slayn said:No argument with that one. All cutscenes in any game ever should be skippable and pauseable.
birdchili said:some monsters are going to die... some loot is going to be appropriated.
and rewindable. and re-playable at a later time.slayn said:No argument with that one. All cutscenes in any game ever should be skippable and pauseable.
they can try and fight back, i suppose... though i'm not sure why they'd bother. i've got *two* clubs (this is how you know that i am serious business).LordGek said:It's just a FACT, eh? ;-P
DQ Hero said:I love how the Portal Dungeon is (If you enter without items) like a card game, with the items being the cards, and, of course, random. You decide how to play your cards, with different results on each game.
However, sometimes i wonder if the game is making fun of me. For example, today i reached floor 5 and i was starving because i didn´t found a single riceball in the previous floors. I had a light scroll, so i used it because i would die of hunger before being able to explore the entire floor. For my surprise it was a small floor, with only 4 items, and guess what? 3 of them were riceballs :lol
robotzombie said:What does the +1, +2, etc. on equipment actually do? Does it increase the attack power/defense?
robotzombie said:Thanks! One more question, do resonating items have to be at the same level in order to level up together? Or can you have like a Demon shield +4 and sword +2 and they will both still level up?
Dineren said:Finally got a chance to play this a bit today. I wasn't sure how I'd like the team mechanic, but it is really enjoyable so far (at least under full control). Do any other roguelikes do something similar?
Dineren said:Finally got a chance to play this a bit today. I wasn't sure how I'd like the team mechanic, but it is really enjoyable so far (at least under full control). Do any other roguelikes do something similar?
DQ Hero said:How do i use a Dragon Orb? I put an item in it, then i read a barrier scroll but the only thing happening is my party recovering hp....
DQ Hero said:Thanks LordGek, i was reading the barrier scrolls without taking a step away. Now i have to find barrier scrolls and repeat the level![]()
JHarris said:Started playing this last night (was an Amazon order), have completed seven dungeons so far without touching the Portal one or replaying levels. Have not died yet, although I had to use full control on the Popster Tank floors and I used up most of the healing I had saved against the Catfish and Tengu. That at least proves the game is designed that it could all be done on a single pass, at least to that point. I haven't even burnt the Revival Herb I got from depositing money in the bank yet.
The way the game (and most Japanese roguelikes) is designed, monsters of linearly increasing difficulty are worth exponentially increasing experience. The main dungeons appear to feature many floors with the same kinds of monsters appearing, which slows player advancement. In Shiren DS, you are given tougher monsters faster, which means you gain levels much faster. In my opinion this is part of the thrill of the game, and it may explain why I am a little bored with this one, although having to play carefully against the bosses and Popster Tanks was somewhat interesting at least.
Have not found any dragon orbs yet. Most of the items I've seen have been pretty lacklustre, with Recovery staves being the main new item of interest.
According to the Wii play time record, I've spent 5:39 on the game so far. I gave up on Pokemon Mystery Dungeon from having to play countless easy levels before the good ones showed up, and I'm starting to get that feeling here as well. I don't like the feeling that I have to tithe time to the game in order to get to the good stuff.
Still a relatively weak Shiren game beats most other games any day of the week.
JHarris said:DEAR GOD GAME I JUST WANT TO PLAY YOU WHY DO YOU MAKE ME HATE WITH IDIOTIC CUT SCENES INVOLVING PERKY IDIOT NINJA GIRLS IF I CARED ABOUT THAT I'D BE PLAYING FINAL F---ING FANTASY GODDAMMIT
(sorry, something came over me -- possibly the spirit of Y'Golonac)
I Push Fat Kids said:Can someone explain how the Portal dungeon works exactly?
JHarris said:Note: It seems depositing 10,000 in the bank for the first time is worth a free Joyous Herb.
JHarris said:Regarding Dragon Orbs and those Shiren 4 features:
Something that has been an emerging craw-sticker for me for JRPGs in general (but not just them) has been this plethora of weird little features that exist but have little interest in simulation. All games are highly abstract of course, but most of them seek to not venture out into whole cloth territory when they create new features.
For example. The day/night system in Shiren 4, yeah, that's interesting, it makes a kind of sense... wait, monsters become all but invulnerable at night? What the heck? I guess nocturnal predators must have an unusually hard time of things in this land!
But Shiren can hurt them with special night-time moves? Huh, where did he learn these? How come they've never had to come into play before? Probably because of some evil force or something. Because just trying to survive through a difficult dungeon filled with tough monsters isn't enough to keep the kids interested these days? And he can only use them eight times? Sure, there's probably valid gameplay reasons for that, but eight times? I don't know, that is starting to seem less like a simulation of a guy trying to survive a tough dungeon and more like design wankery.
And how does using a weapon many times make it stronger? The workings of entropy pretty much demand the opposite, does it not? Sure, orbs and seals and magic and insane wizards and all that, but on the other hand, verisimilitude and realism.
Further... one of the cool things about the first Shiren was there was a universality about it. Sure, these were specific NPCs in there you could talk to and quests to advance, but overall you were left to get through it on your own, and could even ignore all that if you wanted. And there is no evil world-conquering force to defeat either! I always name my character Rodney because it is fun, for me, to picture the same guy from Rogue having moved to medieval Japan to beat up monsters.
That is part of the charm of this kind of game, being able to read your own motives into the character and story. That is the whole purpose of not having the main character talk, after all, obnoxious weasel sidekick notwithstanding. The more we find out about Shiren, and the more the scenario writer decides to tell the player what he's feeling, the less viable that kind of player inclusion becomes. Shiren Wii, by giving your guy an actual past, abandons that.
Shiren has never exactly striven to be a realistic "simulation" game. We are talking about a series where there are monsters who can somehow change your items into riceballs. Not just rice, but prepared riceballs!JHarris said:Regarding Dragon Orbs and those Shiren 4 features:
Something that has been an emerging craw-sticker for me for JRPGs in general (but not just them) has been this plethora of weird little features that exist but have little interest in simulation. All games are highly abstract of course, but most of them seek to not venture out into whole cloth territory when they create new features.
For example. The day/night system in Shiren 4, yeah, that's interesting, it makes a kind of sense... wait, monsters become all but invulnerable at night? What the heck? I guess nocturnal predators must have an unusually hard time of things in this land!
But Shiren can hurt them with special night-time moves? Huh, where did he learn these? How come they've never had to come into play before? Probably because of some evil force or something. Because just trying to survive through a difficult dungeon filled with tough monsters isn't enough to keep the kids interested these days? And he can only use them eight times? Sure, there's probably valid gameplay reasons for that, but eight times? I don't know, that is starting to seem less like a simulation of a guy trying to survive a tough dungeon and more like design wankery.
And how does using a weapon many times make it stronger? The workings of entropy pretty much demand the opposite, does it not? Sure, orbs and seals and magic and insane wizards and all that, but on the other hand, verisimilitude and realism.
Further... one of the cool things about the first Shiren was there was a universality about it. Sure, these were specific NPCs in there you could talk to and quests to advance, but overall you were left to get through it on your own, and could even ignore all that if you wanted. And there is no evil world-conquering force to defeat either! I always name my character Rodney because it is fun, for me, to picture the same guy from Rogue having moved to medieval Japan to beat up monsters.
That is part of the charm of this kind of game, being able to read your own motives into the character and story. That is the whole purpose of not having the main character talk, after all, obnoxious weasel sidekick notwithstanding. The more we find out about Shiren, and the more the scenario writer decides to tell the player what he's feeling, the less viable that kind of player inclusion becomes. Shiren Wii, by giving your guy an actual past, abandons that.
JHarris said:LordGek: My complaint is more based off of a general trend I see happening (and has been happening for some time) in JRPGs. It's just distressing it see it coming to Shiren too. It is nice that the DS versions are light on cutscenes though. The portable games seem to be rather more hardcore than the console ones.
bon: As I said, ALL games are abstract when you come down to it, but they still have a basis in reality. Sure, magic exists in these games, but it's still a system grounded in folklore and literature, which is a kind of reality in that people generally, intuitively understand how and why it works. My point is that role-playing games, Shiren among them, are moving away from that and more towards "it works because we designed it that way." That's not bad a little at a time, but when entire game systems are constructed whole cloth with no justification towards simulation, a smart player starts to wonder what kind of cockamamie world he's exploring.
bon said:I want the soundtrack to this so bad.
Don't think of it as a story driven RPG like Final Fantasy, think of it as an arcade RPG where the point is to learn the intricacies game and replay often to achieve a higher and higher score with each attempt.Stencil said:Just got Shiren DS not three days ago. It's so damn frustrating, almost masochistic. What is the draw??
LordGek said:Maybe this will hold you over until you can find that CD!
http://www.vgmapper.com/SysWii/S/ShirentheWanderer.html
DQ Hero said:Wow, i appreciate it too!
Finished the Tournament story, i suppose the devilish enemies are from Shiren 2. Although the gameplay was boring, the story was funny and i laughed at some moments. Does the cool dungeons appear after this?