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Official Patapon (PSP) LOVE Thread

I see the talk about grinding above, and I've got to say that this is one of the few (only?) games where it doesn't bother me.

Still can't find the guy between the mountain and the tree. :(
 
Replicant said:
It didn't occur to me beforehand because I've been too busy with grinding, getting items from minigame, etc but the musics that are used in some of the stages are really awesome once you mixed them with your drum.

My favorite is probably the Yodelling song....or at least that's what I call it. :D It's the one with Gaeen
(the first giant robot you encountered)
as the enemy.
I also loved the little accordion sound used in the music on the level where you have to break the windmills. How very appropriate :-D
 
I sort of like keeping a few regular guys around. That way I can make use of the very stylish jinormous helmets :D :lol
Makes my enemies cower in my presence.
 
Marconelly said:
I can't wait to do that. I only have three Mogyoons in my army so far, but their stats are so much above others.

One problem with Mogyoons is that their poor speed makes them retreat much slower than other units. This can be a real headache when you fight bosses who use permanent kill short-range attacks. So, I would suggest that you use Mogyoons for long-range attackers and something like Pyokola or Barsala for frontline troops.
 
SickBoy said:
I see the talk about grinding above, and I've got to say that this is one of the few (only?) games where it doesn't bother me.

Still can't find the guy between the mountain and the tree. :(
Indeed. I abso-lutely HATE grinding in most games, but for whatever reason it's not bothering me here at all. I'm actually looking forward to every repeated boss fight or hunting level.

Between the mountain and the tree is the little vegetable guy. You have to create the rain as soon as you enter the first desert level. Remember that snail you saw there when you were crossing the desert for the first time trying to keep the rain going? That snail will appear after you create the rain, and you have to kill him. When you enter that level, don't move - just create fever by using the defensive chaka move, and then make the rain. That's the only way for that snail to appear, if you move on too much forward and create the rain then, he won't show up.
 
All my guys escept one Barsala kibapon are mogyoons now. I have a kibapon Mogyoon with (equipment spoilers)
the deep impact horse and that heavy grizzly halberd thing.
He's incredibly slow. The barsala kibapon fever charges so much faster than him. He's attacks are really strong, though.
 
Rentahamster said:
All my guys escept one Barsala kibapon are mogyoons now. I have a kibapon Mogyoon with (equipment spoilers)
the deep impact horse and that heavy grizzly halberd thing.
He's incredibly slow. The barsala kibapon fever charges so much faster than him. He's attacks are really strong, though.

You need Mythril/Mytheerial to create Barsala, right? Where did you get it from? I can't seem to find it anywhere.
 
Marconelly said:
I don't know if the rain would stop the first time unless you do a sacrifice (it's not a real sacrifice either, you just resurrect him after the level is complete). I know it switches to not raining randomly later on.

I did not set foot in the level until it was *not* raining, not once. So if it required a sacrifice, it didn't even have to be on that level.
 
Replicant said:
You need Mythril/Mytheerial to create Barsala, right? Where did you get it from? I can't seem to find it anywhere.

Level 4 materials are only obtainable by fighting giant monsters. If you fight one and get a crappy drop, restart.
 
Woo-Fu said:
I did not set foot in the level until it was *not* raining, not once. So if it required a sacrifice, it didn't even have to be on that level.
I see. That means I just mistakenly interpreted the level description. Looks like the guy who wrote that FAQ did the same.

What you're saying makes sense btw, as it says there that the legend says the weather clears when the Zigoton falls by the hand of Patapon.

Replicant said:
You need Mythril/Mytheerial to create Barsala, right? Where did you get it from? I can't seem to find it anywhere.
Apparently the stone robot monsters give it the most when you beat them on their higher levels. I've also heard that Mytherial is better saved up for Blacksmith minigame, where he makes you the Gold Weapons which are the best in the game. Total of 8 weapons.
 
Woo-Fu said:
Level 4 materials are only obtainable by fighting giant monsters. If you fight one and get a crappy drop, restart.

Damn, I wish I knew that before. I've been getting SHIT drops. Titanium ore/succulent meat anyone?
 
Well, I wouldn't call titanium a shit drop, particularly if you become one of those people who prefer the level 7 patapons over the level 8.
 
Woo-Fu said:
Well, I wouldn't call titanium a shit drop, particularly if you become one of those people who prefer the level 7 patapons over the level 8.

Well, I have mad titaniums from the mountainrockbabyguy minigame :/
I should accustom myself to the "lvl" of patapon. I just know them by name... like purp guy with antennae = mofeel, whats that, like a level 4?
 
Why is it better to restart since you can refight them.

Is it because they just get stronger and stronger?

I read that someone was fighting their level 53 trex.
 
dallow_bg said:
Why is it better to restart since you can refight them.

Is it because they just get stronger and stronger?

Yeah, they get stronger. Get good drops and you keep pace, get bad drops and you don't. :p
 
I'm currently grinding Mytheerial, namley against the 1st Robot Boss. He's somewhere between Lvl 13-14, and he's seriously a pain in the butt. At this point, at least for me, it takes a bit of time to knock him out even maintaining constant Fever....and of course it gets monotonous and if I don't pay attention, he's got the potential to take out some of my full-life units with one hit.
 
playstencil said:
Damn, I wish I knew that before. I've been getting SHIT drops. Titanium ore/succulent meat anyone?
Only Level 5+ bossess consistently drop good stuff. Before Lv 5 it's a luck of a draw. Even after Lv 5 it's luck but more consistent.
 
The golems(/robots) don't have any "eating" attacks, right? I've just hit an evil streak where I've perma-lost dudes in my past 3-4 major battles and have had to restart a bunch... =|
 
SnakeXs said:
The golems(/robots) don't have any "eating" attacks, right? I've just hit an evil streak where I've perma-lost dudes in my past 3-4 major battles and have had to restart a bunch... =|
No, no eating attacks for the Golems/Robots...however, as their levels get higher their Smash Attack and Uppercut attacks do a ton of damage. Also, I tend not to bring any Arrow Units...with the Arrow Units low defense + HP, they get cut up pretty bad when hit by the Laser Attack. Just my experience thus far.
 
Does anybody have the Patapon-speech and soundeffects seperately for download? I know it's a far stretch, but maybe some kind soul already ripped them from the disc ... :)
 
Nope, they just have that plowing attack that friggin' rapes you if you don't run away. Make sure you pick up the caps if anyone dies.

At lower levels, I'd just let bosses hit me because their attacks didn't do that much damage to me and I didn't want to lose fever. Now, I GTFO of the way, even if that means breaking fever so I can input the run away command earlier.
 
mr_boo said:
No, no eating attacks for the Golems/Robots...however, as their levels get higher their Smash Attack and Uppercut attacks do a ton of damage. Also, I tend not to bring any Arrow Units...with the Arrow Units low defense + HP, they get cut up pretty bad when hit by the Laser Attack. Just my experience thus far.

If you only bring two units you can always stay under the laser attack. Definitely a boss to go melee-centric on.
 
Woo-Fu said:
If you only bring two units you can always stay under the laser attack. Definitely a boss to go melee-centric on.
I actually bring the Megapons; they have enough defense and HP to stand a series of Laser Attacks (I sometimes don't feel like retreating from that attack). At this point, I bring Megapons, Horse Units, and the Mace Units. I was actually have problems too with my Axe Units getting stuck under the initial dig of the Uppercut Attack.
 
The star stage stopped raining for me the first time I killed the Zigaton (whose name I forget) but he gave me the spider helmet, that makes sense because the stage says it will stop raining "when a compatriot falls to the patapons", but since I rushed to the end of the star stage without letting the star talk I haven't been able to make it rain there again.

I'll try the 'letting a patapon die' method and see if I can get it to stop raining that way, because so far as I can tell this stage doesn't just randomly stop raining and I need the help of whatever I get from the star to beat the demon castle coz it kicks my arse.
 
Hoot ya hoot ya augh hootya
Hoot ya hoot ya augh hootya
Papaya

Rawr

Indifferent2.gif
 
Woo-Fu said:
If you only bring two units you can always stay under the laser attack. Definitely a boss to go melee-centric on.

I remember using the same tactic (using melee-based troopers only) on Gong and his group of fiery archers. I did use 3 units instead of 2 though. I figured the fire arrows would always go beyond the full frontal attack so my group of Tatepons, Dekapons, and Kibapons would be okay since they always charge head on. True enough, it doesn't take long before those stupid archers are vanguished. :D
 
Hm, I've alway alway always used yumipons for every battle I've gotten into since unlocking them. Them + megapons + kibapons do obscene amounts of damage. I haven't even made a single dekapon yet.
 
Fusebox said:
The star stage stopped raining for me the first time I killed the Zigaton (whose name I forget) but he gave me the spider helmet, that makes sense because the stage says it will stop raining "when a compatriot falls to the patapons", but since I rushed to the end of the star stage without letting the star talk I haven't been able to make it rain there again.

I'll try the 'letting a patapon die' method and see if I can get it to stop raining that way, because so far as I can tell this stage doesn't just randomly stop raining and I need the help of whatever I get from the star to beat the demon castle coz it kicks my arse.

I asked this ONE page back. Here, Thank Marconelly:

Even the FAQ I read is a bit confusing but I did it. SAO heer's the mini-FAQ for the confusing but very useful "Searching For the Lucky Star" mission:

- First time you enter that level, it's always raining.

- Play the level and let one Patapon die (maybe unequip stuff from him before the mission starts so he dies easier)

- Finish the level as if nothing happened

- Re-visit the level. There won't be any rain there, due to your sacrifice, and you will see an animal that transforms into a flying creature when your weapons first hit it. By killing it, you will set free the little flying star guy who will literally shower you with the money. Just keep slowly following him as he goes along (wait every few turns so that you don't go ahead of him), and collect the money he drops. There will be approx 750 kachings there. he will also leave you an artifact that will open another (pretty tough) boss level.

- While starting to battle the creature that drops the little star, you'll see a black bird with gold markings sleeping next to it. To kill this bird, you need to unequip all the fire weapons before you enter this level, and replace them with strongest non-fire weapons you have. To make sure to kill this bird, reach the Fever before you get too close to the bird, and just attack it from a far with fever, you'll kill it with one shot. The bird leaves the 'Mystery Meat' (Jonnyram loves navigating it, I hear). You can also get the Mystery Meat by killing the crab on the previous hunting level (The Swamp). You can easily kill this golden bird and the creature at the same round, bird falls down in one attack if you have built up the fever before attacking it. Remember, you can build up fever by standing in place, using the defense /\ /\ [] O sequence.

- You can revisit this level any time you want and you'll get these same two creatures to fight, as long as it's not raining! Raining on this level becomes random after the first time you free the Star, so just keep your eye on it. you can clearly tell when it's not raining on the mission select screen, so just do other missions until the weather clears up there. Second time you free the Star, he will give you the Blacksmith minigame (used to create alloys that you can use to create Dekapons), and he will also leave the usual ~750 kachings. Every next time you only get the money for freeing him.

- If you visit this level while it's raining, you battle the crab that leaves alloys behind.

Here's a good FAQ:

http://www.gamefaqs.com/portable/psp/file/942065/51864
 
Thanks, I did see that already though, thats why I said I'll try the 'letting a patapon die' method but I was just adding into the mix my idea that when you kill spider helmet guy it also makes that stage stop raining, probably because of the stage clue "when a compatriat falls to the patapons".

I knew I stuffed the star stage the first time, because just as I was going over the end marker he started coming on screen but as soon as I crossed over the star just says "Ciao'" and buggered off, in hindsight I should have reloaded my save file lol.

One sacrifical Patapon, coming up! :D
 
ok yeah this is getting obnoxious. I've done over 20 missions since I beat lucky star the first time (and got the star/his items). I have yet to see it stop raining. any clues or tips on making it stop? I just want a damn blacksmith.


finally got it, damn that game is hard.

now I'm just trying to get more rare materials to make good megapons with.. bah! takes so long, already have 16 hours into the game.
 
Rentahamster said:
Hm, I've alway alway always used yumipons for every battle I've gotten into since unlocking them. Them + megapons + kibapons do obscene amounts of damage. I haven't even made a single dekapon yet.

Megapons are ten instruments of destruction.
Indifferent2.gif
 
Rentahamster said:
What? When you beat
Majidonga, the red dragon thing
, you should have in your inventory a key item: the miracle drum (the one that goes "DON" when you press X). Then you go to the first hunting mission and go to the totem pole and keep pressing chaka pon chaka pon until you get the rain miracle. I think the priestess tells you that there's something there.

Yes, if you go back to where I responded to Oni Jazar (see spoiler text), I said that I did that already. I did Chaka Pon Chaka Pon several times in succession, defeated the red dragon thing, and all that jazz. The point is that even then, I was still stuck until I went back and beat the first boss for a second time.

All along, I've been wondering about the following (which no one seems to have an answer for):

1. Why is it forcing me to fight the first boss twice, when other players said they never had to? I even wiped the save file clean off the Memory Stick, restarted a brand new game, and still ended up with the same unfavorable result. Either there's a serious glitch, or some secret sequence that I somehow triggered twice (which would be odd, considering most video game secrets are beneficial, not detrimental).

2. Why is it that when I do fight the first boss the second time, he doesn't have a level indicator, yet he's nearly unbeatable? I did beat the "second" first boss once using my first save file, and that was after about a dozen attempts. Felt more like luck than skill. Even if I create one or two new Patapons (including bulked-up guys using higher grade materials), I still get blown away.

The game is just really frustrating and not much fun anymore. It'd be nice if failed missions still gave you a small reward (as in Puzzle Quest), but it's a royal pain when you're grinding away at the same mission for over an hour, fail it six or seven times in a row, and have gained absolutely nothing for all your troubles. It's gotten to the point where I'm actually discouraged from wanting to put any meaningful effort into it because the "risk vs. reward" factor is so imbalanced.
 
Agent X said:
Yes, if you go back to where I responded to Oni Jazar (see spoiler text), I said that I did that already. I did Chaka Pon Chaka Pon several times in succession, defeated the red dragon thing, and all that jazz. The point is that even then, I was still stuck until I went back and beat the first boss for a second time.

All along, I've been wondering about the following (which no one seems to have an answer for):

1. Why is it forcing me to fight the first boss twice, when other players said they never had to? I even wiped the save file clean off the Memory Stick, restarted a brand new game, and still ended up with the same unfavorable result. Either there's a serious glitch, or some secret sequence that I somehow triggered twice (which would be odd, considering most video game secrets are beneficial, not detrimental).

2. Why is it that when I do fight the first boss the second time, he doesn't have a level indicator, yet he's nearly unbeatable? I did beat the "second" first boss once using my first save file, and that was after about a dozen attempts. Felt more like luck than skill. Even if I create one or two new Patapons (including bulked-up guys using higher grade materials), I still get blown away.

The game is just really frustrating and not much fun anymore. It'd be nice if failed missions still gave you a small reward (as in Puzzle Quest), but it's a royal pain when you're grinding away at the same mission for over an hour, fail it six or seven times in a row, and have gained absolutely nothing for all your troubles. It's gotten to the point where I'm actually discouraged from wanting to put any meaningful effort into it because the "risk vs. reward" factor is so imbalanced.
Hmm. I got my copy today and saw I had to fight him again and have had no luck so far. I tried hunting a lot and only got enough material to create a new guy once out of like eight times. And the bon bon tree doesn't seem to be working for me...or my beats suck, I don't know.
 
Man that's too bad about the glitches. As far as the repeatedly failed missions, it seems a little strange because I've gotton through with relative ease. I think it comes down to strategy. Maybe yuo guys need to be more defensive with the bosses? I remember at the beginning I'd ponponpatapon it like no tomorrow and get shredded.
 
Yeah, I dunno, for me this game wasn't really all that hard. Combat-wise, as long as you consistently acquire and maintain fever, as well as attack and defend at appropriate times, you should be okay.

That is assuming that you are up to speed on your upgrade path and have bolstered your army with colored patapons. Try and grind the hunting levels for a bit, accumulate kaching and materials, upgrade your army, and see if that helps.
 
I don't think this game is difficult at all. (Fatal Frame 2, OTOH, now that's insanely difficult) It is sometimes challenging but the difficulty never got to the point where it's frustrating. But then again I do a lot of hunting and upgrading and I think that makes a lot of difference. If you're trying to plow through from level to level with just your basic (ie. white) Patapon then I assume you'll indeed encounter some difficulty.
 
Really starting to hate this game. Can't beat Dodonga. Can do it in the demo, but not he retail game.

Someone tell me what's the key to staying FRENZY? I sux at it. Maybe, that's why I don't usually play rhythm games.
 
knitoe said:
Really starting to hate this game. Can't beat Dodonga. Can do it in the demo, but not he retail game.

Someone tell me what's the key to staying FRENZY? I sux at it. Maybe, that's why I don't usually play rhythm games.

Just like when you're not in fever mode, there is a 4 beat pause between your 4 beat input (e.g. patapatapatapon). It might seem confusing at first when the frenzy is initiated because the patapon guys won't chant the 4 beat pause for you but just... tap your foot, or recite in your head to keep in rhythm going for four beats before you input again.
 
I just got to the desert, and like many others seem to be getting frustrated with the rain summoning sections. Am I right in saying you have to be in fever mode to start the rain summon off? Once I am in fever mode I can easily activate the rain summoning, its just that level is nails hard if you drop out of Fever and the heat suddenly comes down on you.

Also, do you generally go back to the first level for hunting etc so you can build you army up fairly early? And I wish the game would give some slight assistance with adding items to the slots when bring patapon to life. Just seems totally vague at times!
 
KennyLinder said:
I just got to the desert, and like many others seem to be getting frustrated with the rain summoning sections. Am I right in saying you have to be in fever mode to start the rain summon off? Once I am in fever mode I can easily activate the rain summoning, its just that level is nails hard if you drop out of Fever and the heat suddenly comes down on you.

Also, do you generally go back to the first level for hunting etc so you can build you army up fairly early? And I wish the game would give some slight assistance with adding items to the slots when bring patapon to life. Just seems totally vague at times!

Yes, you have to be in fever to intiate the miracle. You should be building up an army as you go along, experimenting with different materials. There was a link on a previous page that had a chart on what made what. New hunting grounds will open up as you progress through the game but yeah, you should get some more monies/materials from the first stage as that is probably the only one available to you at the moment.
 
I know it might be weird, but since Cd Universe hasn't still shipped my copy i'm thinking about cancelling my preorder...but before doing it, i have a question for you, my fellow GAFfers... how is the US booklet of the game?
Cuz the PAL one is just black and white and pretty dull, and if the US one is different i might keep my preorder... otherwise i'll drop it and buy the game tonite.
Thanks guys!!
 
Agent X said:
Yes, if you go back to where I responded to Oni Jazar (see spoiler text), I said that I did that already. I did Chaka Pon Chaka Pon several times in succession, defeated the red dragon thing, and all that jazz. The point is that even then, I was still stuck until I went back and beat the first boss for a second time.

All along, I've been wondering about the following (which no one seems to have an answer for):

1. Why is it forcing me to fight the first boss twice, when other players said they never had to? I even wiped the save file clean off the Memory Stick, restarted a brand new game, and still ended up with the same unfavorable result. Either there's a serious glitch, or some secret sequence that I somehow triggered twice (which would be odd, considering most video game secrets are beneficial, not detrimental).

2. Why is it that when I do fight the first boss the second time, he doesn't have a level indicator, yet he's nearly unbeatable? I did beat the "second" first boss once using my first save file, and that was after about a dozen attempts. Felt more like luck than skill. Even if I create one or two new Patapons (including bulked-up guys using higher grade materials), I still get blown away.

The game is just really frustrating and not much fun anymore. It'd be nice if failed missions still gave you a small reward (as in Puzzle Quest), but it's a royal pain when you're grinding away at the same mission for over an hour, fail it six or seven times in a row, and have gained absolutely nothing for all your troubles. It's gotten to the point where I'm actually discouraged from wanting to put any meaningful effort into it because the "risk vs. reward" factor is so imbalanced.

Slight beginning spoilers.

Ok. From what I understand, as soon as you beat a boss, you are always given the option to fight him again, but the fight is always optional and the bosses increase in level/difficulty after every victory. Story wise, After you beat the first dragon, Dodonga, you find and get the compass (which you did), and that takes you to the second dragon, Majidonga (not to be confused with Dragon 1 Dodonga, Level 2). After you fight and beat the *second* dragon, you should immediately be able to move on to the desert.

If the above scenario hasn't happened, If you haven't unlocked and defeted both dragons Dodonga & Majidonga then I guess your game is gliched.
 
playstencil said:
Just like when you're not in fever mode, there is a 4 beat pause between your 4 beat input (e.g. patapatapatapon). It might seem confusing at first when the frenzy is initiated because the patapon guys won't chant the 4 beat pause for you but just... tap your foot, or recite in your head to keep in rhythm going for four beats before you input again.

Yes, this was screwing me up. Frenzy was messing up my rhythm. Also use the hunting level (for meat) and tree guy (to get rocks and sticks) to fill out all spots in your army, the hard part was to get the rocks to drop from the tree. Is this random or skill based?
 
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