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Original Devil May Cry (HD Collection) has aged well, it was ahead of its time...

A button specifically dedicated to hype. That is all it did. THAT IS ALL IT DID. DMC3 may have more content and I would love a DMC4 with more content, A finished verion one might say, But I got fare more hype out of Uncle Dante and Nero and his Stand/Dad/Persona/Virgil's essence/Hype Genie.

nice pitch, but I never really cared for the automated Devil Bringer actions. I like Nero's gameplay but the boss mini-cutscenes against bosses were always tedious when they happened. grabbing spears was nice, though.

in any case I was talking about pacing and story moments, not gameplay possibilities (DMC4 is obviously on top). the build up to Vergil, the fight, and the aftermath are amazing.
 
You don't get into DMC by playing it half way or even just finishing it once.

I remember when I first got DMC1 and beat it. I thought it was a good maybe even great game. Then I beat it on Hard and thought that this was definitely a great game. And then I finished it on DMD mode and I realized that it was a classic. Hell I kept playing DMC1 until I had achieved Special Bonus S rank on all DMD mission and that's when I realized that this was my favorite game. Then I did the same with DMC3 all the way up to getting SS rank on all DMD missions and learning all the Styles... these 2 games shaped me into what I am today.

DMC has plenty of complex mechanics, more than even Bayonetta. DMC1 had a few but it was DMC3 that really started it all for the series (NG was more complex than DMC1 so that was really the first game that made these types of games super technical). The whole series is about self improvement and optimization in stylish combat. It was the first single player game I played that I actively wanted to get better, optimize my play and learn the intricacies of the combat.
 
Camera woes aside, DMC1 is probably my favorite game in the genre. While I love DMC3 and what it did to the genre, there was just something so pure in the gameplay of DMC1. While not nearly as complex as later entries, every attack - both from Dante and from the enemies felt super clean and significant. It was just so easy to find a proper flow through mastery, and while different enemy types limited what parts of your arsenal could be used at any time, it also made the fights into pseudo-puzzles, especially in the higher difficulties where you needed to fully exploit each enemy's weakness in order to not get crushed.
 
So when Bayonetta was announced as a 'DMC clone', my interest was pretty low (and the artstyle did not appeal at all). Fortunately, once the demo came out, the GAF thread helped me come to terms with some of the more complex mechanics like dodge offset and completely sold me on the game. It is now my favorite game, and the character action genre is my favorite genre.

Yet, I still can't get into the DMC series.

You probably need the same for the DMC series, honestly. Someone picking up the series for the first time may not immediately recognize the level of depth and options at disposal. DMC3 also has stricter inputs and more limitations in place (until you level up).
 
Recycled bosses are recycled bosses. They added like one move each fight (two in the case of the Griffon fights) but it's still recycled boss fights. The air plane mission also includes that shitty first phase of the Mundus fight where you are controlling the Sparda DT like some shoot em up. This gimmicky shit does not belong in a DMC game and I am so glad DMC3 did away with this non sense.

And the weapons were definitely recycled too. Sparda, Force Edge, Alastor, Yamato... all the same exact weapon with the same moveset. Another thing that DMC3 did away with and rightfully so (which DMC2 forgot to do apparently).

You're only looking at recycled bosses from a gameplay standpoint. I'm saying I enjoyed the bosses more because they were actual characters rather just bags of meat to slice and shoot up. Phantom alone is more memorable than almost every boss in DMC3 and 4.
 
I'm not a fan of DMC 1. I forced myself through it to get to 3 and I thought it was ok. Same bosses over and over again and I hated the controls. I may play it again one day and take my time with it.
 
You're only looking at recycled bosses from a gameplay standpoint. I'm saying I enjoyed the bosses more because they were actual characters rather just bags of meat to slice and shoot up. Phantom alone is more memorable than almost every boss in DMC3 and 4.
Well so were the bosses in DMC4 but people shit on that from a huge height. Berial still had character and unique dialogue for his encounter against Dante and Nero. From a game play stand point it's even justified that you fought him twice because it's two different characters. Of course fighting him in that final boss gauntlet is not as acceptable.

Phantom more memorable than Vergil and Beowulf? Son please. Vergil is the best use of a re-occuring boss fight in this genre because each time you fight him the stakes are higher and Vergil himself is getting stronger with more abilities with each fight. He worked so well as a parallel to Dante himself as he too was getting strong in each fight... even the story results of each fight supported this as first fight Dante loses, second fight they fight to a stand still and in the final fight Dante finally wins.

Vergil in DMC3 was so good that he retroactively made the Nelo Angelo fights better in terms of character and back story. The second Nelo Angelo boss fight might as well not even exist as far as I am concerned... it was completely pointless.
 
I liked the recycled bosses in DMC1, they all felt like rivals and had personality. DMC4 recycled bosses had no charisma and felt like a bad attempt at recreating DMC1, Beowulf felt very reminiscent of the DMC1 bosses.


Nightmare however really only needed to be fought once, kinda lost its "ultimate weapon" mystique by the 3rd time I had to beat its ass.
 
You probably need the same for the DMC series, honestly. Someone picking up the series for the first time may not immediately recognize the level of depth and options at disposal. DMC3 also has stricter inputs and more limitations in place (until you level up).

Yeah, I wonder. Bayo just felt like 'DMC on steroids' when I was comparing the two, so I'm not sure what else I'd be missing from DMC. I'm looking at this Exceed guide for 4, which is a system I barely scratched the surface of. Maybe I should just retry the series. DMC4 PC has a turbo mode, I see, that's a plus! Maybe I should get it while it's on a Steam sale for 5$. 120fps sounds appealing.
 
Camera woes aside, DMC1 is probably my favorite game in the genre. While I love DMC3 and what it did to the genre, there was just something so pure in the gameplay of DMC1. While not nearly as complex as later entries, every attack - both from Dante and from the enemies felt super clean and significant. It was just so easy to find a proper flow through mastery, and while different enemy types limited what parts of your arsenal could be used at any time, it also made the fights into pseudo-puzzles, especially in the higher difficulties where you needed to fully exploit each enemy's weakness in order to not get crushed.

Yeah, the combat feels strategic and purposeful.

And for all the shit the camera gets, I also really loved some of the angles, views, and vistas. This is also true in the later games. In fact, I've always been tempted to make an album of the best shots and locations from the series. Places that spring to mind are the bridge outside the castle DMC1 and the Cerebrus arena in DMC3.

While we're talking camera, I hated it in DmC, mostly from the lack of lock-on. I was constantly struggling to look where I wanted and pick my targets. This was particularly bad in areas that combined enemies and platforming.
 
Yeah, I wonder. Bayo just felt like 'DMC on steroids' when I was comparing the two, so I'm not sure what else I'd be missing from DMC. I'm looking at this Exceed guide for 4, which is a system I barely scratched the surface of. Maybe I should just retry the series. DMC4 PC has a turbo mode, I see, that's a plus! Maybe I should get it while it's on a Steam sale for 5$. 120fps sounds appealing.

This is a good excuse as any to post DMC4 PC combo videos.

http://youtu.be/60OL9J0yrik
http://youtu.be/tMKo9JshdcU
 
Up until earlier this year I had only played DMC4. I started playing 3 on PC and got the guitar weapon but then stopped.
Loved them both and when the DMC HD collection went on sale, I jumped on it and had a blast playing through the first one. Still haven't finished it on DMD mode, but one day.
Looking forward to DMC3 again also. The games definitely hold up.

Except 2. Fuck that noise.
 
DMC1 is my favorite game of all time, and the series it spawned is amazing but I will continue to profess that its a big shame we got no legit sequel to DMC1.

Well... Bayonetta?

I'm glad there's someone here who thinks the same though - as much as I loved DMC3, DMC1 deserves to be the most appreciated. The third one was more of fixing the DMC2 shit and established the sort of rigid battle system, while I felt playing the first game Kamiya wanted to push it in a different direction. I feel that's why Bayonetta is a true sequel to the first game...

I only played a demo of DmC and I actually had an urge to kick Antoniades right between his eyes. He actually does think he can make good games.
 
Great games. DMC3 is one of the greatest 3D action games of all time. As much as I love the original DMC, it hasn't aged too well. Especially after the advances the later games made.

My rankings for the series.
DMC3 > DmC > DMC1 > DMC4 >>>>>>>>>>>DMC2

Also like i mentioned in the other thread, DmC Vergil's gameplay is the best the character has been and beats his DMC3 appearance. They did a great job with fleshing him out, and if Capcom decides to make DMC5 and include Vergil again, they should take notes with what NT did with hin.

http://www.youtube.com/watch?v=JFv0ktUKZ-Y
 
lol

DMC4 Dante is miles above DmC Vergil

that combo video is underwhelming compared to the shit possible in 4 or even 3
 
Also like i mentioned in the other thread, DmC Vergil's gameplay is the best of the series and beats DMC3 Vergil hands down. They did a great job with fleshing him out, and if Capcom decides to make DMC5 and include Vergil again, they should take notes with what NT did with hin.

http://www.youtube.com/watch?v=JFv0ktUKZ-Y

I'm not 100% sure, because I haven't played the Vergil DLC, but aside from a parry and a new launcher, I didn't really notice much he did that you can't do in DMC3, except it was flashier, brighter, and with some slowmo cinematic angles. The moves seemed to flow together easier, though.

https://www.youtube.com/watch?v=v8n04CyVAtI
 
DMC 1 and 3 are fantastic games. They're two games I can go to if I'm looking for sheer fun.

Metal Gear Rising: Revengeance is also in the same category as those two for me. I mean, it's pretty much a cross between DMC and MGS.
 
Sorry, let me rephrase. DmC Vergil's gameplay surpasses that of his DMC3 incarnation. I didn't mean in general.

Oh cool, I was about to post some cool dmc4 dante and Nero videos to show you how pathetic DmC vergil (and DmC anything, really) is compared to the stylish, technical, amazing combat in dmc4.
 
Is it a case of the games getting better and better as you finish them multiple times and ramp up the difficulty, attaining extra moves in the process? Because maybe the first playthrough wasn't enough to get enough points to buy all the movesets or something.

That's exactly the case.

The more moves you unlock and the more experience you get playing, the greater the possibilities.

Although it's not strictly about unlocking the moves themselves. Your first play-through should scale just right with your moveset; you'll unlock stuff at a rate that accommodates your ability to make full use of your growing moveset.
 
As much as I love the bombast and OTT-ness of later DMC's I do think the atmosphere of DMC1 is second to none. It was a bit of a holdover from when it was a Resi but damn is it perfect. So much nostalgia for what was essentially my first PS2 game.

I also played it recently and it holds up so well. Shame they didn't up-res the menu's as well as they looked rough.
 
Is it a case of the games getting better and better as you finish them multiple times and ramp up the difficulty, attaining extra moves in the process? Because maybe the first playthrough wasn't enough to get enough points to buy all the movesets or something.

The games do get better as you attain more moves and gather more weapons... at least the movelists and options expand. It's pretty much the same as Bayonetta in that regard, except I think that DMC might be a little stingier with orbs. It's very possible you may not have all the moves by the end of the game. There are a lot of moves to buy.

And once you do have them all, don't assume you'll be able to just do what was in those videos right away. The combo videos showcase enemy-step canceling, style/weapon switching, charge buffering, and just defend/dodging on an extremely high level.
 
lol

DMC4 Dante is miles above DmC Vergil
That's not what he said... he said DmC Vergil is better than DMC3 Vergil.


Is it a case of the games getting better and better as you finish them multiple times and ramp up the difficulty, attaining extra moves in the process? Because maybe the first playthrough wasn't enough to get enough points to buy all the movesets or something.
Pretty much yeah... aside from DMC1 it's very hard to get every move on your first playthrough. Actually it should not be possible without excessive farming. In DMC3 you also have to gain experience for the Styles to get the moves in them.

And yea you can't do the stuff in those combo videos until you have years of practice. Some of these pros have been playing the game at a "high" level for over 5 years.
 
I remember really enjoying Bayonetta when I first played it and enjoyed finishing it on Hard and Climax. But then, since I put quite a few hours into it, I decided to take a long break from it and in that time played a ton of DMC4, Metal Gear Rising etc.

The other day I decided to give Bayo another whirl and something feels just so off about it, don't know what it is exactly but I'm not enjoying it very much compared to DMC4 and Rising.

Is Witch time supposed to be a legit mechanic or a crutch? Feels like the enemies are designed around it but I dunno, it also kind of feels cheap at the same time.

Haven't played DMC3 in quite a few years but still remember how brilliant it was. DMC4's battle system is simply amazing, if only its overall package was even half as good as DMC3's.

Please Itsuno, DMC5.
 
Ok, fine, I'll just grab DMC4 off the Steam sale and give the series another whirl.

From what I gather, DMC3 has the better overall game/package/design, and DMC4 has the better combat system?

I remember really enjoying Bayonetta when I first played it and enjoyed finishing it on Hard and Climax. But then, since I put quite a few hours into it, I decided to take a long break from it and in that time played a ton of DMC4, Metal Gear Rising etc.

The other day I decided to give Bayo another whirl and something feels just so off about it, don't know what it is exactly but I'm not enjoying it very much compared to DMC4 and Rising.

Is Witch time supposed to be a legit mechanic or a crutch? Feels like the enemies are designed around it but I dunno, it also kind of feels cheap at the same time.

Witch time is a crutch. The real depth of the mechanics is in dodge offset.
 
Also like i mentioned in the other thread, DmC Vergil's gameplay is the best the character has been and beats his DMC3 appearance. They did a great job with fleshing him out, and if Capcom decides to make DMC5 and include Vergil again, they should take notes with what NT did with hin.

http://www.youtube.com/watch?v=JFv0ktUKZ-Y

i'm sorry but you're completely wrong on that one, DMC3 Vergil is still the better version of him
http://www.youtube.com/watch?v=v8n04CyVAtI
http://www.youtube.com/watch?v=viJmRHwkgB4
http://www.youtube.com/watch?v=IF4M4j8ckzQ

Ok, fine, I'll just grab DMC4 off the Steam sale and give the series another whirl.

From what I gather, DMC3 has the better overall game/package/design, and DMC4 has the better combat system?
yes for the most part
 
Ok, fine, I'll just grab DMC4 off the Steam sale and give the series another whirl.

From what I gather, DMC3 has the better overall game/package/design, and DMC4 has the better combat system?

I find the enemies to be more interesting in 4 ( besides virgil) however yeah DMC3 got more extra stuff in it, I would like a finished version of 4.
 
Well given how DMC has evolved when when it first started, I would have liked if Capcom had made a new series that's action survival horror(not like how RE is now) but like DMC 1, how mallet island had a foreboding atmosphere with the castle and the underworld, it would have been an interesting mix of exploration, horror and action(nothing super over the top), using guns(with the unlimited ammo like DMC), different styles, weapon customization and upgrades.


Course this was for Capcom 2000-2001, not present Capcom.
 
Yeah enemies are overall better in DMC4 because a vast majority of them are fully comboable where as in DMC3 quite a few enemies can't be styled on properly.

The path to DMC4:

Devil Hunter -> Son of Sparda -> DMD mode (and unlock all moves/abilities) -> Bloody Palace (both Dante and Nero)


None of this stuff is difficult but once you have completed it you will realize what the game is about.
 
Well so were the bosses in DMC4 but people shit on that from a huge height. Berial still had character and unique dialogue for his encounter against Dante and Nero. From a game play stand point it's even justified that you fought him twice because it's two different characters. Of course fighting him in that final boss gauntlet is not as acceptable.

Phantom more memorable than Vergil and Beowulf? Son please. Vergil is the best use of a re-occuring boss fight in this genre because each time you fight him the stakes are higher and Vergil himself is getting stronger with more abilities with each fight. He worked so well as a parallel to Dante himself as he too was getting strong in each fight... even the story results of each fight supported this as first fight Dante loses, second fight they fight to a stand still and in the final fight Dante finally wins.

Vergil in DMC3 was so good that he retroactively made the Nelo Angelo fights better in terms of character and back story. The second Nelo Angelo boss fight might as well not even exist as far as I am concerned... it was completely pointless.

Phantom is more memorable than Beowulf, yes. Only thing I remember Beowulf for is being murderstomped by Vergil. Yes, Vergil is the best boss in the series. Doesn't change my opinion that MOST of what followed DMC1 didn't measure up.

Everytime I compare DMC1 and 3, it always gets to the point where I start shitting on 3 which is never my intention.

normal enemies in DMC4 are in general way more interesting than the normal enemies in DMC3

The big secret is that DMC4 is better than DMC3 in general.
 
Yeah enemies are overall better in DMC4 because a vast majority of them are fully comboable where as in DMC3 quite a few enemies can't be styled on properly.

The path to DMC4:

Devil Hunter -> Son of Sparda -> DMD mode (and unlock all moves/abilities) -> Bloody Palace (both Dante and Nero)


None of this stuff is difficult but once you have completed it you will realize what the game is about.

How about the "Legendary Dark Knight Mode" from the PC version?
 
Phantom only really gets remembered for being the first boss in a DMC game ever and for being some what difficult. There are better bosses in both DMC1 and DMC3.

Nelo Angelo and Vergil are the gods of god boss fights in the series. I will never forget the moments when I defeated Nelo Angelo 3 DMD or Vergil 3 DMD. I don't even remember much about what I felt about Phantom in DMD or really any time after I beat him the first time... he's a great first boss but that's all he is. To me he's no better than Cerberus.

How about the "Legendary Dark Knight Mode" from the PC version?
It's basically a "fit as many enemies on the screen as possible" mode. I think it's a separate mode from DMD mode so it's not technically the hard but the sheer number of enemies on screen is a challenge by itself.

Also the Heaven and Hell plus Hell and Hell modes are joke difficulties... don't bother wasting too much time on them.
 
Dmc is the best of the bunch, never spent too much time with 4 though.

Hahahaha

gtfo.gif
 
I danced like a madman when I first beat Vergil 3 DMD. Good times.

I love the DMC1 bosses, too. As far as repeat encounters go, they did a good job.

Man Nightmare 3 used to whoop my ass something fierce the first couple of times I played DMC.
 
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