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Otherwise good games that make you think "Was this part even tested?"

Error said:
Im playing the game now and yeah I agree, how FF9 handles summon animation is fucking lame. I think the boost thing in FF8 was shitty tho :/

FF10 was the one that got it right (it gives you the option to turn them off in the config screen) wow it was SO simple Square!


yup, never had any problems with Spekkio on this regard.


I took 9's summon animation thing as a reason to not use them/Garnet in replays. Worked out pretty well! Eiko for the win.
 
FF_VIII said:
The boss after the metal sonic. (Dr. Robotnik)

robotnik2.jpg


At least I hope he was talking about him.
It's a bit more difficult, but you can beat that boss with Knuckles...
 
1up said:
Getting the gamber dress sphere in X-2. I seriously hate that mini game.

I don't even know how I won that, but I did and never played it again. I never knew how to play Blitzball in 10, and it seemed pointless in X-2 (you don't play). I don't understand the dungeon mini game in X-2 International either. :/
 
I couldn't really think of any and then I read some posts.

Magic Mile said:
Stealth Rock and Draco Meteor in Pokemon

This. What the hell were they thinking. Seriously. So broken.

RagnarokX said:
Sonic the Hedgehog 3
Carnival Night Zone
Act 2
barrel

86sg64j.jpg

I was stuck on that for the entire summer in Kindergarten :( My friend told me what to do when I got back to school in September.

Suburban Cowboy said:
when you play as knuckles in sonic 2, its impossible to beat the 8th boss. The game was designed for Sonic and knuckles just cant jump as high.

I thought this at first too. It seems what you're supposed to do is climb up the left wall and glide into him.
 
The race in Mafia game before they released the patch, fucking ludicrous.

Also in Skies of Arcadia there will be boss after boss, I didn't really have a lot of healing packs and bosses could do area attack raging from 300 to a 1000. (the goo monster, and the colloseum guy)
 
Cliff Racers. Fucking Cliff Racers

Also I'll second(or third, or fourth?) the posts about the gambler dress sphere in FFX-2. I lost to that little shit in the final round and he's all "yeah I'm keeping this for research or something...eat it sluts!"

Hate
 
I thought that Bioshock was glitched or that there was some sort of loading/cache error when I started it up for the first time and found that the subtitles didn't match with the audio. This is probably my only nitpick with that game, though (apart from hacking, which as said before takes you out of the game a bit and is only interesting the first few times).

That barrel from Sonic 3... bad memories, though I think I didn't take too long to figure it out.
 
BioShock's plasmid slots made no sense even in the context of the game world. Why go through all the effort of creating the vending machine conceit to make the item upgrading feel organic and then resort to using archaic and artificial limitations via menus? It doesn't make the game more enjoyable or balanced - it's just lazy, unimaginative design.
 
Dante said:
Prob mentioned on first page:

Lair

The Control scheme.

More like

Lair

The Framerate

I swear the controls wouldn't be half as frustrating if the game wasn't chugging the whole time. In any case I thought these were supposed to be moments in good games.
 
Rogultgot said:
The Temple of the Ocean King

Oh man, this.

And

Yoshi's Island DS second half
Blue coins in Sunshine
Cutscenes in Sunshine
Those stupid interruptions in Halo 3 where someone would moan or scream at you and slow you down
Last boss of Sonic Rush (tapping A and B or whatever for minutes)
 
FF_VIII said:
The boss after the metal sonic. (Dr. Robotnik)

robotnik2.jpg


At least I hope he was talking about him.
When he targets you to stomp you his mech bends over from landing, you can hit him then with all characters no problem.

Only advantage sonic and tails get is that if you time it right you can get one or two extra hits in as he walks towards you before jumping, otherwise its the same fight.
 
Linkzg said:
recently, there was one part in Ratchet and Clank Future where the game decided to take away all control of aiming and camera you had so you could rely on the autoaim to not work in an important situation.

Huh? When's that?
 
Super Paper Mario - Latter half of the game. Completely tedious and devoid of fun.

Final Fantasy 9 - Is there a reason the must-be-in-your-party protagonist is only capable of dealing out aout 1/4th the damage as the other characters? His attacks and trance sucked so bad. Also the balance of the game was really unprofessional. Alot of cool abilities and summons get unlocked waaaay after you are strong enough to beat even the secret boss. And for higher leveling the Great Dragons are the only reasonable option and the exp for them sucks.
 
Most of the things listed here are simply things people didn't like.

To get back on topic, several of the cutscenes in Star Wars: Rogue Leader (GC) on Endor would simply cut out in the middle of the dialogue. They fixed it in Rebel Strike in Co-op. You'd think someone would have tested all the levels before the game shipped.
 
CoD 4 -- End of "one shot on kill" (at least I think that's the mission) where you are
Waiting for the chopper with your sniper buddy.

I refuse to even finish a game so completely stupid. I'm just going to play the multiplayer, as thats obviously all they felt like balancing.
 
Firestorm said:
I was stuck on that for the entire summer in Kindergarten :( My friend told me what to do when I got back to school in September.

Dear Lord, I remember that like it was yesterday. I think I was in 2nd or 3rd grade when that came out, and I was stuck on that barrel crap FOREVER!!!!!! Ugh, so frustrating, that was insane.

Recently, I'd like to know if anyone actually played the final version of Switchball, especially with that terrible tearing.
 
fugimax said:
Phantom Hourglass:

Pressing the seachart to the sacred crest ... What. The. Fuck.

Without *explicitly* being told, I never ever would have closed my DS. I had to bust-out my limited edition strategy guide that I originally bought only because it looks f'in awesome.

Are you serious? I loved that puzzle. I was stumped for a minute until I was thinking... now way, it can't be. Then I tried it and I was amazed.

If there's one thing about PH I hate is the fucking Ocean King dungeon. I'm fucking SICK of going back to it. I'm only 1/3 through the game and I don't wanna go back because I hate that much backtracking.
 
FF_VIII said:
The boss after the metal sonic. (Dr. Robotnik)

robotnik2.jpg


At least I hope he was talking about him.
i was referring to the boss in that mechanical level where ur running thru cylinders and everything is brown/copper. I just remember not being able to jump over robotnik as he swoops down
 
Suburban Cowboy said:
i was referring to the boss in that mechanical level where ur running thru cylinders and everything is brown/copper. I just remember not being able to jump over robotnik as he swoops down
Metropolis Zone?! http://www.youtube.com/watch?v=sbG0t9b6Bw0

Oh I just remembered another one! In Aquatic Ruin Zone Act 2, when Knuckles gets to the boss if you don't get on top of the totems as they come out of the ground I remember it being pretty hard for Knuckles to get up there to hit the boss because the arrows tend to be too far apart for his jumps.
 
FF_VIII said:
Pffft, not VIII

It's pretty much the perfect game..:D
Quistis's Tutorials. For the OP and a rebuttal :D
Bonus bad points because they weren't forced in the Japanese version.

Jiggy37 said:
The first hour of Star Ocean 2. You practically need a permanent save file for each difficulty after the first hour just to avoid all that dialogue in an otherwise incredibly-replayable and fun game.
This was the game that made me get a turbo controller so I could hold X while I watched TV. I'll also throw in Magic Knight Rayearth for Saturn for the same reason.

Also that one pre-boss part in Rondo of Blood (Original) where the background is green. Your green gas in the remake isn't fooling me into thinking that was intentional.
 
There have been plenty of great mentions so far in this thread but I'm shocked that no one has mentioned X-Men on the Genesis.

You get to the end of the Mojo's Crunch level and a timer starts counting down. Prof X tells you to "Reset the computer" or something like that. I would ALWAYS get stuck there because I had no idea what to do. If the timer runs out I can't remember if the game ends or if you just get stuck in the level forever, but whatever happened it sucked.

I found out years later that you are actually supposed to reset the Genesis console to beat the level. Why did they think that anyone would try to do that?
 
The sniper level in Medal of Honor: Allied Assault (I think that's what it was called). Way too many of those sniper posts was just a matter of trial and error.

A much bigger issue is one boss fight in R-Type DX for the game boy color. Maybe the system runs out of memory or something, but after a while a lot of the bullets that the boss fires disappear, but they still destroy your ship if you touch where they would be if they kept going after they disappeared. So you end up with a lot of disappearing bullets that are still dangerous to you. I had to beat that boss by keeping an eye on every last bullet so that I could remember where they were headed after they disappeared.
 
COD4 singleplayer-looks like they kept the "monster closets" from COD2. The indoor environments are just flat out crap to fight in. I love it when the friendly AI says "this house is clear, lets move on," and then I run upstairs and get killed by enemies that are still spawning up there. Very annoying and shows how far behind this game is in some areas compared to other FPS's.

*love the MP though


Also, shotty snipers :lol
 
RagnarokX said:
Sonic the Hedgehog 3
Carnival Night Zone
Act 2
barrel

86sg64j.jpg

This (got the game when it first came out, but didn't beat it until after Mega Collection came out because of this dumbass level) and the 2nd half of Wind Waker.
 
C- Warrior said:
The gigapede boss fight was mission 4. Agni and Rudra is mission 5. I don't see how you would have to repeat the gigapede fight.

And nothing was "fixed" -- they just gave you free checkpoints the special edition, as opposed to you having to pay for them (or find them) in the original version.

You sure? For whatever reason I remember having to fight the gigapede again and go through the entire level again before being able to fight the swordmen.
 
I'm not saying it was a grand improvement, but didn't they adjust the Wind Waker Triforce sequence for the US version? I thought I'd read that they took out a few really repetitive steps versus the Japanese original, like one sequence where you got a chart to get a chart to get just one of the pieces. (And there might've even been a third chart involved in that.)
 
Captain Pants said:
QFT! I have yet to play any game that handles an escort mission competently... unless you want to consider Ico one big escort mission.

Never played a good PC Space Combat Sim, I see.
 
The first part of Rommel's Last Stand in COD2 in veteran. I swear if you don't immediately take cover under the truck within half a second you will be spawn camped by the AI. The whole game is rather cheap and shitty in veteran, but that particular part is burned in my head as being the worst part.
 
Uncle said:
Gabriel Knight 2. You can't finish the unpatched game (it crashes near the end) and after the patch, your old saves won't work. Maybe I'm cheating because I know they couldn't have tested that part.

What? I finished that game back in 1995, or whenever it was released, and I never patched it.
 
The anouncer in Crackdown: I played online in it once, and ever since then I get the quote "A friend of yours neeeds your help agent" at random points during the game...
 
Going out of order in Metroid Prime 1 and 2 can make the hint system pretty fun. Game tells you to go check a place for an item to get to an item you already have.
 
The Announcer in Crackdown, ah yes.

Nothing like being ten hours into the game and still feel like the game is treating you as if you had the tutorial on.
 
The pachinko bonus stage in Super Mario Sunshine.
Every time i attempt to play that game from the start, I put it down as soon as I try (and fail) that bonus stage.
 
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