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Oculus Rift unlikely to ship in 2015

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*sigh* guess that'll have to wait

EDIT: Walks the line too closely :(
 
I'd imagine this is because of the lack software that would be ready by late this year. VR is uncharted territory for most developers, I'd wager that devs are taking their time to ensure their first VR outing isn't a misfire.

Thats assuming theres even much software in development for VR. I hope we start hearing some stuff soon because as of now there's hardly anything announced
 
I think Valve were anticipating a 2015 Rift release and they were trying to rush to match it. Pretty sure Vive ain't making this year.
 
Extremely disappointing, but there's a good argument for holding VR back. I'm ready for it and willing to pay for late-2015 VR, but I can see where they're coming from. It'll be interesting to see how Valve fares if they actually drop the Vive this year. I really don't know what to expect.
 
I expected Facebook to rush them to market. I'm a bit surprised.
 
Project Morphrus is my only viable option for VR but that doesn't mean I am not intrigued beyond reason to experience Oculus and yes Vive. Better to delay it and nail it than rush and regret.
 
I think Valve were anticipating a 2015 Rift release and they were trying to rush to match it. Pretty sure Vive ain't making this year.

Yeah, I mean I doubt Valve is gonna have enough of a marketing push to box out Oculus at this stage. They're not going to become the Kleenex of VR and if they do, it's not going to be any time soon and it's not because they get out the gate first. I'm sure that if they think Oculus gets delayed until next year then they're going to take their time.
 
Yeah, I mean I doubt Valve is gonna have enough of a marketing push to box out Oculus at this stage. They're not going to become the Kleenex of VR and if they do, it's not going to be any time soon and it's not because they get out the gate first. I'm sure that if they think Oculus gets delayed until next year then they're going to take their time.

Oculus has done close to zero marketing to the public. Anyway, I think with HTC backing it we will see a decent marketing push.
 
I would also raise the point of why would they just casually announce it in a statement with gamasutra? If it is coming in 2015, I expect a full press conference with the unveiling of the consumer model along with what games will be there exclusively and what other games will include support. I believe Oculus has a booth at E3 again so maybe we'll get a press conference the week or weekend before E3. Just being optimistic though.
 
how long it has been in development? Valve will eat their lunch and dinner.

People are forgetting that shortages of compatible software this early is a thing. Oculus has Eve: Valkryie on taps and who knows what else. Valve hasn't even released dk's to the public yet. Not to say many of the games won't be multiplatform (if that's what you call it), but utilizing Vive's unique attributes will take time.

I personally think that if Valve comes first it will be more about pre-existing games being adapted to VR, which is awesome, but a different experience. That's why I don't think Valve has as much of a lead as people think.
 
Oculus has done close to zero marketing to the public. Anyway, I think with HTC backing it we will see a decent marketing push.

Don't get me wrong, I think HTC/Valve will have a more than reasonable marketing campaign to be a success, I just don't think they'll have the kind of horsepower to totally overwhelm the competition by getting to the market first, establishing their dominance, and boxing out competitors. It doesn't all come down to marketing, of course(hardware, software), but it'll be very important for such a new type of product. I definitely think that Facebook's warchest will allow them to have a marketing push magnitudes greater than HTC/Valve, but that's pure uncut speculation on my part.
 
People are forgetting that shortages of compatible software this early is a thing. Oculus has Eve: Valkryie on taps and who knows what else. Valve hasn't even released dk's to the public yet. Not to say many of the games won't be multiplatform (if that's what you call it), but utilizing Vive's unique attributes will take time.

I personally think that if Valve comes first it will be more about pre-existing games being adapted to VR, which is awesome, but a different experience. That's why I don't think Valve has as much of a lead as people think.


Unless E3 turns into a VR software blowout I think people need to temper their expectations hugely. There is still as far as I'm aware not a single game announced from a known dev that is a VR only project built from the ground up to take advantage of the hardware.

I'm as excited as anyone for VR but it looks like we still have a long way to go
 
Unless E3 turns into a VR software blowout I think people need to temper their expectations hugely. There is still as far as I'm aware not a single game announced from a known dev that is a VR only project built from the ground up to take advantage of the hardware.

I'm as excited as anyone for VR but it looks like we still have a long way to go

Isnt that game by Adam "why would I want to live there" Orth build up for VR from the ground up?
 
I feel like Oculus is also waiting on beefier GPUs to hit the market before rolling out a device that requires 1440p at 90Hz.

I don't think too many people will be in the position to have the best possible experience with what's currently available. And that also brings about the question- how do you market a product that requires such a substantial investment before using it?

I'm curious to see how the masses will respond to the Rift in that sense.
 
Ah well. At least by the time the consumer Rift is available in quantity, there should be a wide variety of graphics cards with High Bandwidth Memory from both AMD (300 series, maybe 400 series) as well as Nvidia (Pascal).

HBM cards aren't required for VR of course, but the extra bandwidth can only help.
 
Don't get me wrong, I think HTC/Valve will have a more than reasonable marketing campaign to be a success, I just don't think they'll have the kind of horsepower to totally overwhelm the competition by getting to the market first, establishing their dominance, and boxing out competitors. It doesn't all come down to marketing, of course(hardware, software), but it'll be very important for such a new type of product. I definitely think that Facebook's warchest will allow them to have a marketing push magnitudes greater than HTC/Valve, but that's pure uncut speculation on my part.

Oh yeah don't worry. I worded that carefully because once Facebook uses Facebook to gain control it will probably take the general public by storm.
 
Isnt that game by Adam "why would I want to live there" Orth build up for VR from the ground up?

I knew it was VR capable but I think you can play it standard as well?

A true VR experience that takes full advantage won't be able to be experienced any way but with a VR set. As far as I know there isn't any VR only games announced i dont think

I'm sure there can be a high quality game that uses VR and can still work without it but it won't be the same as one designed exclusively to only be used with a HMD
 
I feel like Oculus is also waiting on beefier GPUs to hit the market before rolling out a device that requires 1440p at 90Hz.

I don't think too many people will be in the position to have the best possible experience with what's currently available. And that also brings about the question- how do you market a product that requires such a substantial investment before using it?

I'm curious to see how the masses will respond to the Rift in that sense.

Depends on who they're targeting first. If they're looking at gamers, obviously you would need games that support it and run well with it on a ton of setups. For everyone else, you need applications and experiences that can run on anything relatively new to show what VR is capable of. Stuff like VR Cinema and 360 videos could be huge.
 
I feel like Oculus is also waiting on beefier GPUs to hit the market before rolling out a device that requires 1440p at 90Hz.

I don't think too many people will be in the position to have the best possible experience with what's currently available. And that also brings about the question- how do you market a product that requires such a substantial investment before using it?

I'm curious to see how the masses will respond to the Rift in that sense.

The problem is that even if more powerful GPUs come out, more demanding games will to. Waiting isn't going to be any more beneficial.
 
But the Facebook acquisition will only help them guys!

/s

It looks like valve and HTC will have this in the bag right out of the gate. It's a shame oculus couldn't maintain their agility.
 
Can't wait for the CK2/3 version, the first one will be unfinished, I'm sure that it will be not as good as I would like.
 
Disappointing. You're not making it a very hard choice to go with the Vive instead for me as a customer here Oculus. Always been a supporter of their 'if we're doing this we're doing it right' mentality but at some point you have to release the damn final product or the competition is gonna eat your lunch.

No reason to prematurely declare HTC/Valve the winner of the first gen VR wars though, most importantly because we have yet to hear the details on pricing. I remember HTC mentioning the Vive was not necessarily going to be cheap while Oculus was planning on keeping things near cost price, that could be a key difference.
 
SHOCKING NEWS

As an owner of a DK2 that was insanely hyped... I haven't touched mine in about 3 months. Thinking about selling it. The hype for the device just totally went away. There's not been any new great demo's released.. the news from oculus has all but ceased... and I just don't see consumer grade graphics hardware being able to push a dual 1440p screen @ 90fps anytime soon which is what will be needed to really immerse someone.

Not to mention the set up of the device. It takes 20-30 minutes everytime I want to show it to anyone due to the multi monitor setup... and all the BS. Not to mention then I have to make sure vsync is perfect in every application otherwise you get jitter or tearing which causes extreme VR sickness...

I think it will take a developer like valve to really nail this with something integrated into steam... but I don't think it will happen this year. The tech is definitely here to stay... but it needs to stay in the womb a bit longer.

This is my exact same experience. My DK2 has been in the closet for over 3 months now. I completely lost interest in it. The thought of having to dick around with settings again for each and every single demo and still deal with judder and other issues is just too daunting to be worthwhile. I dread it. And yeah, I understand it was made for developers and it's not meant to represent a final product and all that. Just iterating my experience.
 
Looking back at the old thread from twitter is funny. The quote was something like "year three...we're three years old". Very strange that that tweet caused people to think the consumer version was confirmed for 2015.

Anyway, I still think Sony is way ahead of the game. Their head set looks near final and it's just a matter of having enough content at launch and post launch (just like launching a game console). Sony has much experience here, in both creating consumer hardware and launching video game hardware.
 
Looking back at the old thread from twitter is funny. The quote was something like "year three...we're three years old". Very strange that that tweet caused people to think the consumer version was confirmed for 2015.

Anyway, I still think Sony is way ahead of the game. Their head set looks near final and it's just a matter of having enough content at launch and post launch (just like launching a game console). Sony has much experience here, in both creating consumer hardware and launching video game hardware.

They literally said in January that it was launching this year but then the VIVE got announced.
 
I want one of these so bad but I agree that they should take their time and get it right.

In the meantime I will keep browsing kijiji for a used one and dream of finding a killer sale.
 
Maybe oculus has gone back to the drawing board considering everyone came out of GDC saying the steam VR solution was so much better.

I'm cool with it not coming out this year... Graphic cards don't seem ready yet.
 
Let it be ready with the HW and also the content to drive it. I'm also on boars with the HTC Vive at this point.
 
Hopefully they widely release a DK3. The DK2 is so dated at this point that it can't be too useful as a devkit for the final product. To their claim, it was rushed out the door as a stopgap anyway, since they had to stop producing DK1s.

The Gear VR, even with having no positional tracking, and running off a phone, is an impressive step up from the DK2, especially since it's wireless. I'm curious where the wired Oculus is at by now.
 
Well Morpheus is also 2016. And even IF Vive releases this year it looks like there just isn't going to be enough compelling finished software ready for it to be an instant smash success. This is going to be a marathon, not a sprint. In a couple years it won't have mattered which company was technically "first."

Valve is just now taking signups for developer kits. How do they expect to have a worthwile catalogue of polished, non-tech-demo, non-early access, non-alpha games ready for November?
 
This is my exact same experience. My DK2 has been in the closet for over 3 months now. I completely lost interest in it. The thought of having to dick around with settings again for each and every single demo and still deal with judder and other issues is just too daunting to be worthwhile. I dread it. And yeah, I understand it was made for developers and it's not meant to represent a final product and all that. Just iterating my experience.

It's quite possible Sony's curated and controlled approach to VR might be the right way to go (at least, at first) in terms of market saturation. That is to say, since it's fixed hardware it'll essentially be 'plug and play', something PCs might not be able to promise. I'm sure with a properly calibrated PC you'd get a better experience (PCs potentially being far more powerful, obviously) but at the end of the day most people just want plug and play.

I spent 2 hours today getting a Steam game running. When I was younger, and didn't have kids, I'd spend that optimizing everything. Now? I just want it to work. I don't want to fiddle or google or anything. So even though my PC can probably drive VR, I'll go Morpheus if the price makes sense (it probably won't, since I don't have much time to game nowadays).
 
Valve is just now taking signups for developer kits. How do they expect to have a worthwile catalogue of polished, non-tech-demo, non-early access, non-alpha games ready for November?
Developers just add support for it in already developing VR games.
 
It's quite possible Sony's curated and controlled approach to VR might be the right way to go (at least, at first) in terms of market saturation. That is to say, since it's fixed hardware it'll essentially be 'plug and play', something PCs might not be able to promise. I'm sure with a properly calibrated PC you'd get a better experience (PCs potentially being far more powerful, obviously) but at the end of the day most people just want plug and play.

I spent 2 hours today getting a Steam game running. When I was younger, and didn't have kids, I'd spend that optimizing everything. Now? I just want it to work. I don't want to fiddle or google or anything. So even though my PC can probably drive VR, I'll go Morpheus if the price makes sense (it probably won't, since I don't have much time to game nowadays).

I agree with this. The first outing for VR period has to be pretty on point or the entire market for it will suffer IMO. I feel people will be less inclined to give it a try to see it's worth if it's too much of a hassle to bother and optimize their own settings for, which would lower the rate of people using VR to only the biggest enthusiasts.

VR is such an incredible space to me and it would be a shame if it comes to mainstream halt due to bad initial impressions from problematic hardware.
 
Developers just add support for it in already developing VR games.

So, where are those games? Vive is shipping this year, yet no info about its launch library and it's almost Summer. The games and demos they showed at GDC won't be enough. Not to mention even if devs add support to it, it's going to be mostly seated games. Vive's big selling point is room-scale, if the majority of its games are going to be seated that sounds like waste of money on a premium product.
 
Neither oculus or vive are out and people are already planting flags and starting to pick a side and entrench.

Let's wait till either side can prove themselves as being a worthy product before heading down that team red vs team green or console wars equivalent path. (something I'm not looking forward to happening)
 
It's a bit tricky between Oculus and Valve. Whoever releases their product first is taking a huge risk, and the other one can try to improve on the weaknesses and release a superiour product half a year later...
 
We'll see how it turns out in the end, but there's a huge missed opportunity there. Two years headstart (or more ?) to get the mindshare, and they're not even the first to market...
 
I don't mind waiting until 2016 if it means they are going to use those 150 degree FOV fresnel lenses. That would be worth the wait.
 
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