Yeah sure. I honestly thought CV1 would be 4k. Surly samsung have 4k mobile screens ready to go. If people are saying this is a premium expensive experience then let's go all in man.
Was just talking with a co worker about the OR and he claims that it is using two oled screens. Is that true?
And the answer is not just because the resolution is too low. The Gear VR has an inferior display in terms of refresh, pixel fill, global update, and low persistence. It has inferior lenses, with no physical IPD adjustment. The phone has inferior overall performance in terms of latency and rendering quality. It has no positional tracking. And so on.Resolution may not be everything but it is the main contributer to a proper experience. Most people I've shown gear vr too have said why is it blury. These are average non tech people.
Such screens don't exist at the performance level required for VR.Yeah sure. I honestly thought CV1 would be 4k. Surly samsung have 4k mobile screens ready to go. If people are saying this is a premium expensive experience then let's go all in man.
Yes.Was just talking with a co worker about the OR and he claims that it is using two oled screens. Is that true?
Was just talking with a co worker about the OR and he claims that it is using two oled screens. Is that true?
Start a VR game on the Gear VR and then pull the unit out of the headset and see how much of a border there is between the two views, and on the sides of the two views. The two display setup the CV1 is using ensures less wasted space on the screen. Now does that mean the views have more pixels than the Gear VR? It's hard to say, but it's going to be closer than the raw numbers suggest because way more of that 1440p panel is wasted than with the rift.
Blurryness also comes from a lower framerate. Your head is moving around when you are using VR. The higher the framerate, the less it blurs as you turn your head. Blurryness also comes from the optics... the more off center things get.. the blurrier. The CV1 is meant to have better optics. Blurryness also comes from chromatic aberration. The GearVR doesn't have the power to pre adjust for chromatic aberration like a PC does.
That said, I don't think the Gear VR is *blurry* although I admit an average person might use that term to describe it's resolution. Are you sure they didn't forget to adjust the focus on the thing before using it?
HE NEEDS TO FUCKING STOP TALKING!
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Yes, one for each eye.
Sony are prepared to sell the PS4 at a loss. Oculus are selling at the point they break even. Expecting them to sell at a loss in Europe because of European taxes... well it's a bit much.
He didn't say anything about PlayStation 4. Am I misunderstanding the reference?HE NEEDS TO FUCKING STOP TALKING!
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Reading through Palmer's AMA has made me put a preorder down... Though shipping date is June so not sure If I'll keep it depending on what Vive and PS VR announce for price.
So how much does the OR cost in Europe? It's not in the OP.
699. Once you add delivery 741.
It's not too far off from what you get if you look at the current exchange rate.
HE NEEDS TO FUCKING STOP TALKING!
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Here's the thing I'm not understanding: why are we forced to buy an Xbox controller and gyro set just to use the unit? Is the Xbox controller because of the partnership with Microsoft from E3 last year?
It seems removing these would lower the price to near $400-$450, which I find very reasonable.
It depends on the state where it is ordered from - each state in the U.S. has a different sales tax, some have no tax at all. Because of that, they aren't figuring taxes into the price until it ships (but when they do, sales taxes are usually somewhere between, 7% and 10%). Oculus is charging $30 for shipping, so pre-tax the U.S. price is $629.How much is the tax rate you have to add to get the 'real' U.S. price atm and how much is shipping in the U.S.?
HE NEEDS TO FUCKING STOP TALKING!
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How much is the tax rate you have to add to get the 'real' U.S. price atm and how much is shipping in the U.S.?
You guys going "OMFG the price is astronomically high, blah blah blah....", DO know that the PS3 also had an incredibly high price and yet it still sold like hotcakes, right?
Palmer said that the controller costs very little for them to bundle.
Hete's Palmer Luckey's answer from last night's AMA:Here's the thing I'm not understanding: why are we forced to buy an Xbox controller and gyro set just to use the unit? Is the Xbox controller because of the partnership with Microsoft from E3 last year?
It seems removing these would lower the price to near $400-$450, which I find very reasonable.
Palmer Luckey said:The Xbox controller costs us almost nothing to bundle, and people can easily resell it for profit. A lot of people wish we would sell a bundle without useless extras like high-end audio, a carrying case, the bundled games, etc, but those just dont significantly impact the cost. The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses
Palmer said that the controller costs very little for them to bundle.
What's the gyro set?
HE NEEDS TO FUCKING STOP TALKING!
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Yeah, it's called Oculus Touch, those aren't even going on sale until the second half of 2016.Ah my bad. I thought the PS Move/Hydra controllers were included.
Using today's exchange rates:
PS4
$399 x 0.69 x 1.2 = £330. So less than the £349 we were charged. Not massively so, but we were charged more than just the additional 20% VAT.
Rift
$599 x 0.69 x 1.2 = £495. So £4 less, but the expected marginal bump to a typical price point.
He's right.
1) You can't use today's exchange rate for a price announced well over 2 years ago. The rate in 2013 when PS4 price was announced actually lowers the relative £ cost.Using today's exchange rates:
PS4
$399 x 0.69 x 1.2 = £330. So less than the £349 we were charged. Not massively so, but we were charged more than just the additional 20% VAT.
Rift
$599 x 0.69 x 1.2 = £495. So £4 less, but the expected marginal bump to a typical price point.
He's right.
By most accounts (and on paper) they're very similar. If anything, I've seen more positive words towards the Rift, although that could be because it has remained a step ahead of the Vive in terms of being consumer-ready, so the hardware was more likely to give the better first impression at each showing.HTC Vive is even more impressive with visuals
It depends on the state where it is ordered from - each state in the U.S. has a different sales tax, some have no tax at all. Because of that, they aren't figuring taxes into the price until it ships (but when they do, sales taxes are usually somewhere between, 7% and 10%). Oculus is charging $30 for shipping, so pre-tax the U.S. price is $629.
Let's look at the worst case tax scenario then:
599$ + ~10% tax + 30$ = 690$ (rounded up).
690 $ = 636 € That's way cheaper then 741 Euro. But obviously that's not how it works.
We have to pay higher taxes in europe (at least here in germany they are at 19%) and the shipping is also more expensive (41€ but that's fair).
599 $ * 0.922 = 552 € + 19% tax + 41€ = 657 € + 41 € = 698 €
That's closer to the 741 € but still not correct
Maybe we have to pay US and 'EU' taxes (for whatever reason). Let's assume a 7% tax rate for the U.S.
599$ * 0.922 + 599 $ * 7%*0.922 + 599 $ * 19% * 0.922 + 41 € =
552 € + 39 € + 104€ + 41 € = 736 €
Pretty close to the 741 €
Shameless is my middle name lol.Well this was the most un-stealthy channel advertisement I've ever seen on GAF. At least take some time to create a post, dude.
By most accounts (and on paper) they're very similar. If anything, I've seen more positive words towards the Rift, although that could be because it has remained a step ahead of the Vive in terms of being consumer-ready, so the hardware was more likely to give the better first impression at each showing.