Jaroof said:
My biggest gripe would have to be the terrible wifi connections/netcode in Brawl.
I was so excited to be able to fight my friends in other states in this game without any problems... then I actually played it and was so disappointed.
And with all this time, you'd think they'd have fixed it by now... but noooo.
It will never be fixed.
There was no way Nintendo was going to make this work effectively. I doubt anybody could have, really. Talking with some network programmers, I've yet to run into any that say doing the netcode for that game would be easy. Some don't think it's realistically possible. The way it's structured means that everybody is waiting for the other systems to update. But let's say they allowed things to drop, like most online games?
They're doing wireless connections, and sychronizing EVERYTHING going on in the game. When you're playing Halo, you don't notice (too much) when some of your bullets seemingly do no damage. Taking a Wii game for example, you don't notice in Mario Kart when the console is "fixing" the latency issues and using dead reckoning and smoothing and other techniques to make the race work and look right. In Halo, when you melee somebody it checks to see if the other person melees back within a certain amount of time, and if so it checks health and sees who had more health and makes that person the winner. (Maybe this changed again? IIRC this was basically the way it worked for a while). Anyway, could you imagine this system working in Smash Bros? I don't know about you but I've had several "WTF? I totally melee'd him first!" moments in Halo where it seemed ridiculous that I died. Imagine a game built entirely on that sort of instant precision? How would you feel if you saw your character's sword hit the other player, but then suddenly his fist or whatever hits you first and you go flying? This would happen all the time! Or, you'd have situations of constantly "missing" when you saw yourself hit, or projectiles passing through other players, etc.
Even Street Fighter IV has net problems a lot of the time, and it's a two-player game with no items, and played mostly on wired broadband. How do you think it would work with 4 players, tons of projectile weapons, items, etc.?
Maybe there are some other games out there that are mostly played on wireless connections and feature all of the chaos of Smash Bros. and allow for twitch/physics gameplay and somehow still work. I'd love to see some examples so I could see how they did their netcode differently. I kind of wish Nintendo had cut the feature altogether but then we'd be bitching that they should have had an online mode. Meh.
Following on the line of the thread -- Konami making Rock Revolution, shitty covers and all. EA's handling of Madden on Wii. Rock Band's "handling" on Wii.
And prediction: PSPGo will be on this list shortly.