Felix Lighter
Member
Well CCP is definitely a company I could see continuing to iterate on a title that may seem very niche.
Competing with UHD launch. Not a good idea.
Good writeup on Valkyrie from Kuchera:
... and feel the haptics through the controller ...
http://www.polygon.com/features/2016/1/18/10776080/eve-valkyrie-oculus-rift-virtual-reality-alpha
Haptics in Rift?
So, I was able to get into the Eve Valkyrie Alpha. Goddamn, it's fucking amazing. Dogfighting around like that really gets to you in an amazing way.
I can't wait to see it in the CV1. I've been spoiled too much by the Vive we have at the studio. It's hard for me to get into the DK2 now. lol
My first match and I got third place. Not bad. lol
Running it on a 780 Ti, the game is very smooth barring some framedrops and judder during a shitton of stuff going on screen. Other than that smooth as butter.
But Xbox One controller haptics don't work on PC.Just in the Xbox One controller being used for Valkyrie, not in the headset.
But Xbox One controller haptics don't work on PC.
I'm stupid jealous right now.
Played it with my HOTAS sticks and it works really well surprisingly. Tricks your brain more really.
So, I was able to get into the Eve Valkyrie Alpha. Goddamn, it's fucking amazing. Dogfighting around like that really gets to you in an amazing way.
I can't wait to see it in the CV1. I've been spoiled too much by the Vive we have at the studio. It's hard for me to get into the DK2 now. lol
My first match and I got third place. Not bad. lol
Running it on a 780 Ti, the game is very smooth barring some framedrops and judder during a shitton of stuff going on screen. Other than that smooth as butter.
Wow, a 780 TI runs it well? Thats great news for people who dont wanna spend 600 on a graphics card.
Played it with my HOTAS sticks and it works really well surprisingly. Tricks your brain more really.
Wow, a 780 TI runs it well? Thats great news for people who dont wanna spend 600 on a graphics card.
Man, Palmer Luckey sure loves Sword Art Online, he tweets about it all the time. I love that he's such a nerd.
https://twitter.com/PalmerLuckey/status/689643045097082880
Which HOTAS setup do you use? Since I'm getting my Rift for free, I figured I would dump the money I set aside for that into a HOTAS for Eve Valkyrie, Elite: Dangerous, Star Citizen and whatever DCS games look cool for VR.
Runs it well...on a DK2. If anything, be more afraid.
Hey guys,
I currently have two Gigabyte G1 Gaming GTX 970s running in SLI, but I'm thinking about selling the two (now) and upgrading to a Gigabyte G1 Gaming GTX 980ti that I've ordered.
Does anyone have any idea if VR SLI through Nvidia is universal to all games that support SLI, or if it is something that needs to be worked in (read: with Nvidia's support, unlikely to be featured consistently).
Performance differences aside, I think it makes sense from a financial standpoint to sell the 970s on eBay for around $300 a piece now while they're still worth around there to subsidize the 980ti purchase ($680) because when pascal comes out I could sell the 980ti for more than the initial $80 difference in what I'd pay to laterally upgrade now I could the two 970s at the same time. Thoughts?
Maybe not the best time to have plunked that much on a Ti when AMD's presumed top line Polaris GPU's are already being spotted on shipping manifests. Very possible those cards are going to be out along side Rift (if not sooner), and will leave Nvidia either scrambling to rush out Pascal or price drop their current crop (assuming they're not already targeting a VR release window, which my guess is they are). Not like there's anything coming out between now and Rift that would cripple SLI 970's. Remember these new cards represent TWO generations of die shrinks, and VR and 4K are really upping performance demands and expectations. I will be very surprised if the 1070 or 490 class cards aren't faster than (or at least on par with) the 980Ti.
Maybe not the best time to have plunked that much on a Ti when AMD's presumed top line Polaris GPU's are already being spotted on shipping manifests. Very possible those cards are going to be out along side Rift (if not sooner), and will leave Nvidia either scrambling to rush out Pascal or price drop their current crop (assuming they're not already targeting a VR release window, which my guess is they are). Not like there's anything coming out between now and Rift that would cripple SLI 970's. Remember these new cards represent TWO generations of die shrinks, and VR and 4K are really upping performance demands and expectations. I will be very surprised if the 1070 or 490 class cards aren't faster than (or at least on par with) the 980Ti.
I would encourage you to watch the trailers for Lucky's Tale and Super Mario 3D World back-to-back. Here they are:
https://www.youtube.com/watch?v=wLOKVABfrzw
https://www.youtube.com/watch?v=KezCxrrchGE
I'll grant you that a trailer does not capture the experience of VR, but Lucky's Tale just does not look very interesting or imaginative. The VR novelty factor may make it fun to play through a couple times (and judging from that interview you linked the game is only ~2 hours long), but is it a game people will want to come back and play 5 years from now? I haven't seen any evidence yet to make me think so.
I think Luckey's Tale is more a demo of the potential of 3rd person perspective gaming than something one is going to want to replay I 5 years time - which is a strange, arbitrary metric to use.
Can we expect a major pricedrop on the current graphics cards soon?
Can we expect a major pricedrop on the current graphics cards soon?
Will OR be something you can leave attached to the PC when you aren't using it? Just wondering if it'll mess up Windows display settings or something having another display hanging off the back of the PC.
Will OR be something you can leave attached to the PC when you aren't using it? Just wondering if it'll mess up Windows display settings or something having another display hanging off the back of the PC.
DK1 and early-software DK2 were detected as displays and could actually cause some issues. With later SDK versions they completely bypass normal windows display handling (preventing such issues), and I assume the same will be true for the final version.Will OR be something you can leave attached to the PC when you aren't using it? Just wondering if it'll mess up Windows display settings or something having another display hanging off the back of the PC.
DK1 and early-software DK2 were detected as displays and could actually cause some issues. With later SDK versions they completely bypass normal windows display handling (preventing such issues), and I assume the same will be true for the final version.
Thanks everyone. Yeah I'd read about DK2 being a bit tricky so it's good they've worked around that
I think Luckey's Tale is more a demo of the potential of 3rd person perspective gaming than something one is going to want to replay I 5 years time - which is a strange, arbitrary metric to use.
People have said that the VR point of view also lets you find secrets in Lucky's Tale - you have to look around the environment, around behind things and stuff.My fear is that the best use for this new perspective is "aiming things with your head", as that is the only thing i've seen so far, outside of the normal game-play conventions we already know. If that's all they have than it absolutely is a mere demo of potential 3rd person gaming.
People have said that the VR point of view also lets you find secrets in Lucky's Tale - you have to look around the environment, around behind things and stuff.
I don't care if Luckey's tale is shit. I just hope it validates third person cameras in VR so other devs are interested to try it out and we don't just get first person experiences.
Those that have person games, how are they? I would have hit maybe there would be issues caused by the camera not moving how you'd expect (like strafing in first person), but does the third person camera alleviate that because you're conciously disconnected from the character you're controlling?
If so, would this potentially be applicable to a relatively large number of games that could add VR friendly modes in quite simply?
I'd like to see something along the lines of XCom in VR. I think it would be a lot of fun to see it all as a toy set you can play with. Also, it might make the line-of-sight rules more transparent if you could zip down and look for yourself.
No need for them to look like toys. They could easily be in true scale, with you levitating above the battlefield. It could make the whole thing really creepy in a good way, especially since seeing the aliens lurking just a few meters below you would feel distinctly real.
This is one of those things that I suspect most people will have a hard time reconciling with what they're used to seeing on their computer screen. We're used to looking at our XCOM soldiers as miniatures because they are so physically small on our screen. One of the things that makes VR unique is that they can still occupy just as little space in the image you're seeing, but you'll get an instant feel for their true size that a monitor would never be able to give you.
DK2 *was* tricky early on, but in recent builds of the SDK it isn't tricky at all. I leave mine connected all the time (unless I need to use that HDMI port for another display). The DK2 has an on off button. When you turn it on, you get a message in the task tray that a headset has been detected. It'll sit in a kind of standby mode, not using the screen at all from that point on until when you play a game that is built for one of the more recent builds of the SDK, then it 'just works'... turning on when the game starts talking to it.
I don't care if Luckey's tale is shit. I just hope it validates third person cameras in VR so other devs are interested to try it out and we don't just get first person experiences.
So are people with glasses going to be sol with this thing? Or can this be worn comfortably with glasses on?
Hey Palmer! Looking forward to my Rift. However, I'm nearsighted and will therefore have to wear glasses. I've heard numerous reports of the lenses in DK2 scratching, mostly when used with glasses.
I am mildly nearsighted myself, making the hardware work well with people who have less than perfect vision has been a priority.
Palmer has glasses too and said that it's important for them to have it comfortable, so I trust we will be fine.
From his AMA: