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OpenEmu 1.0 released for OS X 10.7+

It appears to work exactly like iTunes. You have th option to scan your drive for ROM files. You have the option to copy them to the Library folder. You can move the folder optionally wherever you want. You can have it reference the files instead of moving them. And you can keep it organized. It's all exactly how iTunes works in that it's completely customizable.
 
It appears to work exactly like iTunes. You have th option to scan your drive for ROM files. You have the option to copy them to the Library folder. You can move the folder optionally wherever you want. You can have it move them into the folder and keep it organized. It's all exactly how iTunes works in that it's completely customizable.

Fantastic!

SNES9x isn't working on OSX 10.9. - hence, no SNES emulation if you have this OS version

There's no way they'd have released this as a 1.0 release if it had an issue like that with Mavericks surely?

OpenEmu ships with both SNES9x and bsnes cores. SNES9x is faster, so that's the default. If you have a beefy machine, you can switch to bsnes.

Groovy! i didn't see that on the site info.
 
Edit: It's also apparently a term only used in the Mac ports of SNES9x. Nobody really knows why it became a thing, it's just what Mac users are used to so they keep it that way.

Ahh. I see. Never used Snes9x on a Mac.

I've been in the ROM hacking scene since 2003 and I've never heard of it. It's apparently a term only used by SNES9x, which nobody who wants accurate SNES emulation should use.
Well, looks like OpenEmu support both Higan and Snes9x. I prefer 9x as my CPU fans spin up when running Higan :)
 
Wow, this is awesome - love how it pulls down all the box arts, it also has a really nice per-system control setup screen that shows you the pad so you can remember which button is where (Y/B/X/A etc).

Only downside I've found so far is that you can't really customize each of the cores, so the N64 core they are using renders to native res only and doesn't let me change the internal resolution.

Other than that, loving it.
 
I prefer 9x as my CPU fans spin up when running Higan :)

Which is fine, of course. I'm just a stickler for accuracy.
UASs3Dz.png
 
Edit: It's also apparently a term only used in the Mac ports of SNES9x. Nobody really knows why it became a thing, it's just what Mac users are used to so they keep it that way.
NEStopia refers to it as Freeze and Defrost too. It's not just SNES9x. Oh, and so does SixtyForce believe it or not. Oh, and Boycott Advance AND VBA-M. Oh, and KiGB. And SMS Plus. And Genesis Plus.

But I assume that's because all those emulators on OS X are made by the same developer. (Which does not explain the difference in methods used to perform the freeze and defrost.)

I mean the terms do make sense. You freeze your game state so you can defrost it later. What do Windows emulators call it?
 
NEStopia refers to it as Freeze and Defrost too. It's not just SNES9x. Oh, and so does SixtyForce believe it or not. Oh, and Boycott Advance AND VBA-M. Oh, and KiGB. And SMS Plus. And Genesis Plus.

But I assume that's because all those emulators on OS X are made by the same developer. (Which does not explain the difference in methods used to perform the freeze and defrost.)

I mean the terms do make sense. You freeze your game state so you can defrost it later. What do Windows emulators call it?

Save State. Load State. Which emulators as old as Nesticle from 1997 used.

Edit: Also, Richard Bannister did pick up those ports, but he didn't start them. He also doesn't handle SNES9x's Mac port.
 
I just gave this a go with NES and SNES games. Works great. Setting up the PS3 controller was simple and intuitive. I think this is one of the best and most straight forward emulators I've ever used on my mac. Lovin' it!
 
Save State. Load State. Which emulators as old as Nesticle from 1997 used.

Edit: Also, Richard Bannister did pick up those ports, but he didn't start them. He also doesn't handle SNES9x's Mac port.
Now it makes sense.

Anyway, the cataloging feature seems really broken. It won't give some of the most obvious games any artwork or metadata. Maybe I'm not naming the files right, but still it doesn't seem to give any kind of way to edit or force it. So I have dozens of missing artwork icons.

Also, does the N64 core have any sort of options for rendering? Like drawing the polygons at full resolution instead of pixellated polygons like other 3D console emulators? Seems silly that it doesn't. I'm pretty sure Sixty Force does.
 
I noticed that on the SNES emulator, when you use turbo, the game's sound will have a delay after that unless you change the video mode (fullscreen/window).
 
So I set up my Wiimote/Classic Controller to play with using, but the analog on the classic controller isn't sensitive enough. Basically even if I push it as hard as I can the character on walks/strolls. I can fix it by switching to D-Pad controls but that's a bit clumsy. Any way of calibrating the analog for the classic controller that someone might know of?
 
I don't see it.

Do you have to enable it somewhere?

Right next to the red download button there is a drop down arrow button on the download page. Click that and select Experimental version. It'll download another version of the program. Open it up and you'll see that there are a lot more options for different systems.
 
Right next to the red download button there is a drop down arrow button on the download page. Click that and select Experimental version. It'll download another version of the program. Open it up and you'll see that there are a lot more options for different systems.

Thank you!
 
I just tried Nintendo DS emulation on here and it's not bad. Playing Animal Crossing Wild World.

I'm actually surprised that it works with the mouse on the bottom touch area. It's just like using a stylus. I'm pretty impressed with this emu so far.

Only thing I had trouble with so far is getting PS1 games to work. You need the bios. I try to add them to the library as the error message suggests, but it's just not working.
 
> Looks cool, why OSX only?

Much better native platform integration at the expense of portability. RetroArch covers the opposite end well already, so not much point in duplicating that program.

> the best torrent client, Transmission, isn't on Windows

There's a Windows build, but it seems they killed the Sourceforge project for it, so I don't know where to point you at to get it. Worth tracking down compared to the utter adware bloatfest that is modern uTorrent.

> Sounds good if you find dealing with multiple emulators to be a hassle, but I prefer to stay up-to-date and manage things myself.

Yes, worth nothing that frontends like this tend to have very old versions of emulator cores. Emulator cores change too often to keep them all up-to-date.

> No Mega-CD? I guess no Kega Fusion either. Meh.

Steve Snake won't share his source code, so it can't be integrated into other projects. By providing your support to open source emulators, you also help innovative programs like OpenEmu become a possibility.

> All emulators should use the SNES9x method of saving states.

I definitely have a mode identical to Snes9X. But I also have another fun *additional* mode that I'd like to see others support: a save state manager.

You get a window with a list of save state slots (usually around 32 or so.) You can save games to these slots, and then name them. So you could make a save at the start of each level of a game, and then immediately play the level you wanted, without having to remember what slot# had that state. Or you could have states before each boss, to create your own boss rush mode. All nicely organized.

And then for actually playing through the levels, you'd use the quick F-keys to save, load and increment temporary slots.

> One of the cores is SNES9x, but the other is higan which is the emulator formerly known as bsnes.

My SNES emulator is still bsnes. Since I emulated more systems, it didn't make sense to call a GBA emulator bsnes, so higan is the name of the multi-emulator package of bnes, bsnes, bgb/c, bgba. But I suppose that's pedantic, since anyone looking to find it only needs to know bsnes->higan as you pointed out.

> OpenEmu ships with both SNES9x and bsnes cores. SNES9x is faster, so that's the default. If you have a beefy machine, you can switch to bsnes.

Definitely a good decision on their part to default to Snes9X.

> Anyway, the cataloging feature seems really broken. It won't give some of the most obvious games any artwork or metadata. Maybe I'm not naming the files right, but still it doesn't seem to give any kind of way to edit or force it. So I have dozens of missing artwork icons.

Almost nobody's ever bothered to scan in good quality, consistent box art for games. Hell even the ROMs are barely verified, with even No-Intro including unverified images in their sets.

You need to know a game's exact hash to match it to box art, and then you need consistent-quality box art for said game to display it. Once you start getting into obscure Japanese games, it becomes almost impossible to find any no matter how hard you look.

I'm working to ensure we have good 600DPI box art for the entire SNES library from all regions (up to around ~2050 game scans.) We desperately need people to do the same for non-SNES systems, and I still need a lot of help locating some of the more obscure Super Famicom games I can't find. If you like this feature and want to see it complete, we need your help!
 
Can you tell me more about this? Is it in mainline XBMC or a derivative? And is there a Windows 32bit(x86) build?

Oh sorry i forgot its not out on the main XBMC yet still in development might be out for Gotham but not sure, you can download the test builds works great. Hopefully it gets merged to main and is released in Gotham. You will go to the addons in xbmc and it will let you download emulator cores once that is done you can open roms in xbmc and it will load it within Xbmc.

Video of it in action
http://www.youtube.com/watch?v=8viUD5WPrCA
 
> the best torrent client, Transmission, isn't on Windows

There's a Windows build, but it seems they killed the Sourceforge project for it, so I don't know where to point you at to get it. Worth tracking down compared to the utter adware bloatfest that is modern uTorrent.
I know that there were efforts to bring Transmission to Windows (several times over the last few years if I remember correctly), but the ports were based on the Qt version. One of the main points of Transmissions is that it uses a platform independent backend with a native frontend on any supported platform, so whoever did the ports kind of missed the point. But yeah, even then, it's probably still better than uTorrent.
 
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