DevelopmentArrested
Banned
Then.. a terrible episode!Dance In My Blood said:What then???
Then.. a terrible episode!Dance In My Blood said:What then???
/wristsDance In My Blood said:What then???
Dance In My Blood said:What then???
was he ever on?clashfan said:Is Luke off the show?
Then what???wmat said:
practice02 said:Then what???
Yasser said:anyone have the timestamp for when the d9 talk starts and ends? and it sucks there's no jeff
I think I heard him cough on a episode once.Shiggie said:was he ever on?
B_Rik_Schitthaus said:I think I heard him cough on a episode once.
Visceir said:01:30 - 24:00, from there on they talk about the halo movie a little and some other movies. Uncharted 2 starts at 39:00
Edit: there are some spoilers at the 30 minute mark (30:00 - 31:00)
I think that's unfortunate. I played the shit out of GH2, but ultimately it got boring and I haven't gotten a new music game since. I'd kill for something that let you do some creative stuff with the music, though I imagine the artists/labels wouldn't care much for it.UC1 said:Just want to say, thought the hate for DJ Hero seemed a bit over the top. I think what N'Gai was trying to say is that you have 2 tracks which are beatmatched, they're the same BPM and playing in sync with each other (he used the term "mashed up" which might have been a bit confusing) and the cross fader action seems good enough in that it can play both tracks or cut one or the other off. The scratching seems very unrealistic, very "gamey" but there's probably a lot of people beyond elementary school who will like it.
Not the type of game I'd play, as I'd get sick of listening to the same music over and over again. Still it looks pretty good to me as a music game. I do keep thinking tho, that it wouldn't be that hard to just alter the software a bit and turn the controller into a cheap CDJ, and these types of games should include a mode like that.
The whole "simon says" thing, not sure how serious that was, but that's just how music games are done. Not sure how else they could approach it, in terms of giving you a challenge and seeing how accurate you are. I wouldn't call playing piano from sheet music "simon fucking says."
Doytch said:I think that's unfortunate. I played the shit out of GH2, but ultimately it got boring and I haven't gotten a new music game since. I'd kill for something that let you do some creative stuff with the music, though I imagine the artists/labels wouldn't care much for it.
What hate none of them hated on it and all voiced the same concerns as when Guitar hero came out.UC1 said:Just want to say, thought the hate for DJ Hero seemed a bit over the top. I think what N'Gai was trying to say is that you have 2 tracks which are beatmatched, they're the same BPM and playing in sync with each other (he used the term "mashed up" which might have been a bit confusing) and the cross fader action seems good enough in that it can play both tracks or cut one or the other off. The scratching seems very unrealistic, very "gamey" but there's probably a lot of people beyond elementary school who will like it.
Not the type of game I'd play, as I'd get sick of listening to the same music over and over again. Still it looks pretty good to me as a music game. I do keep thinking tho, that it wouldn't be that hard to just alter the software a bit and turn the controller into a cheap CDJ, and these types of games should include a mode like that.
The whole "simon says" thing, not sure how serious that was, but that's just how music games are done. Not sure how else they could approach it, in terms of giving you a challenge and seeing how accurate you are. I wouldn't call playing piano from sheet music "simon fucking says."
I totally get that but I would still like to hear their thoughts on it.wmat said:You know, I'd prefer them not going off about that, half the cast being competitors in the genre and stuff (Shawn, Luke, probably N'Gai to some extent).
Right. But I guess what I'm looking for is the GarageBand equivalent of video games. It's not a full-on, totally hardcore editing program, but it's not a toy. In the same way, I'd like to play something that gives me some flexibility beyond "when ya gonna hold up the guitar?", but not take six months of learning before being able to bust out a simple solo.UC1 said:At that point I think you're better off playing real music. Basically I'm in the same boat as you where this type of stuff doesn't appeal to me. I just don't think there's necessarily a problem with scripting this stuff out for a game. As Shawn pointed out, DMC sets are rehearsed to death, and when bands play something they're doing the same thing over and over. To me it's just like going by sheet music.
LMAO sorry for OT but I jus realized who Shiggie's avatar is.. :lolwmat said:
adelante said:LMAO sorry for OT but I jus realized who Shiggie's avatar is.. :lol
There's gotta be a better way to say thatrandomwab said:You just blew yourself, didn't you?
Doytch said:Right. But I guess what I'm looking for is the GarageBand equivalent of video games. It's not a full-on, totally hardcore editing program, but it's not a toy. In the same way, I'd like to play something that gives me some flexibility beyond "when ya gonna hold up the guitar?", but not take six months of learning before being able to bust out a simple solo.
GhaleonQ said:I confess I may have forgotten, but it seems like we haven't gotten a weird/highbrow topic recently. I cast 1 vote for a book or weird topic next time, if possible.
Fixed.randomwab said:You just blue yourself, didn't you?
I don't think it should be restricted to movies. They have some pretty good discussions on really every media.Topher said:You guys provided a lot of very thoughtful discussions regarding D9, I really enjoyed it. I was think perhaps you guys could have section on every podcast dedicated to a particular movie. I remember N'Gai wanting to talk about Inglourious Basterds, but you guys never got around to it because of your schedules I guess. I'm still very interested in hearing your reflections on that movie. Next podcast, maybe?
Manguy said:N'Gai wondering about the choreography of large fights in movies making them boring and then comparing that to video games disregarded the difference between observing and doing. I'd say one of the main strengths of games (particularly "gamey" games, not story-driven) is in finding the correct rhythm and performing actions gracefully. It's why people jump up to catch the wand in Super Mario Bros. 3 or jump/slide through doorways in Mega Man. It's why people love Speed Runs and No Hit videos. Seeing such huge results from a conservation of movement, where no button press is wasted, can be beautiful and is, in my opinion, art.
So the Crazy 88's fight in Kill Bill might've been boring for some to watch (I don't remember having a problem with it, but I haven't seen it since theaters), but to play it could be magnificent. Or it could be Dynasty Warriors. People always fuck shit up.
Rez said:Elliott's leash got tightened following the Musi Chub incident, no more games industry talk, podcast to return
that's all we know
Rez said:Elliott's leash got tightened following the Musi Chub incident, no more games industry talk, podcast to return
that's all we know
IGN made a music hub dedicated to Activision's Hero series.colinp said:What's Musi Chub? I guess I missed something...
IGN's music hub, aka Activision money hatscolinp said:What's Musi Chub? I guess I missed something...