Keylime
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I'm at the point now where I'm perfectly fluent in Dual-Analog controls in regards to FPS. Movement and aiming are second nature, and I don't feel hindered by the controls when I play.The Sphinx said:I'm playing Bioshock at the moment (like every sensible person). It's the first console FPS I've spent much time with since frequenting Halo 2's multiplayer a couple years ago, so I'm picking up dual analog control for the first time in a while. It's... less than perfect certainly. I feel like I'm teetering on the edge of being completely out of control in firefights, and anything that involves very precise shooting, even with the zoom function, is a pain in the neck. In fast-paced encounters it's very much like driving on a sheet of ice, where just the slightest overturn on the wheel- just the smallest overtilt on the analog stick- will send you spinning around and facing the wrong way.
Now I know people can become very proficient with this setup- I used to be pretty good at Halo 2 multi with the sensitivity cranked up to max. And I'm doing just fine with Bioshock on the normal difficulty settings, the imperfection of the control scheme probably helps add to the frantic panic of trying to avoid being killed by a Big Daddy. But it's not ideal, it takes a long time to learn dual analog well (still know people who haven't adapted from their Goldeneye control setup), and I'm plenty willing to try a new option that promises to help the aiming issues.
That being said, I was a god at aiming in MP3 using the advanced controls. Aiming just becomes a lot less of an issue.
Being good at shooting using dual-analogs is challenging and rewarding. Being good at shooting with MP3 advanced control should just be a given.
How that translates into the fun and reward factor...we shall see!