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PAL Wiis DO support 60hz GC software! (See post #49)

720x576 = 414720 pixels

1280x720p = 921600 pixels

640x480 = 307200 pixels

pal wii games will look better on hdtv then? using more pixels and all?
 
Zave said:
I've just tried out a PAL GameCube game on a PAL Wii (Paper Mario: Thousand Year Door) and works fine in 60hz video mode.
Anyway, the screens say something like "this game support 60hz video mode, do you want to use it?" -> "60hz video mode on". Sort of.


thanks dude!
 
I'm not sure whther to have my Wii set to 576i (50hz) or 480i (60hz). Will it actually run slower if I have on 50Hz, or will teh software be optimized?
 
mrkgoo said:
I'm not sure whther to have my Wii set to 576i (50hz) or 480i (60hz). Will it actually run slower if I have on 50Hz, or will teh software be optimized?

On 3d games the whole 50Hz, 60Hz thing doesn't matter anymore, playing on PAL 50 means you have a greater resolution, BUT you'll have 17% less fps. Running on PAL 60 means a lesser resolution but the same amount of fps as an NTSC title.

Its really preference, greater resolution or more FPS. Fast action titles will probably benefit more from greater FPS while more laid back titles will benefit from the increased resolution.

In the old 2D era, 50Hz meant the slowdown of EVERYTHING in order to keep everything in sync (thats why it was so hated), but in 3D pretty much everything acts independently from FPS. The real problem from PAL 3D games comes from the NTSC to PAL Conversion of the game (using a higher resolution often lowers performance in 3d games), instead of optimising the game for the higher resolution, quite often developers will keep the slowdown and not optimise, or in the case of final fantasy they'll put black bars at the top and bottom to keep the original NTSC resolution.

If a game gives you a PAL 60 option, it is often a cop-out to allow people to play games at NTSC resolution and speed without needing to optimise the PAL 50 version.

So really, if a game has a decent PAL 50 conversion, then there really is no need for PAL 60 unless you need extra FPS.
 
Xavien said:
On 3d games the whole 50Hz, 60Hz thing doesn't matter anymore, playing on PAL 50 means you have a greater resolution, BUT you'll have 17% less fps Running on PAL 60 means a lesser resolution but the same amount of fps as an NTSC title.

Bollocks, go play Devil May Cry. Basically it will depend on whether or not the developer has done a good job doing a PAL conversion and this will vary. You will just have to test each game to see if it is done well, or do as I do and always play in 60hz where available just to know you are playing the game as designed.

I haven't played one of their titles for a while but Sega seemed to never bother doing 50hz well but always included a 60hz mode to negate that.
 
Xavien said:
On 3d games the whole 50Hz, 60Hz thing doesn't matter anymore, playing on PAL 50 means you have a greater resolution, BUT you'll have 17% less fps Running on PAL 60 means a lesser resolution but the same amount of fps as an NTSC title.

Its really preference, greater resolution or more FPS. Fast action titles will probably benefit more from greater FPS while more laid back titles will benefit from the increased resolution.

Ah, cool, so it doesn't actually affect the speed of play on 3d games? Just the framerate?

Cool to know. Does a game have to be optimised for 60Hz? I notice some of the PAL games have a 50/60Hz logo ont he back.

FOr more info, the GC master quest disc, which is 60Hz only, works regardless of whtehr I set the tv setting to 50Hz or 60Hz in the wii menu. I imagine it just changes automatically... just wondering if it makes a difference for something like TP.
 
Deathcraze said:
Bollocks, go play Devil May Cry. Basically it will depend on whether or not the developer has done a good job doing a PAL conversion and this will vary. You will just have to test each game to see if it is done well, or do as I do and always play in 60hz where available just to know you are playing the game as designed.

I haven't played one of their titles for a while but Sega seemed to never bother doing 50hz well but always included a 60hz mode to negate that.

I edited and updated, but in general 50 and 60Hz modes do not matter, what really matters is the PAL conversion. The higher resolution is the main cause of slowdown, not the fact it runs with 17% less FPS.

Cool to know. Does a game have to be optimised for 60Hz? I notice some of the PAL games have a 50/60Hz logo ont he back.

FOr more info, the GC master quest disc, which is 60Hz only, works regardless of whtehr I set the tv setting to 50Hz or 60Hz in the wii menu. I imagine it just changes automatically... just wondering if it makes a difference for something like TP.

60Hz is essentially the NTSC game but with the PAL Colour System, its the same resolution and has the same FPS, but has a better colour system.

EDIT: Oh and a 60Hz Only game will only be in 60Hz regardless of the setting on the wii, remember that when the wii goes into 'gamecube mode' it essentially becomes a gamecube and the video settings in the wii menu are non applicable.
 
Xavien said:
I edited and updated, but in general 50 and 60Hz modes do not matter, what really matters is the PAL conversion. The higher resolution is the main cause of slowdown, not the fact it runs with 17% less FPS.

Yeah you edited while I was typing :P I pretty much agree with your sentitments but it depends on the game since it can vary so much in the way it was done.

Cool to know. Does a game have to be optimised for 60Hz? I notice some of the PAL games have a 50/60Hz logo ont he back.

Almost all games are developed with 60hz in mind so are already optimized. The 50/60hz icon is just to show that it has a 60hz mode available in addition to the 50hz mode which may or may not be a good PAL conversion.
 
1101315118metroidprime2.jpg


Metroid Prime 2 says hi.

Edit:Oops :D
 
Burger said:
So US progressive gamecube game on PAL Wii using Freeloader = sweet in progressive mode ???

A US prog GC game on a PAL GC works in progressive, and I can't imagine it being different for the Wii.
 
Xavien said:
Its really preference, greater resolution or more FPS. Fast action titles will probably benefit more from greater FPS while more laid back titles will benefit from the increased resolution.
So really, if a game has a decent PAL 50 conversion, then there really is no need for PAL 60 unless you need extra FPS.
Mario Kart: Double Dash!! is much better in 60Hz mode, though that's the only game where I've noticed any change between 50Hz and 60Hz. And usually I just go with 50Hz, MK:DD!! being the only exception (of course 60Hz only games are different :P ).
 
guys someone please explain to me, whats the difference between 50 and 60hz? 50 is for europe and 60 is U.S right? visually are there difference is picture quality?
 
marwan said:
guys someone please explain to me, whats the difference between 50 and 60hz? 50 is for europe and 60 is U.S right? visually are there difference is picture quality?
50hz slightly higher resolution(black bars most of the time) 17% slower.
 
[Nintex] said:
50hz slightly higher resolution(black bars most of the time) 17% slower.

black bars on top/bottom or left/right? and slower you mean the games runs 17% in terms of character motion?
 
[Nintex] said:
50hz slightly higher resolution(black bars most of the time) 17% slower.

The refresh rate is 17% slower, it doesn't have to mean gameplay is 17% slower unless it is a bad PAL conversion. A good conversion will mean you can go from point A in a game to point B in exactly the same amount of time.

You will only get black bars if, again, it's a badly done PAL conversion. You will get more flicker in a 50hz game since the refresh is lower.
 
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