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Official Zelda Minish Cap thread

OK, I'm stuck.

In need to turn into a Minish to speak to the guy in the bookcase in the library, but I can't find an area in Hyrule Town to do it besides the Shoemakers house, but there isn't a way to exit while tiny. I see a warp on the top of the school, but the old wench is blocking the way.

Any help woud be appreciated.

Edit: And if anyone could tell me how to do spoiler tags that would be great.

Edit 2: Nevermind, figured out the tag. But I still need help with the game.
 
Syckx said:
OK, I'm stuck.

In need to turn into a Minish to speak to the guy in the bookcase in the library, but I can't find an area in Hyrule Town to do it besides the Shoemakers house, but there isn't a way to exit while tiny. I see a warp on the top of the school, but the old wench is blocking the way.

Any help woud be appreciated.

Edit: And if anyone could tell me how to do spoiler tags that would be great.

Edit 2: Nevermind, figured out the tag. But I still need help with the game.
dunno this for sure anymore but if you have the cane then you can flip over the vase in the bread shop.. I know for sure that you have to flip some vase, just don't know which one..
 
Holy shit, this game sure picked up in the latter half. The ice and wind dungeons were genius, and the boss battles for both were awesome. Currently at the final temple.
 
AniHawk said:
Holy shit, this game sure picked up in the latter half. The ice and wind dungeons were genius, and the boss battles for both were awesome. Currently at the final temple.

final boss is quite hard. (yeah totally unexpected)

I died once, and it was on the final boss.
 
I'm stuck, for the first time. I made it to the sky area but can't seem to make any progress and don't even know what I'm supposed to be looking for. I got a bunch of yellow kinstones though.

Anyone have a HINT for me so I can try ti figure it out on my own?
 
Yeah, I dug all around on the upper level and I think I fell through all the holes you could fall through and all that. The problem is I can't find a place to fuse all the yellow ones I found. Thanks for the tip though. I don't really want anything more obvious than that. I'll give it another go when I get home tonight :)
 
I finished it last night. ^_^ No not even close to 100% but that's what future playthroughs are for. I am so totally in love with MC its not even funny. Link and Zelda look so cute! Even Vaati does to an extent ehee! :) The sky dungeon was so my favorite place because it was kinda like a Mario style platformer what with Lakitu being there and those flip-gates and all the jumping you had to do! I may restart REAL soon!
 
Lindsay said:
I finished it last night. ^_^ No not even close to 100% but that's what future playthroughs are for. I am so totally in love with MC its not even funny. Link and Zelda look so cute! Even Vaati does to an extent ehee! :) The sky dungeon was so my favorite place because it was kinda like a Mario style platformer what with Lakitu being there and those flip-gates and all the jumping you had to do! I may restart REAL soon!

I really liked the boss fight in the sky dungeon :)
 
Lindsay said:
I finished it last night. ^_^ No not even close to 100% but that's what future playthroughs are for. I am so totally in love with MC its not even funny. Link and Zelda look so cute! Even Vaati does to an extent ehee! :) The sky dungeon was so my favorite place because it was kinda like a Mario style platformer what with Lakitu being there and those flip-gates and all the jumping you had to do! I may restart REAL soon!

I was going to flame you but I just checked your profile. Your overt cuteness fits and you might just be a girl

ehee :)


~.^ = japanese sexy wink

^.~ = japanese sexy wink
 
The wind temple boss was awesome. Talk about doing something new in the Zelda series. I hope we see awesome fights such as the wind temple in the GCN Zelda.
 
AssMan said:
The wind temple boss was awesome. Talk about doing something new in the Zelda series. I hope we see awesome fights such as the wind temple in the GCN Zelda.

can you guys spoiler tag the boss and what they do? Its been awhile and I've forgotten. :)
 
Odnetnin said:
can you guys spoiler tag the boss and what they do? Its been awhile and I've forgotten. :)

Basicly you jump from a flying creature to another while flying in the sky.

It was awhile since I played MC so.
 
SantaCruZer said:
Basicly you jump from a flying creature to another while flies in the sky.

It was awhile since I played MC so.

thanks. yeah. Awesome boss. Great effects too. You guys will have fun with the final boss. :) Good times... minish cap!
 
Well, I finally beat the game. Definitely my second favorite 2D Zelda, right behind Link's Awakening (with FSA in third). Second half of the game is stellar, and the boss fights were great. Music was so very, very nice as well. Good amount of minigames and extras to find/do. A huge step up from Oracles.
 
Just finished the game. Great adventure and quest overall, though I still put The Minish Cap behind A Link to the Past in terms pacing. If Capcom hadn't stressed the Kinstone and Shell aspects, then it would have been bliss (just sitting there dumping all your Shells just to get figurines got way tedious). Bosses were pushovers (esp. Vaati), but fun and challenging.

I missed the Light Arrows, Mirror Shield, and a couple of Heart Pieces/Containers on my first time through. I still need to get quite a few more figurines for my collection, so maybe I'll go through again to get those missed items.

Even with its flaws, Nintendo/Capcom/Flagship have put together a worthy Zelda title for the ages. :)
 
Aight...

anyways, i just got the one book returned to the library, and i'm trying to go that that house by the dog to put out the fire, and then go to that stuff, but he wont let me into his house? do i have to do something first before that?
 
Resurrecting this one from the dead. There's been a lot of talk lately about Zelda and its various incarnations, and earlier this year when I finished it, I did a write-up on it. I've mentioned quite a few times how much I enjoyed this game, but figured I'd post this up for anyone still on the fence about playing it (if any of you are out there :)).

Review: THE LEGEND OF ZELDA: THE MINISH CAP (GBA)

I didn't get around to playing this game until April 2005, but for anyone who missed it and is looking for a magical and nostalgic gaming experience, look no further than THE LEGEND OF ZELDA: THE MINISH CAP on the Game Boy Advance. Developed by Capcom for Nintendo, who also handled the incredible ORACLE OF SEASONS/AGES titles on the Game Boy Color, THE MINISH CAP contains some of the best graphics and animation you'll ever see on the GBA platform, wonderfully composed music that will give you goosebumps, and some very entertaining dungeons.

The series introduces some new items and gameplay elements to the series to keep this latest installment fresh. The progression of the game is still very ZELDA-esque (overworld -> dungeon -> new item -> boss fight -> repeat), and the number of dungeons seems to have been reduced from previous installments, but the game still gives the player a lot to do, and many of the overworld areas are just as challenging to figure out as the dungeons themselves.

The most significant addition to the series is the Minish Cap, a "living" hat that Link wears that allows him to shrink down to a fraction of his size (80's kids will be reminded of the book/cartoon THE LITTLES). When shrunk down to this size, Link can enter holes and climb little ladders that can't be accessed when he is at his normal size.

This opens up so many different areas for the player to explore, and the power of the Minish Cap is one of the most memorable moments of the game, when you realize just how vast and explorable the world actually is. You start to look at every nook and cranny of each room, discovering new places to explore, which include tabletops, the rafters inside buildings, lilypads in the water, and cracks in the ground. It's one of those inspired moments of design brilliance that Nintendo so effortlessly invents, and what makes this game such a joy to play.

Kinstone fusing, a new addition to the series, is a system where Link can find various half-pieces of stones that he can pair up with those of non-player characters (NPCs) in the game. When successfully matched, these stones will combine and unlock any number of things in the game that enrich the game's storyline or give Link more powers, items, and life. This system is very addictive, and effectively doubles the length of the game if you decide to seek all of them out.

Some characters possess multiple Kinstones, and unfortunately, you have to physically leave a room/area and come back in to check and see if they do. What this means is that you can't match one Kinstone and immediately check afterwards to see if they have another one to offer. This ends up requiring the player to do a lot of backtracking to see who has more than one, and it's not made clear at the beginning that NPCs can possess multiple Kinstones.

While the majority of Kinstone fusings aren't required to beat the game, 100% completionists will develop a major headache when they realize that they'll have to go through the entire world in its entirely to try and find them all. Compounding this problem is the fact that there are also more Kinstones to be found than NPCs have to offer, which can add to the confusion.

Thankfully, there are characters in the game that let you know how many fusings you have remaining. Additionally, NPCs and areas that have Kinstone fusings to offer display a thought bubble above them when you walk up to them, so the player immediately knows if a fusing is available, eliminating the need to talk to every character in the game over and over again. Once a fusing is complete, the result is marked on your map, so you can rest easy knowing that you'll be able to easily find what you unlocked at your leisure, which is another excellent design touch.

While the dungeons don't approach the brain-busting heights of OCARINA OF TIME (N64) or ORACLE OF AGES (GBC), they are still a decent challenge and extremely fun to play. They're full of secrets and most of them require that you creatively use every item in your arsenal to solve puzzles and defeat enemies/bosses. Capcom and Nintendo have refined this series' trademark effort/reward system to near-perfection, where solving puzzles yields an appropriate prize for your efforts. It's something that Nintendo has mastered, but few companies can adequately duplicate.

One of my few other gripes about the game is that your main enemy of the game, Vaati, isn't seen very often throughout. He makes an appearance once in a while, but you never really get the sense about what he's really doing while you're adventuring throughout the game, nor do you feel like he's much of a threat. By the end, he seems like little more than a generic enemy that doesn't possess much of a personality, although his link to the Minish Cap is significant. It makes you realize what a solid enemy Ganon is in this series. It's almost like playing a Mario game without Bowser, where you feel like something's missing. On the flipside, the rest of the story in the game is very strong, and the NPCs have a lot to talk to you about, which really gives the world a nice, living feel.

Graphically, the ZELDA series has never looked better on a handheld system. Character animation is superb, and there are tons of inspired moments in the game that make you take pause and admire what Capcom's artists have done. One such moment is when you shrink down for the first time. Link falls through a crack in a tree stump, and bounces off of some mushrooms inside the trunk. The mushrooms compress and rebound as Link bounces off each consecutive one, as light pours down from the crack above. When Link emerges from the trunk, he's made out of about 6 pixels, yet possesses just as much personality as he does in normal form. It simply makes you smile, realizing that the artists and animators were able to pull this off and still make the game completely playable.

There are countless other moments of inspired artistry that often have to do with when Link is in his small form, which are better left for the player to discover, rather than me spoiling them here.

Musically, this is also one of the best ZELDA soundtracks you'll ever hear. While a lot of it is based on classic ZELDA themes, the audio engineers have created new melodies and interpretations of those tunes. What results is a soundtrack that feels nostalgic while also sounding completely fresh at the same time. When you hear the initial Princess Zelda theme play in the game's earliest moments, it's difficult not to feel an immediate attachment to this game. They're the type of moments that make you take pause, close your eyes, and enjoy the music's purity.

Sound effects in the game are what you'd expect, and many NPCs emit cute little catchphrases when you talk to them that give them a sense of personality and life. Link has a wide range of nice and clear grunts, screams, and vocalizations as well.

This review only scratches the surface of what THE MINISH CAP has to offer, but rest assured that this is one of the best experiences to be had on the GBA. While this was the only original ZELDA title for the system, it has easily met - and in many cases exceeded - my high expectations paved by its predecessors. It's an instant classic and definitely worthy of the ZELDA name.

Rating: A
 
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