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Operation Babel: New Tokyo Legacy - Import |OT| School's Out Forever

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omg, I hope they'll fix the master pd thing because now I am stuck lol. I need to kill that thing to start a quest in the post game -_-

guess I'll start the other game a bit and then farm a little on cross blood.
 
omg, I hope they'll fix the master pd thing because now I am stuck lol. I need to kill that thing to start a quest in the post game -_-

guess I'll start the other game a bit and then farm a little on cross blood.

oi shit thats not good...

進行不能バッグ発生

lol.

At least they know about it so Id imagine will be getting a patch soon since thats pretty serious...

Almost done with the exp inc community thread thing. Sorta.
 
oi shit thats not good...

進行不能バッグ発生

lol.

At least they know about it so Id imagine will be getting a patch soon since thats pretty serious...

Almost done with the exp inc community thread thing. Sorta.

yeah I supose they'll fix it when they'll release the disgaea portrait. so I am not too worried hehe.

and nice for the community thread. :)
 
yeah I supose they'll fix it when they'll release the disgaea portrait. so I am not too worried hehe.

and nice for the community thread. :)

I hate writing stuff in general which is why its taking so long. lol

Also confirmed with a buddy of mine in regards to why in general Exp Inc keeps their DLC stuff for such a short period of time. devs need to pay out for bandwidth with content on PSN. Which is why to not bleed out $$$ they put stuff up for a limited time. Makes sense considering that they are a smaller dev house. It seems to be the general practice even with the games which are not directly published under them too. As happened with Kadokawa and CyberFront, still going on with 5pb / Mages too.

If anything the exp inc community thread should give me more time to wait out on the full DRPG one. As we already have EO community thread which is the other half of the DRPG community. The more obscure titles most which never came out to the US there is just a handful of us that play them anyways so overall its not like a lot of people will be able to make use of most of the info Ill have with the titles in that full JDRPG thread when it goes live after I get the title artwork.
 
I hate writing stuff in general which is why its taking so long. lol

Also confirmed with a buddy of mine in regards to why in general Exp Inc keeps their DLC stuff for such a short period of time. devs need to pay out for bandwidth with content on PSN. Which is why to not bleed out $$$ they put stuff up for a limited time. Makes sense considering that they are a smaller dev house. It seems to be the general practice even with the games which are not directly published under them too. As happened with Kadokawa and CyberFront, still going on with 5pb / Mages too.

ahh make sense, I think Atlus did the same with the Catherine demo, it was up for like a month and then they removed it.
 
I hate writing stuff in general which is why its taking so long. lol

Also confirmed with a buddy of mine in regards to why in general Exp Inc keeps their DLC stuff for such a short period of time. devs need to pay out for bandwidth with content on PSN. Which is why to not bleed out $$$ they put stuff up for a limited time. Makes sense considering that they are a smaller dev house. It seems to be the general practice even with the games which are not directly published under them too. As happened with Kadokawa and CyberFront, still going on with 5pb / Mages too.

If anything the exp inc community thread should give me more time to wait out on the full DRPG one. As we already have EO community thread which is the other half of the DRPG community. The more obscure titles most which never came out to the US there is just a handful of us that play them anyways so overall its not like a lot of people will be able to make use of most of the info Ill have with the titles in that full JDRPG thread when it goes live after I get the title artwork.

I think I forgot to get the 2nd NPC portrait set for Stranger of Sword City on my JP account. I wonder if that policy applies to patches as well since I thought I saw something that the 1.03 or whatever patch for Cross Blood Infinity was only available for a short time or something, which I thought was weird.

Had to stop playing Babel yesterday after
I got back to the "normal" time
. I was using the level increase item so I almost had trouble with the boss but was able to get extra healing in thanks to sub bloods, haha.
 
Seems like Operation Babel placed 4th in download sales rankings, beating out the other DRPG title.
http://www.inside-games.jp/article/2015/05/09/87451.html

Pretty impressive considering they had that pricing issue with the initial download version too which caused them to have to pull the title from the store front for a while.

Also there is a patch, but am guessing that they would be waiting on when MAGES wants to release it since it would be their call as the publisher. Apparently they have the issue resolved and they were quite concerned about it considering the fact that it causes an "unable to progress" bug. As we saw with what happened to Dorarnae D: So with that being said hopefully soon they will get it out, as that is a pretty serious issue. So lets hope MAGES release it quick.
 
Seems like Operation Babel placed 4th in download sales rankings, beating out the other DRPG title.
http://www.inside-games.jp/article/2015/05/09/87451.html

Pretty impressive considering they had that pricing issue with the initial download version too which caused them to have to pull the title from the store front for a while.

Also there is a patch, but am guessing that they would be waiting on when MAGES wants to release it since it would be their call as the publisher. Apparently they have the issue resolved and they were quite concerned about it considering the fact that it causes an "unable to progress" bug. As we saw with what happened to Dorarnae D: So with that being said hopefully soon they will get it out, as that is a pretty serious issue. So lets hope MAGES release it quick.

woot! :)

kinda funny how I have banner on youtube of operation babel.
 
woot! :)

kinda funny how I have banner on youtube of operation babel.

Its like my phone. Its odd the PC version is just random shit where my mobile is focused marketing. Think it may have to do with my carrier vs the ISP kinda deal.
 
「侍」「賢者」「重騎士」「アーチャー」「魔法使い(女)」「盗賊」

Samurai, Sage, Heavy Knight, Archer, Magic User (Female), Thief

Were the 6 disgaea portraits that will be making their way into the game

http://kuronyu.jp/vote/
 
I wonder if they'll add those as DLC or with a patch like they did for some of the SoSC portraits. Never played Disgaea so I probably wouldn't use them but they'd be nice to have.

Had my first wipe on one of the challenge quest bosses (
Arachne
). Wasn't really that it was too hard, but I overestimated my party's strength and had the level increase item on. Since that item was DLC in Abyss I didn't have it, so I need to get used to the amount of difficulty increase it gives.
 
I wonder if they'll add those as DLC or with a patch like they did for some of the SoSC portraits. Never played Disgaea so I probably wouldn't use them but they'd be nice to have.

Had my first wipe on one of the challenge quest bosses (
Arachne
). Wasn't really that it was too hard, but I overestimated my party's strength and had the level increase item on. Since that item was DLC in Abyss I didn't have it, so I need to get used to the amount of difficulty increase it gives.

Id like to think they will be doing it with a patch that also fixes those 2 main issues reported on the HP. To cut down on costs with bandwidth.

Im going to use the thief girl but the problem is Exp Inc games dont have thief characters lol

I really should go ask why that is.
 
Id like to think they will be doing it with a patch that also fixes those 2 main issues reported on the HP. To cut down on costs with bandwidth.

Im going to use the thief girl but the problem is Exp Inc games dont have thief characters lol

I really should go ask why that is.

I never used the Assassin type classes but assumed they had the thief skills. Just looked at the ability list on the wiki though and they don't really, haha. I guess the closest one they have is Hide. I should give Assassin a try finally.
 
I never used the Assassin type classes but assumed they had the thief skills. Just looked at the ability list on the wiki though and they don't really, haha. I guess the closest one they have is Hide. I should give Assassin a try finally.

i had one in abyss due to all the unique assassin stuff almost no non magic enemies could hit it lol. though it had such low hp non physical attacks usually one shotted it ( ̄□ ̄;)!!
 
i had one in abyss due to all the unique assassin stuff almost no non magic enemies could hit it lol. though it had such low hp non physical attacks usually one shotted it ( ̄□ ̄;)!!

I had that problem with most of my party the first time I played Cross Blood, which is why I started pumping stamina/VIT early on since then haha. It's overkill at the start but seems like it makes a difference later on.
 
I had that problem with most of my party the first time I played Cross Blood, which is why I started pumping stamina/VIT early on since then haha. It's overkill at the start but seems like it makes a difference later on.

those damned mechanical rabbit things and the tapeworm looking enemies were always a problem with the weird non physical attacks they had.
(ノ`△´)ノ~┻━┻

mech bunnies can be delt with using a wiz but the damned tapeworm things had physical and macic resistance i think. might have made katanas with the ability to damage them using plugins i think. since i hung out in the area that they appeared in a lot.
 
Was there an item in the previous games that made enemies level down instead of up? Just revived a party member in the ICU for the first time and Noriko gave me a badge that lowers levels by 3 when equipped.
 
Was there an item in the previous games that made enemies level down instead of up? Just revived a party member in the ICU for the first time and Noriko gave me a badge that lowers levels by 3 when equipped.

hmmm dont think so? i only remember that hachi something item which increased enemy levels.
 
hmmm dont think so? i only remember that hachi something item which increased enemy levels.

Yeah, I think I got that item from Ilith and I've been using it. Maybe they added the one that lowers levels as a way to make the game less difficult if people are having trouble. Those items plus the gauge seem like a pretty good way to scale the difficulty for people either way. Instead of just going to a menu like Demon Gaze.
 
Yeah, I think I got that item from Ilith and I've been using it. Maybe they added the one that lowers levels as a way to make the game less difficult if people are having trouble. Those items plus the gauge seem like a pretty good way to scale the difficulty for people either way. Instead of just going to a menu like Demon Gaze.

i used to play with the difficulty item and ran around like a maniac at full gauge most of the time lol. my poor backrow if they got hit ( ´∀`)
 
Beat the first Seven Hand boss. I'm progressing pretty slowly because I'm switching between like three other games. Might start focusing on this one for now, now that I'm into the main part of the game.
 
Beat the first Seven Hand boss. I'm progressing pretty slowly because I'm switching between like three other games. Might start focusing on this one for now, now that I'm into the main part of the game.

With that new triangle button to blasts through battles am sure you should be able to complete it fairly fast. 22 hours also is generally what should take someone near the end of the game is what I had found out.

I need to continue on it too but busy with so many other things currently. My party is slowly advancing using a sub blood does slow down exp gain a bit so keeps me locked out of the good equipment am finding lol

As usual my samurai is destroying everything though lol
 
With that new triangle button to blasts through battles am sure you should be able to complete it fairly fast. 22 hours also is generally what should take someone near the end of the game is what I had found out.

I need to continue on it too but busy with so many other things currently. My party is slowly advancing using a sub blood does slow down exp gain a bit so keeps me locked out of the good equipment am finding lol

As usual my samurai is destroying everything though lol

My party just hit level 12 so I bought my samurai a new weapon from the shop finally since I haven't found any to craft since level 6, now she's wrecking entire rows like she's supposed to haha. My archer does crazy damage already as well. Haven't had problems with traps yet either with sub scholar.
 
Warrior/Samurai and Samurai/Warrior combo is pretty crazy. Wipes out most rows in a single turn with 斬り込み, and double Rush on bosses is pretty insane too. Next dungeon is the
Green Museum
which I think was in Cross Blood, I remember it being a pretty large area.
 
I went with Samurai and Assassin for mine. Will see how that turns out. Since I figured I can get some of the Warrior skills from those accessories. Granted its a tough call to decide on if I want skills or an actual accessory.

This game the 斬り込み should work with the archer too. Similar to the other titles. Since I used to use that in SoSC by having the archer switch to samurai for a while was pretty hilarious. Same went for the fighters rush skill.
 
I went with Samurai and Assassin for mine. Will see how that turns out. Since I figured I can get some of the Warrior skills from those accessories. Granted its a tough call to decide on if I want skills or an actual accessory.

This game the 斬り込み should work with the archer too. Similar to the other titles. Since I used to use that in SoSC by having the archer switch to samurai for a while was pretty hilarious. Same went for the fighters rush skill.

That skill on archer would be crazy haha. I just got a unique bow and got it to +15 so my archer's damage is ridiculous now.

I was right about
Green Museum
being a big area, even has three different challenge bosses from the start.
 
That skill on archer would be crazy haha. I just got a unique bow and got it to +15 so my archer's damage is ridiculous now.

I was right about
Green Museum
being a big area, even has three different challenge bosses from the start.

So far Samurai + Assassin is working out, though my STR and VIT is pretty low. Will have to fix that later or sacrifice putting points into AGI to raise it up a bit, since most Samurai gear I dont think raises VIT? At least I dont remember it doing that.

One thing I always thought was weird was how the samurai gear fucks with the accuracy. Never understood that considering what the class is.

We destroyed the first wanted monster in like 2 turns which was hilarious. Both the samurai and warrior winding up for the rush attack and boom dead lol. while first turn was all debuffs and prep for rush. Was not expecting it to die that fast considering I didnt over level or anything lol.
 
is there a date on when they're releasing the patch? good thing I have the other game to keep me busy but I am already close to the end of the main story I think lol.
 
is there a date on when they're releasing the patch? good thing I have the other game to keep me busy but I am already close to the end of the main story I think lol.

No word yet I think. *Just checked the OHP and yeah nothing yet.

Id imagine they are trying to stuff in the disgaea 5 portraits with it possibly.
 
TOIMzFU.jpg

The 6 Disgaea 5 characters who were selected via fan voting for the next portrait pack.
 
Missed a few of the item pieces in
Green Museum
and had to go back and find the hidden doors I missed. Took a little bit but got tons of experience and item codes haha. Starting using gamble codes finally to get rid of some of the uniques for the classes I'm not using, got a nice shield for the knight and some other good stuff.
 
Missed a few of the item pieces in
Green Museum
and had to go back and find the hidden doors I missed. Took a little bit but got tons of experience and item codes haha. Starting using gamble codes finally to get rid of some of the uniques for the classes I'm not using, got a nice shield for the knight and some other good stuff.

im still running around with the gauge at max and the ilith lv up code need the other from hachi to see if it does stack. one thing though is do need to do that with how slow leveling the sub blood becomes

as always its mostly just magic and other non physical attacks that are an issue ( ̄▽ ̄;)or if attacks make it to the rear row but thats a given lol
 
im still running around with the gauge at max and the ilith lv up code need the other from hachi to see if it does stack. one thing though is do need to do that with how slow leveling the sub blood becomes

as always its mostly just magic and other non physical attacks that are an issue ( ̄▽ ̄;)or if attacks make it to the rear row but thats a given lol

I forgot to check if the two items stack. I kind of stumbled into the boss in this area on accident and went in with low HP. Hadn't saved in a long time and thought it was going to be a game over but used the full attack union skill in desperation after all my back row got paralyzed and that was enough to finish off the boss haha. Definitely a close one. Vita was almost out of battery as well.

I did find another couple soul tokens, one was hidden after a series of hidden doors and the other was an automatic pickup behind a door.
 
Finally got my copy! Anything in particular that I should know before going in? I see there's two different modes(basic/classic?), I assume all they do is change the portraits from the old customizable ones to the new ones?
 
Finally got my copy! Anything in particular that I should know before going in? I see there's two different modes(basic/classic?), I assume all they do is change the portraits from the old customizable ones to the new ones?

Yeah, all that changes is the type of portraits for your party.

You didn't play Operation Abyss or Cross Blood right? It's been long enough since I played Demon Gaze that I don't remember some of the specifics, but I think you used the demons in that game for things like avoiding floor damage tiles. In this series, you use items/spells to give your party enfloat to bypass those tiles. There are other en-spells as well.

The other thing I wish I knew when I first started Cross Blood is that equipment can not only be restricted by blood code (class), but also alignment (good/neutral/evil) and gender. Lots of knight-specific equipment for example can't be used by evil-aligned characters.

The other big change compared to Demon Gaze is how you get unique items. There are no special points that you can go to and try to get what you want. Most equipment is either dropped from battles or crafted (some can be bought but the selection at the shop is limited). I think actual uniques might only be drops, not sure that I've ever crafted one. There are items called gamble codes that let you reroll an item for another item from the same level range as the original item. So if you have a unique bow but don't use an archer, you can gamble it for something else a few levels higher or lower.
 
Yeah, all that changes is the type of portraits for your party.

You didn't play Operation Abyss or Cross Blood right? It's been long enough since I played Demon Gaze that I don't remember some of the specifics, but I think you used the demons in that game for things like avoiding floor damage tiles. In this series, you use items/spells to give your party enfloat to bypass those tiles. There are other en-spells as well.

The other thing I wish I knew when I first started Cross Blood is that equipment can not only be restricted by blood code (class), but also alignment (good/neutral/evil) and gender. Lots of knight-specific equipment for example can't be used by evil-aligned characters.

The other big change compared to Demon Gaze is how you get unique items. There are no special points that you can go to and try to get what you want. Most equipment is either dropped from battles or crafted (some can be bought but the selection at the shop is limited). I think actual uniques might only be drops, not sure that I've ever crafted one. There are items called gamble codes that let you reroll an item for another item from the same level range as the original item. So if you have a unique bow but don't use an archer, you can gamble it for something else a few levels higher or lower.

Although you can use the "friend code" I think it is, accessory that negates the alignment stuff. Or was it Love Code one of those two.

I think the only unique crafted store bought might be that hammer you can buy in the first game didnt look to see whats available in the 2nd. Or was the hammer fully made? In anycase you could purchase that and attempt to get one of the best katanas in the game using the gamble codes with it.

Finally got my copy! Anything in particular that I should know before going in? I see there's two different modes(basic/classic?), I assume all they do is change the portraits from the old customizable ones to the new ones?

Crovax pretty answered much everything else.

The sub blood code (sub class) you dont unlock till you progress a bit more in the story but shouldnt take too long. Downside is the sub blood levels up a lot slower than the primary. But the overall positives outweigh that in general. So its good to have sub bloods on everyone just for the hp up bonus too.

About the accessories though (ring icon) you only can equip a single one. So its a bit of a hard choice on what you want with that.
 
Ah yeah, forgot about those to bypass alignment requirement.

The
graveyard
dungeon is back from the other games but this time it's covered in snow. Gives it more of a depressing feeling whereas before it was kind of spooky.
 
Ah yeah, forgot about those to bypass alignment requirement.

The
graveyard
dungeon is back from the other games but this time it's covered in snow. Gives it more of a depressing feeling whereas before it was kind of spooky.

i forget which is which for the bypass items

fought against the wanted spider boss lost only the warrior since for whatever reason it kept focusing on them. before that though the whole front row kept using rush constantly was pretty funny. the fight before that against kieru lost my back row as healing couldnt keep up. destroyed him with 2 full rounds of 3 membees doing rush though.

i still need to get that hachi lv up item as with the max risk and ilith monster lv up item enemies are still fairly weak but do give good exp and cash.
 
Totally forgot about call portal so the
graveyard
took me way longer than it should have. Party hit level 20 but the boss was still a decent challenge since it put a bunch of status ailments on everyone. Only two members of Seven Hand left but there are several trophies after those ones so I have no idea how much is left in the game after those two.
 
Played a bit more the other day, battles go by unbelievably fast in this game! By the way, do ailments change your party formation? My battle formation changed in one of the fights, but the battle was over so fast I couldn''t really see why it happened.
 
Played a bit more the other day, battles go by unbelievably fast in this game! By the way, do ailments change your party formation? My battle formation changed in one of the fights, but the battle was over so fast I couldn''t really see why it happened.

Yes ailments can change the party formation such as being knocked out, sleep, paralyze etc. So you will have to use the error clear or something item / spell to remove it or go back to the base / medical facility and pay $$$ to fix it.
 
Yes ailments can change the party formation such as being knocked out, sleep, paralyze etc. So you will have to use the error clear or something item / spell to remove it or go back to the base / medical facility and pay $$$ to fix it.

Also sometimes you might just get shuffled up and can use anti shuffle (this game's "whistle").
 
Also sometimes you might just get shuffled up and can use anti shuffle (this game's "whistle").

That sort of stuff isnt really ailment related though and doesnt your party reset back to normal after the battle? Since the status effects will keep your members who have certain ailments stuck to the back rows, but if you cure it in the dungeons they return to their original position. Though returning to base automatically sticks them in the med bay, so after curing them you need to go and redo your party formation :/
 
That sort of stuff isnt really ailment related though and doesnt your party reset back to normal after the battle? Since the status effects will keep your members who have certain ailments stuck to the back rows, but if you cure it in the dungeons they return to their original position. Though returning to base automatically sticks them in the med bay, so after curing them you need to go and redo your party formation :/

I think it does reset but it seems to happen most often during bosses. And yeah it's annoying having to go redo the order after med bay stuff haha.
 
I think it does reset but it seems to happen most often during bosses. And yeah it's annoying having to go redo the order after med bay stuff haha.

yeah that always makes me sad lol. Since its usually 2 or more characters when that happens. D: Thank god that my samurai can dodge most of that BS. I need to up the Knights luck more since they keep getting hit. Guess 13 is still too low.

Its always a miracle that usually my casters managed to survive in the front row when that happens too. Its kinda weird how when they die its almost always when they are still in the back row lol
 
One member of Seven Hand left to go. There's a dungeon area that I don't think was in Abyss or Cross Blood but I might be wrong since I didn't see the later game stuff in Cross Blood (the
prison
).

I got the ability to purchase the junk code for the mechanical Muramasa but still don't have the first level 15 regular Muramasa. Tried using all my gamble codes on level 15-ish gear and reloading save a bunch of times but still didn't get it.
 
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