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P.N.03 - the rump, the gameplay and the content

Regardless of sexiness, what category does Vanessa's rump belong to?

  • Category 1: It's small and firm

  • Category 2: It's small, but flabby

  • Category 3: It's big and fat, but has strong glutes underneath all the fat to keep the shape perky

  • Category 4: It's big, fat and flabby

  • Category 5: It's big and firm, most of the size comes from muscle


Results are only viewable after voting.

Sybb

Banned
Let's have a specific thread where we talk about this very misunderstood game, including its flaws.

THE RUMP
Most people who have seen it in action agree: it's absolutely amazing. How it's shaped, how each butt cheek is individually animated and how it wiggles and jiggles. Back in the day, this was a revolutionary butt. No one had seen a butt like Vanessa's outside of fighting games. It was big, it was round and it bounced all over the place when she ran. This is what initially got famous:

2kwQPO3.gif


That's an actual, in-game animation when she fires away. And she fires away a lot, because this is a shooter. But people who actually played the game also discovered something else. Vanessa's rump wasn't square shaped, it wasn't flat and it wasn't firm. You can literally see the booty flab bounce up and down during her running animation, simply because her butt isn't firm enough to keep still:



But P.N.03 didn't just have most bounce per ounce back in 2003, it also had this:

This is what it looked like in the actual game


This is what it looked like on Dolphin, where you could move the camera closer


Notice her thighs are also jiggling




ogH0L8i.gif


All of the above are not physics. Rather, everything in P.N.03 was manually animated. That means the jiggle looks exactly the same every time for specific movements (bad), but it also means it looks a lot better than the jello physics found in Soulcalibur II, released the same year:



And regarding size and shape, Vanessa's rump was the kind of rump that would've gotten the headline "Look at the size of that big, fat ARSE!!" in British tabloids:

8q8aMlz.jpg


Note the size of her ass compared to her thighs and waist. Note the complete absence of muscle definition. But most of all, note how it looks smaller than it actually is because of her black chaps covering her hips and the side of her buttocks. Her rump is wider than it looks.


THE GAMEPLAY
P.N.03 is an old game, but I still see new YouTube playthroughs getting posted now and then. Most of these have one thing in common: the YouTubers have no idea how to play the game properly. I would like to break this down into several categories:

You can't shoot while moving
This is probably what got people most annoyed back in the day. They expected a modern sci-fi Devil May Cry and got a modern, sci-fi Space Invaders. Here's the thing, the game is not designed for you to run around and shoot freely. Just like God Hand, another excellent and equally misunderstood game, P.N.03 is all about precision and patience - not about running around mindlessly mashing buttons.

The camera sucks
The sole purpose of the camera is to let you, the player, peek out around corners. For example, you hide behind a wall, and you can't see the enemy. Then you can use the camera to look at the enemy without having to move. The camera is not supposed to be changed often, only in certain situations.

The controls are bad
They're not. Everything in P.N.03 is very precise, and unless you actually have control over your actions, you will suffer. This didn't sit well with people who were used to games that allowed for many mistakes without punishment.

The game is too difficult
It's not, unless you just rush forward expecting the game to go easy on you. But if you study and analyze the enemies' patterns, you will quickly learn how to dodge their fire. And this is key to P.N.03's gameplay. Before firing, every enemy flashes red - that's your hint to get out of the way. Know the pattern, know when to get out of the way and know when to strike back. It's that simple.

The real challenge in the game comes with the combo meter, where you have to destroy enemies in rapid succession, very much like The Mercenaries in Resident Evil 4 and 5. Since the timer does not add up, but simply replace the current combo time with a new time (for example, if you timer is 10 seconds and you destroy a small enemy, it'll change to 5 seconds instead of 15 seconds), you have to destroy the enemies in the correct order. This sometimes means damaging a large enemy without destroying it, then take care of the small fries, and the kill of the big elephant. This gives P.N.03 a strategic element to it as well.

THE CONTENT
Now this is where the game suffers, and this is where I'm going to stop praising everything. P.N.03 is an extremely short game, and you can see the developers were aware of this. There are 11 missions in total, and each one lasts approximately 5-15 minutes. That's it. So in order to artificially lengthen the game, Capcom decided to put in Trial Missions. In the Japanese version, there's only one Trial Mission per level. But in the western version, there are five. Why is this?

First of all, the Trial Missions are just reused rooms put in a random order. Think of the dungeon maker in the Switch remake of Link's Awakening. Second, the sole purpose of the Trial Missions is to make the game feel longer than it actually is. This is also achieved by having a store with expensive outfits and upgrades. You're forced to play the Trial Missions to rack up points if you want to buy everything in the store. And just like that, the game gets you to replay the same rooms over and over again.

But there's more. In the western version., all the items in the store are much more expensive than in the Japanese version. And not only that, but to unlock the famous thong suit in the western version, you need to finish every single Trial Mission in the game with a Professional ranking (and there are 50 Trial Missions in the western release, compared to 10 in the Japanese version).

This is where I see legitimate critisism against P.N.03. It knows it's a short game, and it tries to artificially be longer. But there's no denying that the extremely tight development schedule of the game took its toll on the content.

FINISH
Now, let's have a discussion about her rump, the controls and the content. Do you agree with me? Or do you see it differently? Have you played the game?
 
Heard of it but never played it. Now I see Mikami was ahead of the curves in more than one sense.

I do wonder how I'll feel about the game. I remember it took me about three blind playthroughs of the JP version of God Hand before I started to figure out some of the stuff it didn't explicitly teach.
 

Sybb

Banned
Heard of it but never played it. Now I see Mikami was ahead of the curves in more than one sense.

I do wonder how I'll feel about the game. I remember it took me about three blind playthroughs of the JP version of God Hand before I started to figure out some of the stuff it didn't explicitly teach.
God Hand is much more difficult than P.N.03. It requires far greater skill from the player compared to P.N.03. God Hand is the better game, but I would still say it's the P.N.03 of action games. It put emphasis on precision rather than button mashing. It rewards the player for actually trying to become better, rather than just run through the game. If P.N.03 had more content, it would be up there with God Hand.

I think Mikami tried to make a "P.N.03 that I wanted to originally make, without time restrictions" in Vanquish.
 
I always wanted a copy since teenager, but damn, it was impossible to get in my country. Someday I'll Dolphin dive this beauty!
 

VertigoOA

Banned
Could you please develop a bit why you think like that? I would like a discussion about it.

I honestly barely remember it. It was my younger and final years as a blind Nintendo drone. i pretended to like a lot of shit back then because you know... the Capcom 5 was special or something. I remember being done In a day and finding nothing exciting about it. Is it an action game or a dance game? Pretty sure it sucks... just the ass model has earned praise.

Only Viewtiful Joe and Resident Evil 4 didn’t suck out of the bunch.
 
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Sybb

Banned
I honestly barely remember it. It was my younger and final years as a blind Nintendo drone. i pretended to like a lot of shit back then because you know... the Capcom 5 was special or something. I remember being done In a day and finding nothing exciting about it. Is it an action game or a dance game? Pretty sure it sucks... just the ass model has earned praise.

Only Viewtiful Joe and Resident Evil 4 didn’t suck out of the bunch.
It's an action game! XD But maybe you just didn't like the type of game it was. What expectations did you have when you started playing it?
 

VertigoOA

Banned
Compared to other games spawned from the Capcom 5, and the split that happened afterwards...

MadWorld is a far better game.
 

SirTerry-T

Member
I really enjoyed it, sure there was an element of style over content about it but I got the fact of what they were trying to do with the room based shooter idea rather than a 3d Run and Gunner. Capcom were on fire during the time of developing those Nintendo "exclusive" games. It just a shame that other title got canned, think it was some dragon themed idea????
 

Sybb

Banned
I'm going to show you this video to better explain what I mean:



I don't know how much patience you have watching, but basically what they do is that they play like idiots and blame the game for their own shortcomings. Like:

They rush right into enemy fire - it's the game's fault
The can't freely control the camera - it's a bad thing because they don't understand you don't have to do it
She doesn't turn around when pushing down on the stick - so the controls are bad

I strongly believe the generally bad perception of the game has a lot to do with this mentality. People always blaming the game instead of themselves.
 
God Hand is much more difficult than P.N.03. It requires far greater skill from the player compared to P.N.03. God Hand is the better game, but I would still say it's the P.N.03 of action games. It put emphasis on precision rather than button mashing. It rewards the player for actually trying to become better, rather than just run through the game. If P.N.03 had more content, it would be up there with God Hand.

I think Mikami tried to make a "P.N.03 that I wanted to originally make, without time restrictions" in Vanquish.

Thanks for your thoughts.

It's just that I wonder how it'd feel to play, whether I'd think the combat design is interesting and fun etc.

I did read up a bit on it and now I know where you got that quote from. Most developers probably wish they had more time to work on their product, it's just how the creative process is.

The dancing while shooting stuff almost feels like it made its way to Bayonetta haha.

I might be misremembering but I think one of Mikami's goals with Vanquish was to make it speedy because up till then Gears was the main TPS around.

I do remember that CliffyB said multiplayer would have been a fantastic thing to have in Vanquish later on.
 
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deriks

4-Time GIF/Meme God
It's very ok-ish

I played a lot of Okami, a lot of Viewtfull Joe, a lot of Killer 7, but this was like an hour and you saw everything that the game has to offer
 

ShirAhava

Plays with kids toys, in the adult gaming world
The Gamecube was pretty 'meh' to me.....but this was one of the few GC games I truly enjoyed

P.N.03 on the Gamecube and Gunvalkyrie on the XBOX most misunderstood and overlooked games of that generation

Those games gave me hope for the future but sadly the industry went in a different direction with Half Life 2/RE4 (which completely lost me)
 
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Sybb

Banned
Compared to other games spawned from the Capcom 5, and the split that happened afterwards...

MadWorld is a far better game.
I played MadWorld but never liked it that much. There just isn't the same level of precision as in God Hand, which is more fair to compare to since they're both action games rather than shooters. I enjoyed it, but only for one playthrough.

Thanks for your thoughts.

It's just that I wonder how it'd feel to play, whether I'd think the combat design is interesting and fun etc.

I did read up a bit on it and now I know where you got that quote from. Most developers probably wish they had more time to work on their product, it's just how the creative process is.

The dancing while shooting stuff almost feels like it made its way to Bayonetta haha.

I might be misremembering but I think one of Mikami's goals with Vanquish was to make it speedy because up till then Gears was the main TPS around.

I do remember that CliffyB said multiplayer would have been a fantastic thing to have in Vanquish later on.
The dancing really has nothing to do with gameplay, it's only eye candy. Vanessa controls like a slightly more agile Leon from Resident Evil 4, except you have auto aim in P.N.03. Same tank controls, which improves the precision.

Not big and fat. Just small and firm.

Also, I never got to play it.
Well, I definitely don't agree on that! I look at her butt and I see two balloons, not a trace of muscle definition and quite a bit of jiggling and bouncing.

imagine what that animation could be with updated hardware
To be honest, that much better. All the animation was done manually in P.N.03. Although additional joints would make it look even better, of course. But her ass would really benefit from more polygons and hi res textures. But that being said, I still think her butt looks better than most butts done with Ps4 hardware.
 

Werewolf Jones

Gold Member
I wanted to like it when I finally played it but it just wasn't very good. Not moving and shooting is fine but the robots rip right through you with relative ease. I read up to play through Easy then Normal then Hard to learn the game. After Easy, I thought "Nah I'm done." It was more like a filler game really for Capcom to obligate their contract to Nintendo for Capcom 5.
 

Havoc2049

Member
The Gamecube was pretty 'meh' to me.....but this was one of the few GC games I truly enjoyed

P.N.03 on the Gamecube and Gunvalkyrie on the XBOX most misunderstood and overlooked games of that generation

Those games gave me hope for the future but sadly the industry went in a different direction with Half Life 2/RE4 (which completely lost me)

Funny. I loved Gunvalkyrie and P.N.03 as well, but I love action adventure games in that style. Once you figure out the method to the madness in P.N.03 (Gunvalkyrie as well) and the gameplay and control begins to click, it becomes a joy to play at a high level and the player can truly do some amazing combos and moves.
 

Sybb

Banned
I wanted to like it when I finally played it but it just wasn't very good. Not moving and shooting is fine but the robots rip right through you with relative ease. I read up to play through Easy then Normal then Hard to learn the game. After Easy, I thought "Nah I'm done." It was more like a filler game really for Capcom to obligate their contract to Nintendo for Capcom 5.
Easy is no challenge, though. The enemies are so weak that you don't need to dodge out of their way because you can destroy them before they can manage to fire.
 

buizel

Banned
Got this and Puyo Pop Fever on Gamecube on same day, both great games though not sure which one has more jelly.
 
Certain things about this game influenced Resident Evil 4, including the overall scoring system from this game being tweaked and thrown into The Mercenaries in RE4. I think Leon's music for The Mercenaries also came from this game but was modified for him a bit but still sounds familiar from P.N.03. Also, it might blow you away as it blown me away to find out The Island from RE4 actually came from P.N.03! Maybe that's why people tend to hate RE4's Island so much, because it felt like it came from a different game, which actually is the case!. But yea, having gotten this game for a buck from Gamestop, it's really not that bad, difficult game yes, but still cool and original. Dat ass tho
 

Sybb

Banned
not sure which one has more jelly.
Sir, what could you possibly be talking about? :messenger_grinning_sweat:

Certain things about this game influenced Resident Evil 4, including the overall scoring system from this game being tweaked and thrown into The Mercenaries in RE4. I think Leon's music for The Mercenaries also came from this game but was modified for him a bit but still sounds familiar from P.N.03. Also, it might blow you away as it blown me away to find out The Island from RE4 actually came from P.N.03! Maybe that's why people tend to hate RE4's Island so much, because it felt like it came from a different game, which actually is the case!. But yea, having gotten this game for a buck from Gamestop, it's really not that bad, difficult game yes, but still cool and original. Dat ass tho
RIght. I know Krauser's Mercenaries stage has music from P.N.03, not sure about other characters. Wow, didn't know about that! Where did you get that info? Also, during the boss briefings in P.N.03, there's tiny text in the background. If you look really, really close, you can see the text is about S.T.A.R.S. and Resident Evil!

Also:

VDoZCLB.png

xPDFr44.png

epMapLw.png


Imagine the amount of confidence that requires. I would never have done it if I had a butt like hers.
 
The dancing really has nothing to do with gameplay, it's only eye candy. Vanessa controls like a slightly more agile Leon from Resident Evil 4, except you have auto aim in P.N.03. Same tank controls, which improves the precision.
Replace "dancing" with "booty" hahaha.

But yea thanks for the descriptions, I'd still have to play it for myself to fully understand. Maybe I'll discover something new! Hehe.
 

Sybb

Banned
Replace "dancing" with "booty" hahaha.

But yea thanks for the descriptions, I'd still have to play it for myself to fully understand. Maybe I'll discover something new! Hehe.
Well, that would be true, too! Among other things, you'll discover this:



Notice how well her whole body is animated. Look at her feet, her shins etc. The animation is incredibly well made.
 

tassletine

Member
Game is excellent and very influential. I was thinking about it playing Astral Chain a few weeks ago.
It’s a prototype game that somehow got released. I would love to have seen what another year or two’s development would have achieved. Having said that we did get Vanquish, which isn’t dissimilar.
 
Wow, didn't know about that! Where did you get that info? Also, during the boss briefings in P.N.03, there's tiny text in the background. If you look really, really close, you can see the text is about S.T.A.R.S. and Resident Evil!

Also:

VDoZCLB.png

xPDFr44.png

epMapLw.png


Imagine the amount of confidence that requires. I would never have done it if I had a butt like hers.

I recall playing and seeing an area very similar to if not entirely like the Island at some point during P.N.03, like in the later half of the game...I'm about to replay it to verify, because it has been ages since I last played it. That's pretty cool about the RE and S.T.A.R.S. hidden text!
 

Sybb

Banned
Who are the 10 people who think that's a big ass and why don't they know they're wrong?
1) 20 people think it's a big ass
2) I'm one of them
3) I don't define ass size based on porn, silicone, butt injections or other fakes

Vanessa has a big, fat ass. I have tons of argument to back that up with, so unless you can't be arsed to care, let's get to the bottom of it. The only backside with this is that not all people like discussing about ass, but only looking at it. Here are three reasons why it's big and fat (and by the way, that's a GOOD thing):

1) Compare her ass size to her legs and waist
2) Try to find any trace of muscle definition on her butt
3) Her butt bounce and jiggles quite a bit
 
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tkscz

Member
1) 20 people think it's a big ass
2) I'm one of them
3) I don't define ass size based on porn, silicone, butt injections or other fakes

Vanessa has a big, fat ass. I have tons of argument to back that up with, so unless you can't be arsed to care, let's get to the bottom of it. The only backside with this is that not all people like discussing about ass, but only looking at it. Here are three reasons why it's big and fat (and by the way, that's a GOOD thing):

1) Compare her ass size to her legs and waist
2) Try to find any trace of muscle definition on her butt
3) Her butt bounce and jiggles quite a bit

... Look at my avy, look real close, thats why I don't think it's a big ass.
 

Sybb

Banned
... Look at my avy, look real close, thats why I don't think it's a big ass.
I understand that. Lots of people have lots of different definitions of what's fat. Your avatar, for example, is obese if you ask me. As in, horribly obese. So of course, compared to her, Vanessa is a stick.

What's up with all the ass threads?

I should play this game, I have it but I've never loaded it up.
Play it. And play it with the right expectations. Expect a simple yet fun arcade style shooter with a combo system that encourages mastering the game.

Also, I have immense knowledge about ass, I just want to share my knowledge and try to make people think and discuss ass, rather than just mindlessly posting ass.
 
Vanessa has a big, fat ass. I have tons of argument to back that up with, so unless you can't be arsed to care, let's get to the bottom of it. The only backside with this is that not all people like discussing about ass, but only looking at it. Here are three reasons why it's big and fat (and by the way, that's a GOOD thing):
Haha, I was hoping you'd find a way to squeeze "booty" in there with the other bun puns.

BTW, Vanessa is Assenav backwards, so she's even got a backwards ass in her name XD
 
Well, that would be true, too! Among other things, you'll discover this:



Notice how well her whole body is animated. Look at her feet, her shins etc. The animation is incredibly well made.

I just had a thought. They should have ported this to 3DS so that Jill from RE Revelations would have had some competition...

But yea the animation is really good for its time and holds up well. The stuff you said about it being hand animated reminds me of the first Tomb Raider, it was also hand animated.
 

Bootzilla

Banned
Hypno-butt aside, I never cared for the game. It was kind of in that weird space where the console TPS was in the middle of being redefined, and it wasn't until Vanquish where I think Mikami was able to pull off what he was going for here.
 

Sybb

Banned
I just had a thought. They should have ported this to 3DS so that Jill from RE Revelations would have had some competition...

But yea the animation is really good for its time and holds up well. The stuff you said about it being hand animated reminds me of the first Tomb Raider, it was also hand animated.
Honestly, I think they pretty much based Vanessa's model on Jill's in REmake. Except they made Vanessa's butt bigger and less firm. Jill from Revelations also had a great butt, even though I preferred Rachel and Jessica. Jessica because she let it hang out and Rachel because hers was as big as Vanessa's, although much firmer.
 
Honestly, I think they pretty much based Vanessa's model on Jill's in REmake. Except they made Vanessa's butt bigger and less firm. Jill from Revelations also had a great butt, even though I preferred Rachel and Jessica. Jessica because she let it hang out and Rachel because hers was as big as Vanessa's, although much firmer.
Hah I brought up Rev because having Jill's butt on screen in stereoscopic 3D was hard to ignore.

So basically I'm asking you to imagine having Vanessa's butt shown off in similar fashion :p

I don't exactly remember the minute differences of those three women in Rev, though IIRC Jessica was really pretty. Rachel was fanservice and Jill looked fierce.
 

Sybb

Banned
Hah I brought up Rev because having Jill's butt on screen in stereoscopic 3D was hard to ignore.

So basically I'm asking you to imagine having Vanessa's butt shown off in similar fashion :p

I don't exactly remember the minute differences of those three women in Rev, though IIRC Jessica was really pretty. Rachel was fanservice and Jill looked fierce.
Well, rather than 3D, I would like to see Vanessa's butt jiggle in 60 fps. That would actually make a difference.

I think you remember pretty right about that. Jessica was slender, but very flirty. Rachel was very curvy and not much more. Jill was kind of like she's always been. Curvy but serious. But I really like what they did in Revelations. They really hide the sex appeal so that you have to earn it to see it.
 
Well, rather than 3D, I would like to see Vanessa's butt jiggle in 60 fps. That would actually make a difference.

I think you remember pretty right about that. Jessica was slender, but very flirty. Rachel was very curvy and not much more. Jill was kind of like she's always been. Curvy but serious. But I really like what they did in Revelations. They really hide the sex appeal so that you have to earn it to see it.
I'm a huge fan of the stereoscopic 3D on 3DS, especially on the N3DS/XL. Games that utilised the 3D properly looked amazing to my eyes and I'll always lament its loss in the move to Switch.

Rev was nice enough to give us the option of toggling various depths of 3D, unlike say, Mario Kart 7 where it was 3D but the depth was fairly conservative, 60fps locked though.

But yea based on my vague memories right now I'd probably pick Jessica first, Jill second and Rachel last mainly cause I still don't know what her face looks like haha.
 

dan76

Member
I wanted to like the game more than I actually did. It looked quite bland and it was a chore to try and unlock outfits. I never knew the Japanese version was different in this regard.

The gameplay didn't really click with me because I'd read that it was like playing a shmup but from a different angle. It's not like a shmup at all. Shmup just flow constantly, this is a stop and start game. It feels like it wants to be fluid but isn't. That's my reading of it anyhow.

Because of this thread and given the wonders of the Wii I'm going to grab the up version and give it another go.

EDIT: grabbed it, I made up to mission 6 and loving it. I'm ducking, jumping and dodging. It's finally clicked. Plus, I'm playing the JP version so I've unlocked different suits already (rapid fire is a godsend). I think I just need to play it through twice (first time easy/normal, second time on hard) to unlock the Papillion suit. As far as I can tell I don't need to bother with the trials. That's was such a bad design choice to up the number of mission trials in the EU/US versions.
 
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Sybb

Banned
I wanted to like the game more than I actually did. It looked quite bland and it was a chore to try and unlock outfits. I never knew the Japanese version was different in this regard.

The gameplay didn't really click with me because I'd read that it was like playing a shmup but from a different angle. It's not like a shmup at all. Shmup just flow constantly, this is a stop and start game. It feels like it wants to be fluid but isn't. That's my reading of it anyhow.

Because of this thread and given the wonders of the Wii I'm going to grab the up version and give it another go.

EDIT: grabbed it, I made up to mission 6 and loving it. I'm ducking, jumping and dodging. It's finally clicked. Plus, I'm playing the JP version so I've unlocked different suits already (rapid fire is a godsend). I think I just need to play it through twice (first time easy/normal, second time on hard) to unlock the Papillion suit. As far as I can tell I don't need to bother with the trials. That's was such a bad design choice to up the number of mission trials in the EU/US versions.
Another gamer has been enlightened. When you say it "clicked", what you really mean is that you learned how to play the game. Am I right?

Also, how are you enjoying:



Look how her booty is bouncing around after she stops moving. Look at her whole body animation. She's a work of art.
 

cireza

Member
I had the game back then but did not invest enough time in it, despite really liking the style, graphics and gameplay. I don't have a Gamecube anymore, so I guess that's it. Probably won't replay this game ever...
 
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DESTROYA

Member
OP has to get out more and talk to actual women in real life, the only time you see that kind of jiggle is when it’s front of your face not a digital ass.
 

Breakage

Member
I never managed to get my hands on it when I owned a GC. I always thought it looked more like a proof-of-concept tech demo than a fully fledged game.
 

dan76

Member
Another gamer has been enlightened. When you say it "clicked", what you really mean is that you learned how to play the game. Am I right?

Also, how are you enjoying:

It's like the game is actually learning the controls. Once you play it the way it's supposed to be played it flows. I think I made it to the fourth mission where I dodged to the left, flicked back to the right, fired and jumped over the destroyed enemy rockets without actually thinking about what's I was doing. There was no block between what I wanted to do and doing it.

I'm playing on the Wii so the benefits of HD "elements" are a bit lost on me, but yeah, it's great.

Another thing, as I love RE 4, this is like it's weird cousin. You can definitely tell it's cut from the same cloth so to speak, and Vanessa bears a striking resemblance to Julia Voth's Jill doesn't she?
 

Sybb

Banned
Oh BTW, guess who's the poster girl for Giant Bomb's butt jiggle concept:


"Some people find jiggly butts to symbolize something unattractive due to a lack of firmness, while jiggly boobs are never seen as unattractive. "

Maybe that's one reason it's so uncommon compared to jiggly boobs?

vrYHOdg.jpg
 
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