I'd say virtually all of them (compare them to proper movie subtitles). Subtitles in video games are awful because developers create their game by working on PC screens.Which games suffer from this?
I'd say virtually all of them (compare them to proper movie subtitles). Subtitles in video games are awful because developers create their game by working on PC screens.
You'll find really bad offenders there, though:
http://www.neogaf.com/forum/showthread.php?t=704722
No they don't. How far away from a computer monitor or tablet is your face? The maths is right.These people must have HUGE eyesight problems
lol
So who else thinks this stuff is a myth.
Who else thinks human eyes can see infinite detail at infinite distance.
...
So who else thinks this stuff is a myth.
I should test this myself, but those distances don't feel right to me. My issue is what they consider "ideal".
People always stoff at the prices for a good PC rig, but add the huge 4K TV needed to get the full benefit from that Xbox One X and you'll probably end up paying more for your console rig.
Which games suffer from this?
Yes, this is a conspiracy cooked up by THX.
/s
Well, what is "right" to you is subjective is does not constitute objective factual data derived from calculation designed extract the best viewing distance given pixel pitch, resolution and tv size.
I always find this stuff to be utter shite. Buy a TV that feels right for your room and where you sit. Everyone and every situation is different.
However, as the imaging science foundation states, the most important aspects of picture quality are 1st - contrast ratio, 2nd - color saturation, and 3rd - color accuracy (with resolution following in 4th), and good 4k tvs are better in these regards than the vast majority of 1080p sets.
The math is right, but there's different ways to compute it. Being able to see a black pixel on a white background, a white pixel on a black background, a 1 pixel wide line, etc. will all give you slightly different distances. The idea here is to be able to see a difference between a 4k image and a 1080 image, and it's not that easy to prove.No they don't. How far away from a computer monitor or tablet is your face? The maths is right.
Maybe it wasn't the best example, the topic come from time to time in GAF.Thank you for this.
Fully scalable UI require a really high dpi, though, and you may still have artifacts (nearest neighbors will give you strange results, averageing will blur everything).^^^ Per pixel UI is silly design.
That's basically it, but the problem is in the "doesn't appear that way". How do you test it?If I'm reading OP's description right, that means 0.76m away there isn't a benefit of 4K over Full HD? Or rather, I "may as well" stick to Full HD. It certainly doesn't appear that way.
Any AAA game. All of them force me to squint in order to be able to read anything from my couch. This is not really related to 4K, but how developers draw their UI. Games like Dark Souls 3, Bloodborne with small icons and text descriptions are impossible to discern. Most icons in fact, I don't even know what they really look like unless I get up. Red stain, blue box, yellow circle with pointy thing etc.
And then the subtitles, it varies. It goes to "it's tiny but if I squint a little I can read them for the most part" to "retina detachment inducing".
One of the worst examples is Witcher 3, and I hear it was even worse before an update they released that made text a little bigger. Do these developers play on a VR headset exclusively or what, don't you see it's too small even when sitting 1m away the TV?
Maybe it wasn't the best example, the topic come from time to time in GAF.
Another:
http://www.neogaf.com/forum/showthread.php?t=965972
A search may bring more interesting results.
Look at this trash
![]()
That chart is for people with 20/20 vision to be able to see the entire 4k resolution. You can sit further back that that, but you immediately get into diminishing returns territory until you sit far enough back that you might as well have bought a 1080p TV.
Look at this trash
![]()
This science is pretty freaking wonky, because it assumes that you're watching TV in a very rigid, obsessive compulsive manner all the time. Only the most detail-obsessed gamers should worry about hitting optimal viewing distances.
The focus of the THX recommendations is not about resolution.
Here is a calculator:
http://www.engineeringcalculator.net/home-theater-calculator.html
THX is concerned with keeping a certain amount of your vision fixated on the screen, including parts of your periphery.
Visual Acuity Viewing Distance is the distance at which pixels become noticable with 20/20 vision.
THX recommends a 36 degree or larger side-to-side viewing angle and requires at least 26 degrees.
The focus of the THX recommendations is not about resolution.
Here is a calculator:
http://www.engineeringcalculator.net/home-theater-calculator.html
THX is concerned with keeping a certain amount of your vision fixated on the screen, including parts of your periphery.
Visual Acuity Viewing Distance is the distance at which pixels become noticable with 20/20 vision.
THX recommends a 36 degree or larger side-to-side viewing angle and requires at least 26 degrees.
Optimal viewing distance is whatever looks best to you.
"Viewing distance
According to the American visual reproduction standard, THX, the best field of view is worked out by dividing the size of your TV screen in inches by .84. For example, if youre looking at buying a 65in TV, divide it by .84 which equals a viewing distance of 77-inch, or 6.5 feet (1.9812 meters).
Below is a list of the most popular screen sizes. Ive worked out the best viewing distance for each so you dont have to get your calculator out.
28in = 33.3in, 2.7ft, 0.82296 meters
32in = 38.09in, 3.2ft, 0.97536 meters
40in = 47.61in, 4ft, 1.2192 meters
43in = 51.19in, 4.2ft, 1.28016 meters
48in = 57.14in, 4.8ft, 1.46304 meters
50in = 59.52in, 5ft, 1.52400 meters
55in = 65.47in, 5.4ft, 1.64592 meters
58in = 69.04in, 5.6ft, 1.70688 meters
60in = 71.42in, 6ft, 1.8288 meters
65in = 77.38in, 6.4ft, 1.95072 meters
75in = 89.28in, 7.4ft, 2.25552 meters
85in = 101.19in, 8.4ft, 2.56032 meters
Youll see theres a pattern. Basically, the number of inches the TV is diagonally can be divided by ten to achieve the distance it should be watched from in feet. So the thing to do now is to measure the distance from your sofa to where your new TV will go, and the closest match above gives you an idea of the TV screen size you should be looking to buy."
"HD or 4K
Those measurements above will let you see every detail of a Full HD resolution and you could move back by up to 50% and still make every detail out (presuming your eyesight is good enough). However, for the 4K screen you shouldn't move further away from the display than the distances listed. That's not to say sitting further back will eradicate the benefit of 4K but it will be lessened gradually until you get to around the double the distance stated, then you might as well have a standard TV instead."
http://www.expertreviews.co.uk/tvs-entertainment/1404630/what-size-tv-should-i-buy
Dare I say it? Holy crap!
I thought a 65" TV would be perfectly fine for me for 4K resolutions when sitting about 3 meters from the TV, but apparently I should sit around 2 meters away from the TV, or 6.5 feet, to get the full benefit of the 4K upgrade.
At 3 meters, or 9.8 feets, I need a 98 inch TV according to this list. :S
Maybe I should save my money for a 4K projector instead? :/
Edit: Metrics added to the list
40 inches = 4 feet? Yea, no.
About 8-10 feet with 40 inches TV is fine for me.
Those metrics are for an average ,20/20 sight. If you's is better you can sit a bit father away. You can find those adjustmentes on the internet
I always find this stuff to be utter shite. Buy a TV that feels right for your room and where you sit. Everyone and every situation is different.
I like as big as possible as close as possible.