XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
So are any adventurous types going to pick this up today? Or is today ship date and not shelf date?
Magic Mile said:I'll be picking this up tomorrow and will post impressions.
The biggest downer is no online play. I don't see the reasoning behind this at all.
But I am a sucker for mini game compilations(unlike most of GAF) so this type of game is right up my alley. I loved Wii Sports, Carnival Games, Mario Party 8, so why not this one? It looks fun and thats what matters to me most.
I'll wait a while.PROS: It's a stylish tie-in to the upcoming 2008 Olympics in Beijing. The roster of included characters is awesome.
CONS: It features shallow gameplay, on the level of Wii Sports. Really, it's not a game so much as it is a marketing tool.
GamePro review thing said:It features shallow gameplay
They gave it a 3.5/5, which I expect to be the average score for this (70% range).Capndrake said:
Amir0x said:There's just something about the world's boldest and bravest (but often steroid abusing greats) coming together and competing for the win.
laesperanzapaz said:you're getting THIS and refusing Mairo Galaxy. Nice gamer logic there.
schuelma said:"For being a game thats made up of simple gestures and been there, done that gameplay, Mario & Sonic is a huge surprise in its ability to still pull us in and really deliver pure, classic entertainment. The 24 events have a bit of repetition when dealing with the same general classification all racing events feel similar, for example but even then theres enough of a difference to set them apart. While some events feel like throwbacks to the NES days of Track & Field, others such as the innovative archery mode and dream events give the experience a huge push in the direction of style and overall freshness. Team that together with playable Miis, online rankings for event-by-event world records, and character-specific missions and youve got an experience that goes well beyond just delivering a few rushed minis to a successful system. The overall style is pretty impressive, the list of characters balance out well, the game becomes increasingly entertaining in multiplayer mode, and its generally fun to play all-around. Yeah weve seen it all before in things like Rayman or Mario Party 8, but this mascot mash-up is more focused, refined, and classically rooted. Theres certainly room to grow, as the game could use a huge focus on more events and missions, more dream events, and full online multiplayer, but as a first pairing between a few of the industrys top mascots Mario & Sonic truly delivers in the fun department."
It's a little difficult to say which character's truly cut out for which event, though, because the game never actually defines the skills necessary to excel at a given competition. Some events, such as the 100 meters, are self-explanatory. But does fencing involve skill? Does the hammer throw involve power? Possibly, but I didn't really get the sense that I did any better with Bowser, a power thrower, than with Peach, a skill player.
Mario & Sonic features more than four times as many events as Wii Sports, and while none are spectacular, it's surprising that most are least competent. Sprinting and swimming are two standouts -- simply wave the Wii Remote and Nunchuk back and forth as fast as you can -- and with most of these contests coming in at under a minute, they're sure to be party favorites.
But the biggest disappointment has to be table tennis. Sure, it's a gigantic sport in China, but we've already seen other tennis games on the Wii done much better -- do we really need another half-assed minigame? The matches just drag on way too long -- and be prepared to return serves too early by simply raising the Wii Remote.
Thankfully, it's worth hanging in there, because Mario & Sonic's multiplayer competition is about as much fun as I've had with the Wii in a party-style setting. The 1-on-1 contests like fencing take on a Street Fighter-style combativeness, while the sprinting and swimming events are frantic fights to the finish. We were gasping for breath and perspiring profusely by the end -- particularly the geezer of our group, Electronic Gaming Monthly editor-in-chief Dan "Shoe" Hsu. And as anyone who's trolled the dark recesses of the Internet knows, Mario and Sonic are pretty easy to make fun of, so there's the opportunity for some rather disturbing trash talk...which I blame for most of my losses.
While the multiplayer option makes Mario & Sonic well worth checking out in a party environment, the game's missing one critical component of truly great multiplayer competitions: options. That's right -- there's just one way to play each event, staying a little too close to Olympic rules and regulations. You have to score 15 hits in fencing, you must compete in eight rounds of shooting, you've gotta play to 11 points in table tennis, and so on. The complexity in the competition's certainly a step up from Wii Sports and Wii Play, but without the option to play how you want and when you want, this feels like just another souped-up minigame collection. It's enjoyable -- and to be honest, more fun than I expected -- but it's not quite the evolution of Wii Sports we've been looking for.
Just like most reviews lately, so at least they're consistent!Bailey's Dad said:Neither score matches the text imo.
bananabread said:They seemed pretty happy with the fencing, which is all I was really interested in.
But who would want to play this against computer opponents anyway?DavidDayton said:Fencing consists of holding left or right to sidle back and forth and shaking the Wii remote to thrust. Holding down a button or two allows you to opt to feint or parry instead, but it really doesn't seem to make much of a difference. Just walk right, dodge when Mr. Computer attacks, then thrust. Repeat until you win.
Phife Dawg said:But who would want to play this against computer opponents anyway?
underfooter said:A game like this (or wiisports/wiiplay) were never meant to get good review scores. I expect Wiifit to score around the same (6.0-7.0 range) although it'll be the most successful game of 2008 and most likely one of the most fun to play.
Kevtones said:Why am I suddenly interested???
Release Date -
US: November 6, 2007
Well there's only one way to find outDavidDayton said:Given the basic nature of the gameplay, I'm not sure how much better it would be against humans.
I'm really, REALLY skeptical at this point. That's all I'm saying.
Agree 100%!Magic Mile said:I don't see why people are second guessing themselves here. Its a game that looks fun. Isn't that what matters most? To hell with cutscenes, endless dialogue, complex story, character development, cinematics. I am buying this game because it looks fun.
Only if you don't eventually pick up Fire Emblem afterwards... ;Pegocrata said:I can´t believe I am seriously considering getting this over Fire Emblem.
My God, am I becoming a casual gamer?
Magic Mile said:I don't see why people are second guessing themselves here. Its a game that looks fun. Isn't that what matters most? To hell with cutscenes, endless dialogue, complex story, character development, cinematics. I am buying this game because it looks fun.
Just buy the game.
I am picking it up after work this afternoon and will post impressions.
Part of it has to be the whole "hay look, moer mini-gamez on Wii lolz" mentality also, no?Bluecondor said:I am completely in agreement with you on this one.
When I read comments about a game like this, I often get the feeling that the person commenting has never played an Olympics game before. I have very fond memories of playing Summer Games (I and 2), Winter Games and California Games years ago on the Commodore 64. They were really fun multi-player games that were essentially nothing more than a collection of mini-games based on Olympics events. I would also play the single player modes endlessly, both to try and get better and better scores, and to practice for multi-player games. I only stopped playing these games when I got tired of all the button mashing.
If you go into this game with the same approach, hoping for a modern day Summer Games, that has waggle instead of button-mashing, you won't be disappointed. It is narrow-minded and misguided to expect this game to have the depth of other A list titles that will be coming out soon. I am buying Olympics so that we have something enjoyable to play on the Wii, that will keep me moving - as it is now 30 degrees outside in Pittsburgh where I live. When I want to play something with more depth, I will pick up Assassin's Creed for the PS3 or 360 next week.
I'm mostly interested in how the Miis work, I don't think I'll really be using the regular cast in this.Magic Mile said:I just picked this one up. The Gamestop I got it at had 17 reserved copies, is that good or bad?
Anyway, going to play it now. I'll try to go through all the events. If anyone wants me to give any specific impressions on anything let me know and I'll answer it when I get back.
later said:Wii fit is not a game mate, it has maybe 5-10 minigames. The rest is actual fitness. No fun in that.
Does it look like $50 of fun? Is there anything about it that makes it better than any of the other mini-game compilations released? Games that are "looks fun" but don't have anything else going for it are what I buy at $20, not $50.Magic Mile said:I don't see why people are second guessing themselves here. Its a game that looks fun. Isn't that what matters most? To hell with cutscenes, endless dialogue, complex story, character development, cinematics. I am buying this game because it looks fun.
Just buy the game.
I am picking it up after work this afternoon and will post impressions.
XiaNaphryz said:I'm mostly interested in how the Miis work, I don't think I'll really be using the regular cast in this.
Does it play out like Wii Sports where you select a Mii and it tracks personal records, etc?
Does it look like $50 of fun? Is there anything about it that makes it better than any of the other mini-game compilations released? Games that are "looks fun" but don't have anything else going for it are what I buy at $20, not $50