• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Original PS1 Tomb Raiders worth checking out?

you mean aaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhh *crack*

Also, if Tomb Raider were designed today

tomb-raider-iii-adveny0jgp.jpg

You forgot:
Climbed a ladder +100 XP, at least there is XP for shooting at enemies :P
 
It IS kind of puzzling that there has been no spiritual sequel kickstarter for this franchise, but then the whole "TANK CONTROLZZ" thing has been pretty strong this past decade, so maybe people think there's no demand. At this point I'd be happy with an Anniversary-level game, to be honest, neutered as it was, but even that is no small effort.

Still, we are getting that Guardina of Light sequel in a couple of months I think? Here's hoping that it'll live up to the original.
Well, there's really been no need. Core released their game engine and level development tool for free over a decade ago and the fans have made a bunch of classic Tomb Raider games. Some of them have even updated Lara's repertoire.

http://www.trle.net/
 
I actually like legend. The whole king arthur sequence is really quite cool.

But that game could not be easier. :)
 

I've always been saying how much responsible game "journalists" were for the demise of Core Design and this series.In fact they are one of the main reasons for the castration of the AAA industry.
 
That's exactly what it was, ironically. The fixed crystals in 1 were fairly far apart and their placement is a bit weird at times, forcing you to repeat long but easier segments if you die. But when Core implemented save anywhere for TR2 people complained that it made the game too easy (imagine that!), so they settled for a compromise between both ideas.

Only the crystals in TR3 are crazy scarce and tough to find, lol. I imagine a lot of people learned the level skip code by heart.

Heh, but they went overboard in TR3. The game is very challenging and pretty stingy with the save crystals. And if you don't manage them you can run out and not be able to save. It's crazy.

And now today:

This puzzle is the work of Satan.

It may singlehandedly bring my score of the game down an entire point. I haven't been this frustrated by a video game in... years?
So sad. That's such an easy puzzle, too.
 
^ lol that Hall of Ascension is the easiest shit ever lololol

Well, there's really been no need. Core released their game engine and level development tool for free over a decade ago and the fans have made a bunch of classic Tomb Raider games. Some of them have even updated Lara's repertoire.

http://www.trle.net/

shh, there is a need. I want someone to actually make a whole game with a new world and story and put it together in a package that has a start, middle and an end. One that feels consistent because it's made by a single team

not to distract from so many of those awesome levels but WE STILL need Kickstarter :(
 
god fuck I can't get my goddamn controller to work with Tomb Raider 2 PC, what is wrong with this damn thing.

Using xpadder? I am using a madcatz 360 controller.

I had to keep it set to keyboard controls within the game and then map those same keys to the pad via xpadder. It would not recognize the pad even though the setup installation did.

Works good now.
 
shh, there is a need. I want someone to actually make a whole game with a new world and story and put it together in a package that has a start, middle and an end. One that feels consistent because it's made by a single team

not to distract from so many of those awesome levels but WE STILL need Kickstarter :(

But people have done that in TRLE. Some of them even have voice acting. Horrible horrible voice acting.
 
Using xpadder? I am using a madcatz 360 controller.

I had to keep it set to keyboard controls within the game and then map those same keys to the pad via xpadder. It would not recognize the pad even though the setup installation did.

Works good now.

hm, I'll try xpadder.
 
What's the best way to play TR1 on PC these days? I have the original CDs, and remember playing them with some unofficial DosBox port that had glide emulation but would have horrible slowdown and graphic corruption. And the ESC-menu would take ages to load while playing.
I didn't see anyone respond to this. The version I got on GOG had the GLIDE DOSBox set up pretty much perfectly - no slowdown, no graphic corruption, ESC menu snappier than an agitated crab. I then used a fan mod to reinsert the game's original incidental music back into the stages (because it's good music and you'd be crazy to not have 'em), and ran with that.

I'm not 100% sure how you'd go about setting all of this up with the disc copy, however, but I'm sure there's a guide out there that details it?
 
This is my xpadder setup:

15382869302_3e6356acfb_o.png


That 0 key above the forward button is actually the 0 on the number pad. It's the default TR2 key for "looking around". It might say PAD0 in the game menu. Everything else shown is self explanatory.

Select=Flares
Start=Menu
R1=SHIFT on keyboard=Walk

Those 2 buttons below start and select are the L3 and R3 buttons, but you can also use R2 and L2 triggers too if you want, they are configured in a separate screen from buttons in xpadder. Could not get analog sticks working but I prefer dpad for Tomb Raider anyway.
 
I don't know if I agree with blaming the journalists. They did love the first game, though it is interesting that the series was never like a 9.5/10 type series in the mainstream press. I think Gamespot back in the day gave TR2 a 5/10 or something like that, which is so utterly ridiculous I can't even imagine what went into that review.

I think Eidos' annualization of the series generally weakened the public's receptiveness to new entries, and then by the time of Angel of Darkness (where Core actually did fuck it up), they were ready to pounce on an aging genre titan.

Journalists are a bit bipolar in the iteration vs. innovation debate, but Tomb Raider was a big enough franchise that you'd think it would have been excused in the same way Calladuty, Battlefield, Halo, etc. are.
 
I was torn between posting my first post here or in the "Vita" thread but hey, having basically grown up on bread and Tomb Raider I guess this is a nice topic :)

I've been playing these games since I was about 4 or 5 so the tank controls are not a problem at all, they just take a while to get used to. As a lot of people here said they're one of the most precise control schemes I've ever tried, the fact that everything is based on a grid makes things quite easy to grasp: standing jumps cover 2 squares if you grab the ledge while running jumps cover 3, everything within that range is grabbable so no artificial magnetic ledges unlike the Crystal games.
Thanks to the grid system you can also play the game blindfolded if you want, as shown here... it takes practice but hey, it's possible :P

As for Custom Levels, being Italian I can suggest two really nice levelsets made by Italian people: King Arthur Project is made by a team of people and it's a LONG levelset with dubbed cutscenes and tons of nice features (some autosaves before particularly hard parts, for example). Since it's made by multiple people some levels are better than others, but I guess the same can be said about the official games.
Another suggestion is Hypersquare, a 4GB custom level complete with FMVs and new moves. This one is made by a single person and he used a particular technique which made it possible to build the levels inside 3DS Max instead of the official level editor, which makes for more complex graphics (keep in mind it's still running on the TR4 engine though, so it's nothing compared to modern games).

Sorry about this long post, I hope it doesn't discourage anyone from reading it
 
I was torn between posting my first post here or in the "Vita" thread but hey, having basically grown up on bread and Tomb Raider I guess this is a nice topic :)

I've been playing these games since I was about 4 or 5 so the tank controls are not a problem at all, they just take a while to get used to. As a lot of people here said they're one of the most precise control schemes I've ever tried, the fact that everything is based on a grid makes things quite easy to grasp: standing jumps cover 2 squares if you grab the ledge while running jumps cover 3, everything within that range is grabbable so no artificial magnetic ledges unlike the Crystal games.
Thanks to the grid system you can also play the game blindfolded if you want, as shown here... it takes practice but hey, it's possible :P

As for Custom Levels, being Italian I can suggest two really nice levelsets made by Italian people: King Arthur Project is made by a team of people and it's a LONG levelset with dubbed cutscenes and tons of nice features (some autosaves before particularly hard parts, for example). Since it's made by multiple people some levels are better than others, but I guess the same can be said about the official games.
Another suggestion is Hypersquare, a 4GB custom level complete with FMVs and new moves. This one is made by a single person and he used a particular technique which made it possible to build the levels inside 3DS Max instead of the official level editor, which makes for more complex graphics (keep in mind it's still running on the TR4 engine though, so it's nothing compared to modern games).

Sorry about this long post, I hope it doesn't discourage anyone from reading it

a new TRUE Tomb Raider fan to join the forum. oh yes. you're already a favorite.

Also the blindfolded thing proves everyone's point about precision. The controls are fantastic.
 
It looked like an updated version of the PS1 game, which was really neat.

https://www.youtube.com/watch?v=P7aY6Y6-HjU

Wish someone would leak this...

It's kinda funny how even core botched the T-Rex scene though. On TR1, if you look up, you can see that there IS exposed sky (and that makes sense-- it's a valley). But I always preferred to think of it as a hidden cave.

It makes no sense to be an actual valley. Someone would have seen it from the air.

And the fact that there was no real lighting made the thing pitch black. Just scary as hell.
 
I don't know if I agree with blaming the journalists. They did love the first game, though it is interesting that the series was never like a 9.5/10 type series in the mainstream press. I think Gamespot back in the day gave TR2 a 5/10 or something like that, which is so utterly ridiculous I can't even imagine what went into that review.

It wasn't the only reason for the demise of the series but they were one of the reasons IMO.
I remember how they were all complaining about the controls ever since TR2 calling them "tank" and they were confusing the slow animations with the actual controls.That was something i never understood.To me the controls were perfect.They did everything i wanted to do in the game why change them.Sure their animations were too slow thanks to the hardware but the controls themselves were great.

I think Eidos' annualization of the series generally weakened the public's receptiveness to new entries, and then by the time of Angel of Darkness (where Core actually did fuck it up), they were ready to pounce on an aging genre titan.

Journalists are a bit bipolar in the iteration vs. innovation debate, but Tomb Raider was a big enough franchise that you'd think it would have been excused in the same way Calladuty, Battlefield, Halo, etc. are.

By the time of AoD Core Design was basically trapped between too evils.From one side it was the need for huge innovations (having a relatively small team and budget) and at the other side the pressure of Eidos greed.
 
a new TRUE Tomb Raider fan to join the forum. oh yes. you're already a favorite.

Ha, that's nice to know :D

The Core Design TR Anniversary looked absolutely amazing. While I ended up enjoying Anniversary for what it is (an easier stripped down version of TR1) I think Core would've done a much better job at it. I should also have tons of media from that game lying on my PC. It's all stuff you can find online if you look hard enough but I guess I can try and dig them up, it's mainly a bunch of ingame and in-editor screenshots.

EDIT:
Edit: Hypersquare looks awesome. Gonna check it out.

Yeah, it really is an amazing set of levels, just try to ignore the extremely heavy Italian accent the guy has in FMVs :/
 
Yes, OP. They are damn worth it. I loooved the original TR to hell, even my mom at the time when I was a kid was fascinated and intrigued by the game to the point that she would ask me to take turns with her on the game which I thought was something cool because no other game did that. The best thing about it is that it starts out as cold as a fish's asshole in the Antarctic and you're left with nothing from the get go but yourself, inventory and the level to explore every nook and cranny then think about how everything is connected so you could do each puzzle or obstacle that the game throws at you which are countless.

Impeccable level design, amazing atmosphere/mood, GOAT THEME, Mystery as well as wonder surrounding every level and also controls that only give back when you master them and give time to it, play with the D-pad since they were designed with it in mind. All in all, you owe it to yourself to experience these fantastic games that we may never get in terms of design and pace. You'll be overflowed with AHA moments.

 
My stepmom used to sit behind me while I played RE2 and tomb raider and take notes and give me suggestions on where to go and what to do. That was something.
 
I'm actually playing the first Tomb Raider at the moment and enjoying it a lot. The controls took a while to get adjusted to, but it's been awesome so far. The games were good back then and they still are great.
 
My stepmom used to sit behind me while I played RE2 and tomb raider and take notes and give me suggestions on where to go and what to do. That was something.

YES, you reminded me. These were such magical times, both RE and TR had my parents wanting to join in on the fun and found it very intriguing, mysterious and rewarding when they were able to beat me on the solution of a puzzle or what to do next.
 
I am trying to find a place to buy a digital copy of Angel of Darkness and I can't. I don't have a CDROM drive on my computer...
 
I didn't see anyone respond to this. The version I got on GOG had the GLIDE DOSBox set up pretty much perfectly - no slowdown, no graphic corruption, ESC menu snappier than an agitated crab. I then used a fan mod to reinsert the game's original incidental music back into the stages (because it's good music and you'd be crazy to not have 'em), and ran with that.

I'm not 100% sure how you'd go about setting all of this up with the disc copy, however, but I'm sure there's a guide out there that details it?

Thanks, I'll see if I can get the CD running better than last time I tried, if not, I'll get the game from GOG. I'm in the mood for TR1.
 
Wasn't Shambala activated by like an elevator or something? lol

I am not gonna buy a DVD drive. Might as well buy a copy of Windows.
 
It's been mentioned but seeing the requests for a TR-inspired game here I keep thinking "play custom levels". I really want I modern TR inspired game, but mods are the reason I don't particularly desire something too close as mods have already taken the base formula in more complex, experimental and interesting ways than I think any modernised pseudo-clone could.

This is awesome, any recommendations?

For a first mod I think I'd recommend Sanctuary of Water, Fire and Ice: http://www.trle.net/sc/levelfeatures.php?lid=779

It has moments tougher than most of the original games, and needs a few slightly obscure moves if you don't know the engine well, but it's not super sadistic like some more modern ones are (or full of TR3 style trial and error deathtraps), and while it was made very early and quite "classic" in theme it was ahead of it's time and not dated (relative to newer releases) like some high-ranking earlier sets are. I think it gives a good example of an ambitious release that's still familiar and doesn't go all out in modifying the engine a ton.

Also some fans tried recreating Anniversary and I don't like what they did.

Are you referring to Tomb Raider Anniversary: Retold? I like a few things in it, but it's kind of a mess overall, as the new animations mostly make things more awkward (like getting stuck in animation every time you get out of water, or running up every wall you walk into), and the visual quality is way below par-to the point it outright looks worse than the original at points-outside of a few sections.

It's kinda funny how even core botched the T-Rex scene though. On TR1, if you look up, you can see that there IS exposed sky (and that makes sense-- it's a valley). But I always preferred to think of it as a hidden cave.

It makes no sense to be an actual valley. Someone would have seen it from the air.

And the fact that there was no real lighting made the thing pitch black. Just scary as hell.

Making the Lost Valley an open sky is something in Anniversary I don't necessarily agree with, but also can't begrudge them for doing so; with the more detailed engine they are working with they basically had to make a definite choice of how the ceiling of the valley would be. The Lost Valley is one area where the dated nature of the old engine actually adds to it as how you interpret the "sky" of the valley is purely up to your imagination, and that abstraction's not really something that could be done well on a more modern engine. In terms of the Lost Valley I'm more disappointed that it seems Core also saw fit to introduce the T-Rex with a cutscene...
 
Got stuck in Tibetan Foothills. Apparently I somehow activated an avalanche before I was supposed to. Could not finish the level and the pc version has no Restart Level option.

So I downloaded a save from the webz and it gave me tons of ammo, the assault rifle, and like 30 medpacks. Because of this unfair advantage, I am only going to allow myself to save when I find a secret. From here unto the rest of the game.
 
That's kind of what I'm afraid of with the mods. They're made by superhardcore players who want to push the boundaries of themselves and of the engine. That's a little too much for me even though I consider myself a super fan.

I also want to play on a console with a controller. :D
 
I don't know if I agree with blaming the journalists. They did love the first game, though it is interesting that the series was never like a 9.5/10 type series in the mainstream press. I think Gamespot back in the day gave TR2 a 5/10 or something like that, which is so utterly ridiculous I can't even imagine what went into that review.

It was a Jeff Gerstmann special.

Another GS guy gave the PC version 8.2.
 
AHHH nothing in modern tomb raider is as exhilarating as climbing to the top of that big chandelier room in Bertoli's hideout

I love that room.

But wow I'm amazed and enthralled that this thread is still going. Even though it's the same handful of people that usually post in classic TR threads, the love is real. :)

I never did think to check out the mapping scene for these games, I didn't even realize that they basically gave away the engine, tools, and assets themselves. That's incredibly cool and I'll definitely be checking things out over the next few weeks. I recently also discovered how vast and impressive the mapping scene was/is for the original Crysis. It's like having two christmases in one month!

Oh no, I'm playing on PS1. My screen is warping, my frames are dropping, and I can count the pixels. Like a MANNNN

the best thing about playing tr2-4 on pc isn't the resolution, the AA, the widescreen, the stable geometry, the smooth framerate, or the fast loading.

it's the fact that you get both the music AND the ambience playing all the time. it works as it's meant to and you're never just running around in complete silence until the next music trigger. that's why i can never go back to the psx versions.
 
Top Bottom