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Official Prince of Persia Thread

Guled said:
Did anyone get the pre order code yet? Is it one of those codes where its an unlockable thing that everyone can do or is it a code you have to redeem off the XBLM or PSN
The Gamestop page makes it sound like it's a scratch card. And it comes in the LE itself, unlike the LBP preorder codes.
 
You guys do realize that only 1 person has given it below an 80 so far and that's because he did not like what was already known.

Well anyway its going to be your loss.

Plus here another review:

Cheat Code Central has their review: 4.8/5


Do yourself a favor and give this game a try. The only way you wouldn't like it is if you don't like platforming, and if you're reading this, that's not the case, right?

Also it looks like Gamespot gave it 8.0... But the review just went up..

The Good

* Intricate level design
* Beautiful art direction
* Platforming is entertaining and looks great
* Cinematic combat moves are cool to pull off and impressive to watch
* Elika's presence leads to unique gameplay mechanics.

The Bad

* Really, really easy
* The new prince isn't a good leading man
* Some combat and platforming annoyances.

Ok really easy... I guess so...

I can agree about the Prince not having the same charm as the Sands of Time's Prince.

Combat and Platforming annoyances. I'll have to play to judge it.

From the looks of it the game seemed more an advancement of SoT Trilogy of thing. - The roof run/the slide (taken from PoP 3D, btw)/remake of SoT in terms of essence but with a new twist to it.

Here's the link: http://www.gamespot.com/ps3/action/princeofpersiaworkingtitle/review.html
 
Zapages said:
You guys do realize that only 1 person has given it below an 80 so far and that's because he did not like what was already known.
That's what I was thinking, it's like everyone ignored the 8.7 from Gametrailers, and the B+ from 1up today (amongst plenty more) and went straight for the Wired review of 7.0. Seems senseless to write off such a highly rated game because of one score from Wired.
 
Kobun Heat said:
Because, you know, why bother actually reading or responding to my points.

I did read it, that's why I responded in that same post to the primary significant point you kept recycling throughout your review about no penalty for actions/death (since I could find some agreement here with you). On the same token, Blim asked why people cared about your review, and I was making a point to say I certainly don't care - your inherent leanings and your penchant to randomly decide when something is a flaw and when something isn't from game to game (which we argued about in just one case of the God of War PSP review) makes gaining valuable insight from your positions incredibly difficult. How am I to tell something will be bad here, if you didn't make any mention of it in one of the other games you love that contain the same exact flaws? But I mean this isn't the attack Kobun thread, I was just replying to Blim's point about why would this one review stop people, and so my comment was relevant in the context of that.
 
I'm getting this as soon as I can. The biggest complain seems to be the whole "not dying" thing, but I don't think it will bother me very much. The best moments of Sands of Time were when you got into a flow and were sort of beautifully breezing through the platforming segments. This seems to do more to keep that "flow" intact.
 
Amir0x said:
isn't it always go go 360, at least for Ubi titles?
Seems that way BUT I'm not picky like most people and as long as the gameplay is intact, I will always go PS3. Not a fanboy thing, just more friends on there. I've made exceptions. Also, if there's a port like Fallout 3, I might switch it over to 360.
 
The game is installing on my 360 as we speak. :D

Any word on whether or not it improves the performance at all?
 
Aladuf said:
That's what I was thinking, it's like everyone ignored the 8.7 from Gametrailers, and the B+ from 1up today (amongst plenty more) and went straight for the Wired review of 7.0. Seems senseless to write off such a highly rated game because of one score from Wired.

Or, it's like all you PoP defenders are ignoring all of the contents of every review and are simply glancing and the number and calling WTF.

Even with 8s and 8.7s, the reviews are saying it's super easy, the reviews are saying the platforming not only feels automated, not only fails to offer much control but also that it is just a mixture of a handful of tasks you will easily recognize and perform over and over in an extremely linear platforming experience. The reviews are saying that the battle system is over simplified and doesn't matter b/c you can just use Elika to win every time.

The reviews are saying you have to backtrack in every level to hunt down 100s of orbs to further progress in the game, that the platforming isn't particularly challenging, the story does just enough to exist but not much else.

It's not about the number. There is an actual review to read, and if you read the context you would not be so confused as to why a lot of us are backing out or rebranding this a rental for later.
 
jonnybryce said:
Or, it's like all you PoP defenders are ignoring all of the contents of every review and are simply glancing and the number and calling WTF.

Even with 8s and 8.7s, the reviews are saying it's super easy, the reviews are saying the platforming feels automated and does not offer much control, the reviews are saying that the battle system is over simplified and doesn't matter b/c you can just use Elika to win every time.

The reviews are saying you have to backtrack in every level to hunt down 100s of orbs to further progress in the game, that the platforming isn't particularly challenging, the story does just enough to exist but not much else.

It's not about the number. There is an actual review to read, and if you read the context you would not be so confused as to why a lot of us are backing out or rebranding this a rental for later.
So you read into all the bad things they say and totally skip over the positive things and why this is a good game that is worth buying.
 
Guled said:
So you read into all the bad things they say and totally skip over the positive things and why this is a good game that is worth buying.
Because when the bad things in a platforming / swordfighting game are the platforming and the swordfighting then the game might not be worth $60.
 
Zabka said:
Because when the bad things in a platforming / swordfighting game are the platforming and the swordfighting then the game might not be worth $60.
Obviously they aren't that bad considering the high marks the game is getting. :\
 
Zabka said:
Because when the bad things in a platforming / swordfighting game are the platforming and the swordfighting then the game might not be worth $60.
the platforming is not bad, just easy. And its easy because the game don't reload the save file when you die. When a game tries to do something different it gets bashed for it. Thats why shooter #452 gets a multi million $ budget while games that don't stick to the formula don't
 
jonnybryce said:
Or, it's like all you PoP defenders are ignoring all of the contents of every review and are simply glancing and the number and calling WTF.

*snip*
The fuck? I've ready plenty of these reviews today and watched the GT one. Yeah, they all said a lot of the same, easy game, can't die, etc. The same stuff that's been known for a while. Maybe it's just me and a few others I guess, but these things just don't bother me. But it seems that it's just really turning off a lot of other people so my bad. *shrugs*
 
Guled said:
the platforming is not bad, just easy. And its easy because the game don't reload the save file when you die. When a game tries to do something different it gets bashed for it. Thats why shooter #452 gets a multi million $ budget while games that don't stick to the formula don't
You people are really hung up on the numbers...

You are also missing the point. The no-death/checkpoint system is fine. Really, it's fine. The problem is that the gameplay is described as "auto-platforming". I didn't hear anything like that described in any of the previews.

The numbers are meaningless, especially when it comes to Ubisoft games.
Obviously they aren't that bad considering the high marks the game is getting. :\
I was just using "bad things" term because it was response to Guled's post calling the criticism "bad things."
 
jonnybryce said:
The reviews are saying you have to backtrack in every level to hunt down 100s of orbs to further progress in the game, that the platforming isn't particularly challenging, the story does just enough to exist but not much else.

Like I said before, the orb collection isn't that bad, since most of them are in the path you're traveling. You don't even need to collect every orb unless you're going for the trophies/achievements; you only need to collect slightly more than half of the orbs available in the game, which can probably be done without paying any attention to it.

The backtracking is a non-issue. The first time you go to a level most of the area is blocked and you can't do any exploration until you've defeated the boss, that's when the level opens up and you can go anywhere you want.
 
Being able to press a button and talk to Elika is awesome. The dialogue has that old school adventure game charm. The characters are likable in the same way that you'd like a classic Lucas Arts adventure game character. I've played for like 30 mins and I've already accidentally got three achievements for talking to Elika a lot. :lol

Not only are the visuals great, but the animations are godly.

I have a feeling I'm going to love this game.
 
Guled said:
did people expect a 30+ hour game, why are they canceling their pre orders, its around the same length as the past pop games and twice the size of a lot of next gen games

That's fine. I didn't expect a 30 hour game (who does anymore). I did, however, expect a game with some challenge. Why in the world would I buy a game where there's no challenge AND backtracking? DMC4 had a ton of shitty ass backtracking, but at least it had challenge! Why would I pay $60 for that up against the ton of other games I haven't gotten to play yet this fall that would offer me some challenge? Five dollars, play it, enjoy it, and I'm done. If you want to pay your $60 to buy it, go for it.

This game will get ripped to shit in a week or two on this forum. Assassin's Creed all over again.
 
palmas.jpg
 
Gamestop called me with their automated message saying come in to pick up your game preorder, so I go there tonight and the guy says "No today was just the ship date, we wont have it in until tomorrow."

Fucking assholes. Should've pushed over a magazine rack on my way out.
 
Man, I have played game after game lately that does nothing but grind my balls to dust. Can you guys not consider for a moment the notion of an easy game being a GOOD thing? Do we always have to rage so violently against our video games? Can't we just enjoy traveling through a gorgeous and engaging world for once? Prince of Persia is going to be my end-of-the-year cooldown--my calming reward for not having a heart attack in Mirror's Edge.
 
Kintaro said:
That's fine. I didn't expect a 30 hour game (who does anymore). I did, however, expect a game with some challenge. Why in the world would I buy a game where there's no challenge AND backtracking? DMC4 had a ton of shitty ass backtracking, but at least it had challenge! Why would I pay $60 for that up against the ton of other games I haven't gotten to play yet this fall that would offer me some challenge? Five dollars, play it, enjoy it, and I'm done. If you want to pay your $60 to buy it, go for it.

This game will get ripped to shit in a week or two on this forum. Assassin's Creed all over again.
It seems like everytime a game comes out that dose something new it gets bashed unfairly. I loved AC, one of my top games this gen and ME and PoP will mostly be in my top 10 for GOTY, it seems like if a game is different it gets rejected by GAF :(

Also, if a game makes it easier to control, how is that a bad thing. Sure you don't have to press multiple buttons at once to do jumps but dose that mean that it takes all the challenge away or make it better to play?
 
Love the art style in this game, looks like cel shading combined with something...?

Also, what's the experience like compared to Assassin's Creed? IGN said PoP uses a "modified Assassin's Creed engine", but what kind of modifications are we talking about? Did they eliminate a lot of the boring repetition, the repetitive dialogue, the sometimes unresponsive platforming? AC was one good formula that was multiplied through nine missions, but I'm hoping that PoP has a lot more diversity to justify the $60 price.
 
Shins said:
What does that matter in a single player game?
Most of the games I buy have an online component. I buy for the PS3 because of that. Fallout 3 was an exception due the shoddy port. Otherwise it will be PS3 just to play with my friends. But you may have a point, if it's a competent SP port I will buy for PS3. 360 will get their sales so it's like helping out the little guy.
 
ITT: people who can't see the forest for the trees. How about instead of focusing on things like the difficulty, think about the experience of playing the game and the atmosphere built around it, and how most of the reviews have been nothing but glowing about it. It's not like Sands of Time was that challenging anyway, and I'd still call it one of the best games to come out last gen.
mjl86 said:
Also, what's the experience like compared to Assassin's Creed? IGN said PoP uses a "modified Assassin's Creed engine", but what kind of modifications are we talking about? Did they eliminate a lot of the frustrating repetition and unrealistic parts of AC?
What does gameplay have to do with the engine?
 
mjl86 said:
Love the art style in this game, looks like cel shading combined with something...?

Also, what's the experience like compared to Assassin's Creed? IGN said PoP uses a "modified Assassin's Creed engine", but what kind of modifications are we talking about? Did they eliminate a lot of the boring repetition, the repetitive dialogue, the sometimes unresponsive platforming? AC was one good formula that was multiplied through nine missions, but I'm hoping that PoP has a lot more diversity to warrant the $60 price.

You don't seem to understand what an engine is. An engine is just the technical backbone of the game, and has nothing to do with gameplay. It's basically what renders all of the polygons and textures and graphical techniques and stuff. The Last Remnant uses the same engine as Gears of War 2 but they play nothing alike.
 
Well like they say: talk about it in good or in bad, but talk about it.

Or something like that.
 
Well the gameplay is derived from the engine, based on what they decide to use, and while I'm hoping they kept the fun, smooth platforming from AC, I hope they did away with features from AC that made the experience less fun. Half the time the game did not recognize what I was pressing or where I was trying to go on the map. The engine wasn't near the level of polish that I was hoping for. I'm wondering what specifically was changed between AC and PoP, because that will in turn affect the gameplay.
 
mjl86 said:
Well the gameplay is derived from the engine, based on what they decide to use, and while I'm hoping they kept the fun, smooth platforming from AC, I hope they did away with features from AC that made the experience less fun. Half the time the game did not recognize what I was pressing or where I was trying to go on the map. The engine wasn't near the level of polish that I was hoping for. I'm wondering what specifically was changed between AC and PoP, because that will in turn affect the gameplay.
Again, dude, the engine doesn't determine how well the control works or what features you put into a game. They share the same graphics-producing technology and the same basic idea (you're a dude who does crazy parkour stuff), but nothing more.
 
Guled said:
It seems like everytime a game comes out that dose something new it gets bashed unfairly. I loved AC, one of my top games this gen and ME and PoP will mostly be in my top 10 for GOTY, it seems like if a game is different it gets rejected by GAF :(

I'm...really not sure what PoP 08 is trying that's all that new. That being said, I haven't played PoP. It could be remarkably awesome, but I'm not buying it. I'll play it, hopefully enjoy it, but I'm not buying it. It's not the type I buy anymore. AC was "new" but it was also flawed (it has much of the same flaws that have been mentioned in every PoP review as well). ME is new and fun and it's also flawed. New doesn't mean I have to rush out and pick it up.

Also, if a game makes it easier to control, how is that a bad thing. Sure you don't have to press multiple buttons at once to do jumps but dose that mean that it takes all the challenge away or make it better to play?

Every single review says the game is piss easy from a challenge standpoint with it having nothing to do with the controls. This game goes the extra mile by not offering you anything new to acquire in the game in the way of combat to spice things up. The abilities you DO acquire are used strictly to advance past spots you couldn't before (seemingly automatically). It has nothing to do with it's controls, which sound fine.
 
People are giving those that canceled their preorders shit for...what reason? I can't speak for everyone but I know the reason I did was because all the reviews I've read all said the same thing, and it just so happens that the games I like to spend $60 on these days need to have SOME SORT of challenge, some sort of interesting gameplay, whatever it may be...Regardless of how beautiful and well-presented PoP is [no doubt] going to be, I am just NOT interested in paying full price for a game I'll beat in one day and not pick up for months later. Why is that such a problem for some people?
 
INDIGO_CYCLOPS said:
People are giving those that canceled their preorders shit for...what reason? I can't speak for everyone but I know the reason I did was because all the reviews I've read all said the same thing, and it just so happens that the games I like to spend $60 on these days need to have SOME SORT of challenge, some sort of interesting gameplay, whatever it may be...Regardless of how beautiful and well-presented PoP is [no doubt] going to be, I am just NOT interested in paying full price for a game I'll beat in one day and not pick up for months later. Why is that such a problem for some people?
Because:
I AM JOHN! said:
ITT: people who can't see the forest for the trees. How about instead of focusing on things like the difficulty, think about the experience of playing the game and the atmosphere built around it, and how most of the reviews have been nothing but glowing about it. It's not like Sands of Time was that challenging anyway, and I'd still call it one of the best games to come out last gen.
 
I AM JOHN! said:
Alright, I can see that, but I don't think it's fair to say that we can't "see the forest for the trees" because the consensus is that the experience is probably phenomenal, no doubt about it. Like I said, in my case the game has always caught my attention with it's unique art style and the like. I'm just making a financial decision at this point by deciding not to pay full price for a game that really, I just don't need/can't afford. I respect what the devs were trying to do, I respect the games presentation and other strong points, but if someone knows their taste and decides the game isn't a full purchase for them, I don't think it's fair to chastise them for that.

I read the reviews, I got everything I could out of them both positive and negative. At the end I was influenced by my wallet and how MUCH of a variety I could get out of the game, and unfortunately it was just not enough to justify another $60 purchase.

But please, I would like to see some GAF impressions because I am still very interested in this game.
 
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