I also loved the little accordion sound used in the music on the level where you have to break the windmills. How very appropriate :-DReplicant said:It didn't occur to me beforehand because I've been too busy with grinding, getting items from minigame, etc but the musics that are used in some of the stages are really awesome once you mixed them with your drum.
My favorite is probably the Yodelling song....or at least that's what I call it.It's the one with Gaeen
as the enemy.(the first giant robot you encountered)
Marconelly said:I can't wait to do that. I only have three Mogyoons in my army so far, but their stats are so much above others.
Indeed. I abso-lutely HATE grinding in most games, but for whatever reason it's not bothering me here at all. I'm actually looking forward to every repeated boss fight or hunting level.SickBoy said:I see the talk about grinding above, and I've got to say that this is one of the few (only?) games where it doesn't bother me.
Still can't find the guy between the mountain and the tree.![]()
Rentahamster said:All my guys escept one Barsala kibapon are mogyoons now. I have a kibapon Mogyoon with (equipment spoilers)He's incredibly slow. The barsala kibapon fever charges so much faster than him. He's attacks are really strong, though.the deep impact horse and that heavy grizzly halberd thing.
Marconelly said:I don't know if the rain would stop the first time unless you do a sacrifice (it's not a real sacrifice either, you just resurrect him after the level is complete). I know it switches to not raining randomly later on.
Replicant said:You need Mythril/Mytheerial to create Barsala, right? Where did you get it from? I can't seem to find it anywhere.
I see. That means I just mistakenly interpreted the level description. Looks like the guy who wrote that FAQ did the same.Woo-Fu said:I did not set foot in the level until it was *not* raining, not once. So if it required a sacrifice, it didn't even have to be on that level.
Apparently the stone robot monsters give it the most when you beat them on their higher levels. I've also heard that Mytherial is better saved up for Blacksmith minigame, where he makes you the Gold Weapons which are the best in the game. Total of 8 weapons.Replicant said:You need Mythril/Mytheerial to create Barsala, right? Where did you get it from? I can't seem to find it anywhere.
Woo-Fu said:Level 4 materials are only obtainable by fighting giant monsters. If you fight one and get a crappy drop, restart.
Woo-Fu said:Well, I wouldn't call titanium a shit drop, particularly if you become one of those people who prefer the level 7 patapons over the level 8.
dallow_bg said:Why is it better to restart since you can refight them.
Is it because they just get stronger and stronger?
I read that someone was fighting their level 53 trex.
dallow_bg said:Why is it better to restart since you can refight them.
Is it because they just get stronger and stronger?
Only Level 5+ bossess consistently drop good stuff. Before Lv 5 it's a luck of a draw. Even after Lv 5 it's luck but more consistent.playstencil said:Damn, I wish I knew that before. I've been getting SHIT drops. Titanium ore/succulent meat anyone?
No, no eating attacks for the Golems/Robots...however, as their levels get higher their Smash Attack and Uppercut attacks do a ton of damage. Also, I tend not to bring any Arrow Units...with the Arrow Units low defense + HP, they get cut up pretty bad when hit by the Laser Attack. Just my experience thus far.SnakeXs said:The golems(/robots) don't have any "eating" attacks, right? I've just hit an evil streak where I've perma-lost dudes in my past 3-4 major battles and have had to restart a bunch... =|
mr_boo said:No, no eating attacks for the Golems/Robots...however, as their levels get higher their Smash Attack and Uppercut attacks do a ton of damage. Also, I tend not to bring any Arrow Units...with the Arrow Units low defense + HP, they get cut up pretty bad when hit by the Laser Attack. Just my experience thus far.
I actually bring the Megapons; they have enough defense and HP to stand a series of Laser Attacks (I sometimes don't feel like retreating from that attack). At this point, I bring Megapons, Horse Units, and the Mace Units. I was actually have problems too with my Axe Units getting stuck under the initial dig of the Uppercut Attack.Woo-Fu said:If you only bring two units you can always stay under the laser attack. Definitely a boss to go melee-centric on.
Woo-Fu said:If you only bring two units you can always stay under the laser attack. Definitely a boss to go melee-centric on.
Fusebox said:The star stage stopped raining for me the first time I killed the Zigaton (whose name I forget) but he gave me the spider helmet, that makes sense because the stage says it will stop raining "when a compatriot falls to the patapons", but since I rushed to the end of the star stage without letting the star talk I haven't been able to make it rain there again.
I'll try the 'letting a patapon die' method and see if I can get it to stop raining that way, because so far as I can tell this stage doesn't just randomly stop raining and I need the help of whatever I get from the star to beat the demon castle coz it kicks my arse.
Fusebox said:One sacrifical Patapon, coming up!![]()
Rentahamster said:Hm, I've alway alway always used yumipons for every battle I've gotten into since unlocking them. Them + megapons + kibapons do obscene amounts of damage. I haven't even made a single dekapon yet.
Rentahamster said:What? When you beat, you should have in your inventory a key item: the miracle drum (the one that goes "DON" when you press X). Then you go to the first hunting mission and go to the totem pole and keep pressing chaka pon chaka pon until you get the rain miracle. I think the priestess tells you that there's something there.Majidonga, the red dragon thing
Hmm. I got my copy today and saw I had to fight him again and have had no luck so far. I tried hunting a lot and only got enough material to create a new guy once out of like eight times. And the bon bon tree doesn't seem to be working for me...or my beats suck, I don't know.Agent X said:Yes, if you go back to where I responded to Oni Jazar (see spoiler text), I said that I did that already. I did Chaka Pon Chaka Pon several times in succession, defeated the red dragon thing, and all that jazz. The point is that even then, I was still stuck until I went back and beat the first boss for a second time.
All along, I've been wondering about the following (which no one seems to have an answer for):
1. Why is it forcing me to fight the first boss twice, when other players said they never had to? I even wiped the save file clean off the Memory Stick, restarted a brand new game, and still ended up with the same unfavorable result. Either there's a serious glitch, or some secret sequence that I somehow triggered twice (which would be odd, considering most video game secrets are beneficial, not detrimental).
2. Why is it that when I do fight the first boss the second time, he doesn't have a level indicator, yet he's nearly unbeatable? I did beat the "second" first boss once using my first save file, and that was after about a dozen attempts. Felt more like luck than skill. Even if I create one or two new Patapons (including bulked-up guys using higher grade materials), I still get blown away.
The game is just really frustrating and not much fun anymore. It'd be nice if failed missions still gave you a small reward (as in Puzzle Quest), but it's a royal pain when you're grinding away at the same mission for over an hour, fail it six or seven times in a row, and have gained absolutely nothing for all your troubles. It's gotten to the point where I'm actually discouraged from wanting to put any meaningful effort into it because the "risk vs. reward" factor is so imbalanced.
knitoe said:Really starting to hate this game. Can't beat Dodonga. Can do it in the demo, but not he retail game.
Someone tell me what's the key to staying FRENZY? I sux at it. Maybe, that's why I don't usually play rhythm games.
KennyLinder said:I just got to the desert, and like many others seem to be getting frustrated with the rain summoning sections. Am I right in saying you have to be in fever mode to start the rain summon off? Once I am in fever mode I can easily activate the rain summoning, its just that level is nails hard if you drop out of Fever and the heat suddenly comes down on you.
Also, do you generally go back to the first level for hunting etc so you can build you army up fairly early? And I wish the game would give some slight assistance with adding items to the slots when bring patapon to life. Just seems totally vague at times!
SickBoy said:Dear lord, how the fuck do you catch those stupid freaking vegetables?
Really? I don't have to worry about the timing?Replicant said:It's actually quite easy. Just spam the O button as soon as/before the falling sound ends.
Agent X said:Yes, if you go back to where I responded to Oni Jazar (see spoiler text), I said that I did that already. I did Chaka Pon Chaka Pon several times in succession, defeated the red dragon thing, and all that jazz. The point is that even then, I was still stuck until I went back and beat the first boss for a second time.
All along, I've been wondering about the following (which no one seems to have an answer for):
1. Why is it forcing me to fight the first boss twice, when other players said they never had to? I even wiped the save file clean off the Memory Stick, restarted a brand new game, and still ended up with the same unfavorable result. Either there's a serious glitch, or some secret sequence that I somehow triggered twice (which would be odd, considering most video game secrets are beneficial, not detrimental).
2. Why is it that when I do fight the first boss the second time, he doesn't have a level indicator, yet he's nearly unbeatable? I did beat the "second" first boss once using my first save file, and that was after about a dozen attempts. Felt more like luck than skill. Even if I create one or two new Patapons (including bulked-up guys using higher grade materials), I still get blown away.
The game is just really frustrating and not much fun anymore. It'd be nice if failed missions still gave you a small reward (as in Puzzle Quest), but it's a royal pain when you're grinding away at the same mission for over an hour, fail it six or seven times in a row, and have gained absolutely nothing for all your troubles. It's gotten to the point where I'm actually discouraged from wanting to put any meaningful effort into it because the "risk vs. reward" factor is so imbalanced.
playstencil said:Just like when you're not in fever mode, there is a 4 beat pause between your 4 beat input (e.g. patapatapatapon). It might seem confusing at first when the frenzy is initiated because the patapon guys won't chant the 4 beat pause for you but just... tap your foot, or recite in your head to keep in rhythm going for four beats before you input again.