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Official Legend of Zelda: Twilight Princess thread

How the hell could that person have that many complaints about this game? It just sounds like they're being overly picky. And they still give the game an 8.5? Sheesh.
 
In the 7th dungeon, and just got the
Clawshot. Holy shit, these are cool. Using L Trigger targetting on those floating things, I felt like ****ing Spider-Man zipping across these giant chasms. Joygasm!
 
Goreomedy said:
In the 7th dungeon, and just got the
Clawshot. Holy shit, these are cool. Using L Trigger targetting on those floating things, I felt like ****ing Spider-Man zipping across these giant chasms. Joygasm!

now imagine just pointing and clicking. soooooooooo awesome

Not trying to start shit. Just saying the double clawshot is AWESOME in the wii version
 
i just spent half an hour searching for all my gamecube crap -- console, memory cards, controller, power brick, component cable, audio cable, copy of waverace that kept eluding me -- and now i've lost my will to start playing zelda. sigh. maybe after a couple episodes of venture bros.
 
Since there's no general purpose Wii thread: I love my Wiinis and I love Zelda. It took me like a week to get comfortable with the controls, and some of the launch games are, well, poor implementations of the possibilities of the controller, but I think upcoming games that learn from the mistakes of the launch titles can be solid GOLD.
 
drohne said:
i just spent half an hour searching for all my gamecube crap -- console, memory cards, controller, power brick, component cable, audio cable, copy of waverace that kept eluding me -- and now i've lost my will to start playing zelda. sigh. maybe after a couple episodes of venture bros.

Just use the fact that you will wanna have sex with the game disc after you beat the game as motivation to start playing.
 
drohne said:
i just spent half an hour searching for all my gamecube crap -- console, memory cards, controller, power brick, component cable, audio cable, copy of waverace that kept eluding me -- and now i've lost my will to start playing zelda. sigh. maybe after a couple episodes of venture bros.

Don't you hate Zelda fetch quests!?
 
Just finished the fourth dungeon... game is still amazing (though I do have some quibbles about the "mini-games"). I just wish the bosses offered more resistance. They make WW look challenging.
 
My Arms Your Hearse said:
Just finished the fourth dungeon... game is still amazing (though I do have some quibbles about the "mini-games"). I just wish the bosses offered more resistance. They make WW look challenging.
no :lol

they are easy not doubt about it, besides games like these I dont really play for difficulty there is DMC and Megaman for that.
 
mortal draw + secret finishing stance=awesomeness

I just finished the fifth dungeon and I don't really know what to think. The concept was kinda fresh and I loved the item in it and the boss (
I love how her character design resembles a babushka, and then in her first form you have to remove the ice layer by layer, like a babushka doll
, but the dungeon itself may be one of my least favorite so far. Certainly a step backward when compared to the third and fourth dungeons.
 
Darunia said:
mortal draw + secret finishing stance=awesomeness

I just finished the fifth dungeon and I don't really know what to think. The concept was kinda fresh and I loved the item in it and the boss (
I love how her character design resembles a babushka, and then in her first form you have to remove the ice layer by layer, like a babushka doll
, but the dungeon itself may be one of my least favorite so far. Certainly a step backward when compared to the third and fourth dungeons.

you're going to adore the next two then
 
I absolutely LOVED the 5th dungeon. It's was so fresh and original and I loved the idea behind it. Some of the puzzles were brilliant.
 
lockii said:
I absolutely LOVED the 5th dungeon. It's was so fresh and original and I loved the idea behind it. Some of the puzzles were brilliant.

How were the puzzles or content in the dungeon itself original? It was all very basic I think. Aiming and positioning
cannons
isn't exactly a fresh concept.
 
I kinda feel bad about not LOVING the fifth dungeon.

sixth and seventh dungeon spoilers

I just thought that wandering into the sixth, Aonuma knowing FULL WELL WHAT HE WAS DOING with it simply reading "Temple of Time" with the OoT music striking up was ****ing brilliant. There wasn't any elaborate cutscene that made you read about the history of it. You were just THERE. In the ****ing TEMPLE OF TIME. HOLY SHIT. AND THE DESIGN WAS BRILLIANT.

And then the SEVENTH dungeon escalated to areas I never knew Nintendo could go to. The seventh dungeon was a ****ing adventure in and of itself. ****. You could take the ending, the seventh dungeon, and the opening scene at Ordon, and you'd have a good ****ing 6-8 hour game (which most games tend to be these days). I just LOVE dungeons that will take you all the way around them, only to wind up back in the central room. I loved the design of the city itself. God, I can't wait to go back. Nintendo really outdid themselves. Fighting a ****ING DRAGON with the THUNDER AND THE LIGHTING IN THE RAIN, flying from area to area was just above and beyond the call of duty. GOD DAMN.
 
hey btw Anihawk, you have mulitple strat guides of the game right? Can you tell me which one is worth getting (content-wise, lay out, pictures and the like).
 
Darunia said:
hey btw Anihawk, you have mulitple strat guides of the game right? Can you tell me which one is worth getting (content-wise, lay out, pictures and the like).

I'd just go with the Nintendo one.
 
So, on the Wii version of the game, if you turn on aiming with the analog stick, you get this big fat cursor on screen, right? How come this has been taken out completely on the GCN version? I have no trouble aiming without it and probably prefer it over having that cursor, but it's still wierd.

Anyway, the
howling
is starting to do my head in. On the
Lake Hylia bug/tears fetch quest
Midna tells me to
howl at some flowers so I can fly on the bird-thing again. But how do I find out what bloody song I have to play? :(
 
Lumine said:
So, on the Wii version of the game, if you turn on aiming with the analog stick, you get this big fat cursor on screen, right? How come this has been taken out completely on the GCN version? I have no trouble aiming without it and probably prefer it over having that cursor, but it's still wierd.

Anyway, the
howling
is starting to do my head in. On the
Lake Hylia bug/tears fetch quest
Midna tells me to
howl at some flowers so I can fly on the bird-thing again. But how do I find out what bloody song I have to play? :(
You have to match where the green marks are at the right time and do it twice (I think).
 
Ah I got it. There was a 2nd spot which had the blue lines filled in for the song. I also did the other Howling Stone. Getting the hang of it now. :P
Thanks by the way.
 
About the secret skills-guy:

I got the last technique, and...well, i dont know. Is it a bad translation (German), when he ends his talk with "mein Sohn" (="my son"). Or is it just a stylistic phrase, like when you talk to a priest and call him "father" ?
 
Got all the heart pieces finally....my last one was GOAT IN :lol

Now for poes/bugs.

I've also 100% dungeons 1-8 (not yet 9) in terms of chests. Funny thing I never actually got the compass in the 4th till my completist attempt.
 
I really like this game, but most of the bosses haven't given me much trouble at all. I'm at the
City in the Sky
right now, do the bosses get any harder from this point on? I really wanted this game to be at least Ocarina of Time difficulty. I didn't want to have to do this, but I guess the next time I replay it, I just won't pick up any heart containers. I guess that's pretty much the equivalent of a hard mode. The combat system is just amazing though. Wind Waker kind of hinted at what they could do, and TP blew it through the roof.
Also, I really liked the shootout at the hidden village. It was just like a western. :lol
I missed some of the cinema that played when you beat the
Gerudo dungeon, the sages were trying to kill Ganondorf, and they couldn't, so they sent him to the Twilight Realm?
 
6th dungeon was awesome, but the 7th? Bad taste
Apart from the boss/sub-boss fights
.
MasterMFauli said:
About the secret skills-guy:
Its not a bad translation (same in English). I think you hit the nail on the head.

the_zombie_luke said:
I really like this game, but most of the bosses haven't given me much trouble at all. I'm at the
City in the Sky
right now, do the bosses get any harder from this point on?
Nope. Easier, if anything
 
Striek said:
Its not a bad translation (same in English). I think you hit the nail on the head.

But if so...the sceret-skill guy was TP-Link´s dad? Anyways, that´s what could have made TP even better: Clearing up all unanswered questions.
 
^^^^
He did say something like, "we in this bloodline" or something similar during one of the training sessions, so they are related somehow. They did miss an opportunity to give him a really cool backstory though. :(
 
the_zombie_luke said:
^^^^
He did say something like, "we in this bloodline" or something similar during one of the training sessions, so they are related somehow. They did miss an opportunity to give him a really cool backstory though. :(

Well, at first I thought he may be a sword master in the vein of Minish Cap ones, but probably it's a precedent Hero, possibly young link that grew up and then died at the end of his life. It's true that OoT stuff didn't happen in this timeline, but young link still went to fight in the other timeline, isn't it?
 
From wikipedia: There have been several different "Links" in the history of Hyrule, the land where the Zelda series takes place. The existence of multiple Links is made obvious on many occasions in the games; for example, the introduction sequences of The Wind Waker and The Minish Cap refer to an ancient, legendary champion who is identical in appearance to Link, and The Wind Waker directly mentions the "Hero of Time" (a title given to Link in Ocarina of Time) as a historical entity. So I really think it's the The Hero of Time (Ocarina Link) which would make it x1000 more cool.
 
maxmars said:
Well, at first I thought he may be a sword master in the vein of Minish Cap ones, but probably it's a precedent Hero, possibly young link that grew up and then died at the end of his life. It's true that OoT stuff didn't happen in this timeline, but young link still went to fight in the other timeline, isn't it?
I think it's a Link too, because if it isn't it wouldn't make sense to just have a random dead warrior when they could have had Rusl or a living person teach the TP Link moves. I think your theory could work, but I really wish Nintendo would clarify some stuff. They could even do it in a future game, I don't care.
 
it's a shame pious augustus switched to that freakin' stupid staff after he turned into a bad ass skeleton monster. i liked his gladius much better, and a skeleton warrior swinging around a sword is pretty awesome.
 
HOLY SHIT! Quick thoughts on the end game whilst I'm still feeling the afterglow.. any spoilers in this post are end game ones, so don't look if you haven't made it yet.

1 _ HOW COULD ANYONE POSSIBLY BE UNDERWHELMED/DISAPPOINTED WITH THE ENDING? Seriously??! Post dungeon 5 I really wasn't feeling the 'quest', there just didn't seem to be that much left at stake. But from the battle with
Zant
onwards it completely validated the story for me.

2 _ Sword waggle.. for the most part I could take it or leave it, but when (end game spoiler)
you're firing back those energy balls at Puppet-Zelda..
shit, I jumped up in my seat, started sweating my arse off & was swinging my arm like I meant it.. This is a mechanic we've seen in every Zelda since OoT and it has never felt that intense to me before... That to me sold the true potential of using gestures for sword control, and it's a damn shame that there weren't more moments like that in the game.

3 _ The lack of VO didn't bother me at all until the
mid-credit conversation between Midna and Zelda
. What the **** were Nintendo thinking with that part? Surely they could have managed some Midna style babble for her at least in that one scene?

Just right now I'm convinced that this was by far my favourite Zelda. There were elements of previous Zelda's I preferred over TP, but none of them amazed me with the frequency that Twilight Princess did. GOTMFY bitches.
 
TheIkariWarrior said:
help with side-quest cave needed, Wii version.

ok you know just north of the Eldin Bridge there's ledge you hookshot up to, to reach the cave that looks like its in the Gorgon Mines, there's lava and magnetic beams. you start off high above everything. but WTF am i suppose to do? I thought, sure I'll just put on my iron boots and fall off the platform and that magnetic beam will catch me, but nope, i fall straight into the friggin lava every time. there doesnt appear to be any hookshot locations in this cave. to the left and way below there's an area with a few enemies i can snipe with my arrow_hawkeye, and that's it.

here's what gamefaqs says about it

Heart Piece #17
Location: Eastern Hyrule Field (just Past Eldin Bridge)
Equiptment Requirements: Hookshot/Bombs/Arrows/Iron Boots
Details: North of Eldin Bridge, there is a cliff you can hookshot onto. Blow up
any rocks in you way and follow the path until you reach a cave. Once inside
use your boots to navigate the magnetic walls in the lava cave until you reach
the bottom, then claim your prize from the chest.

that didn't help.
what magnetic walls??? i dont see any, only the magnetic beam that i fall right through when i use my iron boots.

Funny, I think I had the same issue, but then I tried jumping over to the left (wii version), and got sucked into the very bottom magnietic wall, and so skipped the entire bit,a nd just waltzed up and got the heart piece
 
TheIkariWarrior said:
help with side-quest cave needed, Wii version.

ok you know just north of the Eldin Bridge there's ledge you hookshot up to, to reach the cave that looks like its in the Gorgon Mines, there's lava and magnetic beams. you start off high above everything. but WTF am i suppose to do? I thought, sure I'll just put on my iron boots and fall off the platform and that magnetic beam will catch me, but nope, i fall straight into the friggin lava every time. there doesnt appear to be any hookshot locations in this cave. to the left and way below there's an area with a few enemies i can snipe with my arrow_hawkeye, and that's it.

here's what gamefaqs says about it

Heart Piece #17
Location: Eastern Hyrule Field (just Past Eldin Bridge)
Equiptment Requirements: Hookshot/Bombs/Arrows/Iron Boots
Details: North of Eldin Bridge, there is a cliff you can hookshot onto. Blow up
any rocks in you way and follow the path until you reach a cave. Once inside
use your boots to navigate the magnetic walls in the lava cave until you reach
the bottom, then claim your prize from the chest.

that didn't help.
what magnetic walls??? i dont see any, only the magnetic beam that i fall right through when i use my iron boots.

Funny, I think I had the same issue, but then I tried jumping over to the left (wii version), and got sucked into the very bottom magnietic wall, and so skipped the entire bit,a nd just waltzed up and got the heart piece
 
beelzebozo said:
it's a shame pious augustus switched to that freakin' stupid staff after he turned into a bad ass skeleton monster. i liked his gladius much better, and a skeleton warrior swinging around a sword is pretty awesome.

it's also a shame you don't check your pm's
 
I am in constant awe of what Nintendo has been able to create in terms of artistic masterpiece on the humble GameCube. if EAD had 4 years to work with the current state of the art CPU/GPU, say AMD or Intel Quad Core plus Nvidia G80 or ATI R600, it boggles the mind what they could do, and they would put 98% of other Japanese and Western developers to shame.
 
Just beat the 7th dungeon and man was I impressed. That has to be the best Zelda dungeon of all time, so epic in its size and with some absolutely beautiful artistic design. Loved the whole
walking cannon animation
before you enter. And the boss fight... easy but still, holy shit!

2 more dungeons to go... probably be finished with it by next weekend.
 
As many of you, finished the 7th dungeon. It was simply AWESOME. I have not beaten the game yet, but I can't wait to replay this whole piece of GAWD (with component cables plz).


tehmidna.jpg

This game got my approval bitches
 
Best easter-egg ever:
Pulling out your lantern in the bomb shop in Kakariko and getting doused!

It's the little things like that that make this game so incredible.
 
I honestly didn't think the seventh dungeon was all that great. Atmosphere was rather boring and it was relatively simple (including the boss battle).
Except for that one really obscure switch after you get Big Key. Took me awhile to find it.

My favorites at this point are the fifth and sixth dungeon. The
Snowpeak Ruins
was just awesome and incredibly original (Though, it probably was the easiest dungeon in the game besides the first).
 
I am in the middle of my second playthrough. To be honets I have never been able to finsh a second playthrough of Zelda right after I beat it, but thats not the case with this game. I am loving it as much as playing it the first time. Best game ever.
 
Avalon said:
Except for that one really obscure switch after you get Big Key. Took me awhile to find it.

Yeah, this got me as well. In fact, that's where I turned it off last night.
I wondered why hanging from that switch with the clawshot didn't activate something like every switch before it. I looked around outside for probably a good 30 minutes before saving and quitting out. Then, as soon as I was on the main title screen, I realized, "Shit, I should have tried the boots." So now I have to make my way back to that switch later tonight. Wee!
 
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