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Official Shiren the Wanderer (Wii) NA Thread

Lost Fragment said:
haha, nice, just started running into mixers in the portal dungeon. Very cool mechanic. Next time I'll have to make sure to bring more stuff I want to meld though.

Also re: those annoying ass enemies that knock your weapons away.

I seem to remember letting my weapons get cursed in Shiren DS to keep that from happening. Still a pain though.

But yeah, that's one of those things about this game I don't like because it's completely unfair and annoying. In this game specifically because there's almost always someone right behind you in a hallway just waiting to get smacked in the face with a weapon you've been working on.

Oh now come on! The Shiren series is all about screwing with you in all sorts of wacky ways. When you see them coming you can:

1) Get you back up against a wall.
2) Confuse them.
2) Polymorph them.
3) Sleep them.
4) Knock them back away from yourself.
5) Teleport away from them.
6) Unwield your soon to be affected stuff.
7) Curse the items onto yourself (not very practical, but a possibility).
etc.

On top of all of this, their ability to knock stuff only kicks in 1 in 3 at most.

Rule #1 in Shiren is to never get too attached to any item in the game!

P.S. Anyways, it's fun when you can finally take on their forms as every creature in the game evidently is hiding some random weapon or shield on their person for you to knock away from them (assuming there isn't another monster right behind them)!
 
I don't have a problem with them when you can see them coming. I only have a problem with their existence in narrow corridors where you can't always see them coming and they get the first shot. They should've at least made it so that they can't perform their special ability until after they've used a normal attack once or something. Same deal with rice changers in narrow corridors. I know these games are all about being ruthless, but those kinds of things are ruthless in a badly designed sort of way, imho.

But it's largely a nitpick because the game's great overall.
 
The problem isn't the enemies, the problem is the 'no vision down corridors' thing. Because it means any time you are traversing hallways with dangerous enemies, there is a 50% chance they will get to strike first before you ever see them.

Unless, of course you shoot an arrow or something after every step which is so tedious no one in their right mind would do it.

If they increased your vision even by just 1 square in hallways, a lot of my complaints on unfairness about this series would go away.

edit:
they could have even done it via an item. Imagine a latern type item, with oil that decreases at about the same rate as food. While your lantern is on, you can see ~5 squares down hallways.
 
Yay, finally got my copy to sit on the shelf last night.

Corridor jumps are pretty rough, and like you mention it gets crazy arrow slinging or weapon slashing to trigger enemy movements.

A lantern styled thing would be pretty nifty. The optimist in me says that as Wii and DS emulation continues to improve that one day a fanbase will go about adding and modding the game up to be even more excellent and varied----kinda like how much crazy stuff they've managed in Brawl nowadays compared to when it first came out.
 
slayn said:
The problem isn't the enemies, the problem is the 'no vision down corridors' thing. Because it means any time you are traversing hallways with dangerous enemies, there is a 50% chance they will get to strike first before you ever see them.

Unless, of course you shoot an arrow or something after every step which is so tedious no one in their right mind would do it.

If they increased your vision even by just 1 square in hallways, a lot of my complaints on unfairness about this series would go away.

edit:
they could have even done it via an item. Imagine a latern type item, with oil that decreases at about the same rate as food. While your lantern is on, you can see ~5 squares down hallways.
Nightmare of Druaga did something a bit like that. Instead of hunger, your visibility decreases more and more over time, and you need to sacrifice an item to light up the area again. It was cool for that game, but I think Shiren is better off without that type of mechanic.
 
Where's a good place to post a rescue request for Shiren DS? I'm KO'd with high-level items and the Wi-Fi server seems to be down. I found this thread at Gamespite but I've got to wait for my membership to be approved.

Sorry for the hijack but it's either this or bump an ancient Shiren DS thread.
 
I forget the exact wording but my favorite line was something like, "whoa, that is a whole lot of crazy to fit into one sentence."
 
This game is awesome!

One thing I still never figured out (even from the DS version) is... What does the Strength stat do?!

If somebody wants to explain how damage is calculated, I'd love you, but I'm more curious as to what the Strength stat does.

Thankies :D
 
at long last i had my first sitting with the game tonight. it's everything i expected it to be. man, shiren, how i've missed you.

insignificant gripe: is the game 4:3 only or is me running it through gecko causing that?

ps: why is the game so generous to me with the equipment? i was wielding a 'deamon killer' set (sword + shield) by the end of the first dungeon. am i doing something wrong? i'm playing at normal difficulty.
 
Pretty sure the game is 4:3 only.

The Demon Slayer and Demon Shield aren't all that great long-term, since both max out at +10. They're still the best early game gear, though, on account of how they slowly temper themselves over time by having them equipped together. And keep in mind that one death and they're gone forever.

That said, the main game really isn't all that hard, no.
 
blu said:
at long last i had my first sitting with the game tonight. it's everything i expected it to be. man, shiren, how i've missed you.

insignificant gripe: is the game 4:3 only or is me running it through gecko causing that?

ps: why is the game so generous to me with the equipment? i was wielding a 'deamon killer' set (sword + shield) by the end of the first dungeon. am i doing something wrong? i'm playing at normal difficulty.
Yeah, it's 4:9 only.

You must have gotten lucky with the equipment. I usually have a hard time finding anything decent. Maybe the item rates in the first few dungeons are set different or something?
 
Arrgh!! Just died fighting
the spinning pottery boss
. What's worse is that I can only access the Portal for gear leveling at this point. :(

I think the thing I love/hate most about this game is how it forces me not to rage quit when I fuck up as it is always my gut reaction to do so in times like the above.
 
portal complete!

found some good shit this time:
Fireward Amulet (halves dragon fire! stacks with dragon shield!)
Dragon Shield
A bunch of paralyze and exile staves, my favorite staves
Blessed Jar (can use this plus extraction scrolls to bless all my shit)
Festival Shield (grants a party wide defense buff)
Gerridae Armband (lets you walk on water)
Hydra's Sword (higer damage to aquatic monsters)
Dragon Killer
Anti-Hani Armband
Sanctuary Scroll

but man, even with the first two things in that list the last 10 floors of portal are *brutal*
I also learned about the enemy 'klaxton kid' by activating it on floor 99 when I was standing in the middle of a room :(
 
Here is all the post game stuff I've managed to find.

Side Quests:
Tournament
Kidnapping
Lunar Ship

Code:
                 Keep Levels    Keep Items   Party/Solo    Floors     Location                Gimmick
Battle Arena         y              y           Solo      (8 Tiers)   Battle Arena            Pre-set Arena Fights.  Great Rewards
Dragon Veins         y              y           Party        40       Karakuri mansion        Dragon Orbs on every floor
Karaukri Inn         y              y           Party        1000     Karakuri Mansion
Void of the Strong   y              y           Party        67+*     Blacksmith              Extremely Powerful Monsters
Shrine of Mystery    n              n           Solo         ???      Otsutsuki Village       Enemies kill you in one hit
Bufu Cave            n              n           Solo         ???      North of Ruined Temple  Just a bufu knife, use meat to survive
Portal               n              y           Solo         99       
Mysterious Dungeon   n              y(10)       Party        10       Otsutsuki Village       Every Floor has a Monster House, many of them full floor monster houses
Hidden Path          n              y           Solo         10       Otsutsuki Village       Can't Escape, Lots of Taps?, Lots of Shops?

*I only got to floor 67 before I had to bail. So I don't know how deep it goes.
 
This is my first Shiren game and i´m a bit lost. I entered
Karakuri mansion
and died in the
battle with the warriors
(At last now i know that using a escape scrolls in a boss fight is useless....). I´m playing it in normal mode so now i don´t have any equipment or items. To enter in
Karakuri Mansion
without equipment is a suicide thing, so, the question is, what is the best way to find good equipment and items before returning to the dungeon?

Before going to the past
, when i was in a situation like that, one good solution was to do the 5 floors in the Portal. I found good equipment and money clearing it. But now, instead of 5 floors there are 10 and i cant´finish em. And i can´t find escape scrolls in the shops....

So, what do the Shiren masters do?
 
DQ Hero said:
This is my first Shiren game and i´m a bit lost. I entered
Karakuri mansion
and died in the
battle with the warriors
(At last now i know that using a escape scrolls in a boss fight is useless....). I´m playing it in normal mode so now i don´t have any equipment or items. To enter in
Karakuri Mansion
without equipment is a suicide thing, so, the question is, what is the best way to find good equipment and items before returning to the dungeon?

Before going to the past
, when i was in a situation like that, one good solution was to do the 5 floors in the Portal. I found good equipment and money clearing it. But now, instead of 5 floors there are 10 and i cant´finish em. And i can´t find escape scrolls in the shops....

So, what do the Shiren masters do?
Are you able to exit out of to the previous dungeons? There is a perdiod where you can't, not sure if you are in it or not. Otherwise, you just need to practive the portal dungeon. 10 floors going in with nothing is very do-able. You just have to play much less conservatively with your items than what most people do.

The mental hurdle to get over is thinking, "I need to save this scroll/staff/spell for something worse than this." If the thing in front of you has even a 1% chance of killing you, use all of your most powerful items.
 
DQ Hero said:
This is my first Shiren game and i´m a bit lost. I entered
Karakuri mansion
and died in the
battle with the warriors
(At last now i know that using a escape scrolls in a boss fight is useless....). I´m playing it in normal mode so now i don´t have any equipment or items. To enter in
Karakuri Mansion
without equipment is a suicide thing, so, the question is, what is the best way to find good equipment and items before returning to the dungeon?

Before going to the past
, when i was in a situation like that, one good solution was to do the 5 floors in the Portal. I found good equipment and money clearing it. But now, instead of 5 floors there are 10 and i cant´finish em. And i can´t find escape scrolls in the shops....

So, what do the Shiren masters do?

What Slayn said! Especially since you'll find even cooler equipment levels 6-10 of the Portal Dungeon. You can also revisit any of the earlier dungeons in the story. Figure out which is the toughest dungeon you can take on without equipment and don't worry, you won't need to re-fight the bosses at the end of them. This may lead to a few knockdowns but, hey, the practice will do you good and you're at least buffing up your characters' persistent levels.
 
Lord Gek, which would you say is more difficult, The Void of the Strong or the Mysterious Dungeon? I'm trying to decide which one to tackle first.

Then after those two its on to the Millenium Dungeon.
 
Man I had such a ridiculous string of bad luck in this game last night it was almost unbelievable. Getting killed by like a 75 damage critical hit from a golem on the 15th floor of the portal dungeon was just the tip of the iceburg :lol

Anybody run this off of a USB drive? Does it help with the load times?

DQ Hero said:
This is my first Shiren game and i´m a bit lost. I entered
Karakuri mansion
and died in the
battle with the warriors
(At last now i know that using a escape scrolls in a boss fight is useless....). I´m playing it in normal mode so now i don´t have any equipment or items. To enter in
Karakuri Mansion
without equipment is a suicide thing, so, the question is, what is the best way to find good equipment and items before returning to the dungeon?

Before going to the past
, when i was in a situation like that, one good solution was to do the 5 floors in the Portal. I found good equipment and money clearing it. But now, instead of 5 floors there are 10 and i cant´finish em. And i can´t find escape scrolls in the shops....

So, what do the Shiren masters do?

Yeah, what slayn and gek said. Tengu's Castle is also a pretty good place to farm for equipment at that point of the game. Especially if you can get one of those viral spores to turn you into the monster that knocks stuff away.
 
just finished off the 'pede. carried out the battle exclusively on recovery staffs (well, and japanese steel, of course). i think i like the difficulty progression - a bit laid back for a shiren game, apparently tuned not to scare off new players. here's to hoping this installment will bring in new fans to the series.

ps: i have a small arsenal in the store house, petty savings in the bank and enough sake to keep sensei's spirit high through the day. i feel like a shiren pro, even though i know it's the game being to gentle with me at this stage. i guess i should advance a tad more before i can even try the side dungeons (portal notwithstanding) for some sobering effect.
 
Something I reaaally don't like about this game is how limited your inventory management options are unless you're in a dungeon. I have a bunch of things in storage that I want to uncurse but I have to go into a dungeon to do it.

Edit: Also, does the unbreakable pickaxe exist in this game?
 
holy balls some of the high tier monster special abilities start to get crazy. You think Gazes or those samurai guys that knock your equipment away are bad now? Man. :lol
 
Lost Fragment said:
Anyone know if jars work with mixers? If so, I guess the cap for holding jars and such is 9 or so?

I don't think they do jars but am not 100% sure on that.

Also realize that that 9 limit is only with the lowest level mixers. Later mixers can take more than two items and can allow higher staff maximums.
 
slayn said:
holy balls some of the high tier monster special abilities start to get crazy. You think Gazes or those samurai guys that knock your equipment away are bad now? Man. :lol

For me, the most annoying monster was the crow that steals your jars and destroy them with the items you have stored. It happened to me, one crow did it with the jar i used to store recovery items, one floor before the Boss. I died because of it :(
 
DQ Hero said:
For me, the most annoying monster was the crow that stole your jars and destroy them with the items you have stored. It happened to me, one crow did it with the jar i used to store recovery items, one floor before the Boss. I died because of it :(

Ahh, but the crow DIDN'T DESTROY YOUR ITEMS!

Ever notice the little pile of feathers on dungeon floors with active crows? They're hiding your stuff and the only way to recover your stuff is to zap the feathers with a wand (throwing something at the pile won't do it whereas ANY wand will).

I probably should have marked that as a spoiler but as it seems like something not only does the game ever hint at a solution for, but is so beyond anything you'd ever intuitively guess at that I might as well just blurt it out at this point.
 
LordGek said:
Ahh, but the crow DIDN'T DESTROY YOUR ITEMS!

Ever notice the little pile of feathers on dungeon floors with active crows? They're hiding your stuff and the only way to recover your stuff is to zap the feathers with a wand (throwing something at the pile won't do it whereas ANY wand will).

I probably should have marked that as a spoiler but as it seems like something not only does the game ever hint at a solution for, but is so beyond anything you'd ever intuitively guess at that I might as well just blurt it out at this point.

OMFG. I noticed the pile of feathers, but because the "Ground" option was disabled i said "bye bye" to my items :(

Well, at last from now on it won´t be necessary to put the items out of the jars everytime i see a crow :lol
 
uh... wtf. I put a blessed jar in a dragon orb to try to increase the charges and it got changed into a holding jar. Way to fuck me over dragon orb.
 
slayn said:
uh... wtf. I put a blessed jar in a dragon orb to try to increase the charges and it got changed into a holding jar. Way to fuck me over dragon orb.

Is that just a cute random effect or will it turn any jar into a holder?
 
No idea. Also, any idea how many floors the bufu/pac man dungeon have? I've managed to get to around 15 or so in both but I don't know if that is near the end or if there even is an end.
 
slayn said:
No idea. Also, any idea how many floors the bufu/pac man dungeon have? I've managed to get to around 15 or so in both but I don't know if that is near the end or if there even is an end.

I'm not super positive but I think both have 99 levels!

I think there is a little post game quest where you might have to go down as far as the 30th level of the Food Dungeon, but beyond that is purely optional (although there would be bragging rights and there might be some very cool unique item waay down there, I can't recall).

AND THIS is where I need to slap the reviewers in the face that harp on the game's replayability! There are a couple of dungeons in this game that while clearing them is far from impossible, would probably take as much time, if not more, as the main quest alone to ever successfully complete (not that one run through one of these dungeons would last 40 hours, but at least 40 hours worth of 100's of attempts with most runs not even lasting 20 minutes)!
 
Dual shinobi armbands are overpowered for when you run into monster houses.

LordGek said:
I don't think they do jars but am not 100% sure on that.

Also realize that that 9 limit is only with the lowest level mixers. Later mixers can take more than two items and can allow higher staff maximums.

Yeah, I tried it earlier with a couple holding jars and it didn't work. He swallowed them, but when I killed him I just got both my jars back.

And good to know there are higher level mixers. Was considering trying to get one of them to level up to see, since the floor cap for me for the portal atm is 15.

My gear is probably overpowered for where I'm at in the game anyway. Just went through the valley of the dead and barely anything was able to do more than 1 or 2 damage to me.
 
Whelp, lost all my end game stuff so that usually marks the end of it for me. It would take way too long to recover everything. Lesson learned, don't ever, ever take more than one person into difficult dungeons.

I don't know of any defense against berserk, so if you have two high level people, berserk = instant and guaranteed game over. Even if you herbs of revival, the person getting revived doesn't get a turn even with full control enabled. They just get repeatidly killed until eventually it is game over.

Having a +99 shield doesn't stop a character with a +99 sword from killing them in a single blow.

edit:
I've decided I really, really don't like the mechanic of game over when any party member dies. Building up equipment for multiple people to go into a dungeon as a team should be a benefit, not a risk. But knowing what I realize now, I would never voluntarily go into a dungeon with more than just Shiren.

A better system would be if when a party member died, they were removd from the dungeon and its only game over if everyone dies.

Oh well, its almost time for Heavy Rain anyway.
 
slayn said:
Whelp, lost all my end game stuff so that usually marks the end of it for me. It would take way too long to recover everything. Lesson learned, don't ever, ever take more than one person into difficult dungeons.

I don't know of any defense against berserk, so if you have two high level people, berserk = instant and guaranteed game over. Even if you herbs of revival, the person getting revived doesn't get a turn even with full control enabled. They just get repeatidly killed until eventually it is game over.

Having a +99 shield doesn't stop a character with a +99 sword from killing them in a single blow.

edit:
I've decided I really, really don't like the mechanic of game over when any party member dies. Building up equipment for multiple people to go into a dungeon as a team should be a benefit, not a risk. But knowing what I realize now, I would never voluntarily go into a dungeon with more than just Shiren.

A better system would be if when a party member died, they were removd from the dungeon and its only game over if everyone dies.

Oh well, its almost time for Heavy Rain anyway.

Yeah berserking is a pretty cheap-ass death, but I personally love the "playing until one character bites it mechanic" as it means taking more than one player is not necessarily a good thing.

I personally prefer the "take in nothing" dungeons as you can only come ahead and risk nothing from the outside as I find endlessly pumping up equipment tedious.
 
The only place I take multiple people into is the Dragon Vein dungeon so I can have more people guarding my triple/quadruple Barriers. For anything else, party members become more of a liability.
 
Is there a dungeon that is the equivalent of the DS's Fey's Final Puzzle? ie, a dungeon that resets you to level 1/nothing and is just completely random in everything? It just occured to me that I never saw one.
 
Lost Fragment said:
Putting 2 pieces of gear into dragon orbs then walking right into a pitfall trap.

Feels bad, man.

Whoa, now I just feel like an IDIOT, can you put an unlimited number of items in an Orb?

I assumed as a single space I could only add a single inventory item (or stack if spells or arrows)?
 
slayn said:
Is there a dungeon that is the equivalent of the DS's Fey's Final Puzzle? ie, a dungeon that resets you to level 1/nothing and is just completely random in everything? It just occured to me that I never saw one.

Big time, it is the coolest dungeon in the game BUT the game makes you go through all sorts of BS to get to it. You'll need to recover the moon fragments and whip up some insect repellent (if not even a few other post game quests). You aren't expected to clear any of the new dungeons but might have to complete the Big Tournament (I can't recall).
 
LordGek said:
Whoa, now I just feel like an IDIOT, can you put an unlimited number of items in an Orb?

I assumed as a single space I could only add a single inventory item (or stack if spells or arrows)?

Heh, nah. Two different orbs.
 
robotzombie said:
umm was i supposed to submit to the eagle? Because i kept refusing and i got transformed into a little monster...

It´s one of those "decisions that aren´t really decisions" moments that some games have.

Just beated Karakuri Mansion interior stage, easier than exterior stage to me. It is true that now i have much better equipment, but the bomb enemy of the exterior stage was a pain on the ass. Original "boss fight".
 
DQ Hero said:
It´s one of those "decisions that aren´t really decisions" moments that some games have.

I HATE shit like this in my games. I'm not a big fan of stupid dialogs period but I REALLY hate "fake" choices. If it doesn't matter what I choose why ask me?
 
LordGek said:
I HATE shit like this in my games. I'm not a big fan of stupid dialogs period but I REALLY hate "fake" choices. If it doesn't matter what I choose why ask me?
Many writers/designers want to give the player choice in how the story plays out. Except that, designing choices that actually matter is hard. So they cheat, and give the illusion of choice in the hopes that you will think your choice matters when it doesn't.

The effect is better pulled off in games where some choices really do matter. For example, I fully expect Heavy Rain to have all kinds of fake choice moments. But hopefully Heavy Rain will have enough real choices to help balance it so that you don't really know if the choice matters or not at the time of making it.
 
slayn said:
Many writers/designers want to give the player choice in how the story plays out. Except that, designing choices that actually matter is hard. So they cheat, and give the illusion of choice in the hopes that you will think your choice matters when it doesn't.

The effect is better pulled off in games where some choices really do matter. For example, I fully expect Heavy Rain to have all kinds of fake choice moments. But hopefully Heavy Rain will have enough real choices to help balance it so that you don't really know if the choice matters or not at the time of making it.

But, as one who actually hates story crap in his roguelikes anyways, just drop the interactive crap and or let me SKIP these farking cutscenes to begin with!
 
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