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Oh Isometry, i miss thee!

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Best isometric game. Actually best game of all time. SimCity 2000
 
Ain't nothin to miss bro, we got

-Pillars of Eternity
-Torment: Tides of Numenara
-Wasteland 2
-Divinity Original Sin

So much more. It's an isometric world y'all we're just living in it!
 
you know what I miss? Isometric games with huge, pre-rendered backdrops, like the Infinity Engine games (Baldur's Gate, Planescape: Torment and so on), Diablo/Diablo II, Commandos/Commandos 2, etc.

The fact that the environments were prerendered and so detailed made me feel they were so damn real, that somewhere in the world there could be stuff like that. Loved it, and it's one of the reasons I'm excited about Pillars of Eternity.
 

Man. To me, nothing will ever beat Roller Coaster Tycoon. The art style and the content just makes it a SO MUCH more enjoyable game for me than any of the 3D sequels that seem more interested in being a roller coaster simulator than a park-building simulator. I played a little of RCT2 as a kid, but the simplicity of RCT1 sells me on it permanently and forever. It's been a decade since I've played it, and it was super old at that point too, but I sometimes still get the warm feeling in my heart when I imagine the sound effects and familiar maps.
 
I had so much fun with Syndicate when I was younger...

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ah this game!

I still remember finding it on a demo pc in a Comp USA back in the day. I was familiar with the game, so started playing and an older guy (I was like 9 at the time, and this guy was probably in his 30s or 40s) came up and asked what I was playing. I told him it was a game called syndicate, and then proceeded to shoot up a bunch of enemies. He kind of walked away rolling his eyes, calling it a "violence simulator."
 
Was being a bit tongue in cheek. I know it's not isometric, but I like to think of isometric games as looking weird from a different angle, which is what this screenshot invokes.

I used to draw a lot in isometric projection, so it's a bit of pet peeve, sorry. Especially bad when people label games like Super Mario 3D World as isometric because it sometimes uses a 45 degree viewing angle. Fully 3D games that use an angled camera are not isometric. Isometric projection lacks perspective (objects do not change size based on depth).
 
I've been playing a lot of this recently:

Inquisitor
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Good game, and even though it was completely designed around that late '90s/early'00s mentality, it could've used a more modern touch up in some of its game design. I love the gothic isometric design though. Man, I've seen some fucked up shit in this game.
 
I spent too much time playing old Sierra city builders. Pharaoh is still looking good today.


I was also working on a isometric project the last few years and will probably keep doing to do this kind of stuff since I just started a company with the artist who made this. :-)
 
Not isometric. The hallmark of isometric projection is the angle at which objects are viewed. Should be a 45 degree angle viewed at an angle from above. Another thing people often miss is that true isometric projection has no depth cues. Objects appear the same size regardless of distance from the point of view
Isometric is 30° (from horizontal), not 45°.
 
This thread once again reveals how few people played one of the best games of all time:

From mission 1:
From mission 2:

I still have pleasant memories of Knight Lore, I spent hours in front of my parents Amstrad CPC 464 trying to work out what the hell I was supposed to be doing:

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*brofist* It was my dad's Spectrum, but yeah, same. Not until many years later (Kevin from Seiken Densetsu 3) would we get to play a time-based shapeshifting werewolf.
 
I still have pleasant memories of Knight Lore, I spent hours in front of my parents Amstrad CPC 464 trying to work out what the hell I was supposed to be doing:

knight_lore.png

I've genuinely been trying to remember the name of this game for nigh on 20 years, without any joy. Thanks so much for posting this :)
 
I was disappointed that isometric games never took off the way 2D sidescrollers did recently with indie devs.
I see there has been a few isometric RPGs getting made recently so hopefully it will catch on again like the retro platformers did in the past few years.
 
Man. To me, nothing will ever beat Roller Coaster Tycoon. The art style and the content just makes it a SO MUCH more enjoyable game for me than any of the 3D sequels that seem more interested in being a roller coaster simulator than a park-building simulator. I played a little of RCT2 as a kid, but the simplicity of RCT1 sells me on it permanently and forever. It's been a decade since I've played it, and it was super old at that point too, but I sometimes still get the warm feeling in my heart when I imagine the sound effects and familiar maps.

It's my favorite game of all time. As a kid it captured my imagination and excited me in a way no other game has ever done. First time I played the demo it was a magical experience for my little kid brain, and when I finally managed to buy the game I remember the long ride home and me just gushing over every minute last detail on the screenshots on the box. It looked so amazing. And of course the full game delivered in spades.

On topic, there's just something I love a lot about isometric graphics. I think ti's the fact that it's faux 3D but not polygonal. It provides a rough X, Y, and Z, giving greater detail than most 2D games, but it also lets the developer present unique art styles that are usually lost when making a transition to 3D. I don't know why but every time I look at a solid isometric art style in a game the word "FUN!" comes to mind immediately.

Theme Hospital:

The Sims:

Fast Food Tycoon 2:

SimGolf:

SimCity 3000 Unlimited (since 2000 has already been posted):

Shadowrun (SNES):

Equinox:

Big Biz Tycoon (this is a pretty shitty game but I did like its look):

Tropico:

Zoo Tycoon:
 
This thread once again reveals how few people played one of the best games of all time:

From mission 1:

From mission 2:




*brofist* It was my dad's Spectrum, but yeah, same. Not until many years later (Kevin from Seiken Densetsu 3) would we get to play a time-based shapeshifting werewolf.

The truth is right here.

Such a great game and such a shame people didn't play it.
 
No, the lines are drawn 30 degrees from horizontal. The object itself is rotated 45 degrees from perpendicular to the point of view.
Ah, misunderstood your original post. We are in agreement. Too many people here were showing other axonometric projections and mistakenly calling them isometric.
Did this shit to death during a couple of design degrees
 
Love isometric view for tactical RPGs like Tactics Ogre or FF Tactics, hate it it for everything else. That being said, there are a lot of people that enjoy it, so I'm glad it's made a bit of a comeback for old-school style RPGs like Pillars of Eternity.
 
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I miss the good old days of adventure games :(

Came to post this (although that is LBA2, which is only isometric in indoors scenes, with outdoors being fully 3D). Wonderful, quirky series. Currently reliving the original through the Android version, which works rather well.
 
The GODDAMN Batman, or THE goddamn Batman?

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I used to love this in the arcades (Escape from the Planet of Robot Monsters).

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Ah, misunderstood your original post. We are in agreement. Too many people here were showing other axonometric projections and mistakenly calling them isometric.
Did this shit to death during a couple of design degrees

Yeah, though I said I drew isometric drawings, really what I drew was oblique projection. I did work on the NeoGAF Isometric City, though. They're all forms of parallel projection; except for the ones that are fully 3D with a camera angle (those are perspective projection).

Oblique Projection:
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(Earthbound, Paperboy, Ultima VII)

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Axonometric projections

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2-point perspective
 
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