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Oddworld: Stranger's Wrath not coming to 360 anytime soon

I'm not all that concerned with whether you believe it or not.


There's people here who know that I don't make shit up and it's been proven many times. If you're not one of those people, as i assume thousands of new folks and/or lurkers are.... oh well.


As for "actual source or don't mention it" um, how about no, skipper. You don't make up the rules around here.

You made some wild accusations, it's not unfair or unwarranted to ask for an actual source.

Hearsay is great, but it's hardly reliable and shouldn't be used as cast iron proof that something underhanded is going on.
 
Blow had some very specific issues with the XBLA certification process which I acknowledge. What I'm asking is how is XBLA more draconian in relation to PSN and wiiware? Maybe MS does have a set of requirements that you need to meet in order for them to publish, but on the other hand maybe MS just didn't want to publish the title. I don't really know enough facts to start coming to any conclusion about the platform and publishing process.

Wiiware is a thing of the past now so I don't really see the point of discussing it. Nintendo has done a lot to rectify those changes in their e-shop platform.

I could go a lot into the failures of Wiiware seeing as it has been around a long time and a lot of that ignore is readily available.

On the other hand the e-shop hasn't been around too long so there is only so much I could say based on observation and what little developers have talked about.


As for PSN I've never read much about it, but Sony does seem a lot more flexible to work with.

But I'm also taking into consideration Apple,Android and Steam as digital platforms.

XBLA was an important service when it first started gaining traction. Made a lot of headway for small and Indie developers. That's great, but digital platforms have been changing constantly since then. They have become more flexible, and more open.

MS in recent years has been dead focused on the entertainment aspect of their console and in my opinion that has had adverse effects for their digital platform. It has been allowed to stagnate.

Who knows maybe there will be drastic changes with the 720 dunno.

I'd go in more detail but it is a pain typing on a tablet, haha.

I kinda went off tangent seeing as how this isn't really a thread to discuss MS digital policies.
 
I don't think there's a complete list, no. But i know for a fact they allow developers to publish their own games

That's really a major point of their Pub Fund program

The Pub Fund will entitle developers to financial assistance, without having to sacrifice their IPs. "This is not Sony buying your product," Eden noted. "You'll be the publisher, you'll own the IP and you'll control your product. This is assisting you to make your next step from developer to publisher."

http://www.joystiq.com/2009/03/26/gdc09-sony-encourages-psn-exclusivity-with-pub-fund/
 
You made some wild accusations, it's not unfair or unwarranted to ask for an actual source.

Hearsay is great, but it's hardly reliable and shouldn't be used as cast iron proof that something underhanded is going on.

We aren't in a court room or crafting an article for a publication/website. We are on a videogame forum. Conversations can be looser here.



In fact, I run a vita site, and I didn't post it there... because, yes, it won't fly there without sources on the record.



And this is the last I'm going to talk about it. I put out there what i know. Believe it, don't believe it, whatever. If it doesn't fit your narrative of MICROSOFT IS GREAT i'm gonna guess you will dismiss it. Which is FINE! It's video games, who cares.
 
I don't think there's a complete list, no. But i know for a fact they allow developers to publish their own games

Dont they have some rules though, or you can publish anything ?

I mean if they have rules, which is probable, you may need extra funds to comply or a publisher to take care of things like testing, localization etc

Maybe bigger studios can take care of these, but the more indie the developer, i think the less chances he has to avoid going through the support of a publisher

Is there any self published game on PSN btw ?
 
Couldn't be further from the truth. I had a blast platinuming this game.


What did you find repetitive?

The collecting of bounties, the gameplay in between collecting bounties, etc. It all feels tired and repetitive, maybe I just played it too much on the OG Xbox.

It was a revelation on the OG, not so much on PSN.
 
I can confirm that the RCR dev is pulling his fucking hair out because MS is sitting on his game. Also, Spelunky is finished...

... not relevant to this conversation, I just wanted to pour some fuel on the fire.
 
Maybe bigger studios can take care of these, but the more indie the developer, i think the less chances he has to avoid going through the support of a publisher

Is there any self published game on PSN btw ?

Yes, and most of them are indie developers

e.g. DrinkBox studios publish their own games on PSN

Playdead published Limbo

etc

Two much better posts further down :)
 
I can confirm that the RCR dev is pulling his fucking hair out because MS is sitting on his game. Also, Spelunky is finished...

... not relevant to this conversation, I just wanted to pour some fuel on the fire.

Why hasn't he openly spoken about it to force their hand if that's the case?

After al these years, he's just going to let MS stop the release of his game across all platforms?

Nah.
 
I can confirm that the RCR dev is pulling his fucking hair out because MS is sitting on his game. Also, Spelunky is finished...

... not relevant to this conversation, I just wanted to pour some fuel on the fire.
I heard something similar that is close to the situation say the same thing on RCR. I took it with a grain of salt but I guess it's true after all. Such horsecrap. MS deserves to be raked over for ths kind of stupidity.
 
Dont they have some rules though, or you can publish anything ?

I mean if they have rules, which is probable, you may need extra funds to comply or a publisher to take care of things like testing, localization etc

Maybe bigger studios can take care of these, but the more indie the developer, i think the less chances he has to avoid going through the support of a publisher

Is there any self published game on PSN btw ?

There are a ton of self published games on PSN. I just did a search and got this:

Top 10 Best-Selling Indie PSN Games of 2011 – Third-Party Self-Published

Limbo (Playdead)
Castle Crashers (The Behemoth)
TestYourself Psychology (Creat Studios)
Marvel Pinball (Zen Studios)
Worms 2 Armageddon (Team 17)
Dungeon Defenders (Trendy Entertainment)
Armageddon Riders (Targem Games)
Braid (Number None Inc.)
UnderSiege (Seed Studios)
Hamsterball (TikGames)

The game Pid coming up will be self published on PSN, but they had to get a 3rd party for XBLA.
 
Why hasn't he openly spoken about it to force their hand if that's the case?

After al these years, he's just going to let MS stop the release of his game across all platforms?

Nah.

Because he knows if he talks to the press Microsoft will likely be an even bigger bitch?
 
Here, my stupid ass just got a more accurate report than Eurogamer.




XBLA.png
 
Maybe just Microsoft got burned by the Oddowlrd-license or something; and just didn't wanted to say "No we don't want to publish more Oddworld games"... that directly. :p

Back then they published Munch's Odyssey and even allowed the Game Boy Advance port/game (like with the other GBA games, published by THQ)...then passed on Stranger's Wrath; but was still released as an Xbox exclusive through EA (which according to the word back then; also made things difficult and release the game as if nothing of interest was released).
 
Because he knows if he talks to the press Microsoft will likely be an even bigger bitch?

Others devs have spoken out, nothing has happened there.

Sounds like BS. Guy devoted a decade to the game (I think) and now he's letting MS dictate when it's released across all platforms? Don't believe it for a second.
 
Others devs have spoken out, nothing has happened there.

Sounds like BS. Guy devoted a decade to the game (I think) and now he's letting MS dictate when it's released across all platforms? Don't believe it for a second.

Have other developers spoken out before their game has even been certified by Microsoft? I'm sure if this is indeed happening to Retro City Rampage the dude will have stories to tell once the game is finally available.
 
Have other developers spoken out before their game has even been certified by Microsoft? I'm sure if this is indeed happening to Retro City Rampage the dude will have stories to tell once the game is finally available.

Pretty sure a couple have, but don't hold me to it. I'm on my phone so can't check.

Anyway, it Makes zero sense, what can MS realistically do if he pushes ahead with a Steam, vita and triple release?

And if that is policy, why is Quantum Conumdrum available on Steam right now? Why didn't force the smaller dev to delay its release as they are supposedly doing to RCR?
 
Yea, I hope MS' weird requirements are lightened for next-gen. With a 4th machine/platform likely on the market in the next 5 years (Steambox, iTV, Gaikai, what have you) there's just no way MS will be able to justify that nonsense.
 
Have other developers spoken out before their game has even been certified by Microsoft? I'm sure if this is indeed happening to Retro City Rampage the dude will have stories to tell once the game is finally available.


Trendy did, but only on their site. And they weren't flaming MS or anything, they just explained to us fans on the site that the game was ready to go for the PS3 and PC but they were waiting on 360 certification.


And then months passed. And they said they were resubmitting. Didn't say why.



And then more months passed and they never peeped a word about it again until the game was out.


For those who want sources on this, they don't delete their forums, so go be a newshound :P
 
I think this is something to do with Microsoft being smart enough to realise JAW is a complete joke of a company. I honestly think they did the right thing here. Looks like other publishers aren't falling for it, either.
 
Refuse to publish RCR, presumably.

Probably because Microsoft are publishing RCR while Quantum Conundrum is being release by Square Enix.

But by pushing ahead with other releases, he forces their hand. Would they really risk being the only service without the game?

The negative press alone would damage the services image quite significantly among gamers and devs.

It just doesn't make any sense.
 
But by pushing ahead with other releases, he forces their hand. Would they really risk being the only service without the game?

The negative press alone would damage the services image quite significantly among gamers and devs.

It just doesn't make any sense.

Very true, didn't think of that.
 
Let me guess:

Oddworld Inhabitants is simply talking about Microsoft PUBLISHING the game on XBLA and Microsoft can have any shitty excuse for that they want. XBLA games need to have a publisher so now that Microsoft has turned them down, they are looking for someone else to be that publisher or they already did and no one gave a crap. We've had this conversation on GAF before. Microsoft can publish w/e they want and as far as I'm concerned they can have how ever shitty reasons to not accept someone as they wish. It's still not the same as blocking someone from XBLA, it's just saying "We won't be your publisher".

What exactly does a publisher do in a digital release capacity? Handle contracts? Negotiate biz? I don't see any reason why the developer can not handle those tasks. Indeed, being indie demands that you handle that shit anyway. So wtf? Who is a publisher but a middleman? Why is one necessary as far as Microsoft is concerned?
 
Refuse to publish RCR, presumably.

First off, let me be specific.... the clause is for console releases, not Steam. BUT, and it's a big BUT, many developers (and Trendy Entertainment explained this many times) are a bit nervous to release on Steam first because PC releases of smaller games tend to attract "soft pirates" as they dubbed them. People who don't usually pirate, but might if they have to wait a long time to play the game.

That's why with most of these games the steam version is out that week. Hardcore pirates will pirate, there's no stopping them. But releasing the steam version at the same time eliminates the soft pirate. I have no data on this, Trendy and others who have discussed it have never brought any up, but it makes sense. I'm dying to play "TOY Trials 3D" on XBLA and it's out on Steam but the XBLA version is still a ways off... well, i can just steal it and play it now. But ill buy it when it comes out on XBLA. Oh, wait, no i wont, i already played it. All hypothetical, but I think that's what devs worry about.



Also, it's written into the contract. If they release first on PSN/Wiiware/whatever competing console) they will not only not release it, they will open themselves up to litigation. Breach of muthafugggggin contract.




XBLA is the biggest game in town so they can make these rules. In a way I don't blame them. But as a consumer I certainly don't like them. At all.
 
I think this is something to do with Microsoft being smart enough to realise JAW is a complete joke of a company. I honestly think they did the right thing here. Looks like other publishers aren't falling for it, either.
I'm not familiar enough with Just Add Water to understand. What have they done?
 
XBLA is the biggest game in town so they can make these rules. In a way I don't blame them. But as a consumer I certainly don't like them. At all.

This is always the case on any system from the beginning of time. Every company has silly rules that developers and publishers have to live by from Nintendo to Sony to MS.

Next gen Sony will be more prepared and maybe MS won't have the power they have now with XBLA.
 
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