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"One weird trick" that completely breaks a game

The hourglass in Bravely Default/Second.

Not really a weird trick since the game straight up gives it to you but god is it hilariously over-powered for something that is so easy to use.
 
Once you get the bow girl in eternal sonata it essentially switches to ultra easy mode.

Just fire your arrows a far as possible as her damage is multiplicative of her range.
 
I kinda wish I hadn't read this thread because now I'm going to unlock my Z target in BotW to make fights easier and also use the ice block trick (which I'm embarrassed to say wasn't painfully obvious to me).
 
this only works for smaller animals and whatnot, but its a known... issue with the game, lets say. Still hyped to play it.

I mean, Jeff literally showed it in their quick look. Definitely seemed pretty busted (and no, I haven't played it, maybe they fixed it, but he was definitely able to work it just fine on dudes in endgame).
 
In Persona 3 FES you can completely deny any enemy with a weakness their turns after you knock them down because they spend a turn standing up from a knockdown

IIRC it goes

Strike weakness
Attack again to knockdown
Let them spend a turn to stand back up
Repeat

I think attacking them when down stands them back up so you have to set AI to defend or heal

This doesn't work in P3p

This doesn't get you through the whole game iirc
 
Not really a weird trick but more of a game breaking feature in NieR: Automata (no story spoilers)
auto-attack for the battles. You just move your direction controls to the enemy and it will execute auto combos without pushing any buttons at all to the enemy and avoid the enemy's attacks 99.99% of the time.
 
That bug in the training area of Type 0, you can get a lv 99 character in no time, like 30 minutes, and totally break the game erasing any difficulty.
 
I kinda wish I hadn't read this thread because now I'm going to unlock my Z target in BotW to make fights easier and also use the ice block trick (which I'm embarrassed to say wasn't painfully obvious to me).

Wait what's that about Z target? I think the person was talking about Skyward Sword

With a few upgrades thats mostly effective until the midpoint (where Im up to)

You can also use this stratergy to override some of the machines.

Assasins Creed Series. All you need to do is Parry. Its massively broken especially in AC4

They improved the Ass Creed parry system a load in Unity and Syndicate. Much harder now. Still not hard, but harder.
 
Super Mario 3D Land 1-UP Glitch

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Right in the beginning.
 
In the original Fable you can quickly gain access to a spell that makes you impervious to getting hit, but it also stops the hit from registering. In this game you get an experience multiplier based on not-getting hit so you quickly get 10 times the xp. This makes you powerful enough to not only have this spell always active, and complete the game without getting damage.
 
Snaking in mario kart DS
Everyone started doing it, and it hurt the hell out of my hands so it just ruined the game for me

I found snaking annoying too. However I'm wondering it counts as a breaking game since everyone has access to it. Are you saying that it broke the game or it changed it irrevocably? I think they're similar, but subtly different. It's like cancels in Street Fighter. Can't play without them, but everyone has them now.
 
Another would be the original Virtua Fighter. Pick Akira, crouch, and continually punch. You'll win about 90% of the time because the CPU will just keep walking into the punches. Even Dural falls for it.

You could also beat Rise of the Robots on PS1 (maybe on other platforms too) by using certain fighter and spamming one move for the entire game. I can't remember what it was but I remember finishing the game doing so.
 
Not really a weird trick but more of a game breaking feature in NieR: Automata (no story spoilers)
auto-attack for the battles. You just move your direction controls to the enemy and it will execute auto combos without pushing any buttons at all to the enemy and avoid the enemy's attacks 99.99% of the time.

Isn't this only on Easy?
 
FF8 - junction 100 of any strong spell to Str and you will now everyone down.

There are other tricks related to this in terms of how you get 100 of a strong spell but it isn't hard.
 
The Wonderful 101: Attack Liner + Energy Converter

Remember how hard the fights against Prince Vorkken are? Yeah... they're actually impossible to to lose with this. Because drawing into his team with the Attack Liner and the Energy Converter installed does THIS! A full heal on command in some of the toughest fights in the game? Yes please!
 
A starting knife in Silent Hill Homecoming is the best weapon in the game because its attack motion is very fast and it stunlock almost every enemy in the game. The one weird trick is a knife trick. You keep slashing them.

I never finished the game myself, but I recall people saying that the basic plasma cutter in Dead Space was the best weapon by some margin, which made it absurd that there was an achievement for completing the game using only it.


Edit: One other: The combination of Boots of Blinding Speed (Makes you ridiculously fast, but you can't see anything) and an orc character (magic resistance, so the blind effect is weakened) in Morrowind makes it ludicrously simple to get around.
 
I found snaking annoying too. However I'm wondering it counts as a breaking game since everyone has access to it. Are you saying that it broke the game or it changed it irrevocably? I think they're similar, but subtly different. It's like cancels in Street Fighter. Can't play without them, but everyone has them now.

it stopped being mario kart imo, having to constantly mash on the dpad just to move on a straight, while ruining the experience for people who didnt enjoy it (it was pretty much necessary to even compete). Thats how its broken.
 
In Mass Effect 3, if you play as a vanguard there's a nice combo that consists of spamming the Charge and Nova powers repeatedly. Using the latter lowers your shields, while the former raises them, so it balances out. It's really effective. The only trouble comes when fighting the 1-hit kill enemies that appear often during the last missions, because there's a chance you'll die after doing the combo (Charge puts you within melee range of the enemy), but it works well against pretty much everyone else.
 
I kinda wish I hadn't read this thread because now I'm going to unlock my Z target in BotW to make fights easier and also use the ice block trick (which I'm embarrassed to say wasn't painfully obvious to me).

You should play BotW how you want. Rafts have their own advantage because they're not nearly as repetitive and demanding. You're also more at risk while using ice to cross bodies of water.

As for the combat, that was a trick in Skyward Sword, not BotW. AFAIK, BotW's enemies don't care if you're Z-targeting or not. They'll try to kill you no matter what. They're quite effective at it, too.
 
Morrowind. Make a breton, kill the lady with the boots of blinding speed, and enjoy being so fast no one can ever hope to catch or damage you again unless you let them.
In Oblivion, use dark soul gems to cast chameleon on a piece of armor, giving it 20% chameleon. Do it on four more pieces of armor. Congratulations, you're permanently invisible! You can whack a monster on the nose and they still can't tell you're there, or you can just walk past everything in the rest of the game.
 
in F-Zero GX, releasing the accelerator when your speed is going down from high speed makes the speed rate go down slower.

that in turn lets you do a lot of insane shit by getting massive speeds from dives and then going a lot faster with the reduced speed loss rate once you don't have boost or land.
 
Streets of rage 2: hit stunning enemies by carefully timing your punches. Works on streets of rage 3 too, but the window is a lot tighter and it's harder to do.

It breaks the game completely and even works on some bosses. The enemies just stay in place taking punches and losing life until they die.
 
The metal blade in Mega Man 2. Go to Metal Man first, beat him, and enjoy an OP weapon with unlimited range, that you can use in eight directions, and also has near-unlimited ammo. Also, a lot of the bosses are weak to it.

Failing that, Alchemy in Dragon Quest 9. If you know what you're doing, you can craft stupidly powerful weapons/armour that you can't buy in shops until a lot later on in-game. This makes boss battles a lot easier than they're supposed to be. Doubling your defense just by equipping something you're not supposed to have for another two towns' worth of story is so satisfying.

Some of the skill point allocations are OP in that game too. For example, with the martial artist, if you just put all of your skill points into Focus when levelling up, you'll get a huge max HP boost when you hit Level 21 that lets them take way more hits than any other people in your party. Add that to the fact that the martial artists pretty much always attack first, do tons of damage, and they can increase their own tension, increasing their attack power more (combined with the primary party character's 'egg on' skill that increases any chosen character's tension), and you can see why you'll need a martial artist in your party.
 
In Kingdom Hearts: Chain of Memories there are two main options you can choose when leveling up. There's gaining HP. And then there's gaining CP.

"Card Points" determine how your deck can be. Since each card has a CP cost, you can not have a deck larger then your max CP.

Picking nothing but CP (and Slights when they come up) breaks the game. It doesn't matter if you have only base HP, you'll be able to shove so many high value and powerful cards into your deck no enemy will ever be able to attack you.

On a somewhat similar note, Paper Mario: TTYD allows you to pick an upgrade each time you level: +5 heart points, +5 flower points, or +3 badge points. Except... three badge points are what it costs to equip a +5 HP or a +5 FP badge, so if you pick the badge points every time you have the freedom to rearrange your health, flower points or other traits contextually based on each encounter.
 
I remember the rather terrible Enslaved had a chargeable power move when you could knock every boss to the ground over and over before they could get up again.
 
I could beat the original SF2 for SNES on 8 star mode by playing as Blanka, backing myself into a corner, holding up to jump constantly and just throwing out fierce kicks when the opponent got close.
 
Morrowind. Make a breton, kill the lady with the boots of blinding speed, and enjoy being so fast no one can ever hope to catch or damage you again unless you let them.

For those who don't know: The boots of blinding speed are a pair of enchanted boots that give you a huge boost to your running speed at the cost of completely darkening your screen with its passive 100% blindness status effect.

This trick works because the Breton race have a innate 50% resistance to magic, which results in the boots only partially darkening the screen.

This also works with any race if you chug a resist Magicka potion before wearing the boots. Only catch is that when they eventually break from enemy damage and are automatically unequipped, you have to do the potion chugging process again.

Fuck I love Morrowind.
 
In Bioshock throwing things with telekinesis costs the same tiny amount of eve (mana) regardless of what you throw. It just so happens that corpses hit like a truck when thrown and are, understandably, hard to miss with.

So you can just run around throwing corpses at everyone which makes all your fancy weapons all but pointless.
 
In Persona 4 you can get an ability called Victory Cry on a Persona which refills all your HP and SP after a battle. So no good for end of dungeon bosses but you can waltz through them blasting fools and equip your persona with this ability and your fully stocked again. If you can pass it on in fused personas then happy days. Not a break as such but after juggling items and conserving SP as you make your way it's very very cathartic to not have too with this ability. I still feel bad for Vinny and Jeff (Giant Bomb) in their Endurance Run - I don't think they ever got it lol
 
There was a cheese in Soul Calibur V
In the story mode you could just take Viola and do the same attack over and over again and the AI couldn't deal with it properly.
 
Equip the purple gem in Sonic 06 and hold L1/LB. You can now jump infinitely. The game lets you unlock this item about halfway through and it lets you break this already thoroughly busted game even further.
 
TV Sports Football on Amiga

1. select hail mary pass
2. at start of play, pull diagonally down to the right, and throw the ball just before you hit the sideline for a guaranteed touchdown
3. repeat
4. win

On atari and intellivision football, throw the ball right? run left, you scroll through the screen and catch your own pass in the endzone
 
Alchemy in Morrowind. Brew a potion that makes you hit so hard you kill the final boss in a single swing, while also instantly breaking your weapon.
 
For those who don't know: The boots of blinding speed are a pair of enchanted boots that give you a huge boost to your running speed at the cost of completely darkening your screen with its passive 100% blindness status effect.

This trick works because the Breton race have a innate 50% resistance to magic, which results in the boots only partially darkening the screen.

This also works with any race if you chug a resist Magicka potion before wearing the boots. Only catch is that when they eventually break from enemy damage and are automatically unequipped, you have to do the potion chugging process again.

Fuck I love Morrowind.

Just as bad as the boots, Morrowing had the amulet of shadows, which you get in a sidequest I stumbled across very early in the game.
It gives 80% chameleon, which is enough to be invisible in a fight or for the purpose of stealing anything.

I also remember Oblivion having the invisibility spell be really cheap to cast. For missions where killing the enemies was just an obstacle and not the quest objective, you could just go invisible and run past them all.
You could close oblivion gates by just casting 60 seconds of invisibility at the start of each zone. You only had to kill the keymaster and the gatekeeper to close the gate. And they were usually in a room by themselves, so you won't get ganked when invisibility stops. It's also a quick way of getting daedric stuff and other high level equipment..
 
The hourglass in Bravely Default/Second.

Not really a weird trick since the game straight up gives it to you but god is it hilariously over-powered for something that is so easy to use.

Yeah. I couldn't beat the last boss. Used that and obliterated him. Felt cheap as hell but oh well.
 
Yesterday as I was playing breath of the wild
I was in a shrine and it had a marble maze puzzle whereyou had to use the joycon's motion sensors to replicate tilting the maze to move the marble around. I found if you flip the joycon upside doen it flips the whole maze as well with a flat mazeless surface. When the marble drops you can guide the marble to its destination forgoing the maze entirely.
 
I'm playing Horizon: Zero Dawn now, and I'm not sure if will get harder later on, but I found out you can trivialize any enemy encounter by just hiding in tall grass, whistling to get an enemy attention and wait until they come to you to use a stealth attack; repeat until everyone's dead

This. Jeff G from Giant Bomb mentioned it in a podcast before I got the game and like an idiot I spec'd it immediately. It does generally make early encounters seem overly easy (and I'm still early game) but playing on Hard at least means you can screw it up now and again.
 
Not really a trick but the Claimh Solais in Castlevania Aria of Sorrow. Basically the win sword as almost all enemies have a weakness to it's holy effect.
 
Divine Divinity - any weapon with frost effect will act as freeze spell. Pretty much you can kill anything with it because it will freeze the enemy regardless of the enemies’ resistances.
 
Playing a Knight-Enchanter in Dragon Age Inquisition. The game is very easy even on its hardest difficulty setting, but the K-E absolutely breaks the game. It regains barrier when it deals damage. And since it's always dealing damage, it's always regaining barrier. It's so freaking broken.

Speaking of broken, I've been playing Horizon and the lure ability you get early on... man. Neither man nor machine can resist the whistling sound coming from a pile of bodies next to some bushes.
 
In MKX on ps4, connecting a fightstick requires a DS4 connected on the same profile - but the game reads inputs from both. Test your Might is pretty trivial with two people working eight buttons.

Playing a Knight-Enchanter in Dragon Age Inquisition. The game is very easy even on its hardest difficulty setting, but the K-E absolutely breaks the game. It regains barrier when it deals damage. And since it's always dealing damage, it's always regaining barrier. It's so freaking broken.

I did something similar by going Reaver and purposefully avoiding the 'spend health' skills in favor of the lifesteal ones. It's the only class in the game with true healing.
 
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