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Official Legend of Zelda: Twilight Princess thread

Avalon said:
All right, I just got to the
Twilight Palace
.

I think I'll drop the game and come back to it in a week or so. I'm really burnt out on it and I rushed through the seventh dungeon (ignore almost all the treasure).



I've heard the Wii controls can make the game a bit easier and it doesn't have frame-rate drops (GC has a few, the most noticeable are the ones in larger town areas).

I've finished Wii version twice, have over 100 hours on it, and I've put significant time into the GameCube version, about half way through it. The GameCube version has some significant/noticable (but not horrible) framerate drops in any large, open area, especially any part of Hyrule Field, and even more so when you pan around with the camera in either 3rd person viewing distance (normal/medium or far). if you're in the normal/default camera view (medium distance) in small to medium sized areas, the GameCube framerate maintains ~30fps like the Wii version, but in large open areas like I said, it dips to about ~25fps and sometimes as low as ~20fps. the large open areas with varied landscape and trees seems to do this. when you do the first horse combat fight for Colin though, the framerate stays good at 30fps unless you're panning around (dont quote me on that one though, i only did that fight on GameCube once, while ive done it dozens of times on Wii)

overall the GameCube's framerate, while it certainly has its dips, and is not optimal, is nowhere near as bad as Ocarina of Time's framerate (on N64 or GameCube) which was normally around ~20fps most of the time with dips into the mid teens when you pan around quickly.

The Wii version maintains 30fps 99% of the time, but you have no freedom to move the camera around except in first person survey mode.

these arent my opinions, there my observations as to roughly what to expect framerate wise from the Gamecube version. it's nice having both versions to compare.
 
Beat the game!

And wow, what a crappy ending (plot-wise). Not a single tie to Wind Waker? wtf.

Gameplay-wise, though, awesome game.

Except for the third suit. Making a cool-looking suit that drains rupees was a horrible idea.
 
I liked WW, and story-wise it was the strongest of the Zeldas. I really expected some sort of connection to WW, like the whole Hero not showing up bit, or the flooding of Hyrule.
 
jetpacks was yes said:
I liked WW, and story-wise it was the strongest of the Zeldas. I really expected some sort of connection to WW, like the whole Hero not showing up bit, or the flooding of Hyrule.

I don't know why you spoilered that but you thought Wind Waker was stronger story wise than TP? It's your opinion, but for me TP was by far the best Zelda storywise, no contest.
 
Yeah I don't know why I spoil tagged that either. :lol

The storyline of TP was a huge disappointement. Come on,
not a single connection to WW's story? Midna was great, but even then the whole Twilight plot was pretty boring.

Loved the cutscenes though, well done Nintendo.
 
Holy shit, ****ing awesome!

Just beat the 4th dungeon. After you get the
spinner
, it's so damn fun. I swear, the most enjoyable dungeon I've played so far. And the boss battle was cool too.

And then after, mother****ing
GANON!!!
!!! :D :D :D
 
TheIkariWarrior said:
about the ending
it's as if Wind Waker never even existed. which is either an awful thing, or a good thing, depending on if you loved or hated WW.
jetpacks was yes said:
Yeah I don't know why I spoil tagged that either. :lol

The storyline of TP was a huge disappointement. Come on,
not a single connection to WW's story? Midna was great, but even then the whole Twilight plot was pretty boring.

Loved the cutscenes though, well done Nintendo.
This story is not connected to Wind Wakers. Read up on the Zelda Universe stories. Twilight Princess doesn't take place before or after wind waker. They are in two different dimensions. Heres a bit to get you started.

Remember when in OoT Link went back in time at the end? Well in the world he was older link and killed Ganon, he disappeared from that world and went back to his child world. Now there is one world where Link doesn't exist anymore since he left it after he killed Ganon and then there is his first world where he is again a child and rats out Ganondorf since he knows of his doing since it time traveled to the future. So ganon never took over and Link never was a hero in that world.

Wind Waker takes place in the world where Link killed Ganon and went back to his childhood(disappearing from that world). So the people just knew of a hero who just left one day and all they are left with is a legend. Ganon somehow escapes and takes over. People are hoping and waiting for the hero but he never comes. Why? Because he went back to the past(the other world where there is no .Ganon because Link ratted him out)

Twilight Princess takes place in the childhood world where Ganondorf never took over, since link ratted him out. They show this in the Ganondorf cutscene in the Gerudo Prison.
heh, I got caried away.
 
MrPing1000 said:
I'm just up to the 3rd light collection bit and I have a question.

Is your pointer on the wii version ever explained?

It's not in the GC version, so there's no reason to.

It's just a reticule.

Something like

"LINK, YOU HAVE BEEN BLESSED WITH THE POWER OF THE GODS, THE POWER TO CREATE LARGE RED, ROTATING CIRCLES"

would have been a tad heavy-handed (Just a litle bit).
 
unifin said:
It's not in the GC version, so there's no reason to.

It's just a reticule.

Something like

"LINK, YOU HAVE BEEN BLESSED WITH THE POWER OF THE GODS, THE POWER TO CREATE LARGE RED, ROTATING CIRCLES"

would have been a tad heavy-handed (Just a litle bit).

There was a puzzle early on that was fairly easy to solve, which Midna essentially does for you (giving me Okami flashbacks), and then remarks how the puzzle wasn't very subtle. I smiled.
 
ant1532 said:
This story is not connected to Wind Wakers. Read up on the Zelda Universe stories. Twilight Princess doesn't take place before or after wind waker. They are in two different dimensions. Heres a bit to get you started.

Remember when in OoT Link went back in time at the end? Well in the world he was older link and killed Ganon, he disappeared from that world and went back to his child world. Now there is one world where Link doesn't exist anymore since he left it after he killed Ganon and then there is his first world where he is again a child and rats out Ganondorf since he knows of his doing since it time traveled to the future. So ganon never took over and Link never was a hero in that world.

Wind Waker takes place in the world where Link killed Ganon and went back to his childhood(disappearing from that world). So the people just knew of a hero who just left one day and all they are left with is a legend. Ganon somehow escapes and takes over. People are hoping and waiting for the hero but he never comes. Why? Because he went back to the past(the other world where there is no .Ganon because Link ratted him out)

Twilight Princess takes place in the childhood world where Ganondorf never took over, since link ratted him out. They show this in the Ganondorf cutscene in the Gerudo Prison.
heh, I got caried away.

Nice speculation, but it's still just speculation. TP proved to me that Nintendo doesn't really care about any sort of complex timeline like the fans enjoy talking about.
 
jetpacks was yes said:
Nice speculation, but it's still just speculation. TP proved to me that Nintendo doesn't really care about any sort of complex timeline like the fans enjoy talking about.

Aonuma's stated before that OoT had two endings. Aonuma is pretty literal though, so he might've meant that OoT had two endings the same way Return of the King had seventy-two endings
 
AniHawk said:
There was a puzzle early on that was fairly easy to solve, which Midna essentially does for you (giving me Okami flashbacks), and then remarks how the puzzle wasn't very subtle. I smiled.

AGHHHHH ISSUN

Anihawk, where did you find the
"it's a secret to everybody!"
quote? I don't remember running into it.

Midna's remark while
the bomb house is burning down
was pretty humorous too.
 
unifin said:
AGHHHHH ISSUN

Anihawk, where did you find the
"it's a secret to everybody!"
quote? I don't remember running into it.

Midna's remark while
the bomb house is burning down
was pretty humorous too.

"It's a secret to everybody" is a quote by the Goron in castle town, at the top of the tower in the main square.
 
To me the hardest puzzle in the game was
the latter ice block puzzle in the Snowpeak Ruins
. Is it just me or did that take a bit out of others here?
 
Alkaliine said:
To me the hardest puzzle in the game was
the latter ice block puzzle in the Snowpeak Ruins
. Is it just me or did that take a bit out of others here?

Just did it like an hour ago - took me 20 minutes, though. :(
 
Alkaliine said:
To me the hardest puzzle in the game was
the latter ice block puzzle in the Snowpeak Ruins
. Is it just me or did that take a bit out of others here?

There was an even
more awesome block puzzle in a secret cavern that was more difficult to solve.
 
I'm now in half way through the 8th Dungeon. After the 7th Dungeon, I think this game should only ever be compared to Shadow of the Colossus. That boss battle was ****ing epic.
I felt like Spiderman, through out that whole dungeon, mostly because my brother was sing the "Spiderman, Spiderman, he can do what ever he can" thing in the background
 
AniHawk said:
There was an even
more awesome block puzzle in a secret cavern that was more difficult to solve.

Oh yeah, I JUST found that area for the first time. I'm finding new things every single time I turn on the game.
 
Alkaliine said:
To me the hardest puzzle in the game was
the latter ice block puzzle in the Snowpeak Ruins
. Is it just me or did that take a bit out of others here?

I got lucky on this one, I realized how to solve it right off the bat, the only hard part was getting the blocks in the right place.
 
BrandNew said:
Oh yeah, I JUST found that area for the first time. I'm finding new things every single time I turn on the game.

It's the game that keeps on giving. Once I beat the GC one, I'm going back to 100% that Wii version. :D
 
Is it just me, or is the slingshot the most pointless item in this game? It was just so useful in Ocarina of Time. It's kind of sad to see it relegated so early in Twilight Princess.
 
Just finished. Woo! The story was a bit dull in and of itself, to be honest, and the optional quests were kind of lame. And the
magic armour
, whats the point?! Still, it was fantastic. Just wished their was more supplementing it.

And making Epona useful for more than two boss fights and the Zora-boy quest would've been nice.

Alkaliine said:
To me the hardest puzzle in the game was
the latter ice block puzzle in the Snowpeak Ruins
. Is it just me or did that take a bit out of others here?
It took me 5 mins or so. At first it was just randomly pushing but once I thought about it was like 'duh'. The
sacred forest (?) guardian bit was horrible
. It took forever.
 
jetpacks was yes said:
Is there any way to make the magic suit deplete rupees slower? Or something else that makes it useful?

Collect all 60 Poes in the game and go see Jovani in Hyrule Castle Town. He'll give you an endless amount of rupees when you go to him.
 
How many bugs do you need for the next biggest wallet?

I think I have 10 or 12 left to give (I have maybe 7 to collect, I haven't given non-partnered ones). I actually spent 2-3 hours bug, poe and heart-hunting in sense mode, which was very rewarding, but still couldn't find the last lot :(
 
Striek said:
How many bugs do you need for the next biggest wallet?

I think I have 10 or 12 left to give (I have maybe 7 to collect, I haven't given non-partnered ones). I actually spent 2-3 hours bug, poe and heart-hunting in sense mode, which was very rewarding, but still couldn't find the last lot :(
You need em all.
 
Sonofabitch!!!!

I got hit with the Cannon Room Glitch! 37 hours playtime and I have to start all over! I didn't visit the forums for a while in fear of the game being spoiled, and instead, I just have it ruined.

Damn, I guess I need to start over! Should I move over to the GCN version and hope that Nintendo might possibly release a patch for the Wii version? Damn it all!!!!
 
Spike said:
Sonofabitch!!!!

I got hit with the Cannon Room Glitch! 37 hours playtime and I have to start all over! I didn't visit the forums for a while in fear of the game being spoiled, and instead, I just have it ruined.

Damn, I guess I need to start over! Should I move over to the GCN version and hope that Nintendo might possibly release a patch for the Wii version? Damn it all!!!!
just run around until you see a "talk" icon pop up on the screen
 
Spike said:
Sonofabitch!!!!

I got hit with the Cannon Room Glitch! 37 hours playtime and I have to start all over! I didn't visit the forums for a while in fear of the game being spoiled, and instead, I just have it ruined.

Damn, I guess I need to start over! Should I move over to the GCN version and hope that Nintendo might possibly release a patch for the Wii version? Damn it all!!!!

I have one question, why would you save and quit in that room anyways?

Hopefully Nintendo does put out a patch for that, I don't want anyone's experience being ruined thnks to that stupid bug (also it seems the only version of the game that's affected is the Wii US version, from what I've heard the glitch is fixed on the Wii PAL and the Cube versions, don't know about the JPN versions though)
 
46 hours in, and I'm through Dungeon 8. I dunno why so many people were down on this one; the way everyone talked, I was expecting like a 15-30 minute romp, where for me, this took at least an hour and a half. Sure coming off of Dungeon 7, probably one of the best dungeons EVER, it wasn't as grandiose, but it didn't feel incomplete in the slightest. Also the boss fight in 8 I thought was really, really well done too.

Anyhow, I'm doing some side stuff before tackling Number 9. I just did the
cave of Ordeals, and wow... that was awesome.

I sense I probably have at least an hour or two of end game stuff, but I'm trying to hold off because I DO NOT want this game to end. It's been just such an incredible experience.
 
GSG Flash said:
I have one question, why would you save and quit in that room anyways?

Because I had to go out? I thought it would be an ideal place to take a break, seeing as it seemed to be the perfect interlude into the next phase of the game. I guessed wrong!
 
Twilight Princess said:
just run around until you see a "talk" icon pop up on the screen

The only talk icon I see is to speak to Midna. Seems the guy is in the hallway that led into the cannon room.
 
Kevtones said:
Where is this? I might have done it already...?

North side of the castle? There's a lake or something that runs into the castle, it's right around there somewhere. So good :)
 
Nabs said:
North side of the castle? There's a lake or something that runs into the castle, it's right around there somewhere. So good :)

ZOUNDS :D

Boots up Zelda...

I just found the little mini-dungeon akin to the second dungeon up by Bridge of Eldin. So sweet.
 
To reply to the guy from the locked thread...

I'm only up to the snow dungeon, so maybe there's more to be uncovered, but by far my biggest disappointment has been the towns (and NPCs in the towns).

Where is the real Zora's Domain? Where's the actual Goron's VILLAGE? Kakariko Village is almost deserted -- how can there be a huge ass hotel with no point other than so a hot spring can be on its rooftop?

The explanation for Kakariko is that it's been abandoned... a cop out? Perhaps, but I don't really miss all the people. Zora's domain TP actually seems like a Zora's Domain, with most of the creatures actually underwater and whatnot. The only thing it's missing is what, a shop?

Death Mountain IS the village - a much more interesting place than OOT's Goron City, to be sure... No Biggoron is something of a disappointment, but the place is still awesomely designed. Again, no shop (that I've found), but that's not a big deal at all.

Castle Town is such a let down -- there's almost no point to any of its side streets, and the amount of buildings you see it such a letdown when you find out you can only go in maybe a few of them. There's no real memorable generic NPCs like the romancing couple in the town square of OOT (and we all know who I'm talking about, too! Why can't the city street band players speak at all?), no village foreman in Kakariko Village like OOT. I'm not looking for rehashes, but damnit, when I see a church, why can't I go in it? Why build such a huge town when honestly, there's fewer buildings to go into than the castle town in OOT? Why is there no proper Zora/Goron village? Why is Kakariko Village such a ghost town?

Excuse me? IIRC, you couldn't enter ANY buildings in OOT's Castle Town.

No memorable NPCs? Have you TALKED with Agitha yet? Telma? The return of the fortune teller is awesome, too. There aren't as many fleshed-out NPCs as MM, sure, but instead of 4 dungeons and tons of sidequests for the Bomber's Notebook, we got 9 dungeons and a so-so amount of sidequests instead.

We all complained about Wind Waker only having one main town, but I think that one main town was much interesting than all of what I've seen of TP's towns combined.

Hardly. Windfall Island was more vibrant than Kakariko or the Castle Town is for sure, but it also housed 99% of the game's interesting (non story-integral) NPCs.
 
The explanation for Kakariko is that it's been abandoned... a cop out? Perhaps, but I don't really miss all the people

Well, that's nice, but obviously it's an issue for me.

How was Death Mountain a village? It was like a single room interior with a hot spring!

Zora's Domain it just a very deep pool with two or three zoras swimming in it.

No memorable NPCs? Have you TALKED with Agitha yet? Telma?

I meant about the generic NPCs. Of course people like Agitha/Telma will be more memorable because they are relevant to the game. But why is everyone else so generic? Again I use the romancing couple from OOT as an example. Little quirky NPCs like that.

I just see it as more fun to roam around Lake Hylia than any of the villages. That shouldn't be. Clocktown and Windfall Island were great. But honestly, Ordona Village is the only good village I've seen so far.

Ordona's great. Interesting NPCs, some small sidequests, you can go in the houses, there's the ranch, etc. There's actually more to do there than Castle Town, imo.
 
CoolTrick said:
I meant about the generic NPCs. Of course people like Agitha/Telma will be more memorable because they are relevant to the game. But why is everyone else so generic? Again I use the romancing couple from OOT as an example. Little quirky NPCs like that.

I loved the two NPCs that were trying to see what the other was trying to do.
 
The fawning girls once you finish the STARS tent are pretty bloody hilarious, and probably fit the "quirky" nature you're after.
 
I thought the animals you talked to were more interesting than pretty much any NPC you've come across sans obvious ones like Telma.

I'm only on the 5th dungeon, but, still, big letdown in the village department. OOT's WERE much better.
 
This is for the now closed thread.

Koten said:
The beginning is incredibly epic, but the game loses its pacing about 60% through. The game also takes a few hours to really get going, it feels like an extended tutorial.

Very true but in a way its a good thing. After a while I felt like I was being taken by the hand too much. One of the best aspects of Zelda is the freedom, when you finally gain that freedom I felt releaved.

The wiimote speaker sounds are noticably low-quality, and gets annoying really fast.

Then turn it off. I actually didn't like it at first, now I would miss it way too much.

Aiming with the wiimote is frustrating because if you don't have the wiimote already pointed at the screen when you bring up an item, a message comes up that blocks the entire picture without pausing the action. I don't want to have my arm pointing at the screen when I'm running around randomly just so that I don't have to deal with that message.

Yes that happens but it hardly ever effects the game. Plus the cursor will tell you where you are pointing, if you know you are going to shoot just have it on the screen. Aiming on the Wii is far superior than on the GC.

The spin slash isn't always responsive and sometimes glitches out of the charge, without doing the action. This forces me to wait for the sword to light up again, while I get wailed on from all sides.

No people get confused with timing and glitches. When you say it glitches out of the charge that is because you got hit my something as you were doing the motion, it will cancel the attack without ever doing it and you will still need to wait for it to charge. And if its not responding its probably cause you are in the middle of another animation.

Many of the items in the game are mostly useless, and are just there for their brief use in their respective dungeons, and maybe a quick environment puzzle later on, leading to a chest with rupees or bombs.

Very true, I am disappointed in that regard.

There are WAY too many rupees early on in the game, and not nearly enough later on, when you can actually hold them. Not that there's anything for you to spend them on.

There are too many rupees period. I don't know how you didn't find any later on, they are a ton of ways to find rupees, constantly. Yeah they needed more things to spend it on.

Because you put back rupees into their chests if you can't hold them, finding boss keys can be aggravating, especially when you can't remember which of the 15 chests left on the map you haven't opened.

Dungeons are designed in a way that you don't even need a map. Anyone that knows what they are doing should be able to find the dungeon key just fine.

Boss battles are predictable and easy.

Predictable, do you mean in the way to defeat them. Its basically always been this way with Zelda games. But you can't tell me the boss battles aren't amazing. This is the best collection of bosses in any Zelda game.

Many later dungeons are mostly derivative of earlier dungeons, with some additional environmental gimmick that is instantly solved by finding the respective dungeon's item.

No, each dungeon is very different from the last. I have never seen a Zelda game with such diversity in the dungeon layouts. And every dungeon in Zelda history has been solved using the dungeons item.

Reqired collectathons and messenger quests in between dungeons get old fast.

Those moments are some of the best moments in the game and very unique. Never in a Zelda game were there those story driven action moments, its a great change of pace and leads to some of the best gameplay sequences.

Major sidequests often yield poor prizes(rupees), while random rooms in the walls of hyrule field have great spoils(heart pieces).

I often find that the reward is the fun you had finding them. Yes that was corny.

Hyrule field feels empty and small because it's separated into a series of hubs,with generally very little to do other than move on to the next area.

There is so much to do in them, I was amazed. The reason it seems small is cause there is no wasted space in the game, sure they could have added miles of land with nothing to do but whats the point. In every area there is a multitude of secrets, hidden chests, things to collect, or its used in gameplay sequences.

Epona is rendered mostly useless by Midna's warping ability.

Why warp when riding Epona is so much fun. Plus its better to ride around so you don't miss any of the secrets.

Not enough enemies have a defense against bomb arrows, making them an extremely broken weapon.

People use bomb arrows? Most enemies are easy to begin with why use them.

Fishing is too much fun, and takes away from the main path of the game.

Thats a positive. :)

Every human NPC in the game is a horrifying monster.

I loved the character models, their faces are more alive than in any Zelda game. And Malo is maybe the best child character in any Zelda game.

The music is way below par for a Zelda game.(howling, anyone?)

The music is almost the same as any Zelda game, howling is a gameplay mechanic, how does that fit under music.

Who thought farmer link's costume was a good idea?

Better than ugly brown pajama Link. Who thought letting you play the whole game wearing that was a good idea for a reward.

A lot of the game feels like a rehash of Ocarina of Time.

Yes it feels like a ode to OoT. Yes the overworld is the same, but the game is really different. The way the pacing is, the dungeons are drastically different, there are plenty of unique items, I don't know it feels like a true seperate entry to me.

Bring's almost nothing new to the table.

But refines and excutes the excellent formula to near perfection.

That being said, I rate the game an 8.5/10

Cool. For me its maybe the finest game I have ever played. I give out 10's to my favorite games ever, this is one of them.

Anyway those were valid compliants, good post.
 
just completed 5th dungeon on the GameCube. I appreciated the boss this time alot more. not my favorite boss but i really didnt like it the first time around on Wii, but this time I took more time. fun.

the worst case of framerate drop / slow down that I've encountered so far on the GameCube version is in Castle Town at the observation balcony. on Wii it was fine from what I recall but on gamecube it REALLY makes the framerate choppy down to Ocarina of time levels. but still, no complaints, it's beautiful and Castle Town is FAR, FAR, FAR more of a realized Castle Town than in Ocarina of Time where NPCs almost look like card board cutout sprites.

edit: at night in GameCube Castle Town when all the people have cleared the square, looking around from the observation balcony is a whole lot smoother :lol

on to the 6th dungeon, aka THE AWESOME.
 
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