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OPM's Lair and Factor 5 article...

choplifter said:
OMFG, Julian has finally eaten his broom ? remember what he said about GameCube vs Xbox back in 2000-2001 ? remember that MASSIVE GAF thread ?

look what he is saying now





:lol

He always said Xbox was more powerful but GC was best suited for what they were doing.


Yeah, it does look like CG. The talk about the individual casading beads of rain on their bodies sounds sick!!

It probably is CG :P
 
Deg said:
It probably is CG :P

lair-20050916042717444.jpg


that looks totally real-time. it looks like the type of graphics that Nvidia GPUs do. It looks great but doesn't look truly like CG. you can almost tell it's realtime. remember RE4's realtime cutscenes on Gamecube?

but what will gameplay visuals look like, that's the question.
 
So Lair and Warhawk are scheduled for PS3 launch.

Anything else from Sony?

Heavenly Sword? I-8?

Damn the PS3 launch could be smoking. Perhaps Sony should spread some of these games out!
 
Mrbob said:
So Lair and Warhawk are scheduled for PS3 launch.

Anything else from Sony?

Heavenly Sword? I-8?

Damn the PS3 launch could be smoking. Perhaps Sony should spread some of these games out!

Ninja Theory want Heavenly Swords to be a huge success like Halo and the the only way they think they can do that is by launching with hardware.

I think Insomniac can also pump out I-8 quickly; it looked complete at E3 2005. The AI was there, the graphics were there but some of the animation and gun models etc were missing. So yeah those could be some launch games for PS3.
 
I wonder if Factor 5's other PS3 game is a new Star Wars Rogue Squadron game? I'd like to see how amazing that could look with the next gen hardware. The GCN ones still look awesome.
 
Foil said:
I wonder if Factor 5's other PS3 game is a new Star Wars Rogue Squadron game?

They're both original titles.

I wonder what F5's relationship with Lucasarts is now, if there is one.
 
Just image what type of Star Wars game they could make now with this type of hardware.
 
gofreak said:
In terms of game models, very little touches those dragons.
Indeed. There's an article in gamasutra that states that each dragon is made of around 120, 000 polygons (around the same number of an entire star destroyer in RL).


By the way, you can already see the cascading water drops (to some extent) in the first trailer:

http://trailers.gametrailers.com/gt_vault/t_lair_cam_tgs5.wmv

Hopefully there 2nd title is a game that doesn't involve flying. I'd like to see some variety from them.
As long it doesn't have on-foot missions :D
 
Deg said:
SF64 was decent at best, its like a straight conversion of an arcade game without extras. Ofcourse Nintendo fans went mad for anything on the N64 since it had no games whatsoever in the first few years. My how low standards were back then. Rogue had issues too however so its not like it was perfect.

Shame no one buys sims nowadays unless they are gameplay less(MS FS).

Are you a joke characther or something???let me remind you that not long ago you were also a Nintendo fan.....but then something happened and the rest is history....anywayl starfox 64 decent???compared to any rogue game???take the graphics from any rogue game and then what you have?im inclined to say that SF64 wasnt as good as the snes one and that may have something to do with the music too...still any of those were better than any of the rogue games which 2 of them i actually owned......decent describes better the rogue games than the old starfox ones which were actually very good..
 
LucasArts' response to that second bit of information wasn't as positive. The publisher told Factor 5 that no one wanted to play a game based on all of the greatest moments in the original Star Wars trilogy, arguing that those movies were too old for anyone to really care about.

Am I the only one who found that hilarious? Especially given LucasArts output of late :lol
 
ELS-01X said:
As long it doesn't have on-foot missions :D

:lol Yah I was thinking of that. If they were design the game with on foot missions in mind instead of just tossing them into a space shooter then it should turn out alot better.
 
off topic, but whats up with the warhawk gameplay trailer? the first vid looked great, but gameplay has me less excited. and why do all the enemy ships fly in a straight line together?
 
Sugarman said:
off topic, but whats up with the warhawk gameplay trailer? the first vid looked great, but gameplay has me less excited. and why do all the enemy ships fly in a straight line together?

That's just a dumb formation, they were doing some tests or something. Someone from the dev team said that they took it out and now all enemy fighters have real AI.
 
SolidSnakex said:
Hopefully there 2nd title is a game that doesn't involve flying. I'd like to see some variety from them.

They have been working on action/adventure game about a guy controling the wind or something like that since the N64 (it was bound to the GC at one point). So i guess it's the other game
 
Milhouse31 said:
They have been working on action/adventure game about a guy controling the wind or something like that since the N64 (it was bound to the GC at one point). So i guess it's the other game

Thornado? I was really excited about that game. Basically an action game with wind based weapons.
 
Sugarman said:
off topic, but whats up with the warhawk gameplay trailer? the first vid looked great, but gameplay has me less excited. and why do all the enemy ships fly in a straight line together?

The director of the game said that's all been changed, they don't fly like that anymore in the game. I think it was more to just show you how many ships are going to be on screen at one time.

"Gah! The fighter formations! I'd been harping on them to change that for weeks. It's one of the first things everybody comments on about the video.

No, they won't be like that in the final game."
 
Foil said:
I wonder if Factor 5's other PS3 game is a new Star Wars Rogue Squadron game? I'd like to see how amazing that could look with the next gen hardware. The GCN ones still look awesome.


Considering the fact Nintendo's use of the Star Wars license to produce console games based on the original trilogy have expired(SEGA had the rights to produce arcade games based on Star Wars), I wouldn't expect Factor 5 to be making any more Star Wars-based games.

And yes Nintendo did have limited rights, but that expired with the last Star Wars title they published. The fact they had the rights to produced games based on the original trilogy was the reason why SEGA couldn't convert Star War Arcade Trilogy to the DC.
 
Yes, everything in Lair that has been shown sofar is realtime...

Probably the reason why the dragons look so good is because the are ~100K polys each and have 10 texture layers each!!:

http://www.igda.org/sf/0510.htm

Unlike most next generation titles, Lair uses a low polygon cage of approximately 100,000 polygons and a high resolution normal map of up to several million polygons for its hero dragons. Each dragon includes ten texture maps each (about 4096 x 4096 ppi). To create these highly detailed models, Factor 5 used both traditional sculpting methods that must then be scanned digitally, as well as building the entire model from scratch.
 
You know Lair is going to look awesome. And given my love of dragons, I'd probably let some things slide on gameplay, but animation and physics will be key. God, I'm looking at Warhawk, MoH, Lair, and Heavenly Sword for just starters. And we don't even know what else will be available. My wife is going to kill me.
 
Kleegamefan said:
Yes, everything in Lair that has been shown sofar is realtime...

Probably the reason why the dragons look so good is because the are ~100K polys each and have 10 texture layers each!!:

http://www.igda.org/sf/0510.htm

There's a link to their art director's blog on there - he mentions in his Sept update that the assets in the trailer are "several months old". Maybe he's just referring to the trailer being from July, but I'm thinking it might be older than that still (as "several" would suggest), as an article around E3 time talking about F5 mentioned a trailer they had made for Sony (and everyone was wondering which one it was at the time - but it hadn't actually been shown yet).
 
No, he is probably talking about the Sept build, as in the TGS build...

It was slightly different from the PlayStation meeting vid....it had a big, swirling vortex in the sky that one Dragon was flying up towards.....nothing really noteable, but the TGS was a bit different...
 
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