> Looks cool, why OSX only?
Much better native platform integration at the expense of portability. RetroArch covers the opposite end well already, so not much point in duplicating that program.
> the best torrent client, Transmission, isn't on Windows
There's a Windows build, but it seems they killed the Sourceforge project for it, so I don't know where to point you at to get it. Worth tracking down compared to the utter adware bloatfest that is modern uTorrent.
> Sounds good if you find dealing with multiple emulators to be a hassle, but I prefer to stay up-to-date and manage things myself.
Yes, worth nothing that frontends like this tend to have very old versions of emulator cores. Emulator cores change too often to keep them all up-to-date.
> No Mega-CD? I guess no Kega Fusion either. Meh.
Steve Snake won't share his source code, so it can't be integrated into other projects. By providing your support to open source emulators, you also help innovative programs like OpenEmu become a possibility.
> All emulators should use the SNES9x method of saving states.
I definitely have a mode identical to Snes9X. But I also have another fun *additional* mode that I'd like to see others support: a save state manager.
You get a window with a list of save state slots (usually around 32 or so.) You can save games to these slots, and then name them. So you could make a save at the start of each level of a game, and then immediately play the level you wanted, without having to remember what slot# had that state. Or you could have states before each boss, to create your own boss rush mode. All nicely organized.
And then for actually playing through the levels, you'd use the quick F-keys to save, load and increment temporary slots.
> One of the cores is SNES9x, but the other is higan which is the emulator formerly known as bsnes.
My SNES emulator is still bsnes. Since I emulated more systems, it didn't make sense to call a GBA emulator bsnes, so higan is the name of the multi-emulator package of bnes, bsnes, bgb/c, bgba. But I suppose that's pedantic, since anyone looking to find it only needs to know bsnes->higan as you pointed out.
> OpenEmu ships with both SNES9x and bsnes cores. SNES9x is faster, so that's the default. If you have a beefy machine, you can switch to bsnes.
Definitely a good decision on their part to default to Snes9X.
> Anyway, the cataloging feature seems really broken. It won't give some of the most obvious games any artwork or metadata. Maybe I'm not naming the files right, but still it doesn't seem to give any kind of way to edit or force it. So I have dozens of missing artwork icons.
Almost nobody's ever bothered to scan in good quality, consistent box art for games. Hell even the ROMs are barely verified, with even No-Intro including unverified images in their sets.
You need to know a game's exact hash to match it to box art, and then you need consistent-quality box art for said game to display it. Once you start getting into obscure Japanese games, it becomes almost impossible to find any no matter how hard you look.
I'm working to ensure we have good 600DPI box art for the entire SNES library from all regions (up to around ~2050 game scans.) We desperately need people to do the same for non-SNES systems, and I still need a lot of help locating some of the more obscure Super Famicom games I can't find. If you like this feature and want to see it complete, we need your help!