• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Official Legend of Zelda: Twilight Princess thread

In regards to puzzle difficulty I really feel that TP has hit the sweet spot. The "sweet spot" being those "eureka" moments that lie between expectation and leaps in logic. Eureka being the difference between "oh.......thats what it is" and "OHHHHH, THAAAATSS IT". And the difference between "oh"s being just how well the game takes care of your thought process. In TPs case, the game does far too good a job at stair stepping every encounter and staying one leap of logic ahead of the player. So most every event/puzzle/encounter has such a tremendous amount of context to draw from, solutions are NATURALLY drawn from you. Natural being the difference in merely solving the puzzle mechanically and solving the puzzle with whatever abstract brain thought that "Eureka" moments lead you to.

Yes, TPs puzzles are simple mechanically and yes TPs puzzles require simple leaps in assumptions and logic but the puzzles in the game follow the same sort of simple satisfaction found in a good riddle or a good joke. Its purpose isn't impress apon you the ability of the creator to confound you with convolution. Its just an act of sharing the feeling of a feeling.

One day someone found it humorous that we park in a driveway and drive in a parkway so that person turned it into a joke so as to share that same feeling. If he found it to be a grim replection on society as a whole, he might have felt it nessessary to convey the weight of the situation through poem or rhyme. And if he found the interplay of words to be functionaly unique, he might just design a riddle or puzzle so others might "naturally" come to the same "OHHhhh" moment.

I got my full of "Oh"s, my "Ah hah"s, and my "eureka"s while playing the game. Whether they were difficult or not doesn't matter to me. I fully got whatever message the designers were trying to convey.




dabookerman said:
However, there was absolutely nothing new in this game. Nothing in the game has made it stand out above any game in this generation. What from TP will be copied, or imitated from other games?

Feature wise, I wouldn't say there was anything that needs to be copied from TP. But I would say that TP sets so many standards from a design perspective that I'm going to secretly demand every adventure game to adere to if it wants to challange the throne.
 
just a little question on the box art (back)

is the bottom english only or 3 langages?

(Same questions for the sticker on the Wii , saying wiisport included.)

thx
 
dabookerman said:
i was gonna make a new thread based on this, but it seems a lot ended up getting locked.

Right, Gathering up all the people who have played OOT at the time it was released, how would you compare the feeling of playing OOT at the time to how you felt when playing TP.

I may come of as rose tinted by saying this, but Ocarina of Time was a life changing experience for me, ever since i have played that, i wanted to be involved in the games industry. But it kinda angers me when you have Zelda fans defending OOT before TP came out, saying its the best game ever etc etc, to the point they complete TP and then saying how OoT wasnt that great, dungeons were weak compared to TP etc etc.

I am slightly less easily pleased by games these days, but the games that have always made me think "holy shit" were Metroid Prime, every MGS game, OoT, Resi 4 and so forth. Unfortunatly, TP never made me think ultimately HOLY SHIT. There were really cool moments like some of the boss fights, which were pretty epic, i was really impressed by the scope of hyrule field. The music left me dissapointed, the 2 main pieces of original music that i really liked were
light spirit themes and lake hylia
. I think the main reasons for this was the GDC trailer, and a few hints that there would be orchestral music.

However, there was absolutely nothing new in this game. Nothing in the game has made it stand out above any game in this generation. What from TP will be copied, or imitated from other games?

I have teh same feeling. As much as I feel TP is a better game than Wind Waker and Oot (it is after all, i consider, OoT Redux), it just doesn't have the impact of OoT. Partially, it's because I like the whole Time Travel mechanic, and the intimacy of using the Ocarina as warps, spells etc., but also because I think the dungeons in TP were a bit too bleh, design wise. Something I always loved about Nintendo was how they would make sequels to their best games, but always tried to make them differ -to have them stand out from the previous versions. Whether it worked or not is up for debate, but what I'm getting to here is stuff like Super Metroid vs. Metroid, Mario 3 vs. Super MArio - it wa sa bit easier to differentiate when the 3D era came around, but even games like Majora's Mask was a most excellent take on the Zelda idea, compared to OoT (I consider them equals).

The feeling I remember getting when playing Ocarina of Time that first time through was thinking about how amazing each set piece was. Dungeons, situations, minigames, locations, story... and especially the puzzles/items in the dungeons. Everytime something new came along, I'd go, "Wow, they're bound to reuse this, there's no way they can keep up all this new stuff", but they did, throughout the entire game. I didn't get this feeling in TP.

Where's the crazy mindbending rotating rooms? (walking on the ceiling don't really count). What about true multilevel dungeons, like you used to get in the 2D zeldas? (you know, the ones where you had to drop in to a room, but from a floor above, but you had to think about the locations you did so). Multiroom switches?

Man, I was expecting stuff like mixing up the 'standard' formula for dungeons a bit more, like having you find the big key in the first room, but spend the dungeon looking for the compass. Or a level where the map came at the end - I know this sounds stupid, but this is what I'm getting at - the dungeon formula could've been mixed up a little more. Imagine a dungeon where you walk in, and you fight the Boss first! Maybeit's not the real boss, but they could present it with a title and everything just to make you go What the Hell? Maybe a SotC level boss. I was really expecting
the time temple to have some mind bending time travel style puzzles, maybe as a nod to Oot to have you transform into young link
.

Something else I really missed (though it was in the
water temple and sky temple
was dungeons with main rooms that you had to revisit - and each time you did, you could reach another in accessible point based on what you achieved elsewhere in the dungeon. Most rooms were very straight forward with linear design (locked door with small key, go through only unlocked dorr, get small key). I remember in Lttp, you would get multiple small keys and be wandering a dungeon wondering which bit you should approach next. I loved that.

Overall, as great as TP is (and it's certainly a great game, technically speaking, it's like an updated OoT), it fails to provide anything particularly refreshing in teh series...it does the standard 3D zelda concept nearly flawlessly, but I can't help but feel I was more excited playing OoT, MM, and even WW. To its credit though, the main feel of OoT that sealed it as Best Game Ever for me is the feeling of care that went into making it a cohesive world that rewards you for exploring, is definitely there in TP.
 
Oh, and for the record, did anyone else in the
mini fire dungeon - that cave with the one room, complete it in a weird way? I saw what I was supposed to do - leap off the end and use the boots to grip to a wall, and keep doing so all the way down...but I could never get it to work, so instead I lept off the other end, and ended up sticking to the very last magnetic generator, thus reaching the bottom in one step.

And what is everyone's technique to the
Darknuts? I always just run up to one of them, wait until they raise their axe, and then backflip out, have them miss, then leap attack back in, causing massive damage to their weak point, adn a few repeated hits to knock off armour... using this it seemed pretty easy to defeat them, and even three at once. They just didn't seem that hard to me
 
dabookerman said:
Right, Gathering up all the people who have played OOT at the time it was released, how would you compare the feeling of playing OOT at the time to how you felt when playing TP.

Hmm I honestly think TP does everything way better than OOT did. I've been almost constantly WOWed by TP, I can't remeber that from OOT but I'm sure I was WOWed back then. The progression in TP is very fast, the cutscenes are very nice and there's a lot of contrast between the areas you visit, I almost forgot to mention the size and scope of this game, it's so much bigger than any of the titles you listed in your post by which you were impressed more. But maybe I'm too much of a Zelda fanboy ;)
 
mrkgoo said:
Oh, and for the record, did anyone else in the
mini fire dungeon - that cave with the one room, complete it in a weird way? I saw what I was supposed to do - leap off the end and use the boots to grip to a wall, and keep doing so all the way down...but I could never get it to work, so instead I lept off the other end, and ended up sticking to the very last magnetic generator, thus reaching the bottom in one step.

And what is everyone's technique to the
Darknuts? I always just run up to one of them, wait until they raise their axe, and then backflip out, have them miss, then leap attack back in, causing massive damage to their weak point, adn a few repeated hits to knock off armour... using this it seemed pretty easy to defeat them, and even three at once. They just didn't seem that hard to me

to comment on your first point, you have to
jump off the edge of the ledge without the boots on so you can get some distance, then throw the boots on mid-flight. That should give you enough distance to hit the magnetic field far enough in that it pulls you to the wall. If you just try to walk off the cliff with the boots on, you won't reach the beams.
 
Bought this game on day 1, finally finished it today. 66 hours, 20 hearts, 46 poes, beat the cave
of ordeal
, finished all the fishing stuff (except i'm missing 1 fish from the fly fishing) and uhh yeah. The thing that pissed me off the most, and i'm not spoiler tagging this because it might help people, is that when you finish the game, it doesn't ask if you want to save. That's BS, i spent a good 2 hours gathering stuff and none of it was saved.

Anyway, this game is way better than OOT but the story is boring and unfufilling. Midna is hot (major spoiler)
especially when she transforms into her real self
.

How do I find the missing poes and wtf was the point of the cave of ordeals?
 
HELP! guys even though ive finished the game 3 times (twice on Wii, once on GCN) i still need help getting one of the fishing lures
the sinker lure. I caught the 3 types of fish required. I actually caught the sinker lure once but IIRC it fell back into the water, so i think i don't actually have it now. i forgot what part of the fishing hole you catch it in. where do i get it? I read the gamefaqs thing:

Sinker Lure

To obtain the Sinker Lure you must first catch a Hylain Pike, Hyrule Bass, and a Ordon Catfish in the fishing hole area with the lure rod. After you have caught one of each you go to the south east corner of the water closest to the house and take out your Fishing Rod(bobber). After that you will catch the Sinker Lure. Make sure Hena doesn't see you use it or she will take it away.

but tried for an hour and only caught fish after fish. i want that lure. thanks! [/QUOTE]
 
TheIkariWarrior said:
HELP! guys even though ive finished the game 3 times (twice on Wii, once on GCN) i still need help getting one of the fishing lures
the sinker lure. I caught the 3 types of fish required. I actually caught the sinker lure once but IIRC it fell back into the water, so i think i don't actually have it now. i forgot what part of the fishing hole you catch it in. where do i get it? I read the gamefaqs thing:



but tried for an hour and only caught fish after fish. i want that lure. thanks!
[/QUOTE]

You do exactly as it says. It's in the top left (west) corner of the fishing pond. Aim towards the wall. You can only use it when you're doing the fishing (without the guide).
 
Apenheul said:
Hmm I honestly think TP does everything way better than OOT did. I've been almost constantly WOWed by TP, I can't remeber that from OOT but I'm sure I was WOWed back then. The progression in TP is very fast, the cutscenes are very nice and there's a lot of contrast between the areas you visit, I almost forgot to mention the size and scope of this game, it's so much bigger than any of the titles you listed in your post by which you were impressed more. But maybe I'm too much of a Zelda fanboy ;)

Well i mean, yes, it is better then OoT when compared side to side, however, there was never a moment that truly made me go WOW. I think the only thing that was definatly wowing was the scope of the game, it was long, and Hyrule was big. I was hoping that
you didnt have to go to all corners of Hyrule to collect stuff
but it wasnt that much of bother.

I think a good example to make is to compare GTA 3 to San Andreas. Because imo, SA is GTA3, but bigger. Thats how i see TP. But again, SA only wowed me with the scope of the game, every new thing was just either a nuisance or merely a cool addition.

I think TP did set itself up very nicely, but at the end, your role in the story seemed really insignificant, and it was Midna who played a larger role.
 
TheIkariWarrior said:
k, thanks, i'll give that a shot.

I just tried on the bottom right. Got it first time. just fish off near the house for me.

In other news, I'm on 1-8 of roll goal. I want to punch Hena in the face.

edit: haha Ok, took a couple minute break and just did it, found a good technique...instead of trying to roll straight through the red bits, I get it into the shallow bit, and then do one quick motion from the centre point. Oh yeah, for me, changing camera angles helps (i tilt with better control left to right -either that or up down is just way too sensitive.)

Off to try the
frog lure
!
 
I've been stuck at 1-7 forever. Must have tried it hundreds of times. I think I started laughing out of hysteria once. I cannot get it to stop in time past the 2nd damn half-pipe. Im on the GC version.
 
HELP!

I can't get Fyer to send me to the Gerdo Desert. I went to Auru and agreed that I need to explore the desert, I am not sure if I got his letter, as it does not show up in my inventory (if I speak to him again, he says that I have it and I need to talk to Fyer). But when I speak to Fyer he only lets me back on the Falbi's ride. No option to go anywhere else.

Please help! I am stuck and have nowhere else to turn.
 
Flakster99 said:
1. The Legend of Zelda: Twilight Princess
2. Wii Sports
3. New Super Mario Bros.
4. Tetris DS
5. Drill Dozer
6. Castlevania: Portrait of Ruin
i liked the drill dozer dungeon better than the wii sports one but to each his own
 
Slurpy said:
I've been stuck at 1-7 forever. Must have tried it hundreds of times. I think I started laughing out of hysteria once. I cannot get it to stop in time past the 2nd damn half-pipe. Im on the GC version.

Strange... actually whenn i finished the game an went back to do some fishing now... I thought I had 1-7 left as well, but it was 1-8.

1-8 has
4 half pipes, with the last one only a single space on either end
.

I find half pipes difficult until I tried 1-8 anout 50 times. see above for my technique...not sure if it applies to gc version though.
 
no_to_co said:
HELP!

I can't get Fyer to send me to the Gerdo Desert. I went to Auru and agreed that I need to explore the desert, I am not sure if I got his letter, as it does not show up in my inventory (if I speak to him again, he says that I have it and I need to talk to Fyer). But when I speak to Fyer he only lets me back on the Falbi's ride. No option to go anywhere else.

Please help! I am stuck and have nowhere else to turn.

Its in your items.
 
dabookerman said:
Right, Gathering up all the people who have played OOT at the time it was released, how would you compare the feeling of playing OOT at the time to how you felt when playing TP.

Simply put, TP does a better job with the Zelda gameplay, but OoT did a better job with the overall Zelda experience.
 
Slurpy said:
I've been stuck at 1-7 forever. Must have tried it hundreds of times. I think I started laughing out of hysteria once. I cannot get it to stop in time past the 2nd damn half-pipe. Im on the GC version.

Shouldnt the GC version be easier? Anyways..You're gonna have so much fun with 1-8. Just when you think your gonna beat it...Bam! 1-7 is haunting you!

Anyway..I finished the game quiet a while ago..just never could have posted..My only serious gripe about the game is the lack of Sidequests..Such a huge Hyrule..Yet little sidequests. Hidden dungeons were awesome though.
 
BlindN-Fan said:
Shouldnt the GC version be easier? Anyways..You're gonna have so much fun with 1-8. Just when you think your gonna beat it...Bam! 1-7 is haunting you!

Anyway..I finished the game quiet a while ago..just never could have posted..My only serious gripe about the game is the lack of Sidequests..Such a huge Hyrule..Yet little sidequests. Hidden dungeons were awesome though.

What are you guys talking about
 
BrandNew said:
Go to Hena's and look around for a little table with a ball in it.


Hmm, are we still talking about the same game? Who'se Hena? :lol
Man, and I thought I thorougly picked this game apart.
 
John Harker said:
Hmm, are we still talking about the same game? Who'se Hena? :lol
Man, and I thought I thorougly picked this game apart.

Fishing Hole at Upper Zora's River. I can't believe you don't know the hottest girl in any Zelda game ever.

I can't believe I said that.
 
BrandNew said:
Fishing Hole at Upper Zora's River. I can't believe you don't know the hottest girl in any Zelda game ever.

I can't believe I said that.

Don't worry..I agree lol. Who ever says the
Great Fairy
is hot is so dam wrong. she looks stupid and dopey.
 
I just beat it at around 45 hours or so, this is my favorite Zelda game now

I love the end battles with Ganondorf, especially when at the end you can make him rush you, chance it, and make him buckle at the knees from your strength. I had a giant WTF face on after the "ending" until I was glad to see there was more to come. Still sad it doesn't let you save at the end, but oh well
 
Just beat the fifth dungeon, and I am really impressed at the variety this game has. That dungeon did some new things for the Zelda series, and it felt pretty refreshing.

One thing I find really cool is
talking to Epona as Wolf Link. Doesn't say much but it's still pretty cool.
 
Im on the water temple but one thing that annoys me so far is how lifeless Kakariko village is compared to OOT. A few shops and empty houses is dissapointing when compared side by side with the n64 version. And what about the graveyard? You can push a few graves and thats it.

And I have to say that about the rest of the game so far too. In terms of NPC's it seems quite lacking. But im hoping im only a fraction into the game and it gives me more of what i want later on. Some big villages with majora mask style goings on would be good.
 
timnich said:
One thing I find really cool is
talking to Epona as Wolf Link. Doesn't say much but it's still pretty cool.

Yeah that was cool. But also a WTF moment for me..I was thinking maybe Nintendo might stuff it up by making her saying something unnecessary but she said what she said.

godisturbed said:
Im on the water temple but one thing that annoys me so far is how lifeless Kakariko village is compared to OOT. A few shops and empty houses is dissapointing when compared side by side with the n64 version. And what about the graveyard? You can push a few graves and thats it.

And I have to say that about the rest of the game so far too. In terms of NPC's it seems quite lacking. But im hoping im only a fraction into the game and it gives me more of what i want later on. Some big villages with majora mask style goings on would be good.

You're gonna be dissapointed..The different
species
suck big time oh and
Castle town
is pretty shit too. NPCs were very lacking..It is truly a return back to OoT...You know..I want the next Zelda to be set in somewhere other then Hyrule..Termina was too dam awesome to leave..Its just so much better then Hyrule.
 
BlindN-Fan said:
You're gonna be dissapointed..The different
species
suck big time oh and
Castle town
is pretty shit too. NPCs were very lacking..It is truly a return back to OoT...You know..I want the next Zelda to be set in somewhere other then Hyrule..Termina was too dam awesome to leave..Its just so much better then Hyrule.

It wasnt like that at all.
 
Holy shit can someone please tell me how to catch fish in this game
i'm trying to catch the red fish with that little Zora guy's earring by the basin. I see the red fish but I have no idea what to do from there. In 20 minutes they've only bit twice, and I have no idea what to do to catch it without pulling the line out.
 
figuring that out is pretty awesome.
you gotta really think about it... there's something special they keep telling you about those fish. you have to pull it out...


but if you really need the spoiler....



sniff it
 
gamergirly said:
It wasnt like that at all.

To me it was..in comparison to MM..
Castle Town
was dissapointing to me because of the lack of mini games to do..It was lively..but no mini games. Then again..MM focused more on Sidequests and other species more then TP..so ye..
 
haha, wow, that final boss fight was great.
I loved all the fights where it was just one vs. one in a sword fight. I really hope they build the next Zelda (or maybe a Kid Icaris game) around sword combat, bow and arrow aiming, etc. with the wii.

Favourite parts of the game:

- Two puzzles.
The one before getting the master sword, and the ice-block puzzle. I was doing the ice block puzzle at about 2am.. was dead tired. I wrote it out on paper, and solved it in about 1min the next day :D
- Dungeon 2, and 7.
- The
western town.. can't remember the name, where you had to kill 30 enemies
- Final boss
- I actually liked being the wolf, especially at the beginning when you
first meet midna.
- I actually loved a lot of the music. Fangorn forest, overworld, gerudu desert, dungeon 7, lake hylia, all stood out for me.

Least favourite parts of the game:

- The tear hunts definitely got annoying.
- Graphics were a mixed bag. Some places looked incredibly beautiful. Other places like Gerudu desert and some parts of Fangorn forest were quite ugly mostly due to blurry textures. Some things from far away looked great to the point where the graphics didn't impede the art.
- Animations could be better, in particular Epona and Link's running.

Now bring on metroid prime 3.. or mario galaxy, whichever comes first.
 
Just beat TP. Great game.

Though I have to say, it felt more like a thank you letter to fans than anything else. The game basically reiterates the entire series until you're satisfied. Nothing wrong with that, since it is the best series ever.

About the graphics, one thing I noticed is that the game's shadows are a bit glitchy in some parts, like the
Gerudo Desert

Also, the music is lackluster overall. I loved OoT's soundtrack, and some of the original tunes in this game (I'm not kidding) sound like they were written by K. K. Slider rather than Koji Kondo.

Get the guys from Fire Emblem PoR on your next Zelda game, Nintendo.
 
Great game, just finished it minutes ago.

Only thing I have to say:
Midna turns out to be quite a fox at the end...it's a damn shame Link ain't gettin none of that
 
Speevy said:
Also, the music is lackluster overall. I loved OoT's soundtrack, and some of the original tunes in this game (I'm not kidding) sound like they were written by K. K. Slider rather than Koji Kondo.

Get the guys from Fire Emblem PoR on your next Zelda game, Nintendo.

QFT. It didn't help much that they had that loser who did the music from NSMB as well. (seriously, wtf?)
 
About bobber fishing... Over Christmas, my 6 year old cousin was introduced to my Wii
(and go on, I know someone is going to make the joke)
. He had a go at wii sports and so on, but being a Halo player, he wanted a real game...and was eyeing up my copy of Zelda. I didn't really want him to, since I thought he was too young, so I thought, "this'll teach him, I'll let him play, there'll be so much to read and follow, he'll hate it!". So I started it up, and he was reasonably fascinated by the game, and I made him read the text (except the big words) - we actually ended up going through the whole Ordon section (I gave him hints of course), and it was pretty neat - he seemed to love the story.

Anyway, at about the bobber fishing part, my Uncle recognised the bobber fishing rod from his youth. He explained to me how it worked...the gradations on the lure (you wait until the top level is pulled down), and tug back sharply. Though I somehow fluked my way through the bobber fishing first time around, he figured out that you just wait until teh lure is pulled right under, pull back, and just hold the wiimote back until the fish is 'reeled' in.
 
I donnu what shit your chatting about. The music was very good. I love the idea of the design choice they took. Do you honestly believe Iwata was like "hey don't orchestrate the music, cut a corner, after all its Zelda it'll sell anyway" I think it was more of a design choice and I loved it. I didn't once get annoyed by the lack of orchestrated music. And thought all the music was very well written. It was classic Zelda, and this is a classic Zelda, maybe sequels to this will be different, they did say that this is the last traditional Zelda. I am very happy with the game as a whole. It has exceeded my expectations in all areas. They have been very minimal, and stuck to essentials. Some of the best designs in the world are the simplest ones. And this is a prime example of that. Less is more. Never add extra stuff if its not required to convey the message.
 
the thoroughbred said:
I donnu what shit your chatting about. The music was very good. I love the idea of the design choice they took. Do you honestly believe Iwata was like "hey don't orchestrate the music, cut a corner, after all its Zelda it'll sell anyway" I think it was more of a design choice and I loved it. I didn't once get annoyed by the lack of orchestrated music. And thought all the music was very well written. It was classic Zelda, and this is a classic Zelda, maybe sequels to this will be different, they did say that this is the last traditional Zelda. I am very happy with the game as a whole. It has exceeded my expectations in all areas. They have been very minimal, and stuck to essentials. Some of the best designs in the world are the simplest ones. And this is a prime example of that. Less is more. Never add extra stuff if its not required to convey the message.

Er, it wasn't cause it wasn't orchestrated (FE: PoR wasn't orchestrated either), but rather cause the music was just subpar.
 
It's called an opinion.

And I don't care about MIDI vs. orchestrated. The soundtrack I just referred to (FE PoR) is all MIDI.

The compositions in this game which are not variations on other themes or outright borrowed pale in comparison to OoT's music. There's your series standard.
 
Speevy said:
The compositions in this game which are not variations on other themes or outright borrowed pale in comparison to OoT's music. There's your series standard.
Yes, I would've preferred new themes all over with subtle hints of the old themes in places.

I was shocked to find that this new theme is not in the game (wait for the Sacred Grove part)
http://www.youtube.com/watch?v=uvjcnMnsUf4

Still love the blue purple explosions more, and is it just me or the opening of passages look much better than the standard fade effect they have in the final game.
 
Top Bottom