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Official Metroid Prime 3: Corruption Review Megathread

The Sphinx said:
I'm playing Bioshock at the moment (like every sensible person). It's the first console FPS I've spent much time with since frequenting Halo 2's multiplayer a couple years ago, so I'm picking up dual analog control for the first time in a while. It's... less than perfect certainly. I feel like I'm teetering on the edge of being completely out of control in firefights, and anything that involves very precise shooting, even with the zoom function, is a pain in the neck. In fast-paced encounters it's very much like driving on a sheet of ice, where just the slightest overturn on the wheel- just the smallest overtilt on the analog stick- will send you spinning around and facing the wrong way.

Now I know people can become very proficient with this setup- I used to be pretty good at Halo 2 multi with the sensitivity cranked up to max. And I'm doing just fine with Bioshock on the normal difficulty settings, the imperfection of the control scheme probably helps add to the frantic panic of trying to avoid being killed by a Big Daddy. But it's not ideal, it takes a long time to learn dual analog well (still know people who haven't adapted from their Goldeneye control setup), and I'm plenty willing to try a new option that promises to help the aiming issues.
I'm at the point now where I'm perfectly fluent in Dual-Analog controls in regards to FPS. Movement and aiming are second nature, and I don't feel hindered by the controls when I play.

That being said, I was a god at aiming in MP3 using the advanced controls. Aiming just becomes a lot less of an issue.

Being good at shooting using dual-analogs is challenging and rewarding. Being good at shooting with MP3 advanced control should just be a given.

How that translates into the fun and reward factor...we shall see!
 
dark10x said:
This brings up the problem I've mentioned before...

The console market is incredibly split. The 360 could not offer the type of control scheme you find in Metroid Prime 3...but the Wii hardware could not properly support Bioshock.

You basically have to make a compromise no matter which machine you are using. :\


exactly, the question is wether graphics or gameplay are more important. Any true gamer will say gameplay, what they are forgetting is that the immersive graphics and presentation of games like BioShock actually add to the gameplay. Not to mention the additional AI. This is why the Wii's "we have better gameplay" doesn't always ring true.
 
dark10x said:
This brings up the problem I've mentioned before...

The console market is incredibly split. The 360 could not offer the type of control scheme you find in Metroid Prime 3...but the Wii hardware could not properly support Bioshock.

You basically have to make a compromise no matter which machine you are using. :\
This is why I've wanted metroid priume so much more than i wanted bioshock. Control scheme is more important than graphics for me. I'm not a fan of the dual analogue controls and the wii controls look so much better for a FPS. I'm not too bothered about the graphics really. Its nice to have a game with really good graphics, but its not like there's anything wrong with MP3's graphics; they;re good enough.
 
Conrad Link said:
1188199023433.jpg
Wha........?

I guess the extra .2 is the 'Reviewer's Tilt'?
 
re: Control.

I don't see why the comment made by Gametrailers would turn people to PC control in the first place. While KBAM is superior, it is only available as a PC option while Wiimote vs. Gamepad are almost exclusively referring to consoles. That said, I don't see why it's a stretch to call Wiimote FPS control the definitive control for games of this genre on a console, unless we're just nitpicking.
 
evilromero said:
I'm not complaining but I was pointing out why some might be upset. Also, it reveals the setting, which might bother some as well. I don't really care. I'm ready to take Kraid down... ... ...Someone confirm this.

Spoiler about a boss in MP3:
There's no Kraid
according to a guy on GameFAQs who was posting pictures of the strategy guide--I'm pretty sure he's not lying.
 
Shawn128 said:
Wha........?

I guess the extra .2 is the 'Reviewer's Tilt'?
not an average.

the different areas of a game are not given the same weight on a game to game basis.

gamespot used to do that but it was f'in stupid. presentation might be consider a greater part of the overall experience in bioshock, for example... giving it a higher overall score.
 
psycho_snake said:
This is why I've wanted metroid priume so much more than i wanted bioshock. Control scheme is more important than graphics for me. I'm not a fan of the dual analogue controls and the wii controls look so much better for a FPS. I'm not too bothered about the graphics really. Its nice to have a game with really good graphics, but its not like there's anything wrong with MP3's graphics; they;re good enough.

The thing is, it's just not the graphics. People apparently like to forget what powerfull hardware allows you to do in a game.

But this is not a good discussion to have in this thread.
 
i don't want to derail this, but both paths taken this gen still have a lot to prove for gamers:

there were obviously control sacrifices for metroid (using down on the d-pad, and the - button are obvious compromises) so we still need to see a new ip ground-up where number of buttons isn't an issue and motion controls/pointer are flawless.

the 360/ps3 still haven't had their gta3 moment this gen (not that you'd expect it yet). there are games that couldn't have been done last gen, certainly, but there isn't a real paradigm shift in game design visible yet either.

hopefully we see some revolutions on both fronts in the next year or two.
 
plagiarize said:
not an average.

the different areas of a game are not given the same weight on a game to game basis.

gamespot used to do that but it was f'in stupid. presentation might be consider a greater part of the overall experience in bioshock, for example... giving it a higher overall score.
right.. but the scores in all of the areas were identical. that was the point. there is a mysterious .2 that's coming from somewhere not in the scores, because they're identical in every category.

PleoMax said:
The thing is, it's just not the graphics. People apparently like to forget what powerfull hardware allows you to do in a game.

But this is not a good discussion to have in this thread.
I don't think people are the ones who forgot.. more like the developers.. aside from graphics there are usually no good examples of what else is brought to the table. people like to mention AI and physics, but there is still the unanswered question of how much of today's physics and AI are a result of faster hardware and how much are a result of prgramming experience. In things like poly counts and on screen effects it is quantifiable.. but for physics and AI where the quality of the developer is just as important as the quality of the hardware, it's difficult to say. You still have tremendous examples of AI and hysics from last gen.. better AI and physics than much of what we've seen this gen so far.
 
The only dual analogue setup that I can't get used to is from the Dual Shock. The 360 controller is great but for some reason having both sticks right next to each other fuck me up when playing an FPS.
That said, I hope this won't turn into a Bioshock vs MP3 bitchfest.
 
borghe said:
right.. but the scores in all of the areas were identical. that was the point. there is a mysterious .2 that's coming from somewhere not in the scores, because they're identical in every category.
He's saying that any one of those 5 categories could be more weighted than the other.

Also, the final scores to me have always been more of a gut-feel than a mathematical derivation.
 
borghe said:
right.. but the scores in all of the areas were identical. that was the point. there is a mysterious .2 that's coming from somewhere not in the scores, because they're identical in every category.

You guys are acting as if this is a mathematical process.

Reviewers just think "This game feels like a 9.7" then fill in the blank.

Also, Cassamasina full-out admitted it was docked marks because it was the third in the series and not the original.
 
DeaconKnowledge said:
You guys are acting as if this is a mathematical process.

Reviewers just think "This game feels like a 9.7" then fill in the blank.

Also, Cassamasina full-out admitted it was docked marks because it was the third in the series and not the original.
understood.. that's what he was saying.. with all other scores identical, where did the extra .2 come from (or go)?
 
borghe said:
right.. but the scores in all of the areas were identical. that was the point. there is a mysterious .2 that's coming from somewhere not in the scores, because they're identical in every category.


I don't think people are the ones who forgot.. more like the developers.. aside from graphics there are usually no good examples of what else is brought to the table. people like to mention AI and physics, but there is still the unanswered question of how much of today's physics and AI are a result of faster hardware and how much are a result of prgramming experience. In things like poly counts and on screen effects it is quantifiable.. but for physics and AI where the quality of the developer is just as important as the quality of the hardware, it's difficult to say. You still have tremendous examples of AI and hysics from last gen.. better AI and physics than much of what we've seen this gen so far.

Maybe because while the parts themselfs are equaly as great by each respective platform standards, the sum of its parts aren't equal for Both.

The sum of its parts in Bioshock is better than that of MP3. I don't want to burst anyone's buble, but Bioshock is being considered the best FPS since Half life, MP3 is not. Maybe because on the whole, Bioshock is just more.
 
borghe said:
understood.. that's what he was saying.. with all other scores identical, where did the extra .2 come from (or go)?

Does it not say "not an average"? Im pretty sure it does. I can totally agree with this, it's the 3rd game of a great trilogy, but it hasn't changed much. I expect Halo 3 scores to be lower for the same reason. We'll see.
 
why would someone give a shit about a .2 difference?

especially 9.5-9.7?

is a "OMG SO AWESOME GO BUY THIS GAME IM MELTING!!!!1one" not good enough?
 
rhino4evr said:
Does it not say "not an average"? Im pretty sure it does. I can totally agree with this, it's the 3rd game of a great trilogy, but it hasn't changed much. I expect Halo 3 scores to be lower for the same reason. We'll see.

Doubt it.

If all else but the graphics are equal between Halo 2 and 3, I pretty much guarantee the score will go up.

Casamassina is harder on reviews than other editors of IGN are.
 
borghe said:
I don't think people are the ones who forgot.. more like the developers.. aside from graphics there are usually no good examples of what else is brought to the table. people like to mention AI and physics, but there is still the unanswered question of how much of today's physics and AI are a result of faster hardware and how much are a result of prgramming experience. In things like poly counts and on screen effects it is quantifiable.. but for physics and AI where the quality of the developer is just as important as the quality of the hardware, it's difficult to say. You still have tremendous examples of AI and hysics from last gen.. better AI and physics than much of what we've seen this gen so far.
agreed.
 
DeaconKnowledge said:
Doubt it.

If all else but the graphics are equal between Halo 2 and 3, I pretty much guarantee the score will go up.

Casamassina is harder on reviews than other editors of IGN are.
so wait... now we're saying reviews mean nothing??? but WHAT ELSE WILL I BASE MY PURCHASING HABITS ON!?!?!?!?!?!?

*takes service revolver*
*BAM*
 
DeaconKnowledge said:
Doubt it.

If all else but the graphics are equal between Halo 2 and 3, I pretty much guarantee the score will go up.

Casamassina is harder on reviews than other editors of IGN are.

well that is true. I still think it will score in the 9.0-9.5 area. Especially after BioShock. Im sure the multi-player will be fantastic, but there are already a ton of great mutli-player Xbox games to compete with. Im expecting a backlash.

It doesn't help that Halo 3's graphics look a little stale compared to Bio and Gears.
 
Speaking of which, I wasn't too big a fan of the dual video review from Bozon and Matt.

I like them both individually, but it felt more like a podcast being played over a video instead of an actual video review.
 
RubxQub said:
Speaking of which, I wasn't too big a fan of the dual video review from Bozon and Matt.

I like them both individually, but it felt more like a podcast being played over a video instead of an actual video review.

IGNs video reviews are awkward and boring. They need to just write a script and have someone else read it. They mumble over themselves too much. They are much better writers.
 
borghe said:
either way it kind of goes to prove that this gen is fucked... :P obviously "next-gen" describes both Wii controls and 360/PS3 graphics and it isn't fiscally reasonable to include both in a single system.

looks like "true" next-gen will be coming NEXT-gen when we get HD graphics and motion based controls from all three systems.
How many people on GAF have sworn they would avert to PC gaming if motion controls didn't die this gen?
 
rhino4evr said:
IGNs video reviews are awkward and boring. They need to just write a script and have someone else read it. They mumble over themselves too much. They are much better writers.
I prefer them simply because I'm lazy and usually don't read all of the review text.

For big games, reviews are getting really long, which is awesome, but I don't always want to read that much.
 
avatar299 said:
How many people on GAF have sworn they would avert to PC gaming if motion controls didn't die this gen?
waggle for the sake of waggle needs to go away. shaking the controller to launch a grenade in Metal Slug is just stupid. But controls like Zelda, RE4, and Metroid Prime are simply too significant for any honest gamer to pass up on the advantages of.
 
PleoMax said:
Maybe because while the parts themselfs are equaly as great by each respective platform standards, the sum of its parts aren't equal for Both.

The sum of its parts in Bioshock is better than that of MP3. I don't want to burst anyone's buble, but Bioshock is being considered the best FPS since Half life, MP3 is not. Maybe because on the whole, Bioshock is just more.
A large amount of Bioshock hype is becuase it's new. Give it the same amount of familarity that MP3 has going in, and I doubt it recieves the same reviews.

And before people bitch, i have played Bioshock. It's not that good.
 
gameplay control is very important to me, as is framerate. while framerate does have an added benefit of making things look more pleasing, the main benefit is gameplay/precision.
graphical detail is not that important to me, and HD resolutions are not important to me at all even though I have an HD capable CRT set and will say that HD makes a huge difference in resolution/sharpness over SD, but not graphics themselves.
 
"You'll never wanna play any shooter with dual analog sticks ever again". - Gametrailers

This is THE KEY!!!!
I would like to play HALO but I get dizzy just to think I must use the analog sticks!!

IF HALO WERE RELEASED FOR WII, that will be the BEST EVER EVER EVER FPS!!

but... for now.. for me it'll be metroid 3 XD :D have a nice day!! :)
 
Whoa the Gametrailers video review is awesome, very much worth watching. beautiful stuff!

but those SUPER-ANAL-SENSITIVE to "spoilers" might not want to watch it.
 
DeaconKnowledge said:
re: Control.

I don't see why the comment made by Gametrailers would turn people to PC control in the first place. While KBAM is superior, it is only available as a PC option while Wiimote vs. Gamepad are almost exclusively referring to consoles. That said, I don't see why it's a stretch to call Wiimote FPS control the definitive control for games of this genre on a console, unless we're just nitpicking.
UT3 on the PS3 can be played with KBAM. All three consoles have USB ports which I'm pretty sure could be allowed to use KBAM on.
I don't think people are the ones who forgot.. more like the developers.. aside from graphics there are usually no good examples of what else is brought to the table. people like to mention AI and physics, but there is still the unanswered question of how much of today's physics and AI are a result of faster hardware and how much are a result of prgramming experience. In things like poly counts and on screen effects it is quantifiable.. but for physics and AI where the quality of the developer is just as important as the quality of the hardware, it's difficult to say. You still have tremendous examples of AI and hysics from last gen.. better AI and physics than much of what we've seen this gen so far.
The answer is "both", except the programming experience that you think is on the dev side is also heavily on the middleware side, since they release updated tools meant to take advantage of increased hardware power. Further, the advantage of this gen is that even mid-to-low-budget developers can incorporate things like physics into their games.

And I'm having a hard time thinking of a "tremendous example" last-gen game that had the amount of on-screen physics as Saint's Row or Crackdown.
 
Ranger X said:
Hard to believe. I'm deliciously curious though.

Well, it's definitely a hyperbole. I mean, it's not like I'm going to be repulsed playing dual stick shooters again, haha. However, I must admit, the controls are very fast, precise, and slick.
 
Just got done reading through this thread and I'm more frustrated than ever with IGN's bullshit review scale. If they think they're doing anything worthwhile by rating games down to the hundredth of a point, they're wrong. Tenths of a point are meaningless, and serve only to get Gaffers into an uproar. :lol Ever notice how nobody reviews movies on such a ludicrously exact scale? Give me a recommendation, IGN-- is this game good? Great? Terrible? Worth playing, not worth playing? That's the kind of information that is valuable to me as a gamer, not nitpicking over arbitrarily-awarded tenths of a point.

Not to mention other inherent problems with 10-point scales-- namely, that a 5/10 looks like an "F" grade to most people (50% in school = fail), when really that should be the true "average" game. Instead, most reviewers rate the average games around 7, rendering half the scale (5-0) almost meaningless.

Game journalists should really cut the bullshit.

Back on topic-- woo, Metroid! Hype + 1000.
 
birdchili said:
i don't want to derail this, but both paths taken this gen still have a lot to prove for gamers:

there were obviously control sacrifices for metroid (using down on the d-pad, and the - button are obvious compromises) so we still need to see a new ip ground-up where number of buttons isn't an issue and motion controls/pointer are flawless.

the 360/ps3 still haven't had their gta3 moment this gen (not that you'd expect it yet). there are games that couldn't have been done last gen, certainly, but there isn't a real paradigm shift in game design visible yet either.

hopefully we see some revolutions on both fronts in the next year or two.

I don't know about other people, but I have zero problems hitting the (-) or (+) or down d-pad buttons.
 
Vyse The Legend said:
Well, it's definitely a hyperbole. I mean, it's not like I'm going to be repulsed playing dual stick shooters again, haha. However, I must admit, the controls are very fast, precise, and slick.
i don't know... weirder things have happened. i find it hard to go back and play RE4 with sticks again.
 
rhino4evr said:
IGNs video reviews are awkward and boring. They need to just write a script and have someone else read it. They mumble over themselves too much. They are much better writers.

The Pikman disagree with you.
 
plagiarize said:
i don't know... weirder things have happened. i find it hard to go back and play RE4 with sticks again.

I know i'll never going back to playing RE4 on a traditional Gamepad again, despite owning Resident Evil 4 for the Cube.
 
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