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Oculus Rift Crescent Bay is Dual Screen

What's more, unless they're going to run dual HDMI/DVI cables to it (which would be foolish), the GPU will only see a single screen anyway.
Yeah, I'm sure that will be the case for all consumer VR devices, regardless of whether they use 1 or 2 screens internally.

Edit: unless we get to the point where a single standard cable is not sufficient in terms of bandwidth :P
 
I'm getting a bit tired of all of build up from OR. At some point they need to announce a release date, price,and show some games that will actually make people want to buy it.
 
Haha. Oculus trying to get back some relevance after Valve and HTC stole a good deal of their thunder.

Not only did V+H have better hardware but an actual release timeline. Combine that with the probably not inconsequential amount of people that would rather give Valve their money rather than Facebook, and I don't think OR can afford to rest on their first-movers advantage much longer - because they're quickly being lapped even in that regard.
 
Your computer doesn't care if it's rendering 5120x1440 or 2 separate 2560x1440 screens, it's still the same resolution.

Why would you need special hardware to split a single image into 2? Depending on how it works, it's likely still as simple as "render 5120x1440, send left 2560x1440 to left eye, send right 2560x1440 to right eye".

I was wondering if it would cause the display drivers to have issues if you're trying to output a non-standard resolution like 3849x1080 through a single HDMI output. Likewise if it isn't a HDMI supported resolution.
 
"hey look, the latest prototype we showed you 6 month ago had two screens, just like the one from our new competitor". If that's the only thing Oculus have to say right now, color me woried.
 
Oculus's challenge will be production and distribution. Valve smartly partnered with HTC (and maybe more to come), as they have no hardware experience themselves. Oculus have worked with Samsung on the gearVR, is it possible they'd work with them to produce the CV1?
 
I think I've talked about this before, but not having an Optical IPD adjustment will prevent a device from becoming a mainstream item due to the eye health implications.

So it's good that they've sorted it and it opens the doors for much higher resolutions
 
Instead of one screen that gets divided, with one image to each side, this just uses two separate displays. So each eye gets a dedicated display.

This is one of Valve's old prototypes for example:

EDzoihm.jpg

I don't think they even need a 2 dedicated displays, easier for prototyping, but one screen with a physical split in panel is still possible. Is there any advantage in doubling up the I/O, power and control circuitry?
 
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