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Official Legend of Zelda: Twilight Princess thread

dark10x said:
Finally into dungeon 4. The desert prior was the first time I was actually really impressed with the visuals. Climbing up to that odd structure in the far corner and looking out over the heat-wave filled desert was a memorable moment.

The temple itself is already impressing me as well.

Anyone else hate the battle music, by the way? The areas following dungeon 3 were filled with some beautiful music (really set the mood), but anytime an enemy would come within range, that awful battle song would kick in and ruin it. Drove me crazy. In fact, there was a point where the battle music continued to play despite the fact that no enemies were present. I really dislike the use of dynamic music when the music chosen is so different and poor sounding. This has always been a complaint I've had with the 3D Zeldas. I don't understand why they continue to do that. Nintendo's sound designers pretty much suck...

OTHER than that, the game is f*cking awesome. I might just have to give it GOTY...

I agree it does interrupt a lot of the better tracks.

It'd of been good if the battle themes were more like the songs in Burnout, or the tunes in the different areas of Hyrule's Castle Town -- it would just add layers, rather than fade to another tune.
 
radioheadrule83 said:
I agree it does interrupt a lot of the better tracks.

It'd of been good if the battle themes were more like the songs in Burnout, or the tunes in the different areas of Hyrule's Castle Town -- it would just add layers, rather than fade to another tune.
Exactly. If they were simply to add layers, that would work.

As I said, it has always bugged me, but after last night's experience, I have never been more bothered by it. I really wish Nintendo had taken a few hints from games that have been released over the years in terms of atmosphere creation. The game is so good, but there are so many things that they could have done that would have elevated the experience to new levels for me.
 
dark10x said:
Anyone else hate the battle music, by the way?
from page 65:
jarosh said:
the battle music on the other hand... sigh. it stinks. it really does. why, WHY couldn't they make different battle musics for each dungeon? it became so utterly annoying, so very quickly.

there was one point in the game - i don't remember the context - where all of a sudden the atmosphere completely changed. you were in hyrule field and a beautiful piano solo started playing, it was really awesome... and then you run past the first enemy - there it is again, the goddamn battle music completely ruining the moment. it wasn't until the the final part of the game when they realized it would be better to get rid of it entirely. i was SO glad!
so yeah...
 
dark10x said:
Finally into dungeon 4. The desert prior was the first time I was actually really impressed with the visuals. Climbing up to that odd structure in the far corner and looking out over the heat-wave filled desert was a memorable moment.

The temple itself is already impressing me as well.

Anyone else hate the battle music, by the way? The areas following dungeon 3 were filled with some beautiful music (really set the mood), but anytime an enemy would come within range, that awful battle song would kick in and ruin it. Drove me crazy. In fact, there was a point where the battle music continued to play despite the fact that no enemies were present. I really dislike the use of dynamic music when the music chosen is so different and poor sounding. This has always been a complaint I've had with the 3D Zeldas. I don't understand why they continue to do that. Nintendo's sound designers pretty much suck...

OTHER than that, the game is f*cking awesome. I might just have to give it GOTY...

Funny you should mention that- as that just bothered me for the FIRST TIME last night while
escorting Midna back to Zelda after the 3rd temple.

The piano music was just so unbelievably awesome, mellow, and moody, and they couldnt just let it be until you get there? It had to get interrupted, by enemies that d not threaten you in the least? Like I said, it never struck me as an issue prior to that, but it just majorly crippled the mood in that section. I found it very unfortunate, as it effected to rip me out of the brilliance of the moment.
 
Ha ha, I guess we're all in agreement then. :P

Shame there isn't an option to disable it. Primal (PS2 game) had the same issue. The atmosphere was incredible, the orchestral score majestic, and then they kick in this heavy metal rock music whenever you would engage in battle. Bleh. They had an option to turn the battle music off, however, and atmosphere was restored. :D

I just can't figure out why exactly they keep failing to realize this. It's as if they are still designing the audio for an N64.

Another similar situation this year was Oblivion. Unlike Zelda, the battle music in Oblivion was fantastic...but there were absolutely NO transitions. The game would just cut to a different song every time the smallest of creatures would appear and then jump back to a different song afterwards (not even picking up from where a previous song had left off).

Good music and its usage have such a tremendous impact when used properly, yet so few developers seem to even try.
 
Im stuck in the 8th dungeon..

In the room before you get the second Sol. I see nowhere where I can hook myself on to or jump to get to that room!
 
MrPing1000 said:
In the 3rd temple
when u get to the lever that starts the water flowing theres a chest infront of u, once turn the water on is it still possible to get to it? How about if you've gone down the water slide already.

Iron boots + grapple.

I went all the way back up there, thinking I missed a chest with a key. In mys stupidity, the boss key door looked like a regular key door. SO even when the door was right in front of me, with boss key in hand, I went back and scoured the dungeon looking for a non-existant small key to open that door. It was hell, as Ive refsed to look at a FAQ to this point and wasnt going to start. I went back to every chest location, which were spread all around the dungeon. It sucked because I really wanted to get out of that place, was in there for far too long. Finally, I caught a closer look at the door, and when the realization of what had happened hit me I felt like smashing my head into a wall. But it was also a huge relief.
 
Wow that 3rd temple took me longer than id thought it would. Still, wasnt all to confusing once i figured out what was going on there in the main room.

Im at like 27 hrs now, although i did leave it sitting there on pause for about 3 hrs during that temple :lol

I can finally fish now. I tried socreges suggestion on how to fish before entering the 3rd temple but i never found out what he was talking about.
 
MMaRsu said:
Im stuck in the 8th dungeon..

In the room before you get the second Sol. I see nowhere where I can hook myself on to or jump to get to that room!

Theres a room with floating platforms that lead you to the front, and there's a room littered with hookshot points if I remember rightly. To get the key in the room with hookshot points you have to make your way to the front defeating the Zant heads, then work your way backwards from the front with clawshot points, going from side of the room to middle of the room, to other side of the room each time.

If its the room before or after, I think it should be straight forward, just have another quick look around.
 
dark10x said:
Ha ha, I guess we're all in agreement then. :P

Shame there isn't an option to disable it. Primal (PS2 game) had the same issue. The atmosphere was incredible, the orchestral score majestic, and then they kick in this heavy metal rock music whenever you would engage in battle. Bleh. They had an option to turn the battle music off, however, and atmosphere was restored. :D

I just can't figure out why exactly they keep failing to realize this. It's as if they are still designing the audio for an N64.

Another similar situation this year was Oblivion. Unlike Zelda, the battle music in Oblivion was fantastic...but there were absolutely NO transitions. The game would just cut to a different song every time the smallest of creatures would appear and then jump back to a different song afterwards (not even picking up from where a previous song had left off).

Good music and its usage have such a tremendous impact when used properly, yet so few developers seem to even try.

To be fair, at least Zelda attempts some neat real time mixing. The way the music changes as you get a boss to expose it's weakpoint or what have you is quite well done. It's just that they got lazy when it came to actually writing more than one fighting track.
 
radioheadrule83 said:
Theres a room with floating platforms that lead you to the front, and there's a room littered with hookshot points if I remember rightly. To get the key in the room with hookshot points you have to make your way to the front defeating the Zant heads, then work your way backwards from the front with clawshot points, going from side of the room to middle of the room, to other side of the room each time.

If its the room before or after, I think it should be straight forward, just have another quick look around.

Yes it's the room littered with hookshot points..I've been going from side to side from front to back but there's nothing happening..I really don't understand this one
 
I picked up the GC version a couple days ago. I haven't had much time to play yet (week old newborn, work, and multiplayer COD3 will do that to you). I'll be off from work from the 22nd through new years though so I'll get some major time in then.

One thing is bothersome though. This is was not meant to be played on a 60" screen (I have a 60" XBR2). It really makes the GC look like it hasn't aged well. Jaggies galore. This is really at the beginning of the game. Hopefully there is some substaintial improvement. It's just that after RE:4 I was expecting more of a graphical improvement. I might try plugging up my GC (and I do have component cables) to my 37" LCD to see if it helps.
 
MMaRsu said:
Yes it's the room littered with hookshot points..I've been going from side to side from front to back but there's nothing happening..I really don't understand this one

The door you want to get to, there's a hookshot point on the far right of it on a wall that will get you up there I think. The door is locked, but you should have the key providing you went and got the chest.
 
maximum360 said:
I picked up the GC version a couple days ago. I haven't had much time to play yet (week old newborn, work, and multiplayer COD3 will do that to you). I'll be off from work from the 22nd through new years though so I'll get some major time in then.

One thing is bothersome though. This is was not meant to be played on a 60" screen (I have a 60" XBR2). It really makes the GC look like it hasn't aged well. Jaggies galore. This is really at the beginning of the game. Hopefully there is some substaintial improvement. It's just that after RE:4 I was expecting more of a graphical improvement. I might try plugging up my GC (and I do have component cables) to my 37" LCD to see if it helps.

Put Wind Waker on and have a look at that. I just did it before and was shocked at how much bloom / blur in TP helps make WW look like a newer looking game. Its a shame Wind Waker didn't get the care and attention in dungeons and overworld that Twilight Princess got.
 
At 14 hours and just got into the 3rd dungeon. This is one of those rare, rare games that I'm not in a rush to finish because I don't want the ride to end. I loved the part where
you followed the Great Fairy in Kakariko Village all the way into the graveyard until you finally got the Zora tunic.
Awesome!

P.S. For those of you that are complaining about the graphics on an HDTV with your GCN, are you running the game through component cables? I ask because I am and the game looks just fine.
 
radioheadrule83 said:
The door you want to get to, there's a hookshot point on the far right of it on a wall that will get you up there I think. The door is locked, but you should have the key providing you went and got the chest.

No I can't see it :(
 
ForzaItalia said:
I loved the part where
you followed the Great Fairy in Kakariko Village all the way into the graveyard until you finally got the Zora tunic.
Awesome!
Great Fairy?... That's not a fairy, she is ghost of the Queen of the Zoras.
*deleted*
 
DIrtyWeasel said:
Great Fairy?... That's not a fairy, she is ghost of the Queen of the Zoras. :lol
Have you played Ocarina of Time? She was Rutela, the little girl Zora Link saves from Jabu Jabu (OoT's 3rd dungeon).

Eh is it confirmed anywhere in the game that she is Princess Ruto? Or is that just pure conjecture on your part?
 
Magicpaint said:
Eh is it confirmed anywhere in the game that she is Princess Ruto? Or is that just pure conjecture on your part?
Was her name Princess Ruto? I read somewhere that the Queen in TP and the Princess in OoT was the same character. I'll see if I can figure out where that was.
 
DIrtyWeasel said:
Was her name Princess Ruto? I read somewhere that the Queen in TP and the Princess in OoT was the same character. I'll see if I can figure out where that was.

In OOT it was Ruto, the one in this game is different I think
 
DIrtyWeasel said:
Was her name Princess Ruto? I read somewhere that the Queen in TP and the Princess in OoT was the same character. I'll see if I can figure out where that was.

Yup, she was called Ruto in OoT which is different from the Zora Queen.
 
Yeah sorry. I'm sure theyre different characters. At first I was thinking that maybe Ruto was a nickname, but the name Rutela being similar to Ruto is probably just a fanservice to OoT fans. Like how the names Talo and Malo are like Talon and Malon.
 
Dr.Hadji said:
Ok whats the deal with the
talking Boar Rider-Boss
found in the last dungeon? I have a special place for him in my heart, he performed a 12 heart combo on me! Only boss-character to kill me in the game.


he never dies! :lol :lol he's the giant orc that keeps going and going even after takin' a thrashing, and he never hit me more than once in the last confrontation on Hyrule Castle grounds. AND he's in the ending credits with his underlings riding in Hyrule Field! he must not be evil., otherwise the Master Sword would've killed his ass.
 
My GC copy just arrived, played a few hours, and I have to say it's been a long time since I played a game where it's very difficult to say "Stop!!!" to myself...

Even though it's not orchestrated, some of the music are beautiful & have very high quality. It sets the mood in place.
 
W00t! I just beat the
Desert Temple
! Four down baby! I have to say, I like this one about a million times better than the Temple before it. Not only was it cooler, but, it gave me a ton of OMFGWTFBBQ moments!:lol

-I was walking around and Link started walking slow and i wasn't even in anything that could reduce his speed, so...I transform and click on sense and like
a ton of ****ing bugs were crawling on me
! XD

-Then when I ran into the old enemy with an upgrade, i was all cocky getting ready to destroy it when,
he yelled and froze me in place. I was like WTF THEY GAVE THEM SWORDS NOW?!

-Rollercoaster(esque) stuff FTW

-Then the midboss and Boss were ****ing ACE! The boss was a tad easy, but,
slapping him on the head was hilarious


That dungeon could have been really scary. The way the dumb camera is, they could have probably thrown in some cheap scares, a la Resident Evil.
 
I kind of wish they hadn't taught us
Mortal Draw
so soon... it makes enemies like Staflos and Redead so easy... :( as well as some bosses.
 
DIrtyWeasel said:
Great Fairy?... That's not a fairy, she is ghost of the Queen of the Zoras.:lol
Have you played Ocarina of Time? She was Rutela, the child Zora that Link saves from Jabu Jabu (OoT's 3rd dungeon).


:lol Yes I have. I suck at following and/or remembering plots. I thought of Nutella and got hungry when I saw her name...
 
i'm pretty impressed with the first couple hours. i had heard they were dull. perhaps that initial segment in ordure village drags a bit -- it took me an embarrassingly long time to catch the cat -- but the rustic charm of the place kind of redeems it. there's more imagination and style here than i had expected -- i was particularly amused by the
conversations with the animals when link returns to the village as a wolf
, and midna is pretty much the best nintendo character since...i dunno...the eggplant wizard. the actual gameplay has yet to kick in, really, and i'm already fascinated. to be honest i didn't see Another Zelda Game, however polished, matching okami. but tp might prove me wrong.
 
anyone who has finished wanna comment on the pictures I took and posted a page back ? :) :lol

Link's justice done to the best single piece of dialog in the game :lol


Welcome
To My Castle.
 
I'm at the 5th dungeon and need help.

The room on the (second floor i think?) that has 2 of those giant dog like freeze spewing creatures...how the hell do I kill them? Everytime I get too close they get me. not enough time to stand there, and release the ball and chain. argh :/
 
Oblivion said:
I'm at the 5th dungeon and need help.

The room on the (second floor i think?) that has 2 of those giant dog like freeze spewing creatures...how the hell do I kill them? Everytime I get too close they get me. not enough time to stand there, and release the ball and chain. argh :/
Are you talking about the spiral staircase one, or the one that's just a room?

Basically, just wait for them to finish their frost breath attack - it'll give you a couple seconds to whack them with the ball and chain - it only takes 2 hits.
 
unifin said:
Are you talking about the spiral staircase one, or the one that's just a room?

Basically, just wait for them to finish their frost breath attack - it'll give you a couple seconds to whack them with the ball and chain - it only takes 2 hits.

I'm talking about the 2 in that room after that room with the floor is covered in ice.
 
Oblivion said:
I'm talking about the 2 in that room after that room with the floor is covered in ice.

Ahhh, yes - just sidehope their attack, wait for it to stop, and then get a good hit in. Backflip, sidestep, rinse, repeat.
 
Verboten said:
Someone answer my question! I still don't think I understand the meaning of the...
Link and Ilia are just symbolic of the people of Hyrule driven to infighting in order to find the sacred realm. The spirit is just trying to warn him of the dangers of toying with dark magic, and he and Ilia are projected onto that foreboding history lesson as a surreal sort of twist. Probably because Ilia is always on his mind, and the spirit is speaking directly with Link's thoughts.
 
drohne said:
to be honest i didn't see Another Zelda Game, however polished, matching okami. but tp might prove me wrong.

You're in for a treat. Compared to some dungeons in TP, the Okami ones feel like Zelda lite.

DIrtyWeasel said:
Have you played Ocarina of Time? She was Rutela, the child Zora that Link saves from Jabu Jabu (OoT's 3rd dungeon).

Uuh no. The Zora in Jabu Jabu was Ruto, the little girl that grew up to be... sage of water Ruto. Rutela is new character, but with a similar name.
 
unifin said:
Ahhh, yes - just sidehope their attack, wait for it to stop, and then get a good hit in. Backflip, sidestep, rinse, repeat.

Hmm, seems easier that it may be to actually do. Cause their breath follows me around, and not to mention with the
Ball and chain
he's hard to move around already.
 
Darunia said:
Uuh no. The Zora in Jabu Jabu was Ruto, the little girl that grew up to be... sage of water Ruto. Rutela is new character, but with a similar name.
People already established this in the posts under mine... maybe I should edit my post so people won't reply to it anymore...
 
DIrtyWeasel said:
People already established this in the posts under mine... maybe I should edit my post so people won't reply to it anymore...


Yeah sorry, I was just being cautious of spoilers and didn't read all the fully black posts under yours. This thread can be confusing at times
 
drohne said:
i'm pretty impressed with the first couple hours. i had heard they were dull. perhaps that initial segment in ordure village drags a bit -- it took me an embarrassingly long time to catch the cat

You're not alone. Did you try chasing it into the house?

I tried chasing it into the house.
 
For some reason I just NOW figured out you could swim faster by pushing A repeatedly
while wearing the Zora Tunic

Made the 3rd temple boss THAT much easier (but sooooo cool)
 
I just thought of something interesting about the ending.

Did anybody ever pick up the broken fragements of the helmet Ganondorf crushed? It's like the remaining T800 arm at the end of T2! Here's hoping we get evil Link in the next game
 
drohne said:
i'm pretty impressed with the first couple hours. i had heard they were dull. perhaps that initial segment in ordure village drags a bit -- it took me an embarrassingly long time to catch the cat -- but the rustic charm of the place kind of redeems it. there's more imagination and style here than i had expected -- i was particularly amused by the
conversations with the animals when link returns to the village as a wolf
, and midna is pretty much the best nintendo character since...i dunno...the eggplant wizard. the actual gameplay has yet to kick in, really, and i'm already fascinated. to be honest i didn't see Another Zelda Game, however polished, matching okami. but tp might prove me wrong.

Kind of surprised to see this coming from you, but I can say that if you're already impressed, you're truly in for a treat, and a surprise. Keep in mind that for all intents and purposes, the first three dungeons are something of an OoT retread. Beyond that, TP develops into something entirely its own.

Regarding the cat:
I figured that her owner's comment about the fish was more than a clue to the cat's location, but also a clue to getting her back. However when I realized that the cat reacted not unlike a herded goat upon approach, I laughed and though goat > cat. Of course, only to realize after 10 minutes of increasingly frustrated insanity, that cat > me.

When you get a chance, make sure to talk to Epona as a wolf. I laughed. :D
 
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