you mean aaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhh *crack*
Also, if Tomb Raider were designed today
![]()
You forgot:
Climbed a ladder +100 XP, at least there is XP for shooting at enemies
you mean aaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhh *crack*
Also, if Tomb Raider were designed today
![]()
You forgot:
Climbed a ladder +100 XP, at least there is XP for shooting at enemies![]()
Don't forget 2013 gave you XP for watching cutscenes.
Well, there's really been no need. Core released their game engine and level development tool for free over a decade ago and the fans have made a bunch of classic Tomb Raider games. Some of them have even updated Lara's repertoire.It IS kind of puzzling that there has been no spiritual sequel kickstarter for this franchise, but then the whole "TANK CONTROLZZ" thing has been pretty strong this past decade, so maybe people think there's no demand. At this point I'd be happy with an Anniversary-level game, to be honest, neutered as it was, but even that is no small effort.
Still, we are getting that Guardina of Light sequel in a couple of months I think? Here's hoping that it'll live up to the original.
Don't forget 2013 gave you XP for watching cutscenes.
So the last decade comment left me thinking and I went to look at TR Legend's reviews:
http://www.psxextreme.com/scripts/reviews2/review.asp?revID=481
http://ps2.gamespy.com/playstation-2/tomb-raider-vii/701489p1.html
http://www.gamespot.com/reviews/tomb-raider-legend-review/1900-6147405/
http://www.ign.com/articles/2006/12/12/tomb-raider-legend-2
The more things change... haha.
Well, there's really been no need. Core released their game engine and level development tool for free over a decade ago and the fans have made a bunch of classic Tomb Raider games. Some of them have even updated Lara's repertoire.
http://www.trle.net/
That's exactly what it was, ironically. The fixed crystals in 1 were fairly far apart and their placement is a bit weird at times, forcing you to repeat long but easier segments if you die. But when Core implemented save anywhere for TR2 people complained that it made the game too easy (imagine that!), so they settled for a compromise between both ideas.
Only the crystals in TR3 are crazy scarce and tough to find, lol. I imagine a lot of people learned the level skip code by heart.
So sad. That's such an easy puzzle, too.This puzzle is the work of Satan.
It may singlehandedly bring my score of the game down an entire point. I haven't been this frustrated by a video game in... years?
Well, there's really been no need. Core released their game engine and level development tool for free over a decade ago and the fans have made a bunch of classic Tomb Raider games. Some of them have even updated Lara's repertoire.
http://www.trle.net/
god fuck I can't get my goddamn controller to work with Tomb Raider 2 PC, what is wrong with this damn thing.
shh, there is a need. I want someone to actually make a whole game with a new world and story and put it together in a package that has a start, middle and an end. One that feels consistent because it's made by a single team
not to distract from so many of those awesome levels but WE STILL need Kickstarter![]()
Using xpadder? I am using a madcatz 360 controller.
I had to keep it set to keyboard controls within the game and then map those same keys to the pad via xpadder. It would not recognize the pad even though the setup installation did.
Works good now.
I didn't see anyone respond to this. The version I got on GOG had the GLIDE DOSBox set up pretty much perfectly - no slowdown, no graphic corruption, ESC menu snappier than an agitated crab. I then used a fan mod to reinsert the game's original incidental music back into the stages (because it's good music and you'd be crazy to not have 'em), and ran with that.What's the best way to play TR1 on PC these days? I have the original CDs, and remember playing them with some unofficial DosBox port that had glide emulation but would have horrible slowdown and graphic corruption. And the ESC-menu would take ages to load while playing.
But people have done that in TRLE. Some of them even have voice acting. Horrible horrible voice acting.
Gamespot of the mid-to-late-'90s was unreasonably harsh on everything, if I'm not mistaken.I think Gamespot back in the day gave TR2 a 5/10 or something like that, which is so utterly ridiculous I can't even imagine what went into that review.
Gamespot of the mid-to-late-'90s was unreasonably harsh on everything, if I'm not mistaken.
Oh man, didn't realize people thought this was tough. Reading through some of those comments....wtf happened to gamers man? Fuck I miss good design and challenges.So sad. That's such an easy puzzle, too.
I was torn between posting my first post here or in the "Vita" thread but hey, having basically grown up on bread and Tomb Raider I guess this is a nice topic
I've been playing these games since I was about 4 or 5 so the tank controls are not a problem at all, they just take a while to get used to. As a lot of people here said they're one of the most precise control schemes I've ever tried, the fact that everything is based on a grid makes things quite easy to grasp: standing jumps cover 2 squares if you grab the ledge while running jumps cover 3, everything within that range is grabbable so no artificial magnetic ledges unlike the Crystal games.
Thanks to the grid system you can also play the game blindfolded if you want, as shown here... it takes practice but hey, it's possible
As for Custom Levels, being Italian I can suggest two really nice levelsets made by Italian people: King Arthur Project is made by a team of people and it's a LONG levelset with dubbed cutscenes and tons of nice features (some autosaves before particularly hard parts, for example). Since it's made by multiple people some levels are better than others, but I guess the same can be said about the official games.
Another suggestion is Hypersquare, a 4GB custom level complete with FMVs and new moves. This one is made by a single person and he used a particular technique which made it possible to build the levels inside 3DS Max instead of the official level editor, which makes for more complex graphics (keep in mind it's still running on the TR4 engine though, so it's nothing compared to modern games).
Sorry about this long post, I hope it doesn't discourage anyone from reading it
Anyone remember the leaked footage of core's version of TR Anniversary?
Anyone remember the leaked footage of core's version of TR Anniversary?
I don't know if I agree with blaming the journalists. They did love the first game, though it is interesting that the series was never like a 9.5/10 type series in the mainstream press. I think Gamespot back in the day gave TR2 a 5/10 or something like that, which is so utterly ridiculous I can't even imagine what went into that review.
I think Eidos' annualization of the series generally weakened the public's receptiveness to new entries, and then by the time of Angel of Darkness (where Core actually did fuck it up), they were ready to pounce on an aging genre titan.
Journalists are a bit bipolar in the iteration vs. innovation debate, but Tomb Raider was a big enough franchise that you'd think it would have been excused in the same way Calladuty, Battlefield, Halo, etc. are.
a new TRUE Tomb Raider fan to join the forum. oh yes. you're already a favorite.
Edit: Hypersquare looks awesome. Gonna check it out.
What happened? I had to run an errand.Oh God, that final death on badassgamez stream. Lol.
What happened? I had to run an errand.
My stepmom used to sit behind me while I played RE2 and tomb raider and take notes and give me suggestions on where to go and what to do. That was something.
I am trying to find a place to buy a digital copy of Angel of Darkness and I can't. I don't have a CDROM drive on my computer...
I have a Mac. That's the hard part.![]()
I didn't see anyone respond to this. The version I got on GOG had the GLIDE DOSBox set up pretty much perfectly - no slowdown, no graphic corruption, ESC menu snappier than an agitated crab. I then used a fan mod to reinsert the game's original incidental music back into the stages (because it's good music and you'd be crazy to not have 'em), and ran with that.
I'm not 100% sure how you'd go about setting all of this up with the disc copy, however, but I'm sure there's a guide out there that details it?
It makes no sense to be an actual valley. Someone would have seen it from the air.
I don't have a CDROM drive on my computer...
This is awesome, any recommendations?
Also some fans tried recreating Anniversary and I don't like what they did.
It's kinda funny how even core botched the T-Rex scene though. On TR1, if you look up, you can see that there IS exposed sky (and that makes sense-- it's a valley). But I always preferred to think of it as a hidden cave.
It makes no sense to be an actual valley. Someone would have seen it from the air.
And the fact that there was no real lighting made the thing pitch black. Just scary as hell.
I don't know if I agree with blaming the journalists. They did love the first game, though it is interesting that the series was never like a 9.5/10 type series in the mainstream press. I think Gamespot back in the day gave TR2 a 5/10 or something like that, which is so utterly ridiculous I can't even imagine what went into that review.
AHHH nothing in modern tomb raider is as exhilarating as climbing to the top of that big chandelier room in Bertoli's hideout
Oh no, I'm playing on PS1. My screen is warping, my frames are dropping, and I can count the pixels. Like a MANNNN