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Orange Box was released 10 years ago today.

What is the point of even interviewing him if there are no questions on HL2 or TF2's lack of communication and updates?

All of PC Gamer's Valve coverage is hagiographic.

Like:

You've kept updating and transforming Team Fortress 2 over the years, and few competitive games have that kind of lifespan. What's been the philosophy behind that? How have you kept reinventing the game while still making it recognisably TF2?

Fucking LOL.
 
Fuck Team Fortress 2 for killing Half Life, and being the first blow to traditional gaming.

Fuck that game.

If it makes you feel any better, they've also been fucking up TF2 for the last couple of years so... yeah...

Although I wouldn't put the blame entirely on TF2. They also had truck load of talent exodus through out the years.
 
Originally got the Orange Box on console and have great memories. I just want more new single player Valve-linked IPs like Portal (an RPG by them would be cool) and that won't happen, but I've long accepted it.

I assume they will stay the current course even when Gabe has long left the company.
 
The TF2 team put up a blog post about the 10th anniversary of The Orange Box:

The Orange Box's 10th Anniversary
October 10, 2017 - TF2 Team


(10th anniversary community mosaic image courtesy of TF2 subreddit)

On October 9th, 2007, Team Fortress 2 was released to the world. Also some other games shipped too, in a game collection called The Orange Box, but between you and us, we were never really happy with how it was marketed:



And now, ten years, 624 updates, 100+ maps, 60 billion kills, 20 trillion in damage done, 6 billion items created, 2 billion headshots, and lots and lots of hats (so many hats) later, Team Fortress 2 celebrates a solid decade in gaming! Of course, there's really nobody else to thank for that but you, the loyal player. Thanks for letting us share this ride with you! We have one of the best communities any game could ask for, and we've loved growing the game with all of you into the weird, wonderful thing it is today!

What's next, you ask? We're putting the finishing touches on a mammoth new update, and it'll be shipping in the very near future, we promise. How near? Well, very. Imminent. Not this week imminent, but you know. Really soon.

Also, we should mention that Shapeways is launching a Valve Design Contest to reward the best designs with epic prizes from Valve and Shapeways. The grand prize winner will receive a Team Fortress 2 Grey Medic statue and $500 in Shapeways printing credit, so if you're good at 3D design and like prizes, head on over and check it out!

Here's to another decade!
 
Fuck Team Fortress 2 for killing Half Life, and being the first blow to traditional gaming.

Fuck that game.

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An acceptable sacrifice. And traditional gaming killed itself with constant dumbing down and such, nobody to blame but itself.
 
That package was utterly insane. Has anything happened like it since? Will it again? I mean, not from Valve, that much is true, but this was something truly special that we perhaps didn’t fully appreciate at the time.
 
I loved TF2. The Pyro and his accompanying video are my favourite things. It’s strange that it was 10 years ago now, when it only feels like 4-5...
 
wait between hl1 - hl2 6 years
wait between hl2 - ep 1 1.7 years
wait between ep 1 - ep 2 1.3 years
wait between ep 2 - ep 3/ hl3 requires time machine
Lol


Ill probably never get over this. I was a console player up to the age of 18 when i finally got money to get me a decent PC and bought HL2 with it. It was pure magic to me.


It just doesnt make sense, they have the money, the sales and the demand of HL3 or episode 3 but instead we just got hats.
 
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