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Oculus Quest 2 has sold 10 million units

MrFunSocks

Banned
One of the biggest problems VR still has, with no solution on the horizon, is the movement. I would never want to play halo in vr for example because you either have to use teleportation for movement or you make most of your player base motion sick by having analogue stick movement.

There’s no real way around this. Our brains are being tricked by VR and even the slightest giveaway induces sickness. It works fine when your position is static and you’re just looking around, but start running around in a game and It’sa terrible experience for most.
 

Sleepwalker

Member
One of the biggest problems VR still has, with no solution on the horizon, is the movement. I would never want to play halo in vr for example because you either have to use teleportation for movement or you make most of your player base motion sick by having analogue stick movement.

There’s no real way around this. Our brains are being tricked by VR and even the slightest giveaway induces sickness. It works fine when your position is static and you’re just looking around, but start running around in a game and It’sa terrible experience for most.

I dont think theres a real solution for this unless you have a big ass space and translate movement 1 to 1 or some sci fi esque solution where you actually go down under when in VR aka matrix
 

MrFunSocks

Banned
I dont think theres a real solution for this unless you have a big ass space and translate movement 1 to 1 or some sci fi esque solution where you actually go down under when in VR aka matrix
Exactly, and that’s a massive problem. It severely restricts how games can be made specifically for it, and even how VR can be added to normal games. I had an absolute blast with beat Sabre and super hot last night, but then I tried a FPS with analogue movement and literally within 30 seconds I was feeling nauseous. It’s just human biology and it’s not really something that can be “fixed”, which presents a gigantic problem for VR.
 

Romulus

Member
Exactly, and that’s a massive problem. It severely restricts how games can be made specifically for it, and even how VR can be added to normal games. I had an absolute blast with beat Sabre and super hot last night, but then I tried a FPS with analogue movement and literally within 30 seconds I was feeling nauseous. It’s just human biology and it’s not really something that can be “fixed”, which presents a gigantic problem for VR.


I fixed itself for me. I could barely move in vr the first wk or two, but now absolutely nothing phases me. Theres literally no game that would give me an inkling of motion sickness now.
 

Shai-Tan

Banned
One of the biggest problems VR still has, with no solution on the horizon, is the movement. I would never want to play halo in vr for example because you either have to use teleportation for movement or you make most of your player base motion sick by having analogue stick movement.

There’s no real way around this. Our brains are being tricked by VR and even the slightest giveaway induces sickness. It works fine when your position is static and you’re just looking around, but start running around in a game and It’sa terrible experience for most.
it's a big barrier to entry that will hurt adoption but most people will adapt to smooth movement over time if they stick with it. like 1-2 weeks. it's not always smooth sailing from there but once the brain figures it out the amount and intensity of nausea inducing events is significantly lower
 
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MrFunSocks

Banned
it's a big barrier to entry that will hurt adoption but most people will adapt to smooth movement over time if they stick with it. like 1-2 weeks. it's not always smooth sailing from there but once the brain figures it out the amount and intensity of nausea inducing events is significantly lower
It's one of those things like motion sickness - it's not something you can just get rid of for most people. Sure, some people can "get over it", but again - VR is fundamentally confusing your brain, and it's not something you can just practice to get rid of. When your actions don't line up with what you're seeing, your brain thinks your body is being affected by something and induces sickness to try and rid the body of it. You have zero control over it. The brain doesn't "figure it out" because that would mean your brain is going "yeh fuck it, I don't care if things aren't aligning like they should and what we're feeling isn't what we're seeing, YOLO!".
 

Shai-Tan

Banned
It's one of those things like motion sickness - it's not something you can just get rid of for most people. Sure, some people can "get over it", but again - VR is fundamentally confusing your brain, and it's not something you can just practice to get rid of. When your actions don't line up with what you're seeing, your brain thinks your body is being affected by something and induces sickness to try and rid the body of it. You have zero control over it. The brain doesn't "figure it out" because that would mean your brain is going "yeh fuck it, I don't care if things aren't aligning like they should and what we're feeling isn't what we're seeing, YOLO!".

you're imagining the brain is doing static processing on stimuli but it does adapt to it in the same way it adapts to any other unusual stimuli, whether it's skiing or having glasses with high cylinder for astigmatism, etc
 
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MrFunSocks

Banned
you're imagining the brain is doing static processing on stimuli but it does adapt to it in the same way it adapts to any other unusual stimuli, whether it's skiing or having glasses with high cylinder for astigmatism
Skiing? Huh? How is that in any way the same? Same with having glasses. Makes no sense.

The disconnect is between your brain seeing that you're moving in these directions but going "wait wtf is going on, ol' mate body down there isn't matching up with what I'm seeing". That's not at all what happens when skiing or wearing glasses.
 

Shai-Tan

Banned
Skiing? Huh? How is that in any way the same? Same with having glasses. Makes no sense.

The disconnect is between your brain seeing that you're moving in these directions but going "wait wtf is going on, ol' mate body down there isn't matching up with what I'm seeing". That's not at all what happens when skiing or wearing glasses.
high cylinder on glasses to correct for astimatism warps the world i.e. make objects look bent in a way that could induce nausea as the image warps with movement because of the way light is bent. and yet the brain adapts to it within a week or two and even makes objects look straight again

and skiing provides the unusual stimuli of sliding which requires the brain to learn a new expectation for multiple systems including balance

the world outside of vr isn't uniform either. you're talking about this like it's some hypothetical. there's a reason there is the analogy to "sea legs" in "vr legs"

vr provides some novel stimuli but the brain adapts with experience. some people will always feel vr sickness in the same way some people would always feel sea sick but most people adapt fine with time

edit:

As you start to lose your balance your eyes, inner ears, and other parts of the sensory system alert your brain, which then tells your muscles and joints to take action to keep you upright.

But there is a limit to how fast our nerves can carry information to and from the brain, so our brains must learn a capacity to predict how our movement affects our balance, said Dr Bos.

Our brains learn this predictive power when we are toddlers, but this tends to happen on solid ground.

Boats move in a very complicated way. They don't just pitch and roll, but make other movements called yaw, sway, surge and —

appropriately — heave.

Every trip on a boat will be different, depending on the sea, weather conditions and type of vessel. Cruise ships tend to be more stable than small boats.

Until your brain adapts and learns the rhythm of your particular sea journey, its predictive system will be based on what it learnt on land, so your brain's expectations will conflict with what your senses tell you.

Once your brain adapts to the movement of the boat its expectations will be more realistic, the messages it gives to the body will be in sync with your senses and voila, you get your balance — and your sea legs.

Dr Bos said his theory explains why passengers, not drivers, tend to get car sick.

Because the driver is in control and knows, for example, how tight they will take the corners, their brain is better able to accurately predict their movement.

The passenger, on the other hand, is at the mercy of the driver and so is less able to predict and is more likely to get car sick.


plausibly very similar to what happens in vr and matches my experience. day one of smooth movement you're like woah, im going to fall over because of sudden acceleration, then later after the nervous system is adapted, or "whatever" to that stimuli it contributes to not feeling nausea as before. also predicts that while it carries over, there can be enough differences to feel nausea if there is anything unusual about a particular game, as well as why it's more nausea inducing to play a game with a gamepad controller (e.g. Resident Evil 7) if you're just coming from games where movement is directed by gaze or hands
 
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Romulus

Member
It's one of those things like motion sickness - it's not something you can just get rid of for most people. Sure, some people can "get over it", but again - VR is fundamentally confusing your brain, and it's not something you can just practice to get rid of. When your actions don't line up with what you're seeing, your brain thinks your body is being affected by something and induces sickness to try and rid the body of it. You have zero control over it. The brain doesn't "figure it out" because that would mean your brain is going "yeh fuck it, I don't care if things aren't aligning like they should and what we're feeling isn't what we're seeing, YOLO!".


They have a term for it, vr legs. Most people do improve from motion sickness in vr. I even had people staying with me 2020 Christmas a week that started off completely unable to play And by the end of their stay they had some VR legs. Improved dramatically in one case. Some take longer or have a trigger game that acclimates them.
 
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Wonko_C

Member
It was not so long ago when 3D gaming started to become really popular, most people experienced motion sickness. The most famous story I remember is that the Japanese version of Spyro the Dragon had the camera modified to stop people from getting sick. With time most got used to it. I think with VR it will be the same case, it just needs time.
 
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One of the biggest problems VR still has, with no solution on the horizon, is the movement. I would never want to play halo in vr for example because you either have to use teleportation for movement or you make most of your player base motion sick by having analogue stick movement.

There’s no real way around this. Our brains are being tricked by VR and even the slightest giveaway induces sickness. It works fine when your position is static and you’re just looking around, but start running around in a game and It’sa terrible experience for most.
People don't need fully realistic 1:1 movement. They just need a way to move how they normally do in gaming, through a joystick, with a very low chance of sickness.

Sickness issues are going to be reduced quite a bit with lower latency and better optics in headsets. Sony (among others) are also patenting/researching combining haptic feedback with joystick movement, where haptics, preferably on the left/right side of the headset subtly activate with a left/right in-game footstep.

VR sickness is never going to be as bad as it is today. It is a moving target.
 
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When I started using the oculus quest 2 I sometimes had this weird feeling that I was still in VR but in the real world. It messed with my sense of depth I think. I would look at my hand and feel like it was a virtual hand. Only happened a few times in the first days.

I also had motion sickness when using continuous locomotion. Especially when playing boneworks. But it stopped happening as well.
 

Romulus

Member
When I started using the oculus quest 2 I sometimes had this weird feeling that I was still in VR but in the real world. It messed with my sense of depth I think. I would look at my hand and feel like it was a virtual hand. Only happened a few times in the first days.

I also had motion sickness when using continuous locomotion. Especially when playing boneworks. But it stopped happening as well.


I have this weird thing from time to time where objects in the real world feel less real to me. It goes away, but I can relate to the feeling of real objects feeling like I'm in VR.
 

Punished Miku

Gold Member
When I started using the oculus quest 2 I sometimes had this weird feeling that I was still in VR but in the real world. It messed with my sense of depth I think. I would look at my hand and feel like it was a virtual hand. Only happened a few times in the first days.

I also had motion sickness when using continuous locomotion. Especially when playing boneworks. But it stopped happening as well.
Same thing happened to me as well.
 

CrustyBritches

Gold Member
When I first started playing VR, objects in real life in my peripheral vision would "travel" a bit, then when I looked at them they would stop. :messenger_grinning_sweat: Stopped after a few days. Had motion sickness on Drunkn Bar Fights, but I stopped getting motion sickness from free roam games after a week or 2. This was during the period of time that I first played VR I was just floored by sense of depth, so the eye candy was worth a tiny bit of motion sickness here and there before getting my sea legs.
 
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hlm666

Member
They have those treadmill things to try make movement better, obviously it's not the perfect solution but it is some progress in that area I guess.

 

kingfey

Banned
Oh Thank God, I'm not the only one. I thought I had accidentally red pilled myself or something :p
First time I tried HTC VIVE, I Saw a whale for the first time. It was like real life one, swimming on top of my head.

Then I bought a good 30$ mobile VR head set, which my sister broke it. That thing was the closest one to htc vive. No current 30$ VR can match that device. Everything felt so real.

Its amazing how these little devices can shows us different world.
 
I tried VR porn and its basically Strange Days. Crazy how prophetic that movie was. Its all pretty nuts for such a cheap, mass market device.
Watching vr porn for the first time was mindblowing. And that was streaming with shitty resolution.

There's a porn game called VR Hot. You basically have this virtual woman to do as you please. She looks like a very realistic doll. She can even respond to voice commands. It's all very clumsy and glitchy though.
But I believe it's a glimpse of the future. I think we'll never have domestic robots or holograms. Instead, we'll have these digital AI beings in our homes that we can interact with and see using some sort of mixed reality device.

They have those treadmill things to try make movement better, obviously it's not the perfect solution but it is some progress in that area I guess.


When I watched Ready Player One I thought it was stupid. But all the tech in the movie is being created right now.
I think this same youtuber made a video where he runs across the whole Skyrim map.
 
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It's awesome, but I have a question:

I downloaded Thumper, and it doesn't feel optimized. Like, everything feels too zoomed in, the graphics are blurry, and it does that thing that some apps do where if you turn around, the image is flipped behind you.

Is there a tale of two kinds of games going on with simple ports vs games built for the Quest? Because RE4 is immersive as hell, and nothing feels weird about it.
 

Punished Miku

Gold Member
It's awesome, but I have a question:

I downloaded Thumper, and it doesn't feel optimized. Like, everything feels too zoomed in, the graphics are blurry, and it does that thing that some apps do where if you turn around, the image is flipped behind you.

Is there a tale of two kinds of games going on with simple ports vs games built for the Quest? Because RE4 is immersive as hell, and nothing feels weird about it.
Just like any console, some ports are good and some are bad. Haven't looked into Thumper personally. Quest native versions are a different port though if I understand correctly.
 

Buggy Loop

Member
It's awesome, but I have a question:

I downloaded Thumper, and it doesn't feel optimized. Like, everything feels too zoomed in, the graphics are blurry, and it does that thing that some apps do where if you turn around, the image is flipped behind you.

Is there a tale of two kinds of games going on with simple ports vs games built for the Quest? Because RE4 is immersive as hell, and nothing feels weird about it.

Thumper was a Quest 1 port and the dev never bothered to update for Quest 2 sadly.
 
When I started using the oculus quest 2 I sometimes had this weird feeling that I was still in VR but in the real world. It messed with my sense of depth I think. I would look at my hand and feel like it was a virtual hand. Only happened a few times in the first days.

I also had motion sickness when using continuous locomotion. Especially when playing boneworks. But it stopped happening as well.
That's, actually pretty scary. As Fidelity increases I bet that's going to happen more. I experienced something similar when I took edibles for the first time and overdid it. It really broke my brain for a couple of days.
 

reksveks

Member
Going to see Cambria, PSVR2 and probably the rumoured Apple device* this year.

* think the apple one will be just to devs this year

It will be interesting to see how that rolls out.
 
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ArtHands

Thinks buying more servers can fix a bad patch
It was not so long ago when 3D gaming started to become really popular, most people experienced motion sickness. The most famous story I remember is that the Japanese version of Spyro the Dragon had the camera modified to stop people from getting sick. With time most got used to it. I think with VR it will be the same case, it just needs time.

Oh wow I too experienced motion sickness with Spyro the Dragon back in the years too, I have to actually drop the game. Its the only 3D game that makes me sick. Was alright with Crash Bandicoot and others
 

Shai-Tan

Banned
That's, actually pretty scary. As Fidelity increases I bet that's going to happen more. I experienced something similar when I took edibles for the first time and overdid it. It really broke my brain for a couple of days.

by chance I think there was some kind of therapeutic effect to playing vr. I think one of my eyes became more dominant (because of differing eye prescription) or for whatever other reason but playing bunch of vr made the real world look more stereoscopic/have more depth than it did before. i had opthamologist change my prescription to reduce the possibility that happens again
 

Zug

Member
It's one of those things like motion sickness - it's not something you can just get rid of for most people. Sure, some people can "get over it", but again - VR is fundamentally confusing your brain, and it's not something you can just practice to get rid of. When your actions don't line up with what you're seeing, your brain thinks your body is being affected by something and induces sickness to try and rid the body of it. You have zero control over it. The brain doesn't "figure it out" because that would mean your brain is going "yeh fuck it, I don't care if things aren't aligning like they should and what we're feeling isn't what we're seeing, YOLO!".
I'm very prone to transport sickness, and the first minutes of free-movement VR (That was Skyrim) nearly made me collapse and puke.
It took about 2 weeks and small sessions to adapt, eventually sessions went longer, and now I can play Skyrim VR for hours, jumping around, and I don't feel anything, same for any other VR game.
I still have transport sickness though...

You are right that it is an issue though, especially for casual gamers who might not give another shot after a bad 1st experience.
Most VR games default to confortable VR settings though, a lot of progress has been done in this area.
I remember trying Duke Nukem 3D on a VR device in 1999, oh boy...
 

TheMan

Member
Been meaning to pick one up used from Facebook. Lots of people buy these and get tired of them quickly
 

Zug

Member
I tried VR porn and its basically Strange Days. Crazy how prophetic that movie was. Its all pretty nuts for such a cheap, mass market device.
VR is almost guaranteed to success thanks to porn, there's nothing more powerfull to drag a new tech.
And Zuck knows that.
 

Vognerful

Member
So, I found someone selling his 246 model with 90+ games. I am having a hard time believing that he bought so many games.

Are there that many games for VR for free on the oculus store? Is could he hacked it and downloaded them throw pirating?
 

GHG

Gold Member
So, I found someone selling his 246 model with 90+ games. I am having a hard time believing that he bought so many games.

Are there that many games for VR for free on the oculus store? Is could he hacked it and downloaded them throw pirating?

If you're buying it and someone says it comes with games it's a massive red flag.

The games are tied to a Facebook account and unless he's also "selling" said Facebook account then all those games will be sideloaded.
 

Vognerful

Member
If you're buying it and someone says it comes with games it's a massive red flag.

The games are tied to a Facebook account and unless he's also "selling" said Facebook account then all those games will be sideloaded.
Thanks for the advice
 
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sainraja

Member
high cylinder on glasses to correct for astimatism warps the world i.e. make objects look bent in a way that could induce nausea as the image warps with movement because of the way light is bent. and yet the brain adapts to it within a week or two and even makes objects look straight again

and skiing provides the unusual stimuli of sliding which requires the brain to learn a new expectation for multiple systems including balance

the world outside of vr isn't uniform either. you're talking about this like it's some hypothetical. there's a reason there is the analogy to "sea legs" in "vr legs"

vr provides some novel stimuli but the brain adapts with experience. some people will always feel vr sickness in the same way some people would always feel sea sick but most people adapt fine with time

edit:




plausibly very similar to what happens in vr and matches my experience. day one of smooth movement you're like woah, im going to fall over because of sudden acceleration, then later after the nervous system is adapted, or "whatever" to that stimuli it contributes to not feeling nausea as before. also predicts that while it carries over, there can be enough differences to feel nausea if there is anything unusual about a particular game, as well as why it's more nausea inducing to play a game with a gamepad controller (e.g. Resident Evil 7) if you're just coming from games where movement is directed by gaze or hands
I will save you the trouble of having a back/forth conversation with him — it's pointless since he most likely won't be able to handle it for long. And you will see, if and when Microsoft announces one, he will change his tune faster than you can say butterfly.

To be upfront, I am not really a fan of VR and some games have given me motion sickness. It's something I know I could get use to if there was interest. I'd welcome VR aspects in normal games but I don't see myself investing in VR exclusive experiences. The hybrid approach mentioned in another thread is something that kinda gained my interest but I'll have to wait and see how that is actually implemented.
 
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FunkMiller

Gold Member
Sexlikereal doesn’t work on it?

I‘m not a massive and disgusting pervert, so of course I don’t even know what this ‘Sexlikereal’ thing is of which you speak… however, if I had to take a completely wild stab in the dark about something I have absolutely no knowledge of, I would say that it works perfectly well with the DeoVR app… which you can also use to stream downloaded videos from your pc via DLNA.

You pervert.
 
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Mozza

Member
One of the biggest problems VR still has, with no solution on the horizon, is the movement. I would never want to play halo in vr for example because you either have to use teleportation for movement or you make most of your player base motion sick by having analogue stick movement.

There’s no real way around this. Our brains are being tricked by VR and even the slightest giveaway induces sickness. It works fine when your position is static and you’re just looking around, but start running around in a game and It’sa terrible experience for most.
Another issue for mass adoption is ironically VR's biggest selling points, the total removal of your natural surroundings, it will put a lot of people off.
 

reksveks

Member
Another issue for mass adoption is ironically VR's biggest selling points, the total removal of your natural surroundings, it will put a lot of people off.
I suspect that the next gen of vr headset will get better at selectively switching to pass through video of your surroundings when something is coming towards you. I don't know if that will help everyone but might help some. But yeah, it will be interesting to see what display technology drives a headset that can do ar and vr the best.
 

MrFunSocks

Banned
I suspect that the next gen of vr headset will get better at selectively switching to pass through video of your surroundings when something is coming towards you. I don't know if that will help everyone but might help some. But yeah, it will be interesting to see what display technology drives a headset that can do ar and vr the best.
I hope that in the future VR headsets have a Kinect like depth sensor on them to help with this.
 

Punished Miku

Gold Member
I suspect that the next gen of vr headset will get better at selectively switching to pass through video of your surroundings when something is coming towards you. I don't know if that will help everyone but might help some. But yeah, it will be interesting to see what display technology drives a headset that can do ar and vr the best.
It's pretty close already. The guardian setup works shockingly well. I have a fairly cramped bedroom that I've been playing VR in no problem. Anytime I get close to the barriers I drew on the floor, it highlights and then shows the real world instead through the cameras.

Really the only thing I'd change is have a very small button on the controllers or some gesture that lets you turn on the outside cameras manually. Maybe that exists and I don't know about it.
 

GHG

Gold Member
Really the only thing I'd change is have a very small button on the controllers or some gesture that lets you turn on the outside cameras manually. Maybe that exists and I don't know about it.

Double tap the side of the headset when you have it on. Not any button, but the actual physical unit of the headset itself.
 
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