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Odds of getting 60 fps games on PS4 Pro

Is a game targeting 60 on OG PS4? If so, then yes.

Is a game not targeting 60 on OG PS4? If so, then no.

People have to come to terms with the fact that even on PS5 when Zen CPU's are commonplace and the technology is far more advanced then it is now, we will still be getting 30fps games unless developers prioritize 60 on console at the start of development. That's just how it is.
Not all true as theres been many times games where devs wanted to reach 60fps on PS4 but they couldn't achieve it with their game. I even said it before this gen console launched with this CPU even with gpgpu techniques etc its still not good enough. However next gen is looking better for 60fps the CPU are actually decent this time from AMD
 
Not all true as theres been many times games where devs wanted to reach 60fps on PS4 but they couldn't achieve it with their game. I even said it before this gen console launched with this CPU even with gpgpu techniques etc its still not good enough. However next gen is looking better for 60fps the CPU are actually decent this time from AMD

No, false...completely false...if a dev really wants 60fps it will be 60fps...

Next gen will have just as many 30fps games, because devs will want the graphics to impress...you can make prettier games when you go 30fps...it's just reality
 
This thread makes me feel better about not upgrading to a pro. The only game that would see a bump in performance is InFamous, and that game is fine for what it is.

Edit: Only game I have that is.
 
Not all true as theres been many times games where devs wanted to reach 60fps on PS4 but they couldn't achieve it with their game. I even said it before this gen console launched with this CPU even with gpgpu techniques etc its still not good enough. However next gen is looking better for 60fps the CPU are actually decent this time from AMD

If a developer wants to make a game 60fps, they will make it 60fps at the start of development. Naughty Dog played up 60fps, but also wanted to make a technically advanced campaign with much better graphics and much bigger and complex world design, and so decided to scrap 60fps because they could not do both.

60 vs 30 is not the mere difference between great graphics and ok graphics, entire game design and world structure are based on the GPU render time and CPU computation time needed to be taken into consideration in the jump from 30 to 60, or when making a 30 or 60fps game from the outset.

Even with a much stronger Zen CPU and far stronger components in general than right now, developers will be faced with the same choices, of making more graphically, and core design enhanced games, vs making simpler and less geometrically complex games.
 
And here is the main reason why I'm getting the Slim over the Pro.

What a waste for me to wait this long, I might as well have gotten the OG PS4.
 
And here is the main reason why I'm getting the Slim over the Pro.

What a waste for me to wait this long, I might as well have gotten the OG PS4.

If you could not tell this is what you were getting when the specs were released like 7 months ago, isn't that your fault? That was all i said for months and months, even when i annoyed tons of people about the limitations of this Pro device, and yet people still deluded themselves into thinking it was going to be anything more than what it was.
 
For games that aren't 60fps on ps4? Pretty close to zero. For games that are 60fps already on ps4? Pretty much 100%.

Unless the game is really gpu bound, but those are usually the games with smoother framerates anyway.
 
Cant understand why people think it's a hardware limitation.

Uncharted multi has made me realise I would accept 900p/60fps in a heartbeat. Game looks good so I would accept the tradeoff. I hope developers in future give us the choice.
 
Launch Assassins Creed: Unity: 5 fps difference (sometimes) in favor of the xbox one version. This is just 1.6 vs 1.75 of the same cpu clock increase.

The ps4 pro gpu is 2.1 ghz so naturally we should expect better framerates on the 1080p version at least. I would say 45 fps average on titles that are normally 30 fps on the vanilla ps4.
 
Online shooters will be 60fps and online games in general.

Single player focused games will likely remain 30.

So the same as now but with more stable fps and better graphics higher resolution.
 
Not often because they're still using the same old jank CPU as the PS4 and Xbone.

Same goes for the Scorpio, which is why Microsoft focuses entirely on 4K and the GPU and RAM upgrades.
 
It's one of a handful of titles revealed, to say that definitively either way is a bit presumptuous.

It should be obvious. 30% CPU upclock does not give you 100% performance upgrade, even in combination with the GPU eliminating GPU bound scenarios
 
Some games that are (very) GPU bound might be 30 or unlocked on vanilla and 60 on Pro but don't expect it to be common.
 
I'd imagine more companies will opt to increase the resolution than performance.
 
I'd say theirs a 60% chance that at most 30% of the games will run at 60fps. If I can play Uncharted 4 at 60FPS, I'll buy a PS4-Pro day 1. If Scorpio runs most of it's games at 60fps, I'll switch to XBOne for my console needs.
 
I just hope we get something other than HDR/4K.

Just give me something that'll make me glad I spent $400, Sony. That's all I ask.
 
Low, unfortunately. A lot of people don't care about 60FPS or can't even tell the difference, and would prefer the best possible visuals instead.
 
And yet it's already been implemented in last minute fashion on a CPU heavy title.

In a last minute fashion? Nixxes have def had Pro dev kits for months now because they were working on ROTR PS4 port as well..

Also, we have no evidence of the performance just yet, just claims. Until we see how it runs, we cant say so definitively
 
The impression I got from Samit Sarkar's article on framerate is that Western developers will always use extra resources on visuals instead of improving framerate:

http://www.polygon.com/2014/6/5/5761780/frame-rate-resolution-graphics-primer-ps4-xbox-one

"In most cases, I'd rather a team uses the extra 16 milliseconds per frame," he continued, referring to the difference in frame time between games at 60 fps and 30 fps, "to make the game world significantly more beautiful/fun/rich/complex/awesome, instead of wasting it all to make the game marginally more responsive to player input."

The lack of concrete examples suggests many developers will not in fact use the Pro for 60fps.
 
It's really depends on the game. The GPU is definitely capable of pushing games to 60 FPS from 30 FPS, but it's the CPU I am concerned about. If a game is CPU bound, then the extra GPU power won't help much. The boost to clock speed to the CPU will help, but's not enough to push to 60 FPS in some cases. It will definitely make frame rates more stable though.

It's really one of the things that Sony really failed to discuss in detail about. They talked about 4k and HDR, but not a lot of people can afford panels to be able to take advantage of that technology. They still haven't fully addressed what 1080p users are going to get out of the box.
 
Not all true as theres been many times games where devs wanted to reach 60fps on PS4 but they couldn't achieve it with their game. I even said it before this gen console launched with this CPU even with gpgpu techniques etc its still not good enough. However next gen is looking better for 60fps the CPU are actually decent this time from AMD

it's ultimately a design choice. It's a fact. There are plenty of games on the PS4 that run at 1080p/60 FPS, but developers favor better graphics at 30 FPS. It doesn't matter if the original PS4 shipped with the highest end tech of the time.
 
Slim.

Can't believe 1080p / 60 fps is not a standard in this day and age on console.

How could it be ?

They keep making new techniques to make the games look better, the more processing power needed to make them look good, the least likely they are to run at 60.

It's not just 4K or 1080p, there's a ton of new technologies going on.

Also, just to share some light, a game designed after the ps4Pro was revealed can absolutely have much better performances, if they code it from the start to make use of the extra power accordingly.

But games made for ps4 only then ported have 0 chance to see a stable 60 from 30.
 
The focus has been entirely on "look at these new graphics", so the chances are slim. Some will do it, certainly, but they will likely be a minority. And that's why I can't go with consoles any more. I've had glimpses of 60fps gaming, and I want that on everything now.
 
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Unlocked 60 (aka all modern COD games) seems possible for many AAA games if Tomb Raider's any indication.

Which I would gladly take over some shinier grass.
 
Laying the blame for lack of 60fps titles on the CPU is laughable. We had 60fps games on systems whose CPU was many orders of magnitude slower. It all comes down to what developers and their publishers prioritize.

If you haven't already done so, read Insomniac's take on the subject to get it straight from a well-known developer with a history of 60fps titles.
 
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