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ONM: "Zelda Wii: Expect Surprises At E3 2010"

Truth be known, I've never been totally satisfied with an Aonuma Zelda.

Majora's Mask has good dungeons but progressing the storyline is something best handled by GameFaqs.

Wind Waker is beautiful and has some great ideas, but the dungeons didn't have good puzzles and mostly felt linear.

Twilight Princess is his best effort to date, but didn't live up to its potential. There are opportunities for some great scenarios by switching between Link and wolf, but usually it boiled down to digging here or using the wolf vision to see something Link can't there.

Phantom Hourglass... best not to bring it up.
 
tetrisgrammaton said:
Truth be known, I've never been totally satisfied with an Aonuma Zelda.

Majora's Mask has good dungeons but progressing the storyline is something best handled by GameFaqs.

Wind Waker is beautiful and has some great ideas, but the dungeons didn't have good puzzles and mostly felt linear.

Twilight Princess is his best effort to date, but didn't live up to its potential. There are opportunities for some great scenarios by switching between Link and wolf, but usually it boiled down to digging here or using the wolf vision to see something Link can't there.

Phantom Hourglass... best not to bring it up.
Thats because shiggy keeps fucking with it.
 
the freaky ass race of chicken god people with their ugly ass mix of neoclassical and techno futuristic architecture was one of the worst things about TP

i just want to forget that shit happened
 
EmCeeGramr said:
the freaky ass race of chicken god people with their ugly ass mix of neoclassical and techno futuristic architecture was one of the worst things about TP

i just want to forget that shit happened
Don't forget the nipples. Nipples on chickens. Shudder.
 
All the Anouma games seem to ripoff Ocarina of Time (with wind waker being the best attempt at being unique)

I want something NEW but at the same time I dont want goofy gimmicks like link turning into a warewolf or link putting on masks.
 
Rez said:
the City in the Sky was a great dungeon. >:(
yeah it was pretty okay as a dungeon but man i just want to forget anything even remotely related to the nipple-feather people-headed chicken god people
 
Anticitizen One said:
All the Anouma games seem to ripoff Ocarina of Time (with wind waker being the best attempt at being unique)

I want something NEW but at the same time I dont want goofy gimmicks like link turning into a warewolf or link putting on masks.
- It should be different and unique without resorting to gimmicks which some might consider different or unique.
 
Buckethead said:
I'd rather have cyberpunk Zelda than steampunk.
Or perhaps UK-punk. Or maybe CM-punk.

Horrorpunk Zelda. Link sporting a devilock, killing zombies, referring to Zelda as his "little angelfuck" before killing a giant boss with 20 eyes in its hand.
 
Polari said:
Four Swords was pretty much the best thing ever, so yeah.

Anyway...

I really hope this is a radical departure, I'm sick of the Link to the Past formula. Basically every game since has followed the conventions of that game without being the 100% awesome that game is. I don't think first person is the way to go, but I would definitely be down with abandoning the linear dungeon model for something more focussed on exploration.

In a universe where Link's Awakening never existed, perhaps.
 
Jangaroo said:
I hated that dungeon. The only redeeming part was the boss.

Funny, I hated the boss. I liked the puzzles that had to be solved to get to him though. Something about an open room with two pillars...

silverbullet1080 said:
Thats because shiggy keeps fucking with it.

So Miyamoto "fucking with it" just happened to coincide with Aonuma taking over the role of director.
 
I want "punk"punk Zelda

Link spends time in his room listening to Green Day and then saves the lead singer of Tsunami Bomb from Taylor Swift who is actually a pig demon.
 
ShockingAlberto said:
I want "punk"punk Zelda

Link spends time in his room listening to Green Day and then saves the lead singer of Tsunami Bomb from Taylor Swift who is actually a pig demon.

Avril Lavigne as Zelda plx
 
beelzebozo said:
there's also something to be said for the idea of making them seem more naturally integrated into a place, not unlike the popular yeti house from TP.

i think tp did an excellent job at that all around. only the forest temple and lakebed temple were just there just cuz, every other dungeon made sense within the story and the world. it's one of my favorite parts about tp, and i hope the trend continues with this next zelda.
 
EmCeeGramr said:
i did not like the yeti house
358ywiw.jpg
 
EmCeeGramr said:
i did not like the yeti house

well, regardless of what you think of the house itself, what i was pointing out is that its status as a "dungeon" is really sort of up in the air in my mind, since it so betrays the traditional structure, setting, and ambiance of a "dungeon dungeon." i didn't even realize that's what i was taking on until i sat and thought about it for a minute, to be honest. that level of smooth integration from overworld to dungeon play is pretty interesting.
 
beelzebozo said:
they should do a mario game like this and play it up like the EPIC MICKEY thing.

forgotten/ruined mascot angry and jealous of consistently successful and excellent overly jovial mascot
No. It wouldn't be Sonic if they did that. It would be Jump Man, who was the character in Donkey Kong before Mario got his name. I can see a retro looking Jump Man (Another Mario Doppleganger not named Wario) being pissed off that Mario got all the fame. Remember that episode of Star Trek TNG where Riker discovered his clone? Yeah, something like that. While Mario is Jump Man, and Jump Man is Mario, Jump Man went forgotten and Mario got all the fanfare. Time for Jump Man to make his comeback!
 
tetrisgrammaton said:
So Miyamoto "fucking with it" just happened to coincide with Aonuma taking over the role of director.
It has to do with him dragging Zelda back to it's overused formula every time Aonuma tries to do something unique with it.
 
God so much wrong in this thread I don't even know where to start. >:(

From someone dissing MKWii (!) and MSC (!!) to Gramr not liking the Yeti mansion (!!!) and the usual bunch of weird ideas from the crazed Zelda fan
fic writer
s.


Makes my head hurt just reading it.



edit: good thing some people still have a semblance of sanity left.
 
Has anyone ever thought about what they are really asking Nintendo to do with Zelda?

Majority people here on gaf are pretty much asking: "I want it to feel like Zelda, but be completely different".

To me, that just doesn't make sense.

On another note, I hope they do not make zelda a FPA.
 
carlo6529 said:
Has anyone ever thought about what they are really asking Nintendo to do with Zelda?

Majority people here on gaf are pretty much asking: "I want it to feel like Zelda, but be completely different".

To me, that just doesn't make sense.

On another note, I hope they do not make zelda a FPA.

Very simple, You play a version of Ganondolf. All you need to do is kidnap the princess and try to Mary her. Kill Link for a bonus.
 
silverbullet1080 said:
It has to do with him dragging Zelda back to it's overused formula every time Aonuma tries to do something unique with it.

Yeah, but from interviews, it sounded like Aonuma was trying to do too much for what was basically the direct sequel to Ocarina of Time (and direct prequel to The Wind Waker). Miyamoto made them focus on just designing the game first and doing the story second.
 
bistromathics said:
Art direction aside, can't everyone agree the sailing was awesome?
Nah, somehow sailing in Wind Waker managed to be more tedious than operating a forklift in Shenmue.

[Click here for the whole quote.]

brandonh83 said:
Wind Waker would have been one of the best Zelda's ever if:

-the art design didn't suck
-there were more dungeons
-no Forsaken Fortress
-no Triforce hunt

-There were enemies that posed a threat
-There was a more interactive form of transportation
-There was less ocean
-There was more land exploration
-There was less baton waving, bait tossing, ocean chest collecting, photo trading repetition

brandonh83 said:
The cel shading was beautiful but the art direction was rancid. If they go back to cel shading, please redesign the characters. They've used that design in three Zelda games now. Time to let snake eyes Link go.

I'm counting five Zelda titles.
 
silverbullet1080 said:
It has to do with him dragging Zelda back to it's overused formula every time Aonuma tries to do something unique with it.

I don't think it's lack of ingenuity that's been Zelda's Achilles heel. It's lack of execution.
 
silverbullet1080 said:
It has to do with him dragging Zelda back to it's overused formula every time Aonuma tries to do something unique with it.
Aonuma was the one who talked about how him and his team couldn't innovate with TP. In fact, it seemed like he didn't know what to do . . . he talked about how changing shit just to change shit wouldn't be good for the series but they couldn't look to the system for ideas.

He even amits that his idea for "2 worlds" with a wolf was a amateur decision and Miyamoto told him that when he came up with it. It was just him trying to come up with a "hook" to re-ignite the team.

Miyamoto had to step in to make sure shit actually got done.
 
Regulus Tera said:
This is what Zelda would be like if it were handled by Tetsuya Nomura.
Your powers of deduction are exceptional. I can't allow you to waste them here when there are so many crimes going unsolved at this very moment.
 
Amir0x said:
Only no fucking chicken gods. Fuck those goddamned chicken gods. Most retarded idea ever related to Zelda story.

This made me happier than it probably should have.

To me, the best part of Zelda is how a simple story can be a very powerful story. The story has as much depth as you're willing to put into it. That's why I'm such a MM fanboy. You can play that game through as fast as possible and get a "get enough stuff to go through all the dungeons to get to the final boss and beat him" experience, or you can take your time, and immerse yourself in a fantastically detailed world, and care more about video game characters and story than you think you'd be able to. If you've played the Anju/Kafei sidequest and failed at the very end, and didn't feel at least a tug of sadness, I'm pretty sure you don't have emotions.

If the newest Zelda had a similarly powerful story, I'd be happy. If the depth was all hidden beneath a generic save the princess defeat the monster plot, I'd be even happier. There is a reason legends resonate so deeply with the collective subconscious. The struggles Link faces can be likened to blah blah blah I like story in mah Zelda games.

In other words, make the "legend" in the title be more than the brand name.
 
Amir0x said:
Motion Plus target focus bullshit.

THE POINTER CONTROLS ALREADY WORKED SO WELL. I DON'T GET WHY THEY WOULDN'T USE THEM AGAIN.

Zelda is my favorite franchise of all time

You too, huh?

I would like them to go back to a Zelda 1 type formula, more open ended options toward exploring your route through the various dungeons, which ones you tackle; etc

I think they've been trying to do this since Ocarina of Time, but something or another restricts them from pulling it off.

Only no fucking chicken gods. Fuck those goddamned chicken gods. Most retarded idea ever related to Zelda story.

Chicken gods are what made TP the best Zelda ever. I'm hoping the next game focuses on the Great Chicken God. That would be cool. This gigantic chicken god. It could be a dungeon all on its own, but you couldn't beat it in one go. You'd have to come back after beating a normal dungeon until you unlock the final part. And all of the stuff inside that main dungeon is timed. They could call it The Legend of Zelda: The Bus that Couldn't Slow Down.
 
I've felt for a long time that the Zelda formula has been getting pretty stale, and it's time for a reimagining. It's good to hear that this is the plan. Playing that Wii Sports Resort made me realize that using the sword and bow in a Zelda game could be really cool. Implementation of Wii MotionPlus opens up a huge array of interesting possibilities for the new Zelda. I am, however, concerned that they might dumb it down too much to appeal to a wider audience, and if that happens I will be a very sad panda...
 
AniHawk said:
Chicken gods are what made TP the best Zelda ever. I'm hoping the next game focuses on the Great Chicken God. That would be cool. This gigantic chicken god. It could be a dungeon all on its own, but you couldn't beat it in one go. You'd have to come back after beating a normal dungeon until you unlock the final part. And all of the stuff inside that main dungeon is timed. They could call it The Legend of Zelda: The Bus that Couldn't Slow Down.
Don't forget to play the Song of Loop-the-Tape so King Koopa can't tell that you're cheating to buy time!

Also, they're OOCCOOs, at least address the cucco gods properly!
 
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