JKTrix said:'Nother Amazon 2-day shipper here, received mine this afternoon.
Should I eat the Rotten Riceball?
Or keep it your inventory and check it again after getting caught in an explosion since frying up rotten rice makes it tasty again!
JKTrix said:'Nother Amazon 2-day shipper here, received mine this afternoon.
Should I eat the Rotten Riceball?
Tremis said:damn, i spent that money and couldnt' buy the riceball? anything special happen if you do? worried if i missed something.
matmanx1 said:GiantBomb quick look was entertaining. Definitely not a high budget game but then again that isn't the point is it? It looks like fun to me! I like the greater story emphasis and the easier difficulty for those of us who are roguelike newbies.
I hear my GS finally got the game in today although I was out of town and couldn't pick it up. Maybe tomorrow!
larvi said:Got my copy from Gamefly today and survived the first dungeon although I almost starved to death, I guess next trip I'll buy some provisions before heading out. One complaint is that it doesn't look like it supports a gamecube controller, I was hoping to be able to use a wavebird to play but had to use the wiimote instead.
slayn said:Been going through it for a couple hours. I'm not a fan of having more than one party member, seems to slow things down. And its amazing how many times its screwed me up to not be able to walk back into a hallway because my team member is there and we will just switch places. Died to a monster house because of that.
There isn't a way to retreat both people is there? Like you walk into the first square of a room and your ally is behind you. Now I want my ally to take a step back first, so that I can then take a step back on the same turn. Full control doesn't help because the person in front still goes first.
I really like the spell things though.
ixix said:I just experienced my first death when Jerksei stepped on a confuse trap and hit Shiren with a 1-2 combo. Thanks for that, Uncle D-bag.
SavoryCade said:Got it today from Amazon so I can stop whining now.
slayn said:Been going through it for a couple hours. I'm not a fan of having more than one party member, seems to slow things down. And its amazing how many times its screwed me up to not be able to walk back into a hallway because my team member is there and we will just switch places. Died to a monster house because of that.
There isn't a way to retreat both people is there? Like you walk into the first square of a room and your ally is behind you. Now I want my ally to take a step back first, so that I can then take a step back on the same turn. Full control doesn't help because the person in front still goes first.
LordGek said:Maybe you're controlling the wrong guy? Time to play as Uncle Ass Kick! He may not be able to take a punch but man can he deliver one!![]()
SavoryCade said:Got it today from Amazon so I can stop whining now.
Diggin' it so far, especially like the music. Not used to controlling multiple characters yet. Sensei burned through all the scrolls I picked up. Is there a way to make him not do that without controlling him directly ever single fight?
LordGek said:Oh yeah, time to look at your "AI Behavioral Options" you can tell them all sorts of specific parameters like which type of items you'll allow them to use (in your case a big NO on scrolls).
slayn said:I'm starting to wonder if I maybe should have put it on easy. I'm all for the traditioanl roguelikes, but since the game is broken up into mini dungeons that assume some level and basic equipment, grinding to get basic shit back is irritating.
I don't mean I'm grinding out like +5 equipment of awesomeness, but if you don't even have a cudgel the later dungeons aren't really doable without a lot of luck. This just adds annoyance, not difficulty.
Oh well, I bought the game for the post story stuff, not this part anyway.
edit:
oh, but then would easy effect the post story stuff as well? I wouldn't want that. So I guess I chose correctly.
slayn said:Is there any way to skip cutscenes that I'm not seeing? Any game designer that makes you re-watch cutscenes when you die deserves to have tacks shoved into their eyes.
Gyoru said:Just got the game today. Streaming my adventures.
http://justin.tv/gyoruspy
LordGek said:Three controller configurations are possible:
1) Basic controller
2) Basic controller + nunchuck
3) Classic controller (what I used primarily on the import)
LordGek said:I too found this tedious and hate how each dungeon is not only pretty tiny but that they all have such tiny sub-sets of items from the game. This is even the case in the Portal dungeon with each set of 5 levels having a different set of discoverable items. At least in many of the big post story dungeons it's back to the good ol' anything can appear anywhere although at appropriately weighted probabilities (a healing herb is a crap load more common than a herb of rejuvenation).
ixix said:I'd been wondering about this ever since I walked out of the Portal dungeon with 7 Cudgels cluttering up my inventory. I suppose it makes it marginally easier to find the gear you want after getting killed, but it also kills some of the joy of discovery. Not really sure how much I like that change.
slayn said:can someone explain dragon orbs better? What does the dragon orb color mean? Instruction booklet says that is its affinity but doesn't go into detail.
slayn said:now I'm just more confused
I've not seen any equipment have any kind of elemental affinity. How do you tell what element a weapon or shield is?
also, what does the little bell next to some items mean?
also what do absorb staves do? It says they absord a dragon orb affinity something or other?
also, what are the effects of using dragon orbs on things other than weapons and shields?
weapons -> increase + power
shields -> increase + defense
pots -> increase slots? Is there a limit? Can I create a melding pot with 50 slots?
spells -> ???
staves -> increase charges?
armbands -> ???
scrolls -> ???
herbs -> ???
rice ball -> ???
slayn said:hmm, I'm still not following. I've put weapons and shields into dragon orbs but I've not seen them acquire any sort of color or element. Maybe I'm doing something wrong? My understanding this far is:
place weapon on dragon orb
use barrier scroll to set up barrier
protect barrier, and every once in a while the dragon orb will 'ding'
eventually, break the barrier and pick up your charged up weapon
such weapons gain +1 per dragon orb 'ding'
I haven't noticed elements of dragon orbs mattering at all, nor have I noticed the powered up weapons having any sort of element?
unrelated, I just figured out the mixer enemies. They are very neat.they work like melding jars but become more and more dangerous the more you try to mix with them
edit:
oh man, you can equip TWO armbands? And armbans have multiple slots? Holy crap.
no yeah I knew that part. You 'talk' to the dragon orb to pick what to put on it. And they are definitely useful because I've powered up by weapon and shield by about +10 each with them. I just haven't seen this whole element thing you were talking about.LordGek said:I think I see where you're going wrong in there...there is some menu option to add the items to the orb, you don't simply lay them down in the same space. Unless I misread, this threw me for the longest time as well, not having the game in front of me I can't recall exactly how items are added BUT IT ISN'T just a matter of dropping the item in the same space.
slayn said:no yeah I knew that part. You 'talk' to the dragon orb to pick what to put on it. And they are definitely useful because I've powered up by weapon and shield by about +10 each with them. I just haven't seen this whole element thing you were talking about.
Basically, at least thus far, dragon orbs have been exactly identical in effect to pots of power in Shiren DS. Maybe I just haven't run into the kind that does the element thing.
nevermind it happened. Seems its just something that randomly happens instead of getting a +1. It put a thing on my weapon taking up one of its slots called [steal] - damage increased against all monsters except those of the steal family.LordGek said:Hrrm, maybe I had this wrong, as I said I had never gotten very far with the orbs in the import but I thought I read about this.