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"One weird trick" that completely breaks a game

Mashing the A button in Diddy Kong Racing can boost the car past its intended top speed since the initial boost you get for accelerating applies at any speed.
 
Mash the attack button and constantly flick the analog stick at enemies to never miss a parry in Metal Gear Rising Revengence
 
Alchemy in Morrowind. Just craft simple intelligence fortifying potions and keep consuming them until you are the smartest being on Vvardenfell. With your newfound intelligence, you're able to craft all powerful potions and spells that can boost any of your stats to the tens of thousands, kill anyone in the game, and earn ludicrous amount of gold selling them to merchants.

This was super rad, I had stat buffing potions that would increase a stat by 1.5 million and lasted a year real time. You could keep going and your stats would be displayed in hexadecimal. The game would become almost unplayable if you buffed the wrong stats, clipping through the world you were moving so quickly, shattering weapons on enemies with a single blow.

Some one else mentioned 100% chameleon in Oblivion, for Morrowind you could make a chameleon spell that would only last a second, also have Telekinesis on you, cast them then open your inventory which pauses the game. Proceed to drag everything into your inventory in line of sight during the stopped time.
 
You can exploit the trading system in Fable by buying and selling in bulk easily, to the point that you'll have infinite money if you save around ~50 of an item.
Fable 2 had a pretty cool trick. You had to remove the owners, buy the homes, and put them up for rent. Then you'd change the date on the Xbox 360 system, and collect a fat check. :3
 
Final fantasy 8
Keep squall at low health by only ever reviving him with a Phoenix down and never heal him. Give him auto-hast and speed +10% and speed +20% and junction hastega to his speed.

When his turn comes up spam triangle until the limit break activates. Congrats. You can now do about 6 or 7 limits per every enemy turn.
 
Mega Man Legends/Legends 2 - Remember when you had to commit to 2 or 3 of the 4 stats? (Atk, Range, Energy, Rapid Fire). Throw Rapid Fire out the window, because all you have to do is fire and spam the forward directional button (Up on D-Pad) to get "extra" shots firing simply because the frame in which Mega Man Volnutt fires his Mega Buster "refreshes." It is a bit finicky, but allows you to focus more resources on Attack, Range, and Energy. Even more hilarious is that this allows you to get over the Buster shot limits.
 
I feel that people who are suggesting cheats and glitches are missing the point of this thread. We're talking about valid moves/features in a game that becomes OP when used/abused in a certain way.

In any case, talking about FFVIII, Zell's Limit Break trick and using Meltdown + Aura breaks what is already a broken game to begin with.
 
Transformers devastation, spamm a single combo doesnt matter if any hits lands, get a free invulnerable action finisher combo everytime
 
In Devil May Cry 4, enemies wouldn't initiate attacks if they were off screen. This meant that you could jump until they framed out and give yourself some room to breath, or set up for new combo chains.
 
Digimon Next Order:
Continually pause (turn on your digivice) and unpause to avoid encounters. The animation for enemy following you seems to reset each time, so you can move bit by bit and constantly sneak past battles. I found this one out on my own, im assuming its been discovered already.
 
I remember something similar in Megaman with the pause button against a certain boss. I want to say it was an electricity attack maybe. Don't remember the details.
 
Already said but side step - Drunken Fist - Wham bam in GODHAND.

You could easily get to the end boss by cheesing this. If you wanted more cheese then you use your skill to knock the enemy difficulty down too.
 
latest


There. Now you can tell all your friends how you beat MK2 on arcades.

First post wins again.
 
Legacy of Goku.

Enter flying mode as you're about to get hit by the energy beam. If done correctly, you'll become invulnerable to attacks.

Also, against all the bosses, after you land your first attack, instead of mashing attack and performing a combo, walk up while they are stunned, wait for the stun to wear down and attack again. If timed right, you can hit them before they can get off another attack. It works against the wall as well and you don't even need to walk. You just start hitting attack in a rhythm and you can beat any boss. I found this out when they forced you to play characters I ignored and were under level'd.
 
I'm playing Horizon: Zero Dawn now, and I'm not sure if will get harder later on, but I found out you can trivialize any enemy encounter by just hiding in tall grass, whistling to get an enemy attention and wait until they come to you to use a stealth attack; repeat until everyone's dead

With a few upgrades thats mostly effective until the midpoint (where Im up to)

You can also use this stratergy to override some of the machines.

Assasins Creed Series. All you need to do is Parry. Its massively broken especially in AC4
 
Yup. That shit was insane. I had a lot of fun with this one. Spells, potions. The only limitation was your own creativity within the structure of the system. Basically God mode.

Similar to Witcher 3. Went with Alchemy on the highest difficulty and nothing could touch me.
 
I'm playing Horizon: Zero Dawn now, and I'm not sure if will get harder later on, but I found out you can trivialize any enemy encounter by just hiding in tall grass, whistling to get an enemy attention and wait until they come to you to use a stealth attack; repeat until everyone's dead

Jeff from giant bomb talked about this on one of the recent podcasts... I have not played the game yet and I wish I didn't know that lol... but what can you do.
 
I'm playing Horizon: Zero Dawn now, and I'm not sure if will get harder later on, but I found out you can trivialize any enemy encounter by just hiding in tall grass, whistling to get an enemy attention and wait until they come to you to use a stealth attack; repeat until everyone's dead
I think you could do this in Shadow of Mordor as well, but it sucked all the fun out of it.
 
There's a trick in Final Fantasy Tactics Advance in which you start a new game, play the game until you get the world map, dismiss one of your party members to bring the recruit a race missions up, and repeat this over and over again to get your negotiation skill up to the point you get its high rank reward, which is a thief knife with Steal:Ability on it. You use this to do all sorts of fun things, like steal equipment off of enemies way before the game expects...such as steal weapon and steal armor...You get where I am going with this.

You normally don't get steal ability until well over halfway through the game.
 
Jeff from giant bomb talked about this on one of the recent podcasts... I have not played the game yet and I wish I didn't know that lol... but what can you do.

It only works at the very beginning of the game against fodder enemies. It remains useful for overriding though.
 
Jeff from giant bomb talked about this on one of the recent podcasts... I have not played the game yet and I wish I didn't know that lol... but what can you do.

Some of the later enemies can actually see you in the grass so its not a 1 size fits all solution. There are also combat arena's where there is nowhere to hide. So Horizon is still plenty hard even with that trick.
 
Finding crisaegrim
Upside-down library, kill the Schmoo. Also if you have a clear game save file you can kill the Patanthropus at the bottom of the regular Colosseum for the Ring of Varda. Skip Death sequence in the beginning of the game to keep your Alucard gear is pretty broken as well. Alucard Shield plus Shield Rod combination is super OP aa well. So many ways to break SOTN it's ridiculous.
 
In System Shock, the laser rapier one- or two-shots everything that isn't a boss and the fact that it's a melee weapon becomes completely irrelevant once you get the jet-powered rollerskates. There isn't much point to using anything else once you get it.
 
In the MegaMan Battle Network games, the game gets incredibly easy once you start abusing the pause in battle. Basically nothing will hit you, and you can perfectly time all your attacks. It's really unfair and takes away the challenge of being able to react to things quickly though.
 
A bit involved but a fun one.

Halo: CE
Beat Assault on the Control Room within minutes, any difficulty, co-op required.

Get to the first bridge area where the Marines get dropped off far down below on the canyon floor. One player must jump off the side, hugging the wall to slow them down. If done right, they land on the little ledges sticking out of the wall. When this works, have the other player follow suit. Keeps this process up until you run out of ledges and can finally make it to the ground.

Once successful, hop into the warthog and ride to victory. No enemies will spawn in, but all vehicles will. This includes the Banshees that will help you skip another 20 mins of gameplay.

Congrats you beat the game's longest level in less than an hour.
 
I wasn't sure I would be able to add anything to this thread and then I remembered the earliest game glitch I have ever known.

The first boss in blaster master on the NES, once to hit him he flashes white, all you have to do is hit him once, pause while he is still white and wait about 20 seconds. Once you UN pause the game he is dead, GG for you!
 
I'm playing Horizon: Zero Dawn now, and I'm not sure if will get harder later on, but I found out you can trivialize any enemy encounter by just hiding in tall grass, whistling to get an enemy attention and wait until they come to you to use a stealth attack; repeat until everyone's dead

this only works for smaller animals and whatnot, but its a known... issue with the game, lets say. Still hyped to play it.
 
Walking Dead: Survival Insticts, just jump on a car to avoid all danger and take out mobs. I somewhat enjoyed the game despite everyone saying its trash.
 
Morrowind: There are many, but my favorite is becoming using alchemy to boost your core stats (like intelligence, strength, etc) to a ridiculously high number, like 20000. You can then sell your alchemy for a ridiculous sum of money.

Fire Emblem 8: Buy Javelins. Give them to Seth. Solo the game with him (applies to most FE games with super units)

Bravely Second: Spellcraft Rain + Meteor is objectively broken. It's unblockable 9999 x 4, and your entire party can do it...

Persona 3: Thunder Reign is pretty silly. It automatically shocks a target on hit, and shocked targets automatically take critical hit damage. So you shock an enemy, you hit them for a critical hit (and they lose a turn), you knock them down, rinse and repeat. It's a pretty cheesy strat for one of the game's superbosses.
 
This was super rad, I had stat buffing potions that would increase a stat by 1.5 million and lasted a year real time. You could keep going and your stats would be displayed in hexadecimal. The game would become almost unplayable if you buffed the wrong stats, clipping through the world you were moving so quickly, shattering weapons on enemies with a single blow.

Some one else mentioned 100% chameleon in Oblivion, for Morrowind you could make a chameleon spell that would only last a second, also have Telekinesis on you, cast them then open your inventory which pauses the game. Proceed to drag everything into your inventory in line of sight during the stopped time.

In morrowind another cheap thing is if you hold down the quick swap hotkeys (or buttons on xbox). What this does is stack the buff from your weapons, and if the weapons had constant effects they were permanent. The problem was if you buffed a stat too much like speed, you go WAAAAAAAAAYYYYYYYY to fast. Like run off the face of the earth face and crash the game.
 
I remember something similar in Megaman with the pause button against a certain boss. I want to say it was an electricity attack maybe. Don't remember the details.
It works on anything and with any weapon whose hitbox persists after an attack connects. Basically, hit your target with your weapon and pause the game as its hitbox still overlaps your target. When you I pause, your target's invincibility frames will have expired, and it'll get hit again.

Most people use this with the Elec Beam (because it's slow and wide and piercing) against the Yellow Devil (because fuck that guy), but it also works with Cutman's weapon. Works great against Elecman.
 
Final Fantasy 8

Skip turns while in critical health to get your limit break. 100% broke that game.

Default attack then becomes limit break.
While the other two characters just stand by ready to revive the limit breaker if he dies.
 
A lot of Breath of the Wild gets easier when you start bypassing any sort of water obstacle with a dozen ice bricks
Seems completely intentional to me. There are water surfaces they stop you from using, water surfaces like small puddles in spike mazes which are clearly intentional and it feels like using ice bridges and run jump glide dashclimb repeat is the 'micro' / apm strategy for confident gamers and using the rafts is for people who would rather take it slow.

You have to get slightly closer to magnetic chests underwater but they still let you reach and they let you use the ice pillar with other tools no prob

Similar to the fact that you can micro/apm the two bomb types and switch to/throw the second bomb and detonate it while waiting for the cooldown on the first type.
 
I'm playing Horizon: Zero Dawn now, and I'm not sure if will get harder later on, but I found out you can trivialize any enemy encounter by just hiding in tall grass, whistling to get an enemy attention and wait until they come to you to use a stealth attack; repeat until everyone's dead
I cheesed most combat encounters that way just because I could. Seems like an obvious oversight. All they needed to to was get rid of the whistle function.

Whistle even works against stalkers (the invisible ones), all you need to do is slowly pan the camera while spamming the whistle button. When one is in your sight, Aloy'll whistle even though she herself (or indeed you) doesn't actually see them. Cue pile of dead dino's. I like the combat overall, but most encounters can be easily trivialized by any somewhat attentive player.

/edit: it does become less prevalent later on, but I found it to be useful throughout the game.
 
Final fantasy 8
Keep squall at low health by only ever reviving him with a Phoenix down and never heal him. Give him auto-hast and speed +10% and speed +20% and junction hastega to his speed.

When his turn comes up spam triangle until the limit break activates. Congrats. You can now do about 6 or 7 limits per every enemy turn.

Use it on Selphie instead and you can get a pretty high chance to use "The End" for instand kills. Works on all bosses too even the first three forms of Ultimecia IIRC.
 
Arcade Mortal Kombat 3 and UMK3: a backwards jumpkick always triggered a ranged attack from the AI opponent.
This could easily be punished if you played a character with a teleport attack like Scorpion or Smoke as you could quickly teleport once the AI did the ranged attack and start a combo.

No matter the AI dificulty, I always easily completed the game on one credit.

Edit: and MK2 also had an easy trick; just crouch and jump backwards when the AI is right in front you. This triggered the AI to also jump which you could easily punish with an uppercut.
 
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