MutFox said:For those that have finished the game, is it now your favorite Zelda?
Yes or No, and if it isn't which Zelda is?
For me "Ocarina of Time" still takes the cake as my favorite Zelda.
The Hero of Twilight did, but the Hero of Time didn't. The Hero of Time and Zelda didn't receive their pieces until after Ganondorf had already laid hands on the complete Triforce still inside the Sacred Realm and split it into the 3 pieces.AniHawk said:Why the hell would they need to go through any sort of ordeal? The Hero of Time and the Hero of Twilight both had their triforce pieces at the beginning of the game, and I'm sure Zelda did too.
Hah, I voted it second anyway, because that's as low as I think it could go. It's going to win without my first-place vote anyhow.AniHawk said:Just finish it by Friday.
It really is something else though.
without looking it up (i swear) i would say that your first place is either guitar hero 2 or tetris ds. did i win somethingCajoleJuice said:Hah, I voted it second anyway, because that's as low as I think it could go. It's going to win without my first-place vote anyhow.
jarosh said:without looking it up (i swear) i would say that your first place is either guitar hero 2 or tetris ds. did i win something
Oops, I forgot to scale it down.jarosh said:lol. that's awesome.
but way too big! 3.3 mb :O
you don't need that many frames and/or colors...
fly high ~ayunite~ said:Twilight Princess is now my favourite.
In terms of 3D Zelda's..
1. Twilight Princess
2. Ocarina of Time
3. Wind Waker
(never got round to playing MM, don't kill me)
Magicpaint said:Ocarina has its shortcomings too. Hyrule field is almost completely useless. It's like an empty space that acts as a hub, but there is not anything worthwhile in there. The story was a rip-off of Alttp's and just told in a more cinematic manner, it really didn't drive anything.
It's actually my least favourite of the 4 3D Zeldas.
holy shit i completely disagree with everythingWii said:Ocarina is still my top Zelda, it's still has the most epicly told story, the gameplay is richer than TP (as in sidequests, minigames), it had solid dungeons, good sidequests and my favourite bosses in the 3D Zeldas
jarosh said:holy shit i completely disagree with everything
definitely. yeah. i think i can understand (to some degree) why someone would prefer them over tp's bosses.BrandNew said:Basically, yeah. Although...I don't know, Ocarina's bosses were really tight.
BrandNew said:Basically, yeah. Although...I don't know, Ocarina's bosses were really tight.
jarosh said:definitely. yeah. i think i can understand (to some degree) why someone would prefer them over tp's bosses.
but "most epicly told story"? "richer gameplay"? hell NO
jarosh said:definitely. yeah. i think i can understand (to some degree) why someone would prefer them over tp's bosses.
but "most epicly told story"? "richer gameplay"? hell NO
Terrible? No way, it's still very playable today.DarknessTear said:OoT's gameplay is terrible as far as today's standards go. TP has done a great job stepping it up.
Wii said:Terrible? No way, it's still very playable today.
Though some of the mechanics are a bit unrefined and dated.
i'm not going to comment on every one of your points because i can see that we have VASTLY different opinions just by looking at these two points:Wii said:stuff
whaaa? yeah, that's a positive. for TP!Wii said:- Midna leaves you in the dark about why you're really getting the, whereas in Ocarina, the Deku Tree and Zelda laid everything out within the first hour of play.Fused Shadows
again, that's a positive for me.Wii said:STORY:
- The pacing was perfect in Ocarina. No pussyfooting for an hour or two before you got in the first dungeon. You were in the Deku Tree in the first 15mins and loving it.
Wii said:STORY:
- The pacing was perfect in Ocarina. No pussyfooting for an hour or two before you got in the first dungeon. You were in the Deku Tree in the first 15mins and loving it.
- Midna leaves you in the dark about why you're really getting the, whereas in Ocarina, the Deku Tree and Zelda laid everything out within the first hour of play.Fused Shadows
- Although TP's cinematics are VERY good, the cinematics in Ocarina had a certain quality to them that still aren't matched by TP, for example,- I was very disappointed by how little participation Zelda and Ganon had to the story, it would be better if they weren't in it.pulling the Master Sword out in Twilight Princess felt like such a non-event in TP.
In Ocarina, just the little things like Link stepping up to the pedestal with a faceful of cautious curiosity made that scene much more memorable.
- Music in Ocarina is much better and it helped contribute a lot to the general atmosphere of the game, this was lacking in TP and made critical scenes have less impact than they did. The first time I got excited in TP was the first Horseback Battle and mainly because of the music.
- It felt more satisfying to complete because of the kickass finale, TP does not even compare.
GAMEPLAY:
- Ocarina never forced any crappy bughunts on you
- Ocarina would ongoingly reward you as you caught skulltulas, the Poes in TP are handled horribly, there's no incentive (same goes for Agitha).
- I find that there's much more depth between Young/Adult Link in Ocarina than between Adult Link/Wolf Link in TP.
- Where's all the environment control we gained in Ocarina and Majora, ability to create storms or control the sun, this felt like a step back in TP
- Dungeons in Ocarina were harder than Wind Waker and Twilight Princess
- They actually bothered to hide the dungeon keys in Ocarina.
- And where's the super creepy Shadow Temple equivalent?!is weak.Arbiter's Grounds
- For me, Bosses in TP would range from 6-10 because of, while Bosses in Ocarina would range from 9-10boring bosses like Daibaba and Blizetta
- Hyrule Market had THREE minigames, while Twilight Princess has only ONE
- Where are Ocarina's awesome minigames? (horseback archery, shooting gallery, bowling alley), TP's new minigames are cool, but they're not all that.
- Doesn't seem like there's that many sidequests in Twilight Princess, and part of that feeling is due to how linear the story is, it doesn't let you explore much til after dungeon 3.
- Doesn't even feel like there's as many NPCs you can talk to that can really do anything.
- No proper trading quest? The longest one in TP is in the main story and it's only like 4-5 trades long... Link's Awakening would have a fit!
- There's no proper stealth stuff like Gerudo's Fortress/Deku Palace or the Forbidden Fortress in TP at all, instead we get a Bulbin camp with no harsh penalty for being discovered.
There's really nothing crappy about them. They're sooo much better than the Triforce hunts in Wind Waker, simply because the way you hunt them down introduces you to the land and plot that will come next. Indeed, the bughunts can act more as plot devices more than mear obstacles to go through before you reach the real world.- Ocarina never forced any crappy bughunts on you
Sort of agree. However, there is still lots of rewards from Agitha (seriously, 150 rupees per bug pair is a lot of dough...really helps you after a donation to the old man to Malo Mart). And the- Ocarina would ongoingly reward you as you caught skulltulas, the Poes in TP are handled horribly, there's no incentive (same goes for Agitha).
Simply disagree outright. The Wolf makes much more of an impact on the story than Young Link did...in Ocarina you were ust Young Link for the intro of the game and it never really went back to it in terms of plot. Wolf Link plays a much more vital role this time around because of the- I find that there's much more depth between Young/Adult Link in Ocarina than between Adult Link/Wolf Link in TP.
Bollocks. Maybe harder than Wind Waker (of course they were), but Ocarina was such a sinch...as was TP's. At least TP had a much better sense of design in terms of layout and puzzles.- Dungeons in Ocarina were harder than Wind Waker and Twilight Princess
I don't even know what this means. You're saying the keys of TP aren't hidden? What a load of crap, they handled them the same way they did in Ocarina (even though you only needed one at a time in this game).- They actually bothered to hide the dungeon keys in Ocarina.
Who says there has to be one for each Zelda game? There wasn't for Majora's. Wind Waker sorta did, but it was no where near the haunting dungeon from OoT.- And where's the super creepy Shadow Temple equivalent?!is weak.Arbiter's Grounds
Sorta agree here, but they have the river archery which is really cool. And the STAR game is awesome.- Where are Ocarina's awesome minigames? (horseback archery, shooting gallery, bowling alley), TP's new minigames are cool, but they're not all that.
unifin said:Can someone explain to me why theis not fixed yet?bridge
WTF
Am I missing something?
BrandNew said:Are you thinking it's a differentbridge? The one they fix is the one all the way east of Northern Hyrule Field, north of Kakariko village...last portions of the Eldin Province. Not the huge Eldin Bridge on the north part of that area.
I played the first 2hrs again and it certainly reminded me how lacking TP is in some areas.DarknessTear said:Yeah I tried getting into Master Quest which helped me realize how terrible the game is compared to today's standards. Why don't you go back and replay it right now after playing TP and tell me if your nostalgia compares to the real experience?
I wholeheartedly agree, but TP's dungeons are so terribly easy.unifin said:The thing about TP for me is the puzzles are so much more organic, it seems, so much more fleshed out.
OOT had awesome dungeons, but there was a LOT of block-pushing/crystal switching, whereas in TP, those puzzles are there, but they're either few and far between or the puzzles are presented in a dramatically different fashion.
Chao said:Guys, I remember I've had read something on a Spanish mag (I think it was on Edge Spain) about a... tourist center or something in this game so you could watch at places you visited earlier in the game just for pleasure.
Is this feature really in the game or did they smoke some horseshit?
Wii said:I wholeheartedly agree, but TP's dungeons are so terribly easy.
I want harder puzzles, and I don't mind classic block-pushing and crystal switching, I'd be happier if there were more of them.
It's important to note that the "pussyfooting" serves several purposes. 1. It establishes character relationships with Link - relationships that are a part of the progressing STORY. 2. It familiarizes you with the majority of the basic mechanics (horse riding, sword fighting, calling hawks, calling Epona, how the lantern works, aiming with the Wii-mote). This was especially necessary since you're using a whole new control scheme. In fact, if you read the developer interviews that Iwata conducted, they expanded the whole Ordon village sequence from one day to three partly because of the whole new control set up.Wii said:STORY:
- The pacing was perfect in Ocarina. No pussyfooting for an hour or two before you got in the first dungeon. You were in the Deku Tree in the first 15mins and loving it.
I disagree that knowing everything up front is part of a good story. There's a lot to be said for keeping a sense of mystery going. I, for example, question Midna's motives for guiding me to the fused shadows. I thought she was going to betray me at some point. This made the progression more interesting.- Midna leaves you in the dark about why you're really getting the, whereas in Ocarina, the Deku Tree and Zelda laid everything out within the first hour of play.Fused Shadows
The mistake you're making is in assuming that similar events in each game should have the same cinematic weight to them. The focus for TP is very different and contains things not found in OoT. For example, the scene where- Although TP's cinematics are VERY good, the cinematics in Ocarina had a certain quality to them that still aren't matched by TP, for example,pulling the Master Sword out in Twilight Princess felt like such a non-event in TP.
I agree that their involvement in the story could have been more, but I disagree that they should not have been in it. The final battle, with Zelda and Ganon involved, was like the perfect realization of the traditional Zelda final battle. Without them it would have seemed empty.- I was very disappointed by how little participation Zelda and Ganon had to the story, it would be better if they weren't in it.
Wow... no... just no.- Music in Ocarina is much better and it helped contribute a lot to the general atmosphere of the game, this was lacking in TP and made critical scenes have less impact than they did. The first time I got excited in TP was the first Horseback Battle and mainly because of the music.
What?? Did we complete the same game??- It felt more satisfying to complete because of the kickass finale, TP does not even compare.
The bug hunts were properly confined to a single area and required actual thought to complete. Since where they were was marked on the map, it didn't involve endless searching, which is what ruins collectathons. I enjoyed them and they weren't overdone.- Ocarina never forced any crappy bughunts on you
*shrug* I didn't do either thing in either game. I don't understand why you didn't like the bug hunts, but would invest time into an option hunt like catching the poes or the bugs for Agitha?- Ocarina would ongoingly reward you as you caught skulltulas, the Poes in TP are handled horribly, there's no incentive (same goes for Agitha).
I don't know what this means. There is more "depth between"? Do you mean that they are more different than each other?- I find that there's much more depth between Young/Adult Link in Ocarina than between Adult Link/Wolf Link in TP.
This just wasn't necessary. It'd be like saying "How come I can't 'sense' things in OoT? I want to learn scents and follow scent trails... I want to see ghosts..." It's just not applicable to this game's design.- Where's all the environment control we gained in Ocarina and Majora, ability to create storms or control the sun, this felt like a step back in TP
Agreed, though I think TP's were more interestingly designed.- Dungeons in Ocarina were harder than Wind Waker and Twilight Princess
You have to stop looking for "equivalent" things in TP. *It's a different game* - why should there have to be a Shadow Temple equivalent?? I could just start rattling off things that TP does have that OoT doesn't, but it wouldn't make sense for me to do that as a criticism of OoT.- And where's the super creepy Shadow Temple equivalent?!is weak.Arbiter's Grounds
I disagree. You make a list, I'll make a list, and we'll compare.- Doesn't seem like there's that many sidequests in Twilight Princess, and part of that feeling is due to how linear the story is, it doesn't let you explore much til after dungeon 3.
What does this mean? What were you expecting them to do?- Doesn't even feel like there's as many NPCs you can talk to that can really do anything.
Again, if you're wanting TP to be like previous Zeldas, why not just go play the previous Zeldas?- No proper trading quest? The longest one in TP is in the main story and it's only like 4-5 trades long... Link's Awakening would have a fit!
Maybe it's not a requirement that a Zelda game have to have a stealth component? I dunno... maybe it's just possible...- There's no proper stealth stuff like Gerudo's Fortress/Deku Palace or the Forbidden Fortress in TP at all, instead we get a Bulbin camp with no harsh penalty for being discovered.
crisdecuba said:GAMEPLAY:
The bug hunts were properly confined to a single area and required actual thought to complete. Since where they were was marked on the map, it didn't involve endless searching, which is what ruins collectathons. I enjoyed them and they weren't overdone.
*shrug* I didn't do either thing in either game. I don't understand why you didn't like the bug hunts, but would invest time into an option hunt like catching the poes or the bugs for Agitha?
The problem is TP does not have enough new memorable tracks, and when they re-use OOT music it just feels like they're saying "HAY REMEMBER THIS?"BrandNew said:I can disagree with a lot of things there. I personally think TP's music is better, while OoT's is probably a bit more memorable (again, nostalgia).[/spoiler]
No commentBrandNew said:About the finale...Nostalgia again. I guarantee that if TP's ending was the first you played, you would've liked it better. However, I will agree that Ganon in OoT was more epic than Beat Ganon in TP.
I'm not comparing it to Wind WakerBrandNew said:There's really nothing crappy about them. They're sooo much better than the Triforce hunts in Wind Waker, simply because the way you hunt them down introduces you to the land and plot that will come next. Indeed, the bughunts can act more as plot devices more than mear obstacles to go through before you reach the real world.
Yeah, that's good but what the **** is withBrandNew said:Sort of agree. However, there is still lots of rewards from Agitha (seriously, 150 rupees per bug pair is a lot of dough...really helps you after a donation to the old man to Malo Mart). And theBottle with Fairy Tears from Jovani was really cool.
Yes, Wolf Link has more to do with the main story, but does it actually add that much to the game? Is it even as much fun as Young Link?BrandNew said:Simply disagree outright. The Wolf makes much more of an impact on the story than Young Link did...in Ocarina you were ust Young Link for the intro of the game and it never really went back to it in terms of plot. Wolf Link plays a much more vital role this time around because of theTwili Legend of the Hero...who would appear as a beast when brought into the Twilight.
TP may be easier to me because I've matured but you have to agree that TP's dungeons are waaay too linear.BrandNew said:Bollocks. Maybe harder than Wind Waker (of course they were), but Ocarina was such a sinch...as was TP's. At least TP had a much better sense of design in terms of layout and puzzles.
Not very well, usually the chest containing the key would be right next to the door, and you wouldn't even have to do much to get itBrandNew said:I don't even know what this means. You're saying the keys of TP aren't hidden? What a load of crap, they handled them the same way they did in Ocarina (even though you only needed one at a time in this game).
BrandNew said:Who says there has to be one for each Zelda game? There wasn't for Majora's. Wind Waker sorta did, but it was no where near the haunting dungeon from OoT.Arbiter's Groundswas much cooler than the Shadow Temple anyway. The Shadow Temple was pretty lame, to be honost. TP's "equal" was much more inspired.
STAR game is awesome, especially the host and the girls <3BrandNew said:Sorta agree here, but they have the river archery which is really cool. And the STAR game is awesome.
It still isBrandNew said:I don't even want to respond more, as I know you're just going to respond back agruing your point. More power to you, Ocarina was awesome.
Obviously, but WHY does it have to be ALL at the start? I'd rather it be a more gradual experience through the game.crisdecuba said:It's important to note that the "pussyfooting" serves several purposes. 1. It establishes character relationships with Link - relationships that are a part of the progressing STORY. 2. It familiarizes you with the majority of the basic mechanics (horse riding, sword fighting, calling hawks, calling Epona, how the lantern works, aiming with the Wii-mote). This was especially necessary since you're using a whole new control scheme. In fact, if you read the developer interviews that Iwata conducted, they expanded the whole Ordon village sequence from one day to three partly because of the whole new control set up.
I'm not saying it's not good, I'm saying it does not have the grandness that Ocarina has because these things are hidden from you. In Ocarina, you knew exactly what was at stake and it made the whole adventure and your actions seem more important.crisdecuba said:I disagree that knowing everything up front is part of a good story. There's a lot to be said for keeping a sense of mystery going. I, for example, question Midna's motives for guiding me to the fused shadows. I thought she was going to betray me at some point. This made the progression more interesting.
So I should not be expecting the finale of TP to top Ocarina because it's different? Is that what you're saying?crisdecuba said:The mistake you're making is in assuming that similar events in each game should have the same cinematic weight to them. The focus for TP is very different and contains things not found in OoT. For example, the scene wherewas handled *very well* and achieved a level of emotional involvement for me that was never there in OoT.Ilia regains her memory
Hardly perfect, but that's subjective.crisdecuba said:I agree that their involvement in the story could have been more, but I disagree that they should not have been in it. The final battle, with Zelda and Ganon involved, was like the perfect realization of the traditional Zelda final battle. Without them it would have seemed empty.
I know I've completed the game 2x from start to finish and Wind Waker's finale felt much more satisfying than TP'scrisdecuba said:Wow... no... just no.
What?? Did we complete the same game??
It's not the searching, it's just that they're boring and I'd rather be exploring the area in the light world, they end up dragging the experience down.crisdecuba said:GAMEPLAY:
The bug hunts were properly confined to a single area and required actual thought to complete. Since where they were was marked on the map, it didn't involve endless searching, which is what ruins collectathons. I enjoyed them and they weren't overdone.
*shrug* I didn't do either thing in either game. I don't understand why you didn't like the bug hunts, but would invest time into an option hunt like catching the poes or the bugs for Agitha?
I like what they've done with Wolf Link and even enjoyed it apart from the boring bughunts, but I feel the execution was more streamlined and added more to the game in Ocarina.crisdecuba said:I don't know what this means. There is more "depth between"? Do you mean that they are more different than each other?
This just wasn't necessary. It'd be like saying "How come I can't 'sense' things in OoT? I want to learn scents and follow scent trails... I want to see ghosts..." It's just not applicable to this game's design.
Good, one less thing to respond on, which means I can sleep earlier (it's 6:08am here)crisdecuba said:Agreed, though I think TP's were more interestingly designed.
Shadow Temple was one of my favourites in Ocarina, I was very disappointed there was no really creepy dungeon or really creepy areas in TP's Hyrule. The game is nowhere near as dark as people are saying.crisdecuba said:You have to stop looking for "equivalent" things in TP. *It's a different game* - why should there have to be a Shadow Temple equivalent?? I could just start rattling off things that TP does have that OoT doesn't, but it wouldn't make sense for me to do that as a criticism of OoT.
This could actually be nostalgia talkingcrisdecuba said:I disagree. You make a list, I'll make a list, and we'll compare.![]()
It means the huge world they've created has gone to waste. I expected with the amount of time they spent developing the game that there would be NPCs and sidequests galore.crisdecuba said:What does this mean? What were you expecting them to do?
Nintendo said they wanted to make the best Zelda game ever, trading quests have become a nice tradition in Zelda, and after being letdown by Wind Waker's atrocious Windfall decoration 'trading quest', it would've been nice as compensationcrisdecuba said:Again, if you're wanting TP to be like previous Zeldas, why not just go play the previous Zeldas?
No, but it makes TP's gameplay less diverse.crisdecuba said:Maybe it's not a requirement that a Zelda game have to have a stealth component? I dunno... maybe it's just possible...![]()
So why force me to go there?Jason said:They were marked on the ****ing map?! *slaps forehead*
Yah, that's true too, the ice cavern trained me to solve any ice block problem I'd ever encounterLakeEarth said:Of course Ocarina of Time seemed harder, because it was the first 3D Zelda. This is the fourth, you're more used to scanning the environment and solving puzzles.
Different tastes, I guess. It wasn't slow to me and it served to endear me to the NPCs. And wouldn't it be hard to go *beyond* these basic mechanics if you were still stuck with introducing them later on in the game?Wii said:Obviously, but WHY does it have to be ALL at the start? I'd rather it be a more gradual experience through the game.
The beginning is so slow it puts people OFF Zelda, if I was not a Zelda fan, I could see myself getting bored.
Different tastes again - I prefer mystery over grandness, especially when the still shows itself later on as the story is revealed.I'm not saying it's not good, I'm saying it does not have the grandness that Ocarina has because these things are hidden from you. In Ocarina, you knew exactly what was at stake and it made the whole adventure and your actions seem more important.
I thought we were talking about the Master Sword scene, not the finale, which I enjoyed much more in TP. A one-on-one sword fight with Ganon is much better than OoT's battle with the huge pig.So I should not be expecting the finale of TP to top Ocarina because it's different? Is that what you're saying?
Even if we disagree, I can't see how there could be "far more" emotion in the Saria scene. For me, Saria's character was less developed, and therefore I cared less about her than I did with Ilia.And by the way, I think there was far more emotion when Saria said goodbye to Link on the Lost Woods bridge.
I know I've completed the game 2x from start to finish and Wind Waker's finale felt much more satisfying than TP's
So you're basically saying you don't like the concept of exploring the twilight world since you'll explore the light world version as well. It wasn't boring to me at all. Most of the bugs had a little puzzle of sorts to solve in order to get them, and there was story progression as well during these times (remember finding the kids with the shaman in Kakariko?) Further, it helped you get used to the wolf abilities, which come into play in the dungeons later on as well.It's not the searching, it's just that they're boring and I'd rather be exploring the area in the light world, they end up dragging the experience down.
Then you don't hate collectathons at all. You just don't like "being stuck as" the wolf. I enjoyed the wolf segments because they forced me to think differently in order to do what I wanted to do. It would have been really boring to have the wolf be so similar to Link.Also I am not confined to a wolf to find poes or golden bugs
What do you mean when you say "more streamlined?" Re: adding more to the game - not really. Young Link is like a gimped version of old Link and is almost forgotten in the second half of the game. The wolf, however, remains integral to the game throughout.I like what they've done with Wolf Link and even enjoyed it apart from the boring bughunts, but I feel the execution was more streamlined and added more to the game in Ocarina.
Is this a legitimate criticism, then? That the game didn't repeat a temple with a specific atmosphere that you liked?Shadow Temple was one of my favourites in Ocarina, I was very disappointed there was no really creepy dungeon or really creepy areas in TP's Hyrule.
Agreed.The game is nowhere near as dark as people are saying.
Cool.This could actually be nostalgia talking
Ahh - gotcha. You wanted more side-quests and more involving NPCs.It means the huge world they've created has gone to waste. I expected with the amount of time they spent developing the game that there would be NPCs and sidequests galore.
Yeah, I feel about trading quests the same way you feel about the bug hunt sections.Nintendo said they wanted to make the best Zelda game ever, trading quests have become a nice tradition in Zelda, and after being letdown by Wind Waker's atrocious Windfall decoration 'trading quest', it would've been nice as compensation![]()
In my opinion, in a good way - I disliked the stealth portions of Wind Waker and OoT.No, but it makes TP's gameplay less diverse.
Because it's not about "getting there." It's about working out how to find the buggers with your wolf abilities. Just little mini-puzzles, and they worked for me.So why force me to go there?
It's tedious and unneccesary.
And I'm not sure I've spelt those two words corructly![]()