mrklaw said:yeah, well just tell them to f-off. I don't see how damaging the gameplay by not offering a good cockpit view is justified because 'we can't model the interiors'. So find another solution. Don't model the interiors, just have the camera slightly more zoomed in so you only see the top of the dash.
I can't beleive we just take whatever weaksauce excuse Chespace comes up with. No offence to Chespace, I'd expect more questioning of any dev brush off.
Russ said:God that would be the best news ever, but by the rest of Che's comments I would bet he is refering to Logitechs DriveFX wheel, which by all reviews I have seen, is to be complete crap.
arne said:Now now boys, settle down.
(wait, I'm getting deja vu all of a sudden)
chespace said:A very good piece of news involves 3rd party wheels and force feedback.![]()
JMPovoa said:By the way Che, where is that Monalisa pic from Forza Motorsport 1, that you kept talking about in that podcast with Major Nelson?![]()
BCD2 said:
JMPovoa said:is the multi screen gameplay remaining from the previous game?
shantyman said:Are you for real? The dev team has finite resources and time, so they aren't modeling the interiors. Do you realize what he said about roll cages and weight reduction? That would be 300+ cars multipled by those 2 major changes to the interior (and all the possible variations- stage 1, 2,and 3 weight reduction, etc).
If you don't want to buy the game fine but don't troll over something that has a very logical explanation (not an excuse). The 50 or so hardcore gamers whose purchase of the game hinges on PGR3 quality interiors and the associated loss of sales are easier to swallow than added development time and budget.
mrklaw said:BTW, F355 hood style view would be OK.
tahrikmili said:I'm sorry I just don't buy the time/money argument. PGR3 had the time/money to do it, and if Forza can't do it it's incompetence, plainly put.
tahrikmili said:I'm sorry I just don't buy the time/money argument. PGR3 had the time/money to do it, and if Forza can't do it it's incompetence, plainly put.
Gek54 said:PGR3 had only one view, since when?
GreggTheGrimReaper said:i think that the interior view in PGR3 just made the whole driving-experience so much more immersive. well back to the old days ;-(
Diablohead said:Oh I remember that paint job, was realy well done.
I gotta show you all my first big paint job now, done like the night I got the game :lol
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A shame the nissan slid everywhere!
chespace said:Yes, there is a car list and it is sitting right here on my desk.![]()
arne said:I might be the only one that thinks this, but if I'm playing with my nice FF wheel, the last thing I want is another wheel on the screen. I don't hold a steering wheel in my hand in front of me and then see another one a couple feet beyond that.
chespace said:Anyway, here's the video: http://video.google.com/videoplay?docid=-1246914107853418630&q=project+blackjack
You must see it. Skillz in action.
Gek54 said:True but you dont HAVE to render weight reductions. Just like you really dont have render tire wear or different tire treads. Then again im not a big proponent of the cockpit view and would agree that putting resources toward more important things like say having blur as an optional effect.That F355 and WRC3 views are nice, hopefully the hood view comes close to those. Having the option to offset the camera left or right depending on where the driver sits would be great too.
Heres what I imagine it will look similar too.
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I like the default cockpit view to be more forward and focused like TOCA. Again personally, I don't want to see the wheel and the dashboard when I'm racing. I want to see the A-Pillar, top couple centimetres of the dash/wheel and the windshield.
From a design perspective, cockpit view can be cool for several reasons - all depending on the implementation: 1) it can better emulate a real driving perspective and audio, thus it can be more immersive, 2) it can give the player better car to environment context, 3) using camera movement, it can provide a better sense of accelerative gravitational forces and "seat-o-the-pants" driving, 4) it can provide a player a chance to test drive a rare car that he/she would never get to in real-life.
On the other hand,in car view isn't all roses: 1) Like disabling Transmission, ABS and Traction Control assists, it makes driving more difficult,
2) unlike disabling Transmission, ABS and Traction Control assists, taking the added difficulty does not carry any potential for better lap times,
3) Up-res'ing one interior could take as much time as adding one new car to the game and we have 300 cars that would need the up-res'ed interiors,
4) Forza features a Weight Reduction Upgrade that would require us to build multiple high polygon versions of most interiors for each upgrade level.
chespace said:Hmm, if it wasn't a time/money issue, then what is it? A philosophical or design disagreement?
Again, if lack of cockpit is a show-stopper for you, then I'm sorry you won't be playing Forza 2.![]()
arne said:PGR3 = ~80 cars x 1 type of interior = 80 interiors to render
Forza 2 = ~300 cars (I think?) x 3-4 potential types of interiors = 900 interiors to render minimum
Personal feelings, you don't haev to buy forza on day1.tahrikmili said:I think it's a matter of design focus:
As arne noted, I'd rather have 80 WELL modelled cars with genuine interiors and decent cockpit views than 200 cars with no cockpit view for the simple fact that having a cockpit, steering wheel and dashboard on the screen does wonders for suspension of disbelief. Forza is a great game in many ways but it doesn't make you feel like you are driving - the closest view you can get to a cockpit view (which I wouldn't know how to describe, hood view without the hood?..) with the virtual dashboard gives me a sense of gliding on the asphalt, not driving. Gravitational forces are unobservable, engine sound and asphalt noise are not the way you would hear from inside the car and the driver placement is off (usually feels like you are sitting in the middle seat instead of the left/right driver seat of a car, etc.).
These are not showbreakers but I don't consider a driving game a simulation without a cockpit view and although it's not as decent a simulation as Forza is PGR3 offers a much more immersive driving experience for me. I'll be driving PGR3 until I can get Forza 2 for around 10$ on eBay, sorry.
Russ said:He then goes on to give all the possitive reasons why a cockpit is a good thing:
Then in the same breath he contradicts all the possitives he just listed and tries to make some BS excuses to not use a cockpit view.
WTF Dan? You just said the cockpit view makes driving more immersive
chespace said:Ozzy toooootally busts me when I link to google video, oh gawd I am so in the doghouse.
chespace said:Well, I can say for one thing... the game is going to look a lot better than this..
chespace said:Have you guys seen this Forza drift video yet? Every time I watch it I just think about how many takes and how much of a pain in the ass it was to make this video with Forza 1, considering how we don't let players save online replays or manipulate camera angles... so everything you see here is shot in real-time in multiplayer games. In some cases, these guys are holding down the B button to look backwards and drifting perfect corners. Nuts.
I wrote something up about it here: http://forzamotorsport.net/062106-01.htm
Tomorrow, I'm going to put up the interview of the guy who made it.
Anyway, here's the video: http://video.google.com/videoplay?docid=-1246914107853418630&q=project+blackjack
You must see it. Skillz in action.
arne said:PGR3 = ~80 cars x 1 type of interior = 80 interiors to render
Forza 2 = ~300 cars (I think?) x 3-4 potential types of interiors = 900 interiors to render minimum
Arne only gave half the picture. The other half is this;tahrikmili said:As arne noted, I'd rather have 80 WELL modelled cars with genuine interiors and decent cockpit views than 200 cars with no cockpit view for the simple fact that having a cockpit, steering wheel and dashboard on the screen does wonders for suspension of disbelief. Forza is a great game in many ways but it doesn't make you feel like you are driving - the closest view you can get to a cockpit view (which I wouldn't know how to describe, hood view without the hood?..) with the virtual dashboard gives me a sense of gliding on the asphalt, not driving. Gravitational forces are unobservable, engine sound and asphalt noise are not the way you would hear from inside the car and the driver placement is off (usually feels like you are sitting in the middle seat instead of the left/right driver seat of a car, etc.).
tahrikmili said:Gravitational forces are unobservable, engine sound and asphalt noise are not the way you would hear from inside the car and the driver placement is off (usually feels like you are sitting in the middle seat instead of the left/right driver seat of a car, etc.).
DOBERMAN INC said:I cant believe the reaction the cockpit-view has caused, Its been done in ONE game well and people are acting like it should be standard in everygame after it.
because to be honest i want to see what the hell my car looks like after ive just grinded the side of another car, spun out control and crashed into the barriers.
how much can you notice with the cockpit-view?
bent hood?
wing mirrors?
Give it some time atleast maybe forza 3
marvelharvey said:I have to agree with Dan on this, I enjoy the incar view in PGR3, I like feeling the weight shift, I like seeing the dashboard infront of me and the pillars in the corner, I enjoy having to check my wing mirrors with a quick turn of my head, I like seeing the driver change gear... all these add up to a feeling of immersion as Dan describes. However, the positives of the interior cam are also negatives... now that I can see the dash and roof, suddenly the amount of pixels on the screen that are being used to inform me about the upcoming corners/cars are cut in half; now, there's a door pillar blocking my view to the left hand side;
chespace said:Funny how this never comes up as a detractor for 4 entire GT games across 2 generations.
I wonder how GT5 will tackle this issue. IF polyphony does a cockpit view at all, my guess is that they'll take the "faked" Toca route (i.e., a few generic windshield and offset camera depending on region). Especially if they want to make '07 -- they're good devs, but they definitely aren't fast devs. I guess we'll see. They still have the benefit of the doubt because of an interview and a video from TGS.
BenjaminBirdie said:I think it's actually just a bit ridiculous to expect in a game with a car volume like Forza. The amount of work involved would be astronomical. That's pretty much the bottom line. Either the game continues to make gameplay advances and come out frequently, or we wait seven years for each new one and while they were modeling 300 interiors, every other racing game has already lapped them with functionality and all other types of innovation.
Bottom line.