Anyone got a time stamp for when they start talking about the ps4k? I'm interested in this, but don't have 50 minutes right now.
Just click the link.
Anyone got a time stamp for when they start talking about the ps4k? I'm interested in this, but don't have 50 minutes right now.
When you bring mobile/tablet gaming into the discussion, the argument for iterative consoles is even stronger. I remember a few years ago (maybe 5 or 6, when Infinity Blade was huge) hearing people talk about the growth of mobile tech, and how there was the potential that it would outpower PS3/360 before long. There's an obvious difference here, in that most mobile/tablet games can't afford to be as power hungry as they'd lilke, for fear of killing people's phones, but still. I'd be pretty bothered if a tablet game looked better than my PS4, or if the same game released on both, and the PS4 version was the inferior version.
Consoles are already so far behind PC, and technology moves so fast. Iterative consoles on a 2-3 year cycle that behave similarly to how to PC market works makes a lot of sense. It would suck to lose the concept of generations, so I hope that doesn't happen, but it would be nice if moving in this direction meant we don't ever have to worry about BC again. How nice would it be to be able to fire up any game from the last 50 years, just by sliding it into your PS10?
Don't you think your mobile/tablet arguement exactly pain the picture why we should not follow mobile/tablet business model?
Like you said, tech growth so fast, console can't keep up, but where are those games look better than 360/PS4? 90% of mobile games didn't capitalize the power you mention.
Same thing will happen when console adapting this business model. 90% of the game will stay compatible with PS4 even when PS6 or whatever iterations release.
Thanks, somehow it didn't retain the stamp, if I opened in another tab.Just click the link.
One interesting thing he mentions is the time when he asked Shuhei Yoshida about what he thinks the PS5 is going to look like before an interview and Yoshida replied " You mean if...."
Seems like that to me too.
Iterative console hardware is the future, without a doubt in my mind.
Lorne is a very smart man and one of the points he makes is very telling - that we're almost at the point now where a PS4/X1 game could potentially be released simultaneously on an iPad with visual fidelity that's not that much worse. That's a really scary thought IMO as a console gamer.
that depends how they do it. there's nothing saying they have to support such old hardware. i'd imagine for something like this to work and it not be at the detriment of graphical improvements there would only ever be 2 iterations out that are actively supported.
in the case of the near future. it would be PS4 and PS4K...but once the NEXT iteration comes out, the PS4 will be phased out, discontinued, and future games would no longer support it, but old games would still run on the newest hardware (backwards compatibility). we'd see graphical improvements every 3 years as opposed to ever 6 or 7 years.
and for the people who really want to cling onto the traditional "generational leap" evolution in hardware, just buy every other iteration which will take ~6 years anyway.
Ideally, you plan is sound, supporting 2 iterations at anytime.
But what do you think will happen to the iteration after PS4K?
I think it will sold a lot less than compare to PS4 launch, mainly because less impressive technical jump, no exclusive to push adoption rate and wait and see attitude.
Low install base get less support, publisher will keep making games base on PS4, customers see less reason to upgrade it will turn into chicken and egg situation.
The price for graphical improvement every 3 years might make us stuck with enhance PS4 games longer than a normal generation.
"Sony will be the first one to win VR"
Well, that goes without saying. There isn't really a race for VR in the home console market, both Microsoft and Nintendo hasn't shown any real interest in supporting it going forward.
That is my guess as well. I mean they are going the Apple structure.Means Sony is going all in on the iterative model.
Love the Glock shirt too.
Also he said that Facebook/Oculus has less chance to succeed. And added some interesting notes about Jason Rubin.Except he's not talking about the home console market. He's talking about the VR market, period.
you're still thinking in terms of generations though, and it doesn't apply to iterative hardware. the technical jump is just as impressive over the same amount time. that hasn't changed, it's just not as perceivable if you buy every iteration. like not being able to perceive aging if you look in the mirror every day...but as i said, if you want to perceive a bigger jump, don't buy every release, buy every other release.
there were no good exclusives to push adoption rate with the PS4 either. people flocked to the PS4 because of price and it had the games they wanted to play (made up almost entirely of cross gen third party multiplatform games i might add)
install base is irrelevant too since you retain the previous iterations install base when you launch the new iteration of hardware. it's no longer like the generations we've had up to this point, it's not a "start from scratch" situation where devs are too scared to make games because of a tiny install base. it's simply building on a userbase that's already there.
at some point people will have to upgrade if my system was used since the oldest hardware would be phased out every 2 iterations, but when they do there will always be those previous iteration of games to play on it with that previous iterations userbase. people make a fuss about a few games being added to a backwards compatibility list 2 years after a console came out. imagine a console that can play all your old games no matter what number iteration you're on.
Means Sony is going all in on the iterative model.
Yes, and thanks to its architecture your games will always be compatible.Iterative console hardware is the future, without a doubt in my mind.
What does Yoshidas reply mean?
There's going to be a PS5. The time will eventually come where new hardware architectures will come into play that have vastly superior capabilities. They won't be able to keep the setup they currently have in the PS4 and Neo going forever. They will hit a wall in terms of what they can do with it and simply overclocking the ram and cpu isn't going to cut it. At that point, it's new console time.
The whole Neo thing is just so the console generation doesn't run into that wall faster.
Why install base is irrelevant? if I want more games make use of the more powerful iteration, I need those iterations sold well.
I will more likely get games build around higher spec iteration when it have a healthy install base, enough for dev to captilize it right?
A slow adoption rate for high spec iteration will get games holding back by lower spec longer than usual don't you agree?
Being able to keep and play your old games on whatever new system comes out forever is great. Just like I can play CoD1 and Sid Miers Pirates on my laptop still.
I'll be all over this.
Althogh saying that, jumping between Sony & MS is going to be very unlikely going forward. Most will either stay in one or the other or both. Hopping between the two would be less attractive.
the install base carries over. it's not like generations where you have to wait for it to build up to make development worthwhile or any of that stuff. and there will be no PS4K exclusives rendering it even more irrelevant. for instance the install base for PS4K is the exact same as the one for PS4 in terms of potential buyers. it isn't a new platform remember. it isn't a new generation. it's iterative hardware.
now compare that to a generational system. PS3 had 70million user base. devs had to make choices whether to even support PS4 because the user base started out at 0.
Yeah, but it's a quick fix at the best fidelity possible on mobiles. I'd rather a quick fix at high fidelity as opposed to a quick fix at lower fidelity. In any case, cell/mobile technology is moving at a rapid rate relative to performance and power, so issues with load times etc.. are not going to be a big issue. Phones now sport quite a bit of memory and storage options as it is.I don't think most people want mobile games at high fidelity (outside of VR). Those high end games take much longer to load, drain the battery faster, take up too much space on devices with limited storage and don't necessarily offer the "quick fix" people are looking for.
And that's my issue with this model, no more exclusive that design for the latest hardware.
It's really sad for me to say "I wonder what Uncharted 5 will be if ND could make it as PS5(the iteration after PS4.5) exclusive"
I guess we'll never know.
I understand this move will strengthen thier market leader position if it work, but I just hate that the only gaming device not following PC/mobile business model become every other gaming device I own.
The only gaming platform that still excite me whenever a new generation coming. I guess I just have to accept they all become boring and stale.
you'll lose exclusives that push visuals in the sense nothing will truly take advantage of that more powerful iteration, the same way nothing truly takes advantage of a titan graphics card on PC or the new specs in the latest Iphone. BUT...if they keep it to 2 supported iterations only, then you'll at least see significant jumps if you buy every other iteration. if you do that (and it's what i intend to do too), from your perspective, you'll see the jumps we see with a generational leaps just like you did before. nothing has changed in that regard.
admittedly it has pros and cons. the idea that coding "to the metal" will probably disappear is disheartening. but i think the things that we get in return are way more beneficial. forward AND backwards compatibility alone is huge. being able to keep up with the jones's at a more frequent basis if you so choose due to iterations being released every 2-3 years is great too. and it helps VR grow too since it can keep up with titles developed for PC VR platforms. the consistent, retained userbase is just the cherry on the cake, being able to buy a PS4K and having 40+ million players ready and waiting to play with online day 1.
i'm happy with this model...but i'm not excited about PS4K...i'm excited about the iteration that comes after it.
Shu's reply is basically "you mean if there is a PS5..."
Well, I did. Seems like it's the future for Sony, Nintendo and Co.We totally asked for this! Thanks Sony!Not.
I understand the pro of 2 iteration support method, It's my second choice for iterative model.
But I wish they take a different approach, iterative console with traditional generation business model.
2 iterations hardware within a gen, all supported. When a new generation start, you can carry forward all your digital and retail purchase but no more forward compatible.
Similar to your concept, just cut off PS4.5 and PS4 support when PS5 launch. Publisher is welcome to make cross gen games if they want to aim for bigger install base like they used to.
I get to have my system exclusive, they get to somewhat retain user base.
It looks the same but it will never, ever, play the same. Lornes a smart guy but this iterative console thing is gonna blow up in their faces, phones are phones and consoles are consoles.
that's no different to how things are done now, and it isn't a particularly sustainable model. plus by the end of a "generation" your console ends up feeling positively ancient. PS3 (even when it had full backwards compatibility) isn't a good example of how things should be.
if you do as you say, things haven't changed for the better. you have higher costs for developers having to support 2 completely separate platforms that are vastly different in spec, not to mention disc manufacture etc. and you have a weak initial install base when the PS5 releases since it's entirely new hardware. you lose forward compatibility which is a big element of iterative hardware
i mean, why would you cut off forward compatibility arbitrarily just because the "PS5" released? who benefits? consumers certainly don't. people only interested in pure graphical output might. but as i said, the pro's greatly outweight the cons.
I wanted to be mad for not including Stranger's Wrath, but then I realized Stranger's Wrath was 10 years ago. And then I got sadDude created some real classic gems 10-17 years ago.
Except he's not talking about the home console market. He's talking about the VR market, period.
I think there will be a console that is branded the PS5, but under the hood it will really just be a more significant upgrade of the same x86 architecture. Sony switched to it to make things easier for developers. Cerny even said they wanted to keep Cell and just iterate on that but decided it wasn't worth all the trouble developers went through to figure out the PS3. I think Sony and Microsoft will want to avoid putting developers through that again.
When the time comes for a PS5, I think Sony will let developers make PS5-exclusive games, but many will choose to make games cross-platform like they do today. You may see them sold as a single SKU that just scales between PS4, PS4.5, and PS5, or maybe just PS4.5 and PS5.
That PS5-branded console may however have some other innovations. It may more heavily support VR. There will probably be a Dual Shock 5 and it might have some new innovation added on top of the current functionality.
Some thoughts from Lorne Lanning on PS4.5 and how VR is going to further drive the concept of iterative consoles for the short term. One interesting thing he mentions is the time when he asked Shuhei Yoshida about what he thinks the PS5 is going to look like before an interview and Yoshida replied " You mean if...."
This is going to be an interesting next few years.
https://www.youtube.com/watch?v=AcqKAKpuyjw&feature=youtu.be&t=2654.
Lock if old.
But whats next for PlayStation now that the PS4 is out and selling well? In a brief interview with Re/code after the Revolutionaries interview, Yoshida said hes happy with Facebooks acquisition of Oculus VR because it validates Sonys own nascent virtual reality headset, Project Morpheus. Now, he said, its Sony vs. Facebook rather than Sony vs. a startup.
He also indicated that as the cloud gaming service PlayStation Now test-launches this summer, Sony will shift to [be] service-oriented, delivering games to new devices that couldnt previously play them. All of which raises the question: In six or seven years, will there be a need for a PlayStation 5?
Its really up to the game creators, Yoshida said. If they still feel that we need more machine power We want to realize this and that and that, but we cannot do [it] with PS4 if thats the case, theres a good reason to have PS5, so that developers can create their vision. So, well see.