I'm sure eventually these games will make their way to the Vive, officially or not, but Oculus's attitude towards other companies in VR is very unfortunate. Obviously you have to be concerned with your success first as a business, but you don't need to sacrifice the chances of VR as a whole for some short term gains. There's no reason to keep them exclusive to your device given Oculus's capabilities. They need their money ans that's fine, but make your games exclusive to your own VR market, get your cut that way and open up your games to everyone's devices. Hell you'd probably end up with more profit at that point because you're widening your playerbase.
It's a philosophical issue.
Here are their options.
Allow less than optimal ports and work well for 75% of people.
Don't allow less than optimal ports and work well for 95% of people.
The technology is simply too new too demanding. The last 10ms of latency requires a tight integration of all components.
Obviously as gamers, we want choice, and we don't want to be hamstrung.
But from the perspective of doing well being for the medium... having 5 times as many people reporting their negative experiences is a worrying situation. They'd rather have lower initial adoption than fast initial adoption that slows down significantly because the 'well has been poisoned' by the negative word of mouth reports.
In fact, the numbers are likely worse - because that 75% and 95% only really accounts for people with systems that are up to scratch.
For people with systems below par (and there'll be plenty, irrespective of how much Oculus wants them to not use it if they're below spec), people that will be ok with the experience will be even less.
Their explanation can be accepted at face value provisionally - because their actions are congruent with their explanations thus far, even if as gamers we want to reject that notion.
The real test comes when they have a bit more time and breathing room after launch, and things start to play out a bit more - whether or not they choose to come to the table with other industry players and agree on a workable middleware solution with tight integration across the board.