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Official Prince of Persia Thread

Darkone said:
So i got to Heaven`s stair at the Vale area and when i get to the light where i need to press the button to heal the land i get nothing, the character`s are just stuck, but the game is not frozen, anyone got that bug?

You have to continuously tap the button. I think maybe you turned off the button cue in the menu so it doesn't show it? I forget.
 
So once I found the launcher, I saw there are a couple of options (no windowed option though). But there aren't any graphics-specific options really...is this normal for the graphics? This is with 8xAA, the highest option:

b6u7hc.png


Is that really normal? The glowy prince I can understand, but everything else is really spotty, like dots around it, and I hadn't seen this from other screenshots. Without AA, it's even more noticeable. Tinypic did compress it a little bit, probably, but it still looks mostly like that, maybe a little worse.
 
Blizzard said:
So once I found the launcher, I saw there are a couple of options (no windowed option though). But there aren't any graphics-specific options really...is this normal for the graphics? This is with 8xAA, the highest option:


Is that really normal? The glowy prince I can understand, but everything else is really spotty, like dots around it, and I hadn't seen this from other screenshots. Without AA, it's even more noticeable. Tinypic did compress it a little bit, probably, but it still looks mostly like that, maybe a little worse.

Hmm. The glowing prince is not normal as far as I know actually. That's weird. As for the spots, it should look much better than that. It's supposed to be a sort of outline effect.

Maybe you need to look up some graphics requirements for the game, maybe some driver update or something? No idea, I never play games on the PC but try to look it up.
 
Ether_Snake said:
Hmm. The glowing prince is not normal as far as I know actually. That's weird. As for the spots, it should look much better than that. It's supposed to be a sort of outline effect.

Maybe you need to look up some graphics requirements for the game, maybe some driver update or something? No idea, I never play games on the PC but try to look it up.

I should be well above the requirements...e8400 Core 2 Duo 3.0 GHz, with an ATI 4850. I could try updating the driver, but eh...
 
Update your drivers and make sure you're not forcing AA/AF through the driver control panel. Doing the latter produces tons of glitches with this game.
 
Well it shouldn't like that that's for sure. Anyone else here with the PC version can confirm?

EDIT: Maybe that ^^^^
 
Okay, I updated to Catalyst 8.12 from 8.9, I think. Ooh, the new version also has a really convenient fan control slider, finally. I was just using profiles before.

Here are updated screenshots. The character model is a TON better, and he doesn't glow even after alt-tabbing. The backgrounds are still iffy sometimes, and it feels sluggish with vsync...I'm going to try cutting AA down to 4x instead of 8x perhaps. Thanks for the suggestions, people!

29pwacn.jpg

auzk7o.jpg
 
Ether_Snake said:
Yes problem solved, that is how it should look:)

Take a look at the shadow under the far right tree root on the last picture. Does that look right? Some shadows, especially on walls, still seem to have that sorta jagged look, though maybe that's normal.

The music seems really good so far.
 
Blizzard said:
Take a look at the shadow under the far right tree root on the last picture. Does that look right? Some shadows, especially on walls, still seem to have that sorta jagged look, though maybe that's normal.

The music seems really good so far.

It's normal.
 
I finally got a chance to play the game, and I found that I really enjoy it. It's fun exploring and looking for light seeds, and the inclusion of all the optional dialogue is a nice touch and adds a lot to the characters.
 
Just finished it about 20 minutes ago (long credits lol) and yeah, was pretty much sick of it halfway through. The only thing that kept me going was the unmatched visuals and compelling characters.
I'm relatively indifferent to the ending and don't think it's really that clever only because you don't really have a say in the proceedings so it becomes completely unfullfilling in the end ...at least for me. And unlike some of the press, I don't feel any kind of "emotional bond" to Elika ...gimme a break

But yes, I read the common criticisms over the "gameplay" of PoP but thought they have been a bit exagerated and jumped in anyway. While I don't regret it, I do regret having dropped $60 on this. As I said, the visuals are truly spectacular but that alone just doesn't carry almost everything else that is consistantly lacking.
Right now I feel pretty empty about the whole experience and just want to get rid of the game as I sure as hell could not see my self doing anymore lightseed gathering

...It's nuts because this felt like It really could have been a GotY contender for the first couple of hours
 
Quick questions about the ending:

I saved my game after placing Eleka on the tomb. Every time I load my game, I'm taken to the same area. Since that was my only save file, am I pretty much screwed if I want to play the game anymore (for the achievements)? I thought I could play the game after completing it.

Thanks for your help.
 
CurseoftheGods said:
Quick questions about the ending:

I saved my game after placing Eleka on the tomb. Every time I load my game, I'm taken to the same area. Since that was my only save file, am I pretty much screwed if I want to play the game anymore (for the achievements)? I thought I could play the game after completing it.

Thanks for your help.

Yeah I hate to say it but you're pretty much screwed. You'll have to start over.
 
Ihave had my doubts about this game but now that Ive finally played it I love almost everything about it. The only gripe I have is the no dying part...what's the point? It's frustrating that they took out rewinding n replace it with this idea which only works on a basic level. But when u have to repeat a section that is 1 minute long, 5 times it gets frustrating, when u could of just rewound n correct ur mistake.
 
Just started playing it last night - like it a lot so far! Looks great, controls great, camera is great, characters so far are rather charming and I like how you can talk to princess anytime you want.

It a complete antithesis of Tomb Raider Underworld which I just finished, and pretty much grew to hate by the end of the game, with it's control/camera/gameplay problems piling up ad infinitum. Which sucks as I liked the game when I started playing it, and was willing to forgive it's many immediately obvious problems. But in the end, I couldn't.

So it's such a refreshing change that all the core mechanics work really well here and nothing seems immediately broken or frustrating. Moreover, story and characters so far are very interesting, whereas I found myself not giving a crap at what was going on in TRU most of the time (that is when I could hear what characters were talking to begin with)

Also, worth of note, I couldn't stand Assassin's Creed for all kinds of reasons, but this game feels entirely different so far at least.

All in all, if someone is deciding whether to spend money on this or TRU, spend it on PoP.

AgentOtaku said:
...It's nuts because this felt like It really could have been a GotY contender for the first couple of hours
Well, here's hoping that don't end up feeling that way, because I too really quite like the game so far.
 
I don't see why people have a problem with the no dieing. All she does is bring you to the last solid piece of ground instead of falling to your death and then starting at the last solid piece of ground.
 
Been playing it since friday. I love it.

The dialogs between the Prince and Elika are awesome, very funny sometimes. But that shouldn't come off as a surprise since the dialogs between Dark Prince / Normal Prince were already really good in the Two Thrones.

The combat felt kind of meh to me, but now that I've realised that (don't laugh) you actually can chain little combos into a longer one with the Elika attack it's more compelling.

jrricky said:
Ihave had my doubts about this game but now that Ive finally played it I love almost everything about it. The only gripe I have is the no dying part...what's the point? It's frustrating that they took out rewinding n replace it with this idea which only works on a basic level. But when u have to repeat a section that is 1 minute long, 5 times it gets frustrating, when u could of just rewound n correct ur mistake.

You mean, like in every other game in the world that isn't part of the Sands of Time Trilogy ?

:P
 
Just finished collecting all the lightseeds. I found that more fun than the main game (except for the fact that you had to play the irritating end sequence to get the final one).
 
Ether_Snake said:
I would say maybe it's PoP. Try other games before. Three weeks sucks though. Sony sent me back my PS3 after 3 days (had to replace the disc-drive laser or something, it wouldn't read discs anymore). Maybe it depends where you live and all.

I really hope it is. I just got one of the new "Jasper" 360's as well--the ones that are supposed to be problem-free.

It seems to only happen with PoP. It has yet to freeze in Gears of War 2 (which is the only other game I've played with my new 360).

Thanks for the replies guys. I appreciate it. Hopefully Gears 2 doesn't freeze *crosses fingers*
 
I hate the collecting the orb thing so far in the game... I mean it seriously breaks the flow of the game up with you just having to go on a fetch quest... :\
 
Okay, I -really- need to find or make my own program to take screenshots. First Tomb Raider and now this game don't have a screenshot button, meaning I have to alt-tab...and alt-tabbing too much seems to make this game freeze where you can't go back to it.

Oh, and the best part is that you then have to load your last save, of course, which (due to the frequent checkpoints) was probably quite a while ago...
 
Blizzard said:
Okay, I -really- need to find or make my own program to take screenshots. First Tomb Raider and now this game don't have a screenshot button, meaning I have to alt-tab...and alt-tabbing too much seems to make this game freeze where you can't go back to it.

Oh, and the best part is that you then have to load your last save, of course, which (due to the frequent checkpoints) was probably quite a while ago...


I've used this in the past: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Capture/Aldo-s-Screen-Capture.shtml

Just hit print screen in the game. Then save as many as you want from the capture utility after the game has finished... Or you could use fraps...

PS: This is kind of sad, because sands of time had this feature built in when you hit print - screen. :|
 
Just finished the game:

Pros:
The Characters: Design and interaction with each other. Actually humorous.
Art Direction: Just awesome, worth the money if you have a hdtv.
Level Design: The unique levels were great and genius.
The Story: Good story, not too demanding.

Cons:
Level Design: Levels tend to repeat with a few changes. Over the four areas, each setting was beautiful and unique but the individual levels got repetitive.
Controls: I liked the simplicity, but sometimes the characters were buggy. I liked the fights, but the timed reactions became boring and they happened a lot.
Orbs: I liked getting them, but it was easy and seemed like a chore.

Overall great game.

B+

Comments about the ending:
It was great. Made sense really since the whole game the prince was saying that "you do things because you want to do things" and he did. He had no second thoughts about releasing the dark god.

Things left unanswered: What happened to her father? What will happen in the next game? Who was the dark god talking to when the prince was cutting the trees? Ormazd?

I'm excited for a sequel. Room for improvement, great story, characters, and a potentially awesome controls.
 
LOCK said:
Comments about the ending:
It was great. Made sense really since the whole game the prince was saying that "you do things because you want to do things" and he did. He had no second thoughts about releasing the dark god.

Things left unanswered: What happened to her father? What will happen in the next game? Who was the dark god talking to when the prince was cutting the trees? Ormazd?

Pretty sure Ahriman was talking to the Prince, at least that's what it sounded like from what he was saying. He wasn't talking to Ormazd, that's for sure, since he named him in some of his sentences (wouldn't make sense to talk about Ormazd in third person if he was adressing him).

My main question is : What's the point of bringing Elika back to life if he sets Ahriman free ? I get the "I don't give a shit about life and the rest of the world if you're not here with me" part but then what, it's not like Elika is going to say "oh well, I tried to imprison the dark god but since you brought me back let's just become corrupted and live happily ever after while serving him for eternity".
I'm kind of puzzled :/
 
Ramenman said:
Pretty sure Ahriman was talking to the Prince, at least that's what it sounded like from what he was saying. He wasn't talking to Ormazd, that's for sure, since he named him in some of his sentences (wouldn't make sense to talk about Ormazd in third person if he was adressing him).

My main question is : What's the point of bringing Elika back to life if he sets Ahriman free ? I get the "I don't give a shit about life and the rest of the world if you're not here with me" part but then what, it's not like Elika is going to say "oh well, I tried to imprison the dark god but since you brought me back let's just become corrupted and live happily ever after while serving him for eternity".
I'm kind of puzzled :/

During the game he kept saying this wasn't their problem, the Gods should not use them to their ends, so at the end he feels it is unfair for Elika and decides to revive her even if it means releasing Ahriman, probably because he figures he's gonna come up with a way to get rid of Ahriman and keep the princess alive.
 
Ether_Snake said:
During the game he kept saying this wasn't their problem, the Gods should not use them to their ends, so at the end he feels it is unfair for Elika and decides to revive her even if it means releasing Ahriman, probably because he figures he's gonna come up with a way to get rid of Ahriman and keep the princess alive.

That or he didn't care what repercussions would follow...
 
Blizzard said:
Take a look at the shadow under the far right tree root on the last picture. Does that look right? Some shadows, especially on walls, still seem to have that sorta jagged look, though maybe that's normal.

The music seems really good so far.

I played the game for 4 hours, then came on GAF. When I saw your post, I realized that I was also having major graphical issues but the non-graphics whore in me did not notice. I also have a ATI 4850 and updated the drivers/changed settings...now this game is so good-looking, my eyes literally hurt. Not even an exaggeration.
 
The one problem I have with the game is that too much of it is automated. The game provides too much room for error and, as some critics have mentioned, it can sometimes seem like one long quick time event.

That being said, it's still "fun"--I mean, very few games aren't-- but it's not as exciting and compelling as I would have hoped. Conversely, the combat is brilliantly designed and is the closest thing in the game to that "exciting and compelling" feeling I've sought from the moment I began the game. It demands player skill unlike the meat of the game: the platforming.
 
Started playing the game last night, so far so good, just one question; On the main menu it says to press Y for exclusive content, providing I sign up for a Ubisoft account. Is this worth doing?
 
ThePeacemaker02 said:
I don't see why people have a problem with the no dieing. All she does is bring you to the last solid piece of ground instead of falling to your death and then starting at the last solid piece of ground.

Traditional death systems have a small number of checkpoints placed strategically around pockets of challenge, puzzle or heightened action, and the player will always travel back to this moment.

Giving the player a substantial amount of geography to traverse and challenge to overcome means that they must truly learn the game's systems, mechanics and in some cases, timing.

By sending the player back and forcing them to replay minutes of game play, it gives consequence to death, and forces the player to think about their actions and play better, improving their skill.

It also adds a massive level of satisfaction and reward when clearing a specifically tricky area, with a sense of relief and completion when the game notifies the player that they have met the next checkpoint.

Prince of Persia effectively adds thousands of checkpoints at every solid, level footed location, losing any real need to play carefully and resourcefully, and effectively negates any sense of satisfaction, challenge and, in more extreme cases, fun.
 
sionyboy said:
Started playing the game last night, so far so good, just one question; On the main menu it says to press Y for exclusive content, providing I sign up for a Ubisoft account. Is this worth doing?

Can´t comment on PoP, but in FarCry2 you got a special machete for doing so.
 
I just got the limited edition of this game. What the heck were they thinking with that crappy bonus disk?? Nobody wants a "digital" art book. And then the soundtrack is in a format that you can't use! How many people are going to pop in a Blu-Ray movie disc to listen to music?? I want it on my MP3 player, dangit. They even cheesed out on the packaging, putting the disc in this ugly white cardboard sleeve that is too big to fit in the game's case. Speaking of which, the game comes in an ugly slip cover that doesn't look anywhere as good the game's normal case. And even then, they tried to kinda make it look like a book - but Oblivion did a MUCH MUCH MUCH better job, Oblivion's case actually looks and feels like high quality.

I guess I'm never getting any limited edition games from Ubisoft ever again.
 
sionyboy said:
Started playing the game last night, so far so good, just one question; On the main menu it says to press Y for exclusive content, providing I sign up for a Ubisoft account. Is this worth doing?
only if you really want the Altair skin.

On a side note, I find the Trophies in this game to be relatively easy, I am going for Platinum (I am working on Handle Her Gently + Speed Demon trophies being my two last remaining ones left)
 
Dreamwriter said:
I guess I'm never getting any limited edition games from Ubisoft ever again.

It was the same price as the regular edition, wasn't it? Or are you talking about the european one.
 
TheChillyAcademic said:
That or he didn't care what repercussions would follow...

Well he made it clear that he absolutely doesn't give a shit about the repercussions.

But it just occured to me that maybe he doesn't care if he can't live with Elika (which will prove difficult if he sold his soul to Ahriman), maybe he just brought her back as a polite "fuck you" to Ormazd, you know, like "If after all she's done for you you're not even there to make sure she at least stays alive, then go find someone else to help you". Sounds like him don't you think ?
He wouldn't be that wrong after all. Not only she doesn't get any reward for imprisoning Ormazd's alter ego, but she actually dies in the process. Ormazd is a dick :P

Edit :
By the way, why did Elika die in the first place (when her father had to set Ahriman free to bring her back) ? I think she says something about the Fertile Grounds, but I didn't quite get why she first died.
 
McBacon said:
Traditional death systems have a small number of checkpoints placed strategically around pockets of challenge, puzzle or heightened action, and the player will always travel back to this moment.

Giving the player a substantial amount of geography to traverse and challenge to overcome means that they must truly learn the game's systems, mechanics and in some cases, timing.

By sending the player back and forcing them to replay minutes of game play, it gives consequence to death, and forces the player to think about their actions and play better, improving their skill.

It also adds a massive level of satisfaction and reward when clearing a specifically tricky area, with a sense of relief and completion when the game notifies the player that they have met the next checkpoint.

Prince of Persia effectively adds thousands of checkpoints at every solid, level footed location, losing any real need to play carefully and resourcefully, and effectively negates any sense of satisfaction, challenge and, in more extreme cases, fun.

Challenge and difficulty have not been Prince of Persia's strong points. Every game since last generation has been way too easy (except for one or two small parts). There was always sand everywhere and the combat offered no challenge. I always remember the chariot battle followed immediately by a boss fight near the end of Two Thrones that was frustrating and simply not fun. That battle did not make me think carefully or enjoy counting frames and forming a strategy, it just made me pray i would not pop the disk out from watching the same cinematic again and snap the disk in half. I'm for the no dying concept. If i don't make a jump i have to start again I feel frustrated in the same manner that i did in the other Prince of Persia games.
Battles now have a much better flow now too. I don't play this type of game for the challenge, its the experience that makes it worthwhile. But I guess my opinion relies heavily on how good you are at this type of game.
 
Ether_Snake said:
During the game he kept saying this wasn't their problem, the Gods should not use them to their ends, so at the end he feels it is unfair for Elika and decides to revive her even if it means releasing Ahriman, probably because he figures he's gonna come up with a way to get rid of Ahriman and keep the princess alive.

Well, he fell for her and saw that Ahriman was only imprisonned and not completely destroyed, so anyone could free him again later and that would make Elika's sacrifice worthless. So, he revived her to see her again, be with her but to also find a way to destroy Ahriman for good.
 
Edit :
By the way, why did Elika die in the first place (when her father had to set Ahriman free to bring her back) ? I think she says something about the Fertile Grounds, but I didn't quite get why she first died.

she died when she was climbing to one of the fertile grounds and fell.

while i did find PoP08 much easier than the SoT trilogy, i never found the SoT trilogy to be really challenging in the first place. still, i had a great time going through all four of them (some times were greater than others!) and found the experience of this last installation pretty enjoyable, despite the lack of serious challenge.

and shit, it looks damn good.
 
Just got my 300th light seed, impressions thus far;

-Love the animations
-Love the graphics
-Love exploring and scrambling around the environments
-Good voice acting
-Collecting am fun!

-Don't like combat
-Everyone in Persia speaks with an American accent

Fair enough I don't expect them to speak Persian but if they are going to speak English at least give them an accent that makes them sound from near the region.
 
Ramenman said:
Well he made it clear that he absolutely doesn't give a shit about the repercussions.

But it just occured to me that maybe he doesn't care if he can't live with Elika (which will prove difficult if he sold his soul to Ahriman), maybe he just brought her back as a polite "fuck you" to Ormazd, you know, like "If after all she's done for you you're not even there to make sure she at least stays alive, then go find someone else to help you". Sounds like him don't you think ?
He wouldn't be that wrong after all. Not only she doesn't get any reward for imprisoning Ormazd's alter ego, but she actually dies in the process. Ormazd is a dick :P

Edit :
By the way, why did Elika die in the first place (when her father had to set Ahriman free to bring her back) ? I think she says something about the Fertile Grounds, but I didn't quite get why she first died.

Thats a good point!
If anything, The Prince doesn't care either way. He knows damn well that the reason Elika's father went all dark side was because he sold his soul (or by extension, swore allegiance to Ahriman as the Corrupted did) to Ahriman to save his daughter. Even knowing this he made the choice to release Ahriman once again. Its been argued to death whether or not this was the "right" thing to do, most people tend to disagree with The Prince's actions but then again most people aren't The Prince.

I think what's frustrating for most people is that since you are given relative freedom on how you want to tackle the sequential order of healing the land, the fact that you have NO choice in reviving Elika seems like a slap in the face. I still contest that forcing the narrative down this particular path was a good choice, albeit controversial.

Anyway, after Ahriman is free again, we see the temple crumble and the true form of the Dark God looks to have literally rocketed out of his prison. Re-releasing Ahriman is the biggest fuck you The Prince can do to Ormaz.

I was sure she died because she was climbing the Fertile Grounds (pre Ormaz granted powers) and well, fell lol
 
McBacon said:
It also adds a massive level of satisfaction and reward when clearing a specifically tricky area, with a sense of relief and completion when the game notifies the player that they have met the next checkpoint.

Prince of Persia effectively adds thousands of checkpoints at every solid, level footed location, losing any real need to play carefully and resourcefully, and effectively negates any sense of satisfaction, challenge and, in more extreme cases, fun.
Gonna disagree here. I got better at the game because I enjoyed the smooth movement and didn't want to have to repeat anything if I could avoid it. The story and the combat were also significant rewards to me, and I played more efficiently just to get those rewards more quickly.

People simply enjoy games differently. Traditional reward systems are not necessarily the only nor the best.
 
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