The music is fantastic.
Just got my hands on the game, but having played my fair share of the original I'm inclined to agree with your about the timing for the perfect landing, not that I mind since I've already been acclimated from playing the first game.1) The timing for Perfect Landings seems to be a bit easier. Hit X before you think you should and you should be fine. Don't hit it right when you're about to touch the ground, but half a second earlier.
2) To Revert-Manual, press X and R2/L2 as you're close to landing (same timing as perfect landings) and THEN hold left on the stick. You want to start holding left just as the sound effect of the revert finishes, later than you might expect. Again, give a half second pause from the time you revert to the time you hold left
Make sure you don't hit the left stick early. You want to press x + left/right at the same time, then continue to hold the left stick while releasing x.I cant seem to land manuals consistently. So many times I just go a landing by accident. But man this game is goooood.
Any tips to consistently pull off tricks?
I dont know if I just suck at it, or its apart of the difficulty curve
It takes getting used to hitting the landing button at the right time. After awhile it becomes second nature. I'm loving they added manuals in freaking amazing combo possibilities.
Man the lack of d-pad support is pretty bad.
I honestly think I would be doing way better with the D-pad.
This was me just futzing around with the new tricks and such. I guarantee that these scores you're seeing are going to get higher once folks have time to learn the levels and get into their rhythm after the initial rush.
I dont see how it could even work with dpad. It needs analog.
I think Plus was a bad move for the devs, it encourages people to give up on the game much quicker since no money was spent.
I played Olli1 a lot and unlocked everything, that was some time ago, but I could get right back into Olli2. So just wait until it clicks, its worth it.
What changed in this game that it needs analog over Olli1?
I don't like playing with the analog stick at all and am enjoying part 1 far more because of this.
My mind is blown, I never knew the first worked with dpad! Ill go back and see how that works.
Platinumed the first Olli, but this one seems way harder. The amateur levels are easy enough, but I can't seem to get the high score challenge in the pro levels.
In the very first pro level, for example, I can only get 1.25 million (need 1.6). I do the whole level in one smooth combo with manuals, different tricks, different grinds and the occasional flip. But it's not enough. What am I missing?
If anyone is having trouble with Cross-Save, I might have the answer... I've whacked up something over on our blog!
Roll7 Blog
If OP could add this info to the opening post, we'd love you forever!
Wait, what. How the fuck do people have 500,000 on the daily challenge thing? Am I missing something? I literally grind on just one rail and get 2,000 before it ends.
Not sure I'm liking this game, same as the last. I want X to jump and land I guess. I hate the left stick as the jump button. Really wish I could remap that
the controls feel very unintuitive and cumbersome at first but with enough practice and time
Man the lack of d-pad support is pretty bad.
I honestly think I would be doing way better with the D-pad.
A lot more spins and flips.
The moment you unlock manuals is the moment this game goes from good to great. Going back to the first five stages and then being able to destroy the challenges with ease is a great feeling.
I have (almost) made a huge mistake.Lukewarm on Olli Olli 2, feels like a one trick pony (not necessarily a bad thing) game, that I won't invest that much time in.
I posted this in the PSPlus thread yesterday.I have (almost) made a huge mistake.
Played for a few hours just now, and this game has blown me away, it'S almost an Hotline Miami-level of surprise for me. And I got it for "free". That's crazy.
I bought the original on the PC and I couldn't even make it past the jump tutorial. I guess these games aren't for me?
Nope, that's how it is for just about everyone. You just need some practice to work up some muscle memory.I bought the original on the PC and I couldn't even make it past the jump tutorial. I guess these games aren't for me?
Nope, that's how it is for just about everyone. You just need some practice to work up some muscle memory.
It has a similar flow in the sense that you don't stop moving but the levels are meticulously crafted as opposed to procedurally generated and each stage is fairly short. It's more like a rhythm platformer, if that makes sense.I also felt that it seemed in the vein of an endless runner? I hate that style of game, so I figured I wasn't missing out. Maybe I'm wrong though.