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Official Shiren the Wanderer (Wii) NA Thread

JKTrix said:
'Nother Amazon 2-day shipper here, received mine this afternoon.

Should I eat the Rotten Riceball?

Or keep it your inventory and check it again after getting caught in an explosion since frying up rotten rice makes it tasty again!
 
So is it a bad thing to haggle with the starving children?

Because I did. Aggressively.
 
damn, i spent that money and couldnt' buy the riceball? anything special happen if you do? worried if i missed something.
 
GiantBomb quick look was entertaining. Definitely not a high budget game but then again that isn't the point is it? It looks like fun to me! I like the greater story emphasis and the easier difficulty for those of us who are roguelike newbies.

I hear my GS finally got the game in today although I was out of town and couldn't pick it up. Maybe tomorrow!
 
It came in the mail today! Man the music is great.

So far the item names seem mostly the same as in Sega's translation, which is good. I was afraid we'd have to relearn what everything's called.
 
matmanx1 said:
GiantBomb quick look was entertaining. Definitely not a high budget game but then again that isn't the point is it? It looks like fun to me! I like the greater story emphasis and the easier difficulty for those of us who are roguelike newbies.

I hear my GS finally got the game in today although I was out of town and couldn't pick it up. Maybe tomorrow!

Oh? Where are you based? Did you special order it or they just are stocking it?
 
Hooray!! Crisis averted, game was delivered!

Had to go do some microscopy so only had time to open the case and flip through the manual, but the color print on the disk is purrty.

Also did Atlus attempt to modify Shiren's artistic portrayal for the US version as there seems to be a pretty large disconnect between Shiren on the cover and the Shiren depicted in the manual (quite a bit beefier - rocking some beefy ass legs)?

Can't wait to play when I get back home!
 
Got my copy from Gamefly today and survived the first dungeon although I almost starved to death, I guess next trip I'll buy some provisions before heading out. One complaint is that it doesn't look like it supports a gamecube controller, I was hoping to be able to use a wavebird to play but had to use the wiimote instead.
 
Been going through it for a couple hours. I'm not a fan of having more than one party member, seems to slow things down. And its amazing how many times its screwed me up to not be able to walk back into a hallway because my team member is there and we will just switch places. Died to a monster house because of that.

There isn't a way to retreat both people is there? Like you walk into the first square of a room and your ally is behind you. Now I want my ally to take a step back first, so that I can then take a step back on the same turn. Full control doesn't help because the person in front still goes first.

I really like the spell things though.
 
I just experienced my first death when Jerksei stepped on a confuse trap and hit Shiren with a 1-2 combo. Thanks for that, Uncle D-bag.
 
larvi said:
Got my copy from Gamefly today and survived the first dungeon although I almost starved to death, I guess next trip I'll buy some provisions before heading out. One complaint is that it doesn't look like it supports a gamecube controller, I was hoping to be able to use a wavebird to play but had to use the wiimote instead.

Three controller configurations are possible:
1) Basic controller
2) Basic controller + nunchuck
3) Classic controller (what I used primarily on the import)
 
slayn said:
Been going through it for a couple hours. I'm not a fan of having more than one party member, seems to slow things down. And its amazing how many times its screwed me up to not be able to walk back into a hallway because my team member is there and we will just switch places. Died to a monster house because of that.

There isn't a way to retreat both people is there? Like you walk into the first square of a room and your ally is behind you. Now I want my ally to take a step back first, so that I can then take a step back on the same turn. Full control doesn't help because the person in front still goes first.

I really like the spell things though.

I think there is a way out of this. Set the front guy's AI to "tightly follow the leader" and then swap control to the guy who was in back so now the two of you have retreated out (a bit of a pain, sure, but doable).

Or perhaps just manually control both of them until out of danger.
 
ixix said:
I just experienced my first death when Jerksei stepped on a confuse trap and hit Shiren with a 1-2 combo. Thanks for that, Uncle D-bag.

Maybe you're controlling the wrong guy? Time to play as Uncle Ass Kick! He may not be able to take a punch but man can he deliver one! :D
 
The game came in from Amazon today. Cool I'll put aside my 50 game backlog. I like Shiren.

This probably doesn't need spoilers but I was coasting through the game, beat
centipede
, the game crashes with a red screen with an error with sound.cpp. Load the game back up and I'm sans items in front of
centipede's
lair. I'm used to losing everything in roguelikes but it always sucks when it's not your fault.
 
Got it today from Amazon so I can stop whining now.

Diggin' it so far, especially like the music. Not used to controlling multiple characters yet. Sensei burned through all the scrolls I picked up. Is there a way to make him not do that without controlling him directly ever single fight?
 
slayn said:
Been going through it for a couple hours. I'm not a fan of having more than one party member, seems to slow things down. And its amazing how many times its screwed me up to not be able to walk back into a hallway because my team member is there and we will just switch places. Died to a monster house because of that.

There isn't a way to retreat both people is there? Like you walk into the first square of a room and your ally is behind you. Now I want my ally to take a step back first, so that I can then take a step back on the same turn. Full control doesn't help because the person in front still goes first.

When you enable Full Control mode the button that switches partners changes the turn order. So in the event of stumbling into a monster house and wanting to retreat the procedure is:

1. Enable Full Control.
2. Hit the partner switch button to switch to make the person outside the monster house go first.
3. Move that character further out of the monster house
4. The original lead character's turn will come up now and the space that your partner was occupying is now clear. Move to it.
5. Now that you've extricated yourself from that sticky situation, wait for Jerksei to find a new way of screwing you over.

There's a definite learning curve to the partner system, but now that I'm getting the hang of it I actually like it quite a bit.

LordGek said:
Maybe you're controlling the wrong guy? Time to play as Uncle Ass Kick! He may not be able to take a punch but man can he deliver one! :D

Ha ha ha. No. I've got Pinky now. Jerksei gets to warm the bench like the traitorous motherbrother he is.
 
SavoryCade said:
Got it today from Amazon so I can stop whining now.

Diggin' it so far, especially like the music. Not used to controlling multiple characters yet. Sensei burned through all the scrolls I picked up. Is there a way to make him not do that without controlling him directly ever single fight?

Oh yeah, time to look at your "AI Behavioral Options" you can tell them all sorts of specific parameters like which type of items you'll allow them to use (in your case a big NO on scrolls).
 
Yep, my copy arrived from Amazon today as well. Just finished installing the game to my HDD. I'll put some time into it this weekend. Too tired now.
 
Played through the first few dungeons and am absolutely loving it. If the game maintains this level of quality throughout, it will easily be the hands down best of the genre this gen. Can't wait for the post-game!
 
had my copy prepaid, just so that on the release day here (yesterday) i'd be greeted with the proverbial 'no idea what game you're talking about, and no stock either' at the store. hopefully it arrives early next week *boots up his ds*
 
I'm starting to wonder if I maybe should have put it on easy. I'm all for the traditioanl roguelikes, but since the game is broken up into mini dungeons that assume some level and basic equipment, grinding to get basic shit back is irritating.

I don't mean I'm grinding out like +5 equipment of awesomeness, but if you don't even have a cudgel the later dungeons aren't really doable without a lot of luck. This just adds annoyance, not difficulty.

Oh well, I bought the game for the post story stuff, not this part anyway.

edit:
oh, but then would easy effect the post story stuff as well? I wouldn't want that. So I guess I chose correctly.
 
LordGek said:
Oh yeah, time to look at your "AI Behavioral Options" you can tell them all sorts of specific parameters like which type of items you'll allow them to use (in your case a big NO on scrolls).

Ah, thanks! I didn't explore all the option menus since it was late and I just wanted to play. Probably should at least skim the manual too. I did see it has some fantastic full color artwork in it though.
 
slayn said:
I'm starting to wonder if I maybe should have put it on easy. I'm all for the traditioanl roguelikes, but since the game is broken up into mini dungeons that assume some level and basic equipment, grinding to get basic shit back is irritating.

I don't mean I'm grinding out like +5 equipment of awesomeness, but if you don't even have a cudgel the later dungeons aren't really doable without a lot of luck. This just adds annoyance, not difficulty.

Oh well, I bought the game for the post story stuff, not this part anyway.

edit:
oh, but then would easy effect the post story stuff as well? I wouldn't want that. So I guess I chose correctly.

I too found this tedious and hate how each dungeon is not only pretty tiny but that they all have such tiny sub-sets of items from the game. This is even the case in the Portal dungeon with each set of 5 levels having a different set of discoverable items. At least in many of the big post story dungeons it's back to the good ol' anything can appear anywhere although at appropriately weighted probabilities (a healing herb is a crap load more common than a herb of rejuvenation).

While I think that would effect the post story stuff as well, one of the Atlus Forum Admins seemed to imply that at least SOME of the post story dungeon's rules override this Easy/Normal setting and that even if set to Easy you would lose your inventory when you die (but I don't think he was even 100% certain about this).
 
Is there any way to skip cutscenes that I'm not seeing? Any game designer that makes you re-watch cutscenes when you die deserves to have tacks shoved into their eyes.
 
slayn said:
Is there any way to skip cutscenes that I'm not seeing? Any game designer that makes you re-watch cutscenes when you die deserves to have tacks shoved into their eyes.

Crap! I thought so but can't recall how I did it. Not even a fan of forced cutscene viewing ESPECIALLY if I already had to sit through it!
 
I don't know about this one. I loved Shiren on the DS but I played it as a diversion good in snippets, I don't know how I feel about this on a console.
 
OK, so I'm waiting for my copy to arrive and decided to play Shiren DS again to hold me over.

Bad move. It makes me want my copy to arrive that. much. more.
 
There must be something I don't understand about the
pot king

I seem to have reached a point of no return. Between the place available to me, and the portal, I can not find any weapons other than a club. And that is not enough to overcome the
pot king's regen.

Help?

I also must say, I think its really stupid that all the bosses are immune to all staves/spells/etc. It means you have no choice but to be able to just tank the boss and removes so much of the positioning and strategy and knowing when to use one item.

edit:
god, you can't even use an escape scroll in a boss area. Now I get to grind the portal dungeon another 10 times. Joy is me.
 
LordGek said:
Three controller configurations are possible:
1) Basic controller
2) Basic controller + nunchuck
3) Classic controller (what I used primarily on the import)

Thanks, yeah I do have a classic controller too but the cord tethering it to the wiimote bugs me. Maybe it's time to look into a 3rd party wireless one. The sideways wiimote works ok for basic controls but it's a bit clums when trying to do stuff like locked diagonal movement.
 
LordGek said:
I too found this tedious and hate how each dungeon is not only pretty tiny but that they all have such tiny sub-sets of items from the game. This is even the case in the Portal dungeon with each set of 5 levels having a different set of discoverable items. At least in many of the big post story dungeons it's back to the good ol' anything can appear anywhere although at appropriately weighted probabilities (a healing herb is a crap load more common than a herb of rejuvenation).

I'd been wondering about this ever since I walked out of the Portal dungeon with 7 Cudgels cluttering up my inventory. I suppose it makes it marginally easier to find the gear you want after getting killed, but it also kills some of the joy of discovery. Not really sure how much I like that change.
 
ixix said:
I'd been wondering about this ever since I walked out of the Portal dungeon with 7 Cudgels cluttering up my inventory. I suppose it makes it marginally easier to find the gear you want after getting killed, but it also kills some of the joy of discovery. Not really sure how much I like that change.

But get to floors 6-10 and the gear will get a bit better, 11-15, even more so...
 
can someone explain dragon orbs better? What does the dragon orb color mean? Instruction booklet says that is its affinity but doesn't go into detail.
 
slayn said:
can someone explain dragon orbs better? What does the dragon orb color mean? Instruction booklet says that is its affinity but doesn't go into detail.

I can try!

Have you noticed how each creature you fight seems to have a color coding, like with all text related to them? This is their affinity. I think there are maybe 6-8 different possibilities like fire, water, wood, light, and darkness to name a few. Instilling the water affinity on a weapon would mean it does extra damage against water affinity folk and doing the same on a shield would mean better protection against said beasties. If this wasn't cool enough it gets wackier, each of these affinities, at least for the creatures, have some associated passive abilities. I can't recall many but every time a creature of darkness hits you he has some minor chance of pulling a drain maneuver (damage done is added back to his hp if under full health) and anybody with wood affinity has a higher than normal chance of a wand not working on them.

And it still gets weirder than that...as some of these orbs have sort of secondary effects if used with non-weapon/shield stuff. Like an orb of light can be used to bless items placed on the shrine with it and some other orb will let you clone items (I can't recall which one though).

Doesn't this game just get deeper and deeper? :lol

I also love how these affinities while definitely pre-set (all first stage koppas are x), the affinities often change though the evolutionary stages of that family. So even if a stage 1 koppa is water, his second stage incarnation might always be fire (just making this up as I can't recall offhand).
 
now I'm just more confused :(

I've not seen any equipment have any kind of elemental affinity. How do you tell what element a weapon or shield is?

also, what does the little bell next to some items mean?

also what do absorb staves do? It says they absord a dragon orb affinity something or other?

also, what are the effects of using dragon orbs on things other than weapons and shields?
weapons -> increase + power
shields -> increase + defense
pots -> increase slots? Is there a limit? Can I create a melding pot with 50 slots?
spells -> ???
staves -> increase charges?
armbands -> ???
scrolls -> ???
herbs -> ???
rice ball -> ???
 
I'm on vacation but I got this shipped from gamestop and it took 3-4 days tops. I even did free shipping and sent it to where I'm vacationing due to a lack of sales tax.

Still, the 10 days until I return home are unbearable. I'm fucking stoked for this game :D
 
slayn said:
now I'm just more confused :(

I've not seen any equipment have any kind of elemental affinity. How do you tell what element a weapon or shield is?

also, what does the little bell next to some items mean?

also what do absorb staves do? It says they absord a dragon orb affinity something or other?

also, what are the effects of using dragon orbs on things other than weapons and shields?
weapons -> increase + power
shields -> increase + defense
pots -> increase slots? Is there a limit? Can I create a melding pot with 50 slots?
spells -> ???
staves -> increase charges?
armbands -> ???
scrolls -> ???
herbs -> ???
rice ball -> ???

Items don't inherently have an affiliation, creatures do, and by adding, say, a green orb into a weapon it will now do extra damage to green creatures (or if in armor, better protection against green creatures).

I don't recall all of the effects of orbs on items and I think it is even more complicated as it might also depend on WHICH orb you use with the items. This is one aspect of the game I barely delved into with the Japanese import as, even with the aid of detailed FAQs I couldn't quite follow it (the auto web translator I used couldn't make a lot of sense of this for me).
 
hmm, I'm still not following. I've put weapons and shields into dragon orbs but I've not seen them acquire any sort of color or element. Maybe I'm doing something wrong? My understanding this far is:

place weapon on dragon orb
use barrier scroll to set up barrier
protect barrier, and every once in a while the dragon orb will 'ding'
eventually, break the barrier and pick up your charged up weapon
such weapons gain +1 per dragon orb 'ding'

I haven't noticed elements of dragon orbs mattering at all, nor have I noticed the powered up weapons having any sort of element?

unrelated, I just figured out the mixer enemies. They are very neat.
they work like melding jars but become more and more dangerous the more you try to mix with them

edit:
oh man, you can equip TWO armbands? And armbans have multiple slots? Holy crap.
 
slayn said:
hmm, I'm still not following. I've put weapons and shields into dragon orbs but I've not seen them acquire any sort of color or element. Maybe I'm doing something wrong? My understanding this far is:

place weapon on dragon orb
use barrier scroll to set up barrier
protect barrier, and every once in a while the dragon orb will 'ding'
eventually, break the barrier and pick up your charged up weapon
such weapons gain +1 per dragon orb 'ding'

I haven't noticed elements of dragon orbs mattering at all, nor have I noticed the powered up weapons having any sort of element?

unrelated, I just figured out the mixer enemies. They are very neat.
they work like melding jars but become more and more dangerous the more you try to mix with them

edit:
oh man, you can equip TWO armbands? And armbans have multiple slots? Holy crap.

I think I see where you're going wrong in there...there is some menu option to add the items to the orb, you don't simply lay them down in the same space. Unless I misread, this threw me for the longest time as well, not having the game in front of me I can't recall exactly how items are added BUT IT ISN'T just a matter of dropping the item in the same space.
 
LordGek said:
I think I see where you're going wrong in there...there is some menu option to add the items to the orb, you don't simply lay them down in the same space. Unless I misread, this threw me for the longest time as well, not having the game in front of me I can't recall exactly how items are added BUT IT ISN'T just a matter of dropping the item in the same space.
no yeah I knew that part. You 'talk' to the dragon orb to pick what to put on it. And they are definitely useful because I've powered up by weapon and shield by about +10 each with them. I just haven't seen this whole element thing you were talking about.

Basically, at least thus far, dragon orbs have been exactly identical in effect to pots of power in Shiren DS. Maybe I just haven't run into the kind that does the element thing.
 
slayn said:
no yeah I knew that part. You 'talk' to the dragon orb to pick what to put on it. And they are definitely useful because I've powered up by weapon and shield by about +10 each with them. I just haven't seen this whole element thing you were talking about.

Basically, at least thus far, dragon orbs have been exactly identical in effect to pots of power in Shiren DS. Maybe I just haven't run into the kind that does the element thing.

Hrrm, maybe I had this wrong, as I said I had never gotten very far with the orbs in the import but I thought I read about this.
 
LordGek said:
Hrrm, maybe I had this wrong, as I said I had never gotten very far with the orbs in the import but I thought I read about this.
nevermind it happened. Seems its just something that randomly happens instead of getting a +1. It put a thing on my weapon taking up one of its slots called [steal] - damage increased against all monsters except those of the steal family.
 
i just got back to chocobos dungeon and failed miserably at a special dungeon in which you only had 1 HP...


are there any special dungeons in shiren 3 too..?


anyways i really got back to the whole mystery dungeon series so i might just import shiren 3
 
Is there any way to prevent enemies that can disarm you from knocking your shield away? It doesn't seem like they can knock away anything in your right hand, so I just always equip my best weapons there, but I'm a bit leery to spend any money upgrading a shield since anything held in the left hand is one unfortunate corridor encounter away from oblivion.
 
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