Having kids made me more aware of violence in games, but in general I've felt pretty consistent about it: tone and context matter.
It's gory as heck to shoot a barrel in DOOM and turn an imp or zombie soldier into a puddle of red splatter, but it's also over the top, cartoony violence on non-human (and non-humanized) enemies. It had the combined effect of being kind of hilarious despite the gore.
The sniping scenario in the OP exists on the end of the spectrum where I am not comfortable. I don't own any realistic war games (no Call of Duty's, etc.) because I'm uncomfortable with vivid human on human violence in games, particularly when the humans are expressing pain and suffering. I get no enjoyment from inflicting it. It's the same reason I gravitate to sci-fi or fantasy games where the enemies are largely non-human or more cartoony (Halo, Destiny).
On a related note, I tend to have a code when I play games where neutral, non-violent NPC's appear: I only kill when I am in danger. So things like mammoths, giants and wildlife in Skyrim were left alone; I don't enjoy violence for the sake of it, but rather only when needed in the context of the story or game world.
It's gory as heck to shoot a barrel in DOOM and turn an imp or zombie soldier into a puddle of red splatter, but it's also over the top, cartoony violence on non-human (and non-humanized) enemies. It had the combined effect of being kind of hilarious despite the gore.
The sniping scenario in the OP exists on the end of the spectrum where I am not comfortable. I don't own any realistic war games (no Call of Duty's, etc.) because I'm uncomfortable with vivid human on human violence in games, particularly when the humans are expressing pain and suffering. I get no enjoyment from inflicting it. It's the same reason I gravitate to sci-fi or fantasy games where the enemies are largely non-human or more cartoony (Halo, Destiny).
On a related note, I tend to have a code when I play games where neutral, non-violent NPC's appear: I only kill when I am in danger. So things like mammoths, giants and wildlife in Skyrim were left alone; I don't enjoy violence for the sake of it, but rather only when needed in the context of the story or game world.