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Oddworld: Stranger's Wrath not coming to 360 anytime soon

I loved this game on Xbox, looking forward to the Vita version. I just hope this drums up enough interest for a sequel.

The use of first person/third person and the ammo system was really innovative for it's time.
 
Are you like 12 or something?

My point was they're a fucking tiny operation, so I'll cut them a little slack. And I said IF they release the patch for free. I guess I'm just more forgiving than you eye rollers.

You forgiving how they handled things is a lot more than "a little slack" but thanks for calling me a 12 yr for no reason. Good discussion.


By politics and corporate red tape I meant more not allowing them to self publish, and the arbitrary 2GB limit for XBLA - which kept increasing from original 256MB upwards to 2GB now, and they'd make a size exception for some games here and there, but not for this. On top of that, if I remember correctly there's also some arbitrary rule of not willing to publish a game already available on other platform, which does nothing but hurts people simply wanting to play the game, and smaller developers who maybe don't have enough people to do multiple versions at the same time.



That may all be true, but console publisher would have no reason to care about any of it, not when it's clear how good work they can do on consoles.

Ok? I was responding to you fighting against people calling them a joke developer, not sure what you said has to do with what I said.
 
Please for the love of all that is good in the world tell me that you're not serious. o.O

I will not under any circumstances side with JAW. They are liars, and they are thieves. Just because Microsoft so happen to be a convenient corporate big bad in this particular situation doesn't change what JAW are.

Ummm how are we liars and thieves? We *DIDN'T* publish anything, we simply developed the titles.

Also, if we were thieves, what did we steal exactly?
 
wtf @ requirements from MS
what a load of old shite

Those requirements only apply if you want to get your game on XBLA and don't have a publisher. JAW could go out and find a third party publisher to get the game on there. Microsoft won't publish themselves because it's clearly not exclusive.
 
How so? Care to explain what you mean by that?

Pretty sure he's talking about the bad shape the PC version originally launched in with that.

Ummm how are we liars and thieves? We *DIDN'T* publish anything, we simply developed the titles.

Also, if we were thieves, what did we steal exactly?

Thieves - I'm assuming he's implying that the PC version shipping in the state it did means you "stole" their cash or something? Idk. Since ATI (apparently) fixed the issues with transparencies in 12.3 the game's been fine there, and I've read Nvidia guys have been okay since last year so...


Liars - I'm assuming he's referring to the fact that you guys announced SWHD was coming this month instead of giving a press blowout last wednesday when you guys said you had an announcement on wednesday. I wouldn't really call that a lie, nor even dishonesty, really. Just a case of people reading more into it than was there and throwing a fit when they didn't get what they wanted. But that's just me, personally...

Those requirements only apply if you want to get your game on XBLA and don't have a publisher. JAW could go out and find a third party publisher to get the game on there. Microsoft won't publish themselves because it's clearly not exclusive.

The point is it's bullshit they should even need one on a digital platform.
 
smh.

Here are the facts.

They basically stole our money with the most unprofessional, most half-assed release I've seen since the 1990s, then proceeded to act like the most unprofessional, most half-assed developers I've seen since the 1990s when their "CEO" was called out for it. And the Brucie bonus: it's almost two years later, and the game still doesn't work properly (and this is a very easily verified fact), all we've got since then is a continuous stream of lies about some HD patch that's never going to exist. All the while, their broken game is still available to buy on Steam.

So...

1. We didn't take anyones money, we were paid by Oddworld to create the versions, we did NOT publish them, as such we've only been paid for development, NOTHING MORE.

2. If you have an nVidia board Stranger's Wrath is completely playable at over 100fps the majority of the time.

3. The PC HD update is almost done, we're finishing up the UI and the new Launcher right now. I played it yesterday, with all the awesome PS3 HD assets, and it's looking SWEET!

4. We originally said the update was to be released ~3 months after the PS3 version. Ok so we slipped, ALL GAME DEVELOPMENT SLIPPED, but we're almost done withit.

5. It is going to be a FREE update for all existing owners of Stranger and the Oddboxx Via Steam, and GoG.

6. We, JAW, only see revenue/profit once Stranger HD and Munch HD are released on multiple platforms, which is as follows ...

Stranger's Wrath HD - PS3/VITA/PC
Munch's Oddysee HD - PS3/VITA/PC & Mac

I'm also extremely keen to point out that I've been talking directly to fans since we originally launched the PC editions on Dec 20th 2010, AND have released 2 updates for Stranger PC, one of which gave a MASSIVE performance boost, as well as adding extra support for joypads and configurable controls.

We know we didn't do the best job in the world with the original PC release, but we fixed that for the majority of users then, and by way of an apology we promised to release the HD version on PC once it was done for FREE to existing purchasers.

Can we do anything more for you?

Stewart Gilray
CEO - JAW
Dev Director - OWI
 
Can we do anything more for you?

Well, you could fix the patch problems with the Steam version of Munch :P

Had to go to through an outside source to get it, but ever since then Munch has been running fine with no crashes (before it was going every 5 mins or so =\). Happy to hear we're getting the HD version of Munch as well! I played the death out of that game during the Xbox 1 launch (eat your heart out, Halo!).

EDIT: Oh and please include field of view options in the HD version of SW on PC. Some of us PC gamers get motion sickness when the FoV is too narrow due to how close we sit to up to the monitors.
 
Well, you could fix the patch problems with the Steam version of Munch :P

Had to go to through an outside source to get it, but ever since then Munch has been running fine with no crashes (before it was going every 5 mins or so =\). Happy to hear we're getting the HD version of Munch as well! I played the death out of that game during the Xbox 1 launch (eat your heart out, Halo!).

Yeah that Steam issue is an issue that we've tried to resolve previously, they claim they DID publish the update, but apparently not :-/
 
Never realised the are releasing Munch HD too. Sweet, grabbing Odyssey and Exodus tonight, making an Oddworld folder for all that Lanning goodness! Odyssey, Exodus, Munch and Stranger, all on my HDD. Lovely stuff.

Is Munch actually any good?
 
Never realised the are releasing Munch HD too. Sweet, grabbing Odyssey and Exodus tonight, making an Oddworld folder for all that Lanning goodness! Odyssey, Exodus, Munch and Stranger, all on my HDD. Lovely stuff.

Is Munch actually any good?

Munch isn't the best in the series, as it was a victim of a total team change 50% way through development. But it's still a good game, if a little annoying in places.

We've now started a full remake of Abe's Oddysee, it will play EXACTLY like the original, but will just look so much more.... Oooooooh!
 
...or punctuate.

You walked right into that one!
owell

anyway. if Lorne Lanning wanted to go back to directing a game studio Microsoft would probably hire him in snap. i have no idea who these goofballs doing these ports are.
edit
uh oh. they are actualy here posting?
*runs away*
 
First off, let me be specific.... the clause is for console releases, not Steam. BUT, and it's a big BUT, many developers (and Trendy Entertainment explained this many times) are a bit nervous to release on Steam first because PC releases of smaller games tend to attract "soft pirates" as they dubbed them. People who don't usually pirate, but might if they have to wait a long time to play the game.

That's why with most of these games the steam version is out that week. Hardcore pirates will pirate, there's no stopping them. But releasing the steam version at the same time eliminates the soft pirate. I have no data on this, Trendy and others who have discussed it have never brought any up, but it makes sense. I'm dying to play "TOY Trials 3D" on XBLA and it's out on Steam but the XBLA version is still a ways off... well, i can just steal it and play it now. But ill buy it when it comes out on XBLA. Oh, wait, no i wont, i already played it. All hypothetical, but I think that's what devs worry about.



Also, it's written into the contract. If they release first on PSN/Wiiware/whatever competing console) they will not only not release it, they will open themselves up to litigation. Breach of muthafugggggin contract.




XBLA is the biggest game in town so they can make these rules. In a way I don't blame them. But as a consumer I certainly don't like them. At all.

Following this, why isn't RCR available on steam right now if MS are to blame for holding up the console release?

Or is this is a special case where MS has locked down the release of the game across all platforms?
 
owell

anyway. if Lorne Lanning wanted to go back to directing a game studio Microsoft would probably hire him in snap. i have no idea who these goofballs doing these ports are.

I can tell you now, Lorne would never work for MS ...

As for the goofballs doing the ports are? that's us JAW, and we're fully backed and work CLOSELY with Lorne on a daily basis.
 
owell

anyway. if Lorne Lanning wanted to go back to directing a game studio Microsoft would probably hire him in snap. i have no idea who these goofballs doing these ports are.
It's Just Add Water, and they did a sterling job. They are currently patching 3D and Move support. I don't get the beef, JAW have done much to build their reputation for me.

But that guy saying about Odyssey HD, that's a joke, right? As I understand it, it's impossible to upscale pre-rendered visuals like that, you have to start from scratch. They aren't doing that are they?

Edit: oh wow, GoldenHelmet is from JAW? Props man, much love and all that jazz!
 
It's Just Add Water, and they did a sterling job. They are currently patching 3D and Move support. I don't get the beef, JAW have done much to build there reputation for me.

But that guy saying about Odyssey HD, that's a joke, right? As I understand it, it's impossible to upscale pre-rendered visuals like that, you have to start from scratch. They aren't doing that are they?
well i dont get the beef with xbla. xbla is an amazing plaform.
 
That joke of a developer, or at least their console team, has created probably the best remaster of any game released on consoles so far. I don't know if people realize how much work went into it, and how many more improvements is there compared to usual remasters - even the best ones like MGS or GoW..

No, just no.

Halo Anniversary still stands as the best and only example of how remasters should be handled.

Oddworld is a good remaster, but it's nowhere near on the same level as H:A.
 
Edit: oh wow, GoldenHelmet is from JAW? Props man, much love and all that jazz!

Props for making an issue out of nothing? Why should MS publish their title? why should MS allow them to self publish and assume all the risks if they happen to close down/go bankrupt, etc.

This is complaining for complaining sake. They haven't brought anything to anyone attention apart from the fact that they throw their toys out of the pram and start screaming when they don't get their way.
 
It's Just Add Water, and they did a sterling job. They are currently patching 3D and Move support. I don't get the beef, JAW have done much to build there reputation for me.

But that guy saying about Odyssey HD, that's a joke, right? As I understand it, it's impossible to upscale pre-rendered visuals like that, you have to start from scratch. They aren't doing that are they?

Agreed with the first part. I've owned both Steam versions from the beginning and while I was annoyed at first, at some point you need to stop acting like a child stupid comments like "liars and thieves". It's just embarrassing. Stranger's Wrath HD was awesome, aside from the ridiculously unbalanced Hard mode (which made a fun game incredibly frustrating to play).

As for the second bit, where've you been? Yeah, they're remaking Oddysey.

its threads like these that demonstrate how poorly neogaf is able to read.

Yeah, I have no clue how some people manage to jump to completely ridiculous conclusions like this:

well i dont get the beef with xbla. xbla is an amazing plaform.
 
Absolutely, some of the best games this gen. Who has beef with XBLA? Have they taken their meds today?
page one and two of this thread seems to have much beef. and it all seems to come from the announcement about microsoft not wanting to publish the game. its all ridiculous.
 
No, just no.

Halo Anniversary still stands as the best and only example of how remasters should be handled.

Oddworld is a good remaster, but it's nowhere near on the same level as H:A.
Not really. Halo remaster had its share of problems (framerate, resolution, much too changed style). JAW have pretty much nailed everything right with this remaster. It preserved the style of the original but with better assets, ran at 60FPS, 720p, good AA.
 
why should MS allow them to self publish and assume all the risks if they happen to close down/go bankrupt, etc.

This...I...what?

What risks? Do you even understand that the entire point of a digital marketplace?

Oh, and fyi, this nothing more than MS punishing OWI for putting the game on the PS3 first by denying them any potential profits on XBLA.

The worst part about this is now OWI has to go to a third party and beg for them to publish, which they may do...but probably not without taking a cut of the profits for doing essentially nothing. Not to mention MS will still get a cut of the profits anyways as it's their hub.

Lose/lose situation, honestly. It's saddening devs have to deal with this petulant, playground bullshit.
 
Props for making an issue out of nothing? Why should MS publish their title? why should MS allow them to self publish and assume all the risks if they happen to close down/go bankrupt, etc.

This is complaining for complaining sake. They haven't brought anything to anyone attention apart from the fact that they throw their toys out of the pram and start screaming when they don't get their way.

Is this a joke? What fucking risks could Microsoft possibly be taking for letting a studio release their game on XBLA? Because those other services, like Steam, iOS and PSN, which let developers self-publish are such enormous failures, right?

The only one throwing their toys out of their pram is you. It's entirely possible to like something and yet recognise and criticise its faults. Use your brain.
 
Oh wow, didn't know a PC update was coming. Buying Stranger's Wrath right now, hehe

I just don't want to go back to my old Xbox game and play with that bear controller :(
 
Not really. Halo remaster had its share of problems (framerate, resolution, much too changed style). JAW have pretty much nailed everything right with this remaster. It preserved the style of the original but with better assets, ran at 60FPS, 720p, good AA.

what?

Did you even play it? The game offered both the original and the new remaster, you could switch between both at a press of a button. That alone puts it above every single remaster.

And SW had its far share of frame-rate problems, especially when things got really hectic. There was on section where it felt like it dropped to single digits it was that bad. (forget the name of the location, but it was second or third bounty)
 
And SW had its far share of frame-rate problems, especially when things got really hectic. There was on section where it felt like it dropped to single digits it was that bad. (forget the name of the location, but it was second or third bounty)

On PS3? seriously? where? We're NOT aware of any dips below 45 (those small amount of CRAZY places)
 
This...I...what?

What risks? Do you even understand that the entire point of a digital marketplace?

Oh, and fyi, this nothing more than MS punishing OWI for putting the game on the PS3 first by denying them any potential profits on XBLA.

The worst part about this is now OWI has to go to a third party and beg for them to publish, which they may do...but probably not without taking a cut of the profits for doing essentially nothing. Not to mention MS will still get a cut of the profits anyways as it's their hub.

Lose/lose situation, honestly. It's saddening devs have to deal with this petulant, playground bullshit.

Hosting of game on their service, etc. This costs money, money that if the company goes bankrupt will have to be fronted by MS in the short term. There's also the little fact that they have to keep the game hosted on their servers if the company goes bankrupt so people don't lose access to it.

See: Outrun, marble Blast Ultra, etc. ASony just remove games from their service and servers, MS don't. So who ends up paying for hosting the game?

Is this a joke? What fucking risks could Microsoft possibly be taking for letting a studio release their game on XBLA? Because those other services, like Steam, iOS and PSN, which let developers self-publish are such enormous failures, right?

The only one throwing their toys out of their pram is you. It's entirely possible to like something and yet recognise and criticise its faults. Use your brain.

Ridiculous.

Think before you post.
 
Props for making an issue out of nothing? Why should MS publish their title? why should MS allow them to self publish and assume all the risks if they happen to close down/go bankrupt, etc.

This is complaining for complaining sake. They haven't brought anything to anyone attention apart from the fact that they throw their toys out of the pram and start screaming when they don't get their way.
Well no, the props were for their work in general, they are good devs. But as for the MS thing, didn't MS just keep moving the goalposts, wasting JAW's time? I think they have every right to be annoyed.
 
what?

Did you even play it? The game offered both the original and the new remaster, you could switch between both at a press of a button. That alone puts it above every single remaster.
Yes... it was sub-hd, 30FPS base framerate with drops all over the place (compared to 720p / 60FPS base framerate in SW, with less often drops). I was obviously referring to the 'new' version when talking about style changes.

In the end, it doesn't even matter if you think Halo was done better, what JAW did with SW was definitely one of the best remasters, if not the best. They deserve more props for it than they're ever getting, compared to Bluepoint at least.
 
On PS3? seriously? where? We're NOT aware of any dips below 45 (those small amount of CRAZY places)

It was during the second or third bounty. The large area where the bounty is on the 'roof' of a building and you have to climb across.

It felt like it dropped down to single digits when I first entered the location due to the number of enemies, etc. Maybe it was my PS3, but it was like playing in slo mo for a few seconds.
 
Yes... it was sub-hd, 30FPS base framerate with drops all over the place (compared to 720p / 60FPS base framerate in SW, with less often drops). I was obviously referring to the 'new' version when talking about style changes.

In the end, it doesn't even matter if you think Halo was done better, what JAW did with SW was definitely one of the best remasters, if not the best. They deserve more props for it than they're ever getting, compared to Bluepoint at least.

Style changes are irrelevant as the original is there at a the press of a button, so that's a moot point. And complaining about Halo not being 60fpps? What a joke.

720p is something that is has over Halo, so there's that I guess. Comparing to two and what they both tried to achieved, it's pretty obvious that Halo comes out as the better remaster of the two.

Not to take anything away from JAW, but Halo was simply the better realized remaster due to its wealth of new features and retaining the old style for purists.
 
It was during the second or third bounty. The large area where the bounty is on the 'roof' of a building and you have to climb across.

It felt like it dropped down to single digits when I first entered the location due to the number of enemies, etc. Maybe it was my PS3, but it was like playing in slo mo for a few seconds.

Ahhhhh there is a point right before you get there that it streams a SHIT load of data in, there is a little performance hit at occasions like that, but the actual running of the game is pretty much 60fps all the way...

Actually in this new update we've fixed up a couple of those areas.
 
Style changes are irrelevant as the original is there at a the press of a button, so that's a moot point. And complaining about Halo not being 60fpps? What a joke.

720p is something that is has over Halo, so there's that I guess. Comparing to two and what they both tried to achieved, it's pretty obvious that Halo comes out as the better remaster of the two.

Not to take anything away from JAW, but Halo was simply the better realized remaster due to its wealth of new features and retaining the old style for purists.
It's good that we now have a definitive answer for this. I was beginning to worry that people would have different opinions and shit.
 
how many did it sell on PSN? MS has every right not to publish it if they dont want too, whats the big deal

The issue we had is that THEY approached us in Aug 2010 about them publishing it, they've done nothing but stall us to the point we're in now having to deal with 3rd Party Publishers.

If they didn't want it in the first place, then why keep asking us over a 15 month period?
 
Ahhhhh there is a point right before you get there that it streams a SHIT load of data in, there is a little performance hit at occasions like that, but the actual running of the game is pretty much 60fps all the way...

Actually in this new update we've fixed up a couple of those areas.

I haven't played it in a while, but I'll def check it out if there's a patch/update.

Honestly, if I hadn't played it to death on OG Xbox, it would probably be my most highly rated game this gen, but because of how much I did play it on OG, I felt a little burnt out/seen it all before when I bought it last year.
 
I haven't played it in a while, but I'll def check it out if there's a patch/update.

Honestly, if I hadn't played it to death on OG Xbox, it would probably be my most highly rated game this gen, but because of how much I did play it on OG, I felt a little burnt out/seen it all before when I bought it last year.

I didn't really get it on the Xbox, so when we started working on it I got REALLY into it, to the point I've finished it a bunch of times now.

The Update is due for release next Wednesday, details over at www.oddworld.com :)
 
The issue we had is that THEY approached us in Aug 2010 about them publishing it, they've done nothing but stall us to the point we're in now having to deal with 3rd Party Publishers.

If they didn't want it in the first place, then why keep asking us over a 15 month period?

I just wanted to say thanks for posting on the forums. It's always nice to hear more from the development side of things.

Looking forward to the Vita version of Stranger's Wrath! :D
 
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