently fun, but that's not why people buy these games for the most part. A lot of people just aren't going to be interested in a single player DLC for a multiplayer game.

Still, I hope they do more with this franchise. It seems quite flexible.
 

Aldric

Member
Thanks for posting this. Love Splatoon 2 to pick up and play some ranked matches every now and then but I have stayed away from the single player campaign. I think I will pick it up.

You won't regret it. It's much better than the regular campaign.

I liked the short nature of the challenges, which encourage quick play sessions like you'd expect for a handheld. On the other hand, a lot of these challenges are very simple and not that exciting. Same deal with re-using bosses from the vanilla single player adventure.
Eh, I wouldn't say "a lot" of the challenges are very simple. Even the shorter levels generally have a creative twist or a level of difficulty that makes them enjoyable. Same with the reused bosses, the new elements makes them fun to fight. The only real stinkers are the rainmaker and tower control maps with bots they inexplicably kept from the main game, but that's what, 5 or 6 missions out of 80?
 

InterMusketeer

Gold Member
Eh, I wouldn't say "a lot" of the challenges are very simple. Even the shorter levels generally have a creative twist or a level of difficulty that makes them enjoyable. Same with the reused bosses, the new elements makes them fun to fight. The only real stinkers are the rainmaker and tower control maps with bots they inexplicably kept from the main game, but that's what, 5 or 6 missions out of 80?
That's subjective. I found a decent amount of the challenges to be pretty simplistic. Like the ones where you break boxes to replicate a figure. There's also missions where you have to defeat incoming waves of enemies on a small platform, or very short levels where you have to defeat all the enemies within 30 seconds. They're fun little challenges on their own, but they don't feel like substantial content to me and they're repeated multiple times. Yeah, the difficulty is increased each time, but that doesn't change the fact that these missions aren't that fun or interesting. The re-used bosses felt like filler content too. I already beat those bosses multiple times with all kinds of weapons in the vanilla game, and now I have to do it again? The minor changes they made to these fights didn't do much for me. If these had been entirely new boss fights they would have been far more exciting.

It's been a while since I played the Octo Expansion, so I don't recall all the different challenges, but that's the feeling I had after completing it.
 
D

Deleted member 774430

Unconfirmed Member
Wasn't that expansion made by a former Metal Gear/Resident Evil dev who now works at Nintendo? I remember reading that somewhere.
 
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