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Official Tomb Raider Legend site is Up

The site doesn't mention it but Eidos released some statement a month or so ago saying that they were planning on releasing Tomb Raider for the PSP and next-gen Xbox.
 
VictimOfGrief said:
Register for us and post pics.

Yay! Another fucking all Flash Web site!

Anyway, not much to see here. An awkward "3d screenshot" and a few more pics of Lara standing near things. She also sports a modest ribbed sweater and long pants. Booooo!
 
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Borys said:
Pity they didn't wait for next-gen consoles though.

Why? Not everyone is anxious for next gen to start already. Current consoles still have a good amuont of life left in them as long as developers take the time to squeeze the rest out of them.
 
SolidSnakex said:
Why? Not everyone is anxious for next gen to start already. Current consoles still have a good amuont of life left in them as long as developers take the time to squeeze the rest out of them.

Hey, I'm in the PS2 camp, remember? The "next-gen = rushed!" one.

It's just that looking at those screens... I kinda imagined... even prettier Lara. And they can't make her any prettier than that this gen.
 
Those are some pretty nice screens, Lara is hot again, and she was actually in tombs and stuff... this could be the Croft revival...
 
Looks no different than the previous. What Eidos is trying to do now,hype us with more promises that Tomb Raider would be "teh bomb"?
 
Andrew2 said:
Looks no different than the previous.

468726_20030606_screen002.jpg

tomb_screen007.jpg


Yep, no different at all. :lol

"I'm sure this is not a new idea, but does anyone else think that Legends might be a semi-remake of the first game?"

Nope, just a return to where the series started (as in exploring tombs and such and not buildings).
 
Andrew2 said:
Looks no different than the previous. What Eidos is trying to do now,hype us with more promises that Tomb Raider would be "teh bomb"?

Yes indeed. AoD was absolutely horrible. Untentional bullet time slowdown, idiotic block puzzles, a feeble tacked on upgrade system, laughable stealth elements and the worst idea of all - timed grip meter sections combined with a camera that reversed the controls halfway through your traverse.

This after promises that Lara would 'return to her roots' and repeated half hearted apologies about 'too much too soon'.
 
Well... im impressed. I might actually be looking forward to playing this game. Crystal Dynamics has a good track record. They will succeed where the old team failed.
 
Yep, no different at all.

Hey, that's not fair. AoD was a fantastic looking game and, in some ways, seems to look better than what we are seeing here. The graphics engine was extremely impressive.
 
Andrew2 said:
Looks no different than the previous. What Eidos is trying to do now,hype us with more promises that Tomb Raider would be "teh bomb"?

What the hell is wrong with some people? This looks nothing like the previous game. From the pics, the game looks like it's going back to it's roots but with excellent graphics this time. Haters need to get their heads out of their asses.
 
If they got rid of previous control and animation systems this has a good chance to succeed. Please make it control/move like Ninja Gaiden.
 
If they got rid of previous control and animation systems this has a good chance to succeed. Please make it control/move like Ninja Gaiden.
Or any simillar game really - DMC, PoP, GoW. Quality directional movement is pretty much a must nowadays. AoD didn't have it, I can certainly see why people wouldn't want to put up with that.
 
Gribbix said:
The site doesn't mention it but Eidos released some statement a month or so ago saying that they were planning on releasing Tomb Raider for the PSP and next-gen Xbox.


PSP!! HAHAHA, I WIN!
 
New controls were confirmed a while ago. Chances are it'll control like SR2 which would be great. Hopefully they'll also use the same camera as SR2 instead of the poorly implemented Ico-like camera of Defiance.

Edit: Also of note is that the music on the site is the same as the title screen music in the original Tomb Raider.
 
Marconelly said:
Or any simillar game really - DMC, PoP, GoW. Quality directional movement is pretty much a must nowadays. AoD didn't have it, I can certainly see why people wouldn't want to put up with that.

Well, yeah, expecially PoP. That would actually best fit a platform jump-heavy game mechanic like I guess it's gonna be the case with this new Tomb Raider (DMC, GoW and NJ control schemes are more focused on fighting).
 
Gribbix said:
New controls were confirmed a while ago. Chances are it'll control like SR2 which would be great. Hopefully they'll also use the same camera as SR2 instead of the poorly implemented Ico-like camera of Defiance.

Edit: Also of note is that the music on the site is the same as the title screen music in the original Tomb Raider.

SR2?
 
Soul Reaver 2, though on second-thought, I've heard she's a lot more agile/acrobatic this time so I guess it's probably going to use something similar to PoP. While SR2 had great, straight-forward controls, I don't know how well it'd work for more acrobatic moves.
 
Gribbix said:
Soul Reaver 2

Oh yeah, how stupid I did't get it considering it's CD stuff ;)

though on second-thought, I've heard she's a lot more agile/acrobatic this time so I guess it's probably going to use something similar to PoP. While SR2 had great, straight-forward controls, I don't know how well it'd work for more acrobatic moves.

Agree. That + CD expertise with the free roaming thing (Gex 3D was a *great* Mario 64 clone) + some Ico-like feel (like some of those pics suggest) could turn this TR into something really special.

Here is the press release for the lazy gaffers BTW

EIDOS UNVEILS FIRST DETAILS OF LARA CROFT TOMB RAIDER: LEGEND

World's Best-Known Digital Entertainment Icon Gets Fresh Start From New Team, New Look, New Adventure
San Francisco, CA (April 5, 2005) - Eidos (NASDAQ: EIDSY), one of the world's leading publishers and developers of entertainment software, today reveals the first details, including title, in-game character model and brand direction, of the next adventure for video gaming's leading lady. Lara Croft Tomb Raider: Legend is grounded in Lara Croft's tomb raiding roots and built to challenge even the most accomplished serial adventurer.

"In setting the stage for the Tomb Raider franchise moving forward, we took ourselves back to Lara's origins, asked ourselves the hard questions and challenged ourselves to think differently," said Chip Blundell, vice president of brand marketing, Eidos Inc. "Who is Lara Croft? What makes her tick? How is she relevant today? Only by answering these questions could we ensure that gamers get the experience they deserve with the character they love."

Eighteen months ago, Tomb Raider team members at Crystal Dynamics embarked on their own quest to rediscover Lara Croft. During their soul-searching mission, they unearthed past consumer surveys, conducted new research, re-read every game review, listened to lots of passionate pleas and opinions from gamers and re-played through every Tomb Raider product. From this introspection and open-minded search for a fresh perspective, Tomb Raider: Legend was born.

As a result, Eidos is evolving the brand while building on the original values of compelling character and suspense-filled adventure gameplay. Crystal Dynamics has brought together the biggest and most diverse development team in Tomb Raider history and recruited Lara Croft's original creator Toby Gard as the lead character designer.

"Even before the first title launched, Lara Croft had to fight her way into the Tomb Raider franchise, since at the time most game characters were muscle-bound blokes," said Gard. "The Lara Croft character is resilient and totally unstoppable. In Tomb Raider: Legend, we explore these core personality traits and reveal the Lara Croft gamers have been waiting to see."

Tomb Raider: Legend revives the athletic, intelligent and entertaining adventurer who won the hearts and minds of gamers worldwide. Lara comes alive with intricately animated expressions, moves and abilities. An arsenal of modern equipment, such as a magnetic grappling device, binoculars, frag grenades, personal lighting device and communications equipment, allows gamers to experience tomb raiding as never before.

Eidos and Crystal Dynamics shaped Lara's look and movements to be an inherent extension of her skills, motivation and personality. Lara's character model features natural structure, realistic textures, detailed facial features, reactive eyes and fluid motion, all of which make her part of a living environment.

New character animations and controls allow her to move through stunning environments with grace and precision, while an understanding of the game's original appeal reinvigorates the fundamental explore-and-solve adventure experience.

Tomb Raider: Legend is slated for release on the PlayStation(r)2 computer entertainment system, PC and the Xbox(r) video game system from Microsoft. More details will be revealed on www.tombraider.com beginning April 12.
 
Borys said:
Pity they didn't wait for next-gen consoles though.
Nah. This gen has passed the threshold of the most unacceptable inadequacies of 3d visual design. It's a game and I don't mind if the visuals remind me that its a game by merit of the fact that they aren't absolutely photorealistic.

Besides, let's see if they can actually revive the series this gen before we go hoping for what they could do next gen. This looks promising at least. I wouldn't mind a remake of the original adventure at this point.
 
Envirronements pleases me. It gives me back that Indiana Jones vibe somewhere (and that's what i want for Tomb Raider!!).

I hope they figured that this game should control like POP (but PLEASE do not reproduce it's combat system...)
 
jarrod said:
Yep. 360 games are still under wraps, dunno why the PSP release was left out though?
The press release TTP poseted is not anything new, btw. It just doesn't mention PSP and Xbox 2 for some reason. I kinda remember there was another concall or something that mentioned those two platforms. However, I also remember some more recent info that only mentioned PS2 and PC as platforms.
 
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