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P.T. ( Silent Hills ) was released 5 years ago - Never forgive, never forget

Jan 25, 2018
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The mishandling of not just Silent Hills but Silent Hill as a series overall is the greatest tragedy in gaming history, full stop.

First the original developers were dissolved and then a series of subpar entries were churned (only one of which was any good) and then when Kojima tries to save it Konami slaps him down.

As such a fan of Silent Hill 1-3 all I wanted out of gaming was one more game on their level and I never got it, PT seems to show promise, but nope.

But this was 2014 keep in mind, in fact PT released around the time Gamergate hit and gaming culture started to shit itself, 2014 was when reality started warping and the worst timeline emerged.
 

Se_7_eN

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Feb 3, 2015
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Silent Hills wasn't only going to be a first person experience... The larger outdoor areas were going to be third person optional as they weren't really "scare zones" and the more compact areas / scare / story zones (Indoors, alley ways, etc) the camera would move down into first person, like something was coming above to take control of you, or see through your eyes. Some of the investigative ideas were borrowed from Condemned (Although they didn't work in the same way) and there was actually quite a bit more work done on Silent Hills than people may think.
 
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Northeastmonk

Member
Mar 18, 2013
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Silent Hills wasn't only going to be a first person experience... The larger outdoor areas were going to be third person optional as they weren't really "scare zones" and the more compact areas / scare / story zones (Indoors, alley ways, etc) the camera would move down into first person, like something was coming above to take control of you, or see through your eyes. Some of the investigative ideas were borrowed from Condemned (Although they didn't work in the same way) and there was actually quite a bit more work done on Silent Hills than people may think.
The TGS trailer they showed later on was pretty frightening. I wonder what Konami did with all the assets/story boards.


@bad posted it already. I just can't get over it. Junji Ito on board as well. smh So much talent. What a disaster to have happened. Unless of course it was going to flop and the one-shot pieces were made to trick everyone into believing something so big could be made. We get films like Avatar, that boast such high profile talent. Then when a video game does it, its either overhyped or it gets cancelled.
 
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Se_7_eN

Member
Feb 3, 2015
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Seattle
Weird, ok.
.

.
The TGS trailer they showed later on was pretty frightening. I wonder what Konami did with all the assets/story boards.
It would be difficult for them to use anything but the main storyboard as most of them are short stories that involved specific locations and families... Unless they turned one of the short stories into a full game, which I guess they could do, there would just be a lot of filler.
 
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Birdo

Gold Member
Jun 12, 2019
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This and Outrun 2 are living reminders to never fully embrace the digital future.
 

Badenergytroll

Junior Member
Aug 28, 2007
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I think something is happening.


  • Konami has filed a new trademark for Silent Hill in Canada.
  • This trademark is separate from Konami's ownership of the Silent Hill franchise.
I would be down for an HD collection with Silent Hill 1 redone with modern graphics on the fox engine.
 

bad

Member
Nov 5, 2013
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I think something is happening.


  • Konami has filed a new trademark for Silent Hill in Canada.
  • This trademark is separate from Konami's ownership of the Silent Hill franchise.
I would be down for an HD collection with Silent Hill 1 redone with modern graphics on the fox engine.
Kazunobu Uehara is a long time Konami (mgs) programmer who returned a few years back (2017) from a stint at Namco (Ace Combat). Upon his return, he was promoted to general manager. Why is this important is what you’re asking. Well, cause the project he’s handling still hasn’t been announced. Maybe things are happening.
 
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